Celestial Gnome

Demario Whistler's page

70 posts. Organized Play character for Gilthanis.


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The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

For a small fee or exchanged favor by either or both parties…yes. Think of me as the middle man when one is too busy to track down potential leads he says quietly as he gives you a sly wink of his eye.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

You see a gnome with flaming red hair talking with Peter. Peter then sees you about to leave, and he walks with the man and then introduces you.

This here is Demario, and he owns the antiquities shop. He was good friends with Bartleby, and if you ever need information or a customer connected for an item he’s your guy. as Peter goes back to the table with cookies.

———

While, most of what he said is true…it goes stone that he said with a sly smile. My primary business is in antiques and rare objects. Some of the things in my display are of minor importance, but most of my objects aren’t worth much in the monetary sense. My side job is information broker. I find whatever info you desire, at a price depending on the sensitivity or type of knowledge you need. It can range from copper to gold to more if the information could lead to someone dying to obtain it. My shop is open, and it’s in the far end of the Coins, near the docks. If you need anything and the coin is right my services are yours as he gives you a small token with an face with one eye open and the other closed.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario reloads and fires another bolt at his icy foe.

1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario reacts quickly to her hostilities. He loads his crossbow and fires a shot at her.

FF shot: 1d20 + 4 ⇒ (14) + 4 = 18
1d6 + 1d6 + 1 ⇒ (2) + (2) + 1 = 5

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

sense: 1d20 ⇒ 8

I don't like to fight unnecessarily either. It is pleasant to find a civil person willing to talk it out as well. It may take us time to fulfill your request, will you be accommodating us with extra time?

diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

DW will move down the stairs next to Grog ("below") and let and bolt fly st the enemy.

purple: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 3 ⇒ (5) + 3 = 8
crit?: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (5) + 3 = 8

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

fort: 1d20 + 1 + 5 ⇒ (10) + 1 + 5 = 16

Willingly, some..times but I prefer w..w..warmer climates as well as D.W. has chattering teeth that echo the sentiments of others.

He keeps iuseyes open as they explore more of their surrounding.

perception: 1d20 + 7 ⇒ (6) + 7 = 13

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario puts buys and puts on a set of cold weather gear. He steps through the portal and his teeth start to chatter at the frigid cold.

Really, it has to be a frozen hell?! Let's hurry up so I can get back to the warmth of where we were.

He grabs his crossbow and readies it in case trouble shows up.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will move forward and take a shot at the pissed off Ulfen.

Please move me 3 left of spiritual weapon please

1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d6 + 1 ⇒ (6) + 1 = 7

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will watch on as Pau easily dispatches the guard.

That had to hurt

He than moves to the left of Pau and grabs his crossbow from his back.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will move up behind Kildrek while fishing a dagger from his boot. He than throws it at the enemy.

ranged dagger green: 1d20 + 2 + 1 + 1 + 1 - 4 ⇒ (11) + 2 + 1 + 1 + 1 - 4 = 12
damage: 1d3 - 1 ⇒ (3) - 1 = 2

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario waits with the others, while casually looking around to make sure nobody is too 'interested' in what they are doing. He can feel his head bob as Meran sings her melody.

He looks over the guard for any keys as well, wondering if he might hand than over if Meran asks nicely for them.

per: 1d20 + 7 ⇒ (1) + 7 = 8

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Those it going in sneakily could observe from the bar. That way they could gather more info as well as be close should this go bad?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Grog...don't be too gentle with this one as he motions to the guard mocking him.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

I wouldn't make a peep if I were you, I would hate to soil my blade with your blood as he holds his blade to on of their throats. He applies a small amount of force to get the point across.

bluff: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

While someone else tied up the other faux guard, Demario will start to strip them of their gear.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario looks on, seeing the closed gate he frowns. He looks to see how tall the wall is, and tries to figure fire out of the long reach weapons the fake guards are holding no would reach the top of the wall.

How tall are the walls? Are they scalable? Can they poke me if I were atop the wall firing down arrows upon them?

climb if theory sounds like a good idea: 1d20 - 1 ⇒ (19) - 1 = 18

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

my initiative is not there :(: 1d20 + 4 ⇒ (3) + 4 = 7

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario looks at the coats the guards are wearing. He turns up an eyebrow as he realizes they are backwards.

