Social Identity Buffs Orthagonal to Vigilante Identity Power


Ultimate Intrigue Playtest General Discussion


People in several threads here are complaining about the social identity. Some people think they should get access to more (or really any) of their vigilante talents in their social identity form and yet others want the social identity shaved off to make room for more immediately relevant class abilities.

I don't like those solutions but I do like the idea of buffing the Vigilante identity.

My idea 1
In another thread, I said that I would like to see some bard-like leader-y abilities added to the class. Perhaps the social identity could have a small pool of leadership points (1/2 lvl+cha mod) that he can spend as a swift action to grant allies a moral bonus to attack for a round. At higher levels, you could do other things with this resource, but the small size of the pool will keep this from being the "main" combat mode for the class.

My idea 2
Alternately, perhaps there could be different social identity "paths" as well.
Good paths might include:

Noble: When in your social identity, you have bonuses to dealing with the upper crusts of society and perhaps you gain contacts amongst a community’s leadership when you spread renown. Maybe you can have a special hex-like (one use per enemy ability) that lets you cow members of lower social stations.

Crime Boss: When in your social form, you can get additional bonuses for dealing with criminals and are likely to gain contacts in the underworld when you spread your renown. Perhaps you can give people a criminal-mastermind like ability thank can give allies additional "training" in things like stealth and picking locks while you are advising them in your social form.

Merchant: When in your social form, you have additional bonuses for dealing with other merchants and you always know where to find good product (you treat communities as one size category larger for the purposes of the availability of items). Maybe this type could also get a version of the “I have just the right thing for this power” when they have access to a cart or ship that is already transporting goods (where you can spend gold for an item on the spot up to some limit based on your level to “find” that item already in your cart somewhere).

Performer: You have additional bonuses to your given favored type of performance when in your social form, and you will often attract one or two wealthy patron contacts when you spread your renown. This could also get a weaker version of certain types of bardic performances.

Artist/Artisan: You could have additional bonuses to your favored type of crafting when you are in your social form and can craft nonmagical items much quicker and at reduced costs of production in an area when you have spreed your renown (as everyone wants their input good associated with this famous artisan). Perhaps you could also fix broken weapons or grant bonuses to allies using weapons or tools of your own design.

Those are just two approaches, however.

I would love to hear about people's thoughts on these and their own ideas.

Also, what do people think of the design philosophy that the social identity should have more power but that power should not necessarily increase the power of the vigilante identity?
To what extent to these ideas or your ideas fall in line with that stated philosophy?

Paizo Employee Lead Designer

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Interesting.. I like the direction of your thought on some of these. We had thought about doing a social specialization, but did not want to spend much space on it. It might be worth revisiting for some small, directional boons.

Jason Bulmahn
Lead Designer


I like the thought of the Social Specilizations as well. It would open up a whole new avenue of roleplay as well as this class could become a support class. It already has Martial/Arcane/Divine/SocialSkillMonkey, why not support too.

This class could very well become the most well rounded class out there.

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