1 - The Reach of Empire (GM Reference)


Against the Aeon Throne

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yosmitty01 wrote:


Hope your Sharu battle went well. I have a party of 5 and the vesk soldier went down hard. Sharu almost dropped the android mechanic the round before. Some solid tactics and a well timed max damage magic missile barrage took down Sharu to exactly 0 after 3-4 heavy damage rounds after a long multi-combat in-game day. Overally, folks seemed appropriately threatened. If it weren't for that huge magic missile, Sharu probably KOs at least one more PC with the vesk out of the way.

Sharu is a beast, to be sure, though not as bad as the Garaggakal. She killed two of my players with critical hits from her sword. They were wounded from the previous battles and - while they had done some healing - she did enough damage to kill one outright and the other died from the bleed condition.


1 person marked this as a favorite.
yosmitty01 wrote:


Hope your Sharu battle went well. I have a party of 5 and the vesk soldier went down hard. Sharu almost dropped the android mechanic the round before. Some solid tactics and a well timed max damage magic missile barrage took down Sharu to exactly 0 after 3-4 heavy damage rounds after a long multi-combat in-game day. Overally, folks seemed appropriately threatened. If it weren't for that huge magic missile, Sharu probably KOs at least one more PC with the vesk out of the way.

Sharu is a beast, to be sure, though not as bad as the Garaggakal. She killed two of my players with critical hits from her sword. They were wounded from the previous battles and - while they had done some healing - she did enough damage to kill one outright and the other died from the bleed condition.


Hey all! Just got the AP for free on Roll 20 and I plan on running the AP next week. One of my players would like to play a race with a 30ft fly speed, my question to the group is, are there any encounters in Book 1 that are broken by having a Fly Speed?


Voxel_Fox wrote:
Hey all! Just got the AP for free on Roll 20 and I plan on running the AP next week. One of my players would like to play a race with a 30ft fly speed, my question to the group is, are there any encounters in Book 1 that are broken by having a Fly Speed?

I don't think so. The first book has a lot of encounters out-of-doors but all enemies have ranged weapons and lots of opportunities for cover. After that it's a lot of "dungeon crawl" style layouts. The choice of a race with a fly speed would be rewarded but not overpowering.

Something to consider:

Spoiler:

The first half of the first book is a bit of a sandbox involving an occupied town. A PC with a fly speed could be very effective at running messages and scouting, but without support from the other PCs probably can't be very effective at combat alone. I don't think a PC with a fly speed would break anything.

The Azlanti showed up with several drones with fly speeds - if the PC is being very problematic to them, they'd probably have the drones ambush that PC - or follow it back to where the other PCs are hiding and dispatch a squad.


Voxel_Fox wrote:
Hey all! Just got the AP for free on Roll 20 and I plan on running the AP next week. One of my players would like to play a race with a 30ft fly speed, my question to the group is, are there any encounters in Book 1 that are broken by having a Fly Speed?

Also, remember that when flying, no race (even perfect manueverability ones) can hover and full attack without haste.


What to do with Sharu's sword? My group just killed her, but not after she downed two of them, it was a rough fight.

My group are a bunch of murder-hobos so I know they have their eyes on her sword, and her rifle. These are pretty powerful items, a little too powerful for level 3 PC's?

They have avoided looting Azlanti so far because I emphasize how the equipment if very specifically and identifiable as Azlanti. However, I do not think that will keep them from using Sharu's loot!

How have you handled this?


Her sword is perfectly appropriate for level 3 PCs. Don't worry about them grabbing it.

Sovereign Court

Defeating enemies and taking their powerful gear is absolutely intended.

One of the ideas behind giving items a level in Starfinder is to indicate that if you want to just buy (without any dangerous adventuring) an item, you have to wait until that level. But if you actually go out adventuring, you can find some powerful stuff earlier. After all, if the stuff you could buy in the shop was just as good as the stuff you had to do a difficult fight to get, the loot from that fight would be very disappointing.


Thanks for the responses. I just thought a +12 sword may be too OP for 3rd level characters, but I trust you guys. Thanks!


gdotbat wrote:
Thanks for the responses. I just thought a +12 sword may be too OP for 3rd level characters, but I trust you guys. Thanks!

It's not a '+12', it just does 1d10+STR+SPEC in the hands of a PC, and has the called and dispelling fusions on it.

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