quindraco wrote:
And their force fields tended to react very...irritably...to lasers. How would prefer your radiation sir? Alpha, Beta, or Gamma?
As a GM who once (oh, about thirty or so years ago) learned a hard lesson about allowing a starting character have a panther assault cannon in Shadowrun, I don't mind guideline mechanics likes this. Helps make up the difference when common sense fails us. It also makes dungeon writing a bit more sensible by showing the averages and therefore where you can have fun bucking the averages (for me anyway). By the way, I solved the panther cannon problem by putting the party in a situation where they had to swim to freedom. It's not easy (i.e. impossible) to swim Elliot Bay with an assault cannon and ammo as it turns out...
Paladrone wrote: My group had just landed on a Wretched Hive Of Scum and Villainy and were passing by the places Vesk security chief. The vesk takes a look at my character, a Lashunta Solarian and makes a crack about Lashunta's being weak. I wasn't about to take that so I made a crack about vesk's being stupid. At that point the parties envoy jumped in and started trying to soothe security chief and prevent a fight, but about half way through his spiel about how much he respects the chief and how he should get extra respect from the next group that comes through to make up for the respect I didn't give him the player cracked up and started laughing at the nonsense he was peddling. The GM made him roll a will save to avoid having his character also burst of laughing, which would have immediately gotten his face torn off. Fortunately he made it. I love this.
Bittermuse wrote:
Ditto, and I'm not even a Pathfinder player (I am a D&D player). This comes along right as my favorite things in life at this time are sci-fantasy shows like Guardians of the Galaxy, Firefly, The Expanse, etc. I've not regretted a single purchase for this game, and it has just enough streamlining to clear away some of the clutter that would have otherwise irritated me with its 3.5 roots. (I'm one of those people who likes streamlined versions of games like D&D5E and Shadowrun Anarchy) I've not even played, but just from reading the Core book and Alien Archive, and building some characters, I like what I've seen.
ENHenry wrote:
Well it was either that or Bob. Can you really see the Outer Darkness spawning a world-ending abomination and naming it Bob? Actually, hmm, yeah that might work. But Deathseed it is. When I'm planted in your world, watch it whither and die. But from its corpse, oh what wonders will be born! A new age of deathlessness. Darkness and undeath eternal!
badlands122 wrote: Faith No More......HAHAHAHAAHAHA... sorry - pun intended: a Band from the late 80's early 90's.......... You're in good company. I was going to go for, "What's faith got to do, got to do with it? What's faith, but a second hand emotion?" Yes, I'm old! My lawn's bigger than yours, and I've got a gun. Get off it whippersnappers! (scowls at the young people) (just what the hell is a whippersnapper anyway?)
Barbarossa Rotbart wrote:
Non-gendered is a concern for other people. Me, I say be your best you, whatever that you is. I hardly concern myself with issues of race, gender, sexuality, etc. I, like The Doctor, just want you to be a good person, whatever kind of person you are. (Even if it's a telepathic space-roach doctor with a plasma rifle.) (I mean you in the general sense, not you in specific.)
JetSetRadio wrote:
No. I own and did a metric buttload of D&D 3/3.5 stuff, but sidestepped Pathfinder for D&D5. I'm not going to list every quibble, editing error, inconsistency, and annoyance I've encountered so far. I'd write a review if I wanted to do that. Besides, I've not completed my read-through, so it'd be premature even if I were so inclined. But I digress, this sort of thing is just part and parcel of RPGs. There are always things that could be "fixed", and I have a healthy respect for what Paizo has done with their games nonetheless. All told, I'm a fan of this one, and quickly becoming somewhat obsessed with the ideas I have for running it. Let's just say the Mi-Go will probably make an appearance, and they're up to something unpleasant :)
CeeJay wrote:
Aye. I'm an old school "everything is subject to GM house-ruling" RPG hand (been GMing this hobby since the original D&D red box), so it's not as much a concern as it is a minor criticism. That said, most of what I see with Solarians (and Starfinder in general) makes me giggle with glee.
CeeJay wrote:
Aye, but again we're talking about a rule affecting a purely narrative element of the class. That potential flexibility in no way affects a solar armor users mechanical benefits (which are tied to his/her/its level). (My pondering of house-ruled weapon damage tweakability notwithstanding.) It's just one of those little things that makes me wonder what the writer who invented it was thinking.
Yakman wrote:
The cat-people will push EVERYTHING off the table of the galaxy and scratch up time/space the moment our backs are turned! They must be stopped!
JetSetRadio wrote: More mid tier monsters and aliens. Most the book is playable races or high tier aliens in my opinion. At first blush, I tend to agree. Also MORE MONSTERS! Honestly, I find the book a tad anemic for a monster manual. However, I'm a self-professed monster addict so I digress. Thankfully, someone has a kick-starter out there for an alien bestiary for 5E and Starfinder. I won't name names (not sure if that would ruffle Paizo feathers), but you can google it.
Look at it this way, it's a customizable ranger animal companion with a lot more potential utility, and that's pretty cool. It's meant as a minor force multiplier (ally), not as a full-blown extra character. I've not looked too closely at the class in detail, but it does make me wonder if one could build a med-bot drone. Remote controlled mini-healer? Yes please.
I'll may house-rule it to be changeable when manifested. Though that brings up the question of weather the weapon function (B/S/P) should be able to be changed at will. That's a stickier question as it does have a game-play effect (though one I'm inclined to think should be a feature of Solarians). May play it as written until someone complains. Then it can be discussed. (sigh) This game has warts but I think I love her anyway (mystic bug-person healer = SQUUUEEEEE). (I'm coming from D&D5, which I love and want to marry, so I do have certain prejudices regarding streamlining and not getting too bogged down in unnecessary minutia >I'm looking at you 3/3.5<)
Hey, new to Starfinder so this isn't one of the many apparent class debates regarding Solarians and their efficacy. That said, their solar manifestations (both armor or weapon) state the following: Once you’ve selected the general design,
To which I say, why? Why is that even a thing? What possible benefit does that have on this role-playing game either mechanically or thematically? This isn't a video game where such things might be considered part of the functionality/UI of the game. At least with the solar weapon it makes a vague bit of sense since you can only change the weapons damage type when you level, but since the appearance of the weapon doesn't actually impact its functionality, it's still a largely superfluous rule. I can't begin to comprehend why that was even specified as a restriction in the class ability. It seems like a completely meaningless bit of micromanaging fiddlyness. Don't get me wrong, I'm generally excited about this game, but it does (IMHO) have some outright peculiarities and errors scattered throughout it making this thing a fine beauty as long as you look past the pimples.
Kvetchus wrote:
Why do you hate dreams?
Patryn- wrote: They mystic star shaman on page 91 looks better than the Ysoki art in their racial entry on page 54 in my opinion. They apparently evolved on multiple planets so you could customize the appearance a bit if your group is okay with it. It's your imagination. Imagine them looking however you like. |