Sajan Gadadvara

Deyvantius's page

Organized Play Member. 514 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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Claxon wrote:

Why do you specifically want to do a dex based build over a strength based build?

Clearly because DEX brings initiative, reflex saves, and dodge bonuses...Makes perfect sense


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Giving the summoner the Eidolon was too much, as was extending the amount of time his summons could last....

So yeah this class is a little bit on the overpowered side


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Half-Drow Archer Bard...

Just can't play anything close to drow due to Drizz't


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captain yesterday wrote:


it should also be noted most of the people outside my family that i'd game with are in the restaurant or construction fields, which in general are surprisingly racist and misogynistic, i had one foreman at a construction company i worked for say he'd never hire any women or black people (and this was in seattle even!)

Paula Deen says Hi!! construction is no surprise either. Generally the less education the higher the intolerance. Not saying anyone without a degree is a racist (which is usually a symptom of ignorance), but there is a statistical correlation...Among ALL races.


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So you deliberately played a weak character and got mad when they called you weak?

I don't care what anyone else plays as long as it is effective. If you want to play some horrible build that makes it harder for my PC to survive we are going have problems.


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Well, I was going to play a battle cleric but I play them so often that it was somehwat annoying. Also, I would hate to get tpked because I chose not to play a cleric.

I have an old school GM, who is simply not going to cut corners because the group chose classes that didn't mesh. He will put horrible traps in regardless of whether or not anyone plays a trapfinder, and he will blind us, even if we don't have a cleric. This may seem harsh to some, but I wouldn't have it any other way.

Paladin was/is cool, especially since he doesn't make us play lawful stupid, but I have always and continue to think, that a Cleric eats Paladins for lunch. YMMV


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Aeris Fallstar wrote:
Arturick wrote:
I joke around with my friends that "Back in my day, you didn't find NORMAL people to game with, much less hot college-aged chicks with Dr. Who fetishes. You gamed with society's cast offs, because they were the only people willing to bring up their character in a public place. You gamed with the smelly guy, the 300 lbs. Wiccan with 20 lbs. of mascara, and the dude who peed himself a little every time he tried to talk to a woman. And you just kept growing that colony of weirdos until someone lassoed another couple of regular people into the group. Then, when you had three or four people who all showered, they snuck away together and formed a real group."

+100

...

I am now happily married with two kids, but I still have to fight the reflex to, "Never, ever speak the terms dungeon, dragon, armor class, alignment or elf in mixed company. Never mention that you game until you've been dating at least six months, AND IN THE NAME OF ALL THAT IS HOLY, Never introduce her to your group until they have all showered and changed clothing.

Fun times. Fun times.

LOL!!! Lots of people thinking they are "cooler than the average gamer"!

I don;t discuss my roleplaying adventures with my wife (she thinks this isht is corny) and I hide all my miniatures in the closet until game-day.

That being said, all groups have the negative members who take things too far- the devil worshiping rock n' roll crowd, the weird non-bathing gamers, the prejudice -/bully jock, wanna be rap gangsters, overly religous goons, etc


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"Whatever happened getting a good old fashioned ass whipping, and then getting your t-shirt and your hat tooken"....


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He asked for fighter/rogue and you people start talking about entirely different classes. Stop trying to push your views on other people and just help the man out.

Burglar Archetype is good, maybe tactician fighter for the extra skills and group focus.


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1)Magic needs to be nerfed or at the very least a lot of spells need to be removed. wish/miracle/time stop/ creating demiiplanes and $#!t.

2)Leadership is pure cheese. Worst thing I have ever seen in actual play. Guy shows up with 2 characters because of "Leadership", rest of the group gets jealous...2 sessions later we have a party of 10 (5*2). Then it got banned and have never seen it again....Summoner and his eidolon too

3)Rogue needs full BAB

That's about it for me


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My old favorite GM once said.

"My world (game I run) does not center around the PCs. You are merely playing a character who exists in this world and living/creating his adventures. You might die and be a chump or you may become the greatest adventurer to ever live. I guess we will find out"

That to me was the best way to describe the perfect game (personal preference obviously). Death depended on the event. Getting swallowed whole and dying was permanent, but maybe not so much a melee hit that happened to drop you to -CON


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It never ceases to amaze me how people make things so simple so complicated.

If there is a square between your ally and the target you don't take a penalty - provided you have the right angle. All this borders, middle, pound of flesh bologna is unnecessary.


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Power creep is real.

To deny it is silly.

New barbarian rage powers, summoners, etc.

Pathfinder has been very good about it though. Right now the only things banned in my gaming group are Summoners and Leadership so it could be worse.


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It never ceases to amaze me how people try to cheese and pretend like the rules aren't clear.

You get your STR bonus when flurrying. No 1.5x the rule is clear.

Power attack with 2 hands still gets 1 for 3, it's not modified anywhere.

How anyone can pretend like this is unclear baffles me


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The whole summon monsters to trip traps is suspect to me

If your GM caters to the world to the PCs then pretty much any class is invalid. Like my GM told me

"The dragon/evil sorcerer is not going to avoid putting traps or make them lower difficulty just in case a group of adventurers who didn't want a trap finder comes along"

So going through "knock" every door and summoning monsters will get you nowhere when you alert everyone to your presence and traps reset.

But that's another thread


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The only thing I've found to be equally reviled as an internet troll is an internet moralist......

BAck on topic: Nothing at all wrong with this scenario. As Dragon pointed out had they thought quickly, they could have simply said "I don't want her spoiled" etc. That's just a lack of wit on their part. In addition, the Paladin was chicken$#!t pure and simple. He and the rest of your team is guilty of something I see a lot in gaming- folks taking their PC way too seriously. You are supposed to play a hero. Don't be afraid to die or take a chance.

Level 6 group of 5 heros vs. an overwhelming group of gnolls with only some escaped slaves to help us, hell that's what I game for baby!! I'd have tried the silent approach first and then just stood up and fought. Hell 2-3 fireballs would have dropped half of them.

Epic $#!T!!!


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For example, as a half-orc can I take the Eclectic feat?


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LOL...Numbers represent your character....PERIOD. If you want to be strong put points in STR, if you want to be dashing and charismatic, add points in CHARISMA or skill focus (Diplomacy).

You can write all the long winded denials and justifications you want as to why your 7 CHA fighter should be the party leader ( good role-playing, numbers don't fit my character, he just has buckteeth, etc) but in the end you are just trying to exploit the system.

There's nothing wrong with exploiting the system, min/maxing, optimizing, etc. but I just hate it when people do it, and they try to deny it...Just embrace it if that's your thing.


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Someone show me how a bard can find and deal with traps better than a rogue.

We are also still waiting on that wizard build that makes a rogue useless.

Also, after the first quick one, versatile performance comes at 6 and 10, so who is doing all those skills before then?


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Once again a thread based on many assumptions, but something that only happens in games where it is not effectively/realistically countered by the GM.

1)Having a summoned monster knock down every door might alert the entire dungeon to your presence.

2) Having the fighter/barbarian smash the door might expose him to large amounts of damage right before the fight.

3) Ok you detect magic, now tell me how you disarm the trap? Oh so you got dispel magic memmed like hot cakes - what are you sacrificing?

4) Wand of knock doesn't disarm the trap. What if the trap is set to spring when you enter, not when you open the door?.

5) The bard took a bunch of thief skills, so how can he move silently while performing -let me guess he inspires with his Dance (old boy got the moves like Jagger).

Play the game at a table with a good GM and you will see a lot of these "theories on gaming" really aren't viable. I still think the rogue has his place.