![]()
![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() You see a gnome with flaming red hair talking with Peter. Peter then sees you about to leave, and he walks with the man and then introduces you. This here is Demario, and he owns the antiquities shop. He was good friends with Bartleby, and if you ever need information or a customer connected for an item he’s your guy. as Peter goes back to the table with cookies. ——— While, most of what he said is true…it goes stone that he said with a sly smile. My primary business is in antiques and rare objects. Some of the things in my display are of minor importance, but most of my objects aren’t worth much in the monetary sense. My side job is information broker. I find whatever info you desire, at a price depending on the sensitivity or type of knowledge you need. It can range from copper to gold to more if the information could lead to someone dying to obtain it. My shop is open, and it’s in the far end of the Coins, near the docks. If you need anything and the coin is right my services are yours as he gives you a small token with an face with one eye open and the other closed. ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() sense: 1d20 ⇒ 8 I don't like to fight unnecessarily either. It is pleasant to find a civil person willing to talk it out as well. It may take us time to fulfill your request, will you be accommodating us with extra time? diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() fort: 1d20 + 1 + 5 ⇒ (10) + 1 + 5 = 16 Willingly, some..times but I prefer w..w..warmer climates as well as D.W. has chattering teeth that echo the sentiments of others. He keeps iuseyes open as they explore more of their surrounding. perception: 1d20 + 7 ⇒ (6) + 7 = 13 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario puts buys and puts on a set of cold weather gear. He steps through the portal and his teeth start to chatter at the frigid cold. Really, it has to be a frozen hell?! Let's hurry up so I can get back to the warmth of where we were. He grabs his crossbow and readies it in case trouble shows up. ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario waits with the others, while casually looking around to make sure nobody is too 'interested' in what they are doing. He can feel his head bob as Meran sings her melody. He looks over the guard for any keys as well, wondering if he might hand than over if Meran asks nicely for them. per: 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario looks on, seeing the closed gate he frowns. He looks to see how tall the wall is, and tries to figure fire out of the long reach weapons the fake guards are holding no would reach the top of the wall. How tall are the walls? Are they scalable? Can they poke me if I were atop the wall firing down arrows upon them? climb if theory sounds like a good idea: 1d20 - 1 ⇒ (19) - 1 = 18 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario looks at the coats the guards are wearing. He turns up an eyebrow as he realizes they are backwards. I wonder if these are true Taldan guards or if I should stab them right here perception: 1d20 + 7 ⇒ (20) + 7 = 27 Demario grabs a dagger from his hip, and readies it should things turn ugly. He than goes up to Grog and taps him on the shoulder and motions him down to tell him something. They have their coats on backwards, I don't trust 'em ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() A gnome comes rushing in, red hair in a messy romp. He looks around, Is this the right place? I went to the room on the right instead of the left. Sorry bout being late to the party...at least I am fashionably late, a smile crosses his face. My friends call me D.W. and subtlety is my forte. I know the basic workings of traps, but I ain't no expert. After hearing the VC go over the mission, and seeing jos brow furrow at having to explain it ONCE again, he gives a simple nod. Got it, find out about this curse and stop it if possible. ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() I hate water bugs. Ugh! Demario will watch as his companions gets "swallowed" by the open hatch. He scurries after them, all the while mentally preparing for whatever may come. take 10 climb Once down the hatch, he looks around. per: 1d20 + 7 ⇒ (17) + 7 = 24 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Surprise: Demario, in utter shock at the sight before him aims his crossbow and fires at the giant bug thing, caring not for its advantageous position. In his haste the bolts skips across the waters surface, 20 feet from its intended target. crossbow: 1d20 + 3 ⇒ (4) + 3 = 7 Round 1: Demario curses in gnomish, and takes a deep breath. He knows that he has no shot of reaching Reed with his short legs. He instead, loads his bow again and takes another shot. crossbow, point blank, -4 melee: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Nigel Mugfunkle wrote:
Please target Nigel with it. Enlarging me has no real benefit as I will be ranged/useless this fight. Also GM, bow drawn for me as well? ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario stretched his legs after the failed hours searching the school and courtyard. He goes to the inn, has a cold drink and relaxes near the fire. The next day GS fathers himself and his possessions. Upon seeing the man at the grounds again he thinks back to the way he stuck by their side. When told about the necropolis, Demario shudders a bit, at the thought of all the nasty creatures and telling a stranger about the place. Hmm, that was well hidden indeed, seeing the slate. ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario will smile at the man and take in the reasons why he is there. He looks up to the sky and wonders if the daughter really is coming, or if the man is in denial over the tragedy that happened. Demario tries to reason with the man to let them explore on their own. diplomacy to let us wxplore on our own: 1d20 + 8 ⇒ (4) + 8 = 12 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario will smile at the valet. He will be shocked when he starts to bad mouth the others, despite their lack of attire. Have you always been in the position you are? Just because my friends do not dress in what you seem appropriate does not mean they care any less for the tragic loss suffered. Being the first impression people see, do you want people to think they are looked down upon by the Lady of the House? ------ At the food servings, Demario will quietly eat and when a moment open at the end, I am very sorry for your loss. We of course will be respectful for all involved dip: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() This is the information I want you to fill up (you can copy&paste the form):
PFS number: 63386-19 Day job roll (if you have): alchemy: 1d20 + 7 ⇒ (20) + 7 = 27 Brief character presentation: a peppy Gnome walks in. He surveys his surroundings, he sees a familiar face. Lionel, what a day indeed to see you hear. Exploring bug bite you again, heh. I know, I enjoy a good exploration every now and then. I wonder where we will be going today?. He pops a squat towards the front since he isn't the tallest in the room. The name is Demario, I LOVE finding treadure just as much as I LOVE finding new friendships. I plan to stay in back, unless there is a door that needs checked ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() I take no damage as they didn't end in my square. Swarm Attack: Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed The croc is dead right? Demario, seeing Lionel is close combat with stinky enemy, takes careful aim and fire another bolt at him, hoping to not hit his ally in the process. crossbow, -4 melee, +1 PBS, +1 IC: 1d20 + 3 + 2 - 4 ⇒ (7) + 3 + 2 - 4 = 8
![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario, moves a little south, and takes a shot at the scaly cast cowering behind the throne. Come on out and fight like a...ma..err...whatever the hell you are, clearly happy to have a large companion in front of him. Light crossbow: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 for damage: 1d6 + 1 ⇒ (4) + 1 = 5
![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() item 1, item 2: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (16) + 9 = 25 Demario, after another half minute or so, finally feels his stomach start to settle down. He looks at the various weapons and armor, but sighs as none of them are suitable for his small stature. He picks up the scrolls, and after some time, he looks to the group. This one, is a scroll of cure moderate wounds, the other is of invisibility. My main issue, is that there is a wayfinder with them, but there is no body. Umm, why is there no body that can claim these scroll? ![]()
(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
![]() Demario, still sick to his stomach, reloads his bow, takes a slight step, and awaits for the lizard to stand up. readied bow when trog is up so no penalty for being prone, PBS, -2 sick. cover/melee at GM call: 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17
|