I wonder if these are true Taldan guards or if I should stab them right here

perception: 1d20 + 7 ⇒ (20) + 7 = 27

Demario grabs a dagger from his hip, and readies it should things turn ugly. He than goes up to Grog and taps him on the shoulder and motions him down to tell him something.

They have their coats on backwards, I don't trust 'em

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario watches the others head up towards the front of the house. He takes this opportunity to sneak around the house and check things out.

stealth: 1d20 + 8 ⇒ (4) + 8 = 12
perception: 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

If the need arises, both, as he shoots Narnel a quick wink.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

A gnome comes rushing in, red hair in a messy romp. He looks around,

Is this the right place? I went to the room on the right instead of the left. Sorry bout being late to the party...at least I am fashionably late, a smile crosses his face.

My friends call me D.W. and subtlety is my forte. I know the basic workings of traps, but I ain't no expert.

After hearing the VC go over the mission, and seeing jos brow furrow at having to explain it ONCE again, he gives a simple nod.

Got it, find out about this curse and stop it if possible.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

I am currently in a Core game of "many fortunes of torch" so I am unavailable for that one. As far as I know the others are okay.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will do his best to hide.

1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario, stands in shock and awe as the ghast speaks.

Umm...umm...since when could undead talk? Why haven't we killed, this thing?

Demario will try to hide and load his crossbow.

hide: 1d20 + 8 ⇒ (11) + 8 = 19

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will reload his crossbow than wait for a clear shot. one without cover

readied bow-melee: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

crossbow - melee - cover, snipe attempt: 1d20 + 3 + 1 - 4 - 2 ⇒ (9) + 3 + 1 - 4 - 2 = 7

The bolts goes wide and lands in the dirt. He than tries to somehow hide again.

snipe: 1d20 + 8 - 20 ⇒ (3) + 8 - 20 = -9

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will try to hide in the shadows.

hide: 1d20 + 8 ⇒ (11) + 8 = 19

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario, moves forward in front of Nigel, lowers his crossbow and lets a bolt fly.

bow, pbs: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 51d6 + 1d6 + 1 ⇒ (5) + (3) + 1 = 9

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

I hate water bugs. Ugh! Demario will watch as his companions gets "swallowed" by the open hatch. He scurries after them, all the while mentally preparing for whatever may come.

take 10 climb

Once down the hatch, he looks around.

per: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

bow+pbs-melee?: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 41d6 ⇒ 6

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Why won't this thing just DIE

1d20 + 4 ⇒ (9) + 4 = 131d6 + 1 ⇒ (5) + 1 = 6

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario loads, aims and tries to get his nerves in check.

1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 1

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Surprise:

Demario, in utter shock at the sight before him aims his crossbow and fires at the giant bug thing, caring not for its advantageous position. In his haste the bolts skips across the waters surface, 20 feet from its intended target.

crossbow: 1d20 + 3 ⇒ (4) + 3 = 7

Round 1:

Demario curses in gnomish, and takes a deep breath. He knows that he has no shot of reaching Reed with his short legs. He instead, loads his bow again and takes another shot.

crossbow, point blank, -4 melee: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
dam: 1d6 ⇒ 6

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10
Nigel Mugfunkle wrote:

Nigel freaks out for a moment, then turns to biggest member of party and begins casts.

Standard Action, Cast enlarge person on DeMario.

KILL IT! he screams.

Please target Nigel with it. Enlarging me has no real benefit as I will be ranged/useless this fight. Also GM, bow drawn for me as well?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will gag a bit as his companion wades through the muck.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario stretched his legs after the failed hours searching the school and courtyard. He goes to the inn, has a cold drink and relaxes near the fire. The next day GS fathers himself and his possessions. Upon seeing the man at the grounds again he thinks back to the way he stuck by their side.

When told about the necropolis, Demario shudders a bit, at the thought of all the nasty creatures and telling a stranger about the place.

Hmm, that was well hidden indeed, seeing the slate.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will smile at the man and take in the reasons why he is there. He looks up to the sky and wonders if the daughter really is coming, or if the man is in denial over the tragedy that happened.

Demario tries to reason with the man to let them explore on their own.

diplomacy to let us wxplore on our own: 1d20 + 8 ⇒ (4) + 8 = 12

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Ready, purchases made earlier.

Demario will let the others talk, they seem to be doing just fine.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Pacific time us. Pacific Northwest area for me. I have no trouble making multiple posts and "backtracking" with them if need be.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario will smile at the valet. He will be shocked when he starts to bad mouth the others, despite their lack of attire. Have you always been in the position you are? Just because my friends do not dress in what you seem appropriate does not mean they care any less for the tragic loss suffered. Being the first impression people see, do you want people to think they are looked down upon by the Lady of the House?

------

At the food servings, Demario will quietly eat and when a moment open at the end, I am very sorry for your loss. We of course will be respectful for all involved

dip: 1d20 + 8 ⇒ (5) + 8 = 13

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

I have heard stories about undead, nasty ones too. Hmm, how to best be prepared for such a thing.

Demario will go on a "little shopping spree".

Courtier's outfit (80gp), 10 silver bolts (3gp), 10 cold iron bolts (2gp)

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

This is the information I want you to fill up (you can copy&paste the form):
Character name: Demario Whistler

PFS number: 63386-19

Day job roll (if you have): alchemy: 1d20 + 7 ⇒ (20) + 7 = 27

Brief character presentation: a peppy Gnome walks in. He surveys his surroundings, he sees a familiar face. Lionel, what a day indeed to see you hear. Exploring bug bite you again, heh. I know, I enjoy a good exploration every now and then. I wonder where we will be going today?. He pops a squat towards the front since he isn't the tallest in the room. The name is Demario, I LOVE finding treadure just as much as I LOVE finding new friendships. I plan to stay in back, unless there is a door that needs checked

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

very good game, very good pace. not all PBP are fast paced games, good job GM and players alike :)

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

I take no damage as they didn't end in my square. Swarm Attack: Creatures with the swarm subtype don't make standard melee attacks. Instead, they deal automatic damage to any creature whose space they occupy at the end of their move, with no attack roll needed

The croc is dead right?

Demario, seeing Lionel is close combat with stinky enemy, takes careful aim and fire another bolt at him, hoping to not hit his ally in the process.

crossbow, -4 melee, +1 PBS, +1 IC: 1d20 + 3 + 2 - 4 ⇒ (7) + 3 + 2 - 4 = 8
dam: 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario, moves a little south, and takes a shot at the scaly cast cowering behind the throne.

Come on out and fight like a...ma..err...whatever the hell you are, clearly happy to have a large companion in front of him.

Light crossbow: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 for damage: 1d6 + 1 ⇒ (4) + 1 = 5
-2 attack if there is soft cover

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario, scampers up the stairs to see what all the commotion is about. Seeing the two enemies, he turns around and moves backwards to stay behind the beefier people.

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

app: 1d20 + 1 ⇒ (6) + 1 = 7

I agree with the wizard, all knick-knacks. Shall we proceed upwards and onwards

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

item 1, item 2: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (16) + 9 = 25

Demario, after another half minute or so, finally feels his stomach start to settle down. He looks at the various weapons and armor, but sighs as none of them are suitable for his small stature. He picks up the scrolls, and after some time, he looks to the group.

This one, is a scroll of cure moderate wounds, the other is of invisibility. My main issue, is that there is a wayfinder with them, but there is no body. Umm, why is there no body that can claim these scroll?

The Exchange

(core) rogue | hp 7/7 | ac 16 ff 13 tch 14 | init +4 | per +7 | cmd 10

Demario, still sick to his stomach, reloads his bow, takes a slight step, and awaits for the lizard to stand up.

readied bow when trog is up so no penalty for being prone, PBS, -2 sick. cover/melee at GM call: 1d20 + 3 + 1 - 2 ⇒ (15) + 3 + 1 - 2 = 17
damage, minimum 1: 1d6 - 2 ⇒ (5) - 2 = 3

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