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![]() Inspired Rage As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). ![]()
![]() "Now friends...we only just arrived! We wanted to see what all the fuss was about and perhaps join your little group! Why can't we all just get along?" Bluff: 1d20 + 6 ⇒ (13) + 6 = 19 ----- "Look! I have powers of my own! Back...all of you before I lose my temper!" Cast Light on a sling bullet and then Prestidigitation to move it about...hoping to frighten the small minded townsfolk with voodoo!" Intimidation: 1d20 + 8 ⇒ (3) + 8 = 11 ----- "Scatter my comrades!" Hakon says to his fellow Pathfinders. "I will woo the women and subdue the men with my sensual horn playing!" Perform: Wind: 1d20 + 6 ⇒ (1