As a GM and a player, I can honestly say mistakes get made, that's the joys of our being human. Good job in talking to your DM, that truly is the hardest part.
+1 Ulmaxes. I also have played a few classes in Pathfinder, not just Summoning spellcasters, but others, and shockingly, to be good with something EVERYONE has to put stuff into what they want to do. Anyone can pick up a dagger, but the character who put feats and class abilities into it is much better. Any spell that has 9 (yes NINE) level variations of it IMO isn't a spell the designers intended to be on par with fireball. There are 2 fireball spells. Summoning is a decision people make. It has never (for myself) been a way to deal damage, its about options. My current 4th level summoner most certainly has ranks in handle animal, because in older editions I used many of my summoned monsters for various tasks. They are tools, not just spells. Hell, in 3rd edition I had a halfling wizard (on Harn) named Oz, whose life was SAVED, because he had a brown bag of tricks, and they were distracting long enough merely being extra targets. Several times. Mirror Image does the same thing, but at least this way, it can hurt back.
The difference with all the above comments in regards to folks getting their pets to do something just showcases the difference between companions and all other animals. If an animal is trained to do something, it doesn't matter who issues the command, UNLESS there is some kind of a bond with the owner. Guard dogs take commands from anyone who knows them (and I mean guard dogs, not pets) a riding horse will follow whoever has the reigns until the person on it issues another command.
But I guess my question is WHY doesn't a longsword qualify for the returning property? I didn't want to go this route, but if you want to "rules lawyer" it, ANY item can be thrown, and the wording for the returning property reads: Returning Weapon Special Ability:
Aura Moderate transmutation; CL 7th; Craft Magic Arms and Armor, telekinesis; Price +1 bonus.
This ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature's next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action. If the character can't catch it, or if the character has moved since throwing it, the weapon drops to the ground in the square from which it was thrown. Correct me if I am wrong, or point me to the errata, but this does not say that it has to have the "thrown" property, so wouldn't that mean that it can be used on any weapon, even if you wanted to "throw" your crossbow at someone? I just figured it was a common sense thing (I know, common sense can't exist in forums! lol) that you probably shouldn't use the special ability on certain things, but I am failing to see why a blanket statement that you can't do it would be implemented in particular campaigns? Just based on a cost versus reward system. Also, isn't it possible that the intent for the wording was so people can't apply "returning" to say a longbow, or a crossbow and never run out of ammo, rather than make people fight over what can be thrown and what can't? Again, I get that some GM's don't want it in their campaigns, and I am not trying to impose my will on anyone, I just don't see why it matters, so I am trying to understand.
Again I find myself late to the party, but I just had an idea featuring Improvised Thrown Weapons. What about applying both an encumbrance penalty AND a non proficiency penalty to heavy thrown objects, similar to the way armor works.
If such a character picks up an item like the above table (253lbs) why not apply a max dex (or strength, depending on what the character uses to attack with at range) based on the weight of the weapon. As well, due to a lack of proficiency the check penalty applies to the attack roll, but you take either the -4 for improvised weapon or the load penalty to checks, whichever is higher. As well, since it takes so much effort to throw something, anything that falls under medium or heavy obviously takes a full round action to throw. As for the run speed being included, use it as a "max range increments" such an item can be thrown. This introduces so many variables that take care of itself, such as the hulk being able to throw heavier stuff easier and farther, since his carrying capacity is much higher, but also puts realistic limits. The aforementioned table could thus be thrown, but no farther than 30ft for a medium sized person, and without proper training (but seriously, who trains to throw a TABLE?)the person throwing can still only get +1 from their dex or str to throw it, and even then still have a -6 on the attack roll. Yes, it makes it hard to hit, but even then, wouldn't it BE hard to hit a person with a table?
I know people have not talked about this for a while, at least in this thread, but has anyone considered that a weapon without the throwing property, but has the returning property, already has its own costs/penalties factored in, meaning its possible without the "throwing" enhancement, but not exactly the best use of the weapon?
I just wanted to pop on here and say a HUGE thank you to Kyle. Every single person I run into who plays PF I tell to get your program. Sorry to hear it's stressing you out. I have no requests, every time you upgrade it the damn thing just gets better and better. So seriously, thank you for doing a damn fine Professional job.
Alchemist would at least compliment the Intelligence, but has anyone considered going barbarian instead of monk? In reality he is in armor, thus voiding most of what compliments the monk. Barbarian
Ranger
Fighter (Unarmed Fighter Archetype)
Make him an Alchemist as well and you have one independent dude who can kick some serious ass. I am actually debating a Batman build with a 25 point buy, and now think I am closer than I first realized, but it won't be easy!
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