Navanna Vladaam from The Banewarrens. She messed with the party sooo many times, causing serious damage, the expenditure of equipment and items, and she even stole a few items! It took a major coordinated effort to take her down, including the purchase/manufacture of some key magic items. They were so paranoid about her frequent assaults that it allowed some of the other events going on in the Banewarrens time to manifest without incedent. And with "daddy" Vladaam coming home from a long quest to find a collection of powerful swords, if we revisit Ptolus, there will be hell to pay.
Richard, do you have a campaign website or personal webspace where you post additional Styes tidbits? I am starting up a campaign set in the lovely locale this week! I think I've disected the two dungeon adventures for all their background content and want to know if any more exists out there. Great work regardless, Kel
Roxlimn wrote: There are people who would say that Gygax writes well. Hogwash. Any creative writing teacher would take him to task, and then some. In fact, his essays are badly idiomed, badly paced, and badly metered so much so that they're barely readable at all. It's a testament to the content of his writing that they're able to shine through such a horrible lack of finesse. Whu...whaaaa??? Dextolen morphs into a large BBBW and hands her best friend her earrings and shoes. "OH NO YOU DI-ENT! You can like your little Willy all you want but dontchu blaspheme up in here!" Morphs back into 30 something white guy and states that Gygax writing style was part of the mythos of D&D and he wouldn't have it any other way.
Banewarrens is a great mega adventure. I'd be careful about using it as a source for side treks, though. BW has many chapters that are really time sensitive, there are other factions actively persuing their goals with or without the PC's presence. Ultimately you are in control but some bits with a sense of urgency will have to be reworked.
Cool that you are returning to the game and taking you S.O and family with you. We all have our memories of our first encounter with mold, jellies, worms and other dungeon nasties. If someone perishes or not, at least they'll never look at a moldy piece of bread the same way. Negative experiences make for better players. After encountering a room full of animated furniture and rugs, now I use a marker to detail out room specifics on our graph pad - that way no one gets suspicious about that rug in the center of the room I'm drawing...hee hee. |