Kobold

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Chalk up one for not missing the ads. Especially those poorly done ones for some PBM game system.


As a player and DM who never really accepted Forgotten Realms, this is another sad reality.


I agree with the title of the thread, but not the content of the OP. I guess this is what happens when you are playing with somebody elses marbles. Eventually they take them back.

These two great outlets for fanbase authors will be sorely missed. Two beautiful and extremly useful mags going away.


Navanna Vladaam from The Banewarrens.

She messed with the party sooo many times, causing serious damage, the expenditure of equipment and items, and she even stole a few items! It took a major coordinated effort to take her down, including the purchase/manufacture of some key magic items. They were so paranoid about her frequent assaults that it allowed some of the other events going on in the Banewarrens time to manifest without incedent.

And with "daddy" Vladaam coming home from a long quest to find a collection of powerful swords, if we revisit Ptolus, there will be hell to pay.


Richard, do you have a campaign website or personal webspace where you post additional Styes tidbits? I am starting up a campaign set in the lovely locale this week! I think I've disected the two dungeon adventures for all their background content and want to know if any more exists out there.

Great work regardless,

Kel


Dryder wrote:

You probably mean issue #106, p.54:"Pirate Sea Cave Stronghold".

Its the issue with the Black Egg and Tammeraut's Fate...

That's the one, thanks!


What issue featured a map of mystery of a cool pirate cove?

I just saw it and now looking through all my issues I just can't find it!


I was flipping through the new DMGII. $40. Sorry, no thanks. Thank goodness that with really good rpgs, like D&D, all you really need are the core rulebook(s).

Some of my players buy every single book that WOTC puts out, God bless `em. Most never make it to the table.


A riddle/trap/puzzle encounter that can be easily plopped into a dungeon.


Yamo wrote:
This image makes me extremely glad that we don't have the virtual reality internet that William Gibson predicted back in the 80s.

LOL


Perhaps some male gamers have wives/girlfriends who do not game and wouldn't appreciate female gamer at the table.

Have you ever gamed with a DM who's 'soft' on his playing girlfriend or girl he admires?


Roxlimn wrote:
There are people who would say that Gygax writes well. Hogwash. Any creative writing teacher would take him to task, and then some. In fact, his essays are badly idiomed, badly paced, and badly metered so much so that they're barely readable at all. It's a testament to the content of his writing that they're able to shine through such a horrible lack of finesse.

Whu...whaaaa??? Dextolen morphs into a large BBBW and hands her best friend her earrings and shoes. "OH NO YOU DI-ENT! You can like your little Willy all you want but dontchu blaspheme up in here!"

Morphs back into 30 something white guy and states that Gygax writing style was part of the mythos of D&D and he wouldn't have it any other way.


No. But I will add that's just because we are not playing Eberron at the moment. If we decide to pick it up, I'll be fishing through my Dungeon collection for sure. I do read/skim them however.


Amen

With work and family, I've got no time to write my own stuff, I'm also stretched for cash and the value can't be beat. The adventures are mostly one to two sessioners and I like that, too.

Top that off with web enhancements available here, bingo. happy me.


My, but there are some whiny people on these boards! The art and maps in Dungeon are fine. I prefer the variance in style. It beats the 'clip art' feel of earlier issues.

My only gripe is when a dungeon or building map is done in anything other than 5'squares, but I work around that.


Banewarrens is a great mega adventure. I'd be careful about using it as a source for side treks, though. BW has many chapters that are really time sensitive, there are other factions actively persuing their goals with or without the PC's presence. Ultimately you are in control but some bits with a sense of urgency will have to be reworked.


Cool that you are returning to the game and taking you S.O and family with you. We all have our memories of our first encounter with mold, jellies, worms and other dungeon nasties. If someone perishes or not, at least they'll never look at a moldy piece of bread the same way.

Negative experiences make for better players. After encountering a room full of animated furniture and rugs, now I use a marker to detail out room specifics on our graph pad - that way no one gets suspicious about that rug in the center of the room I'm drawing...hee hee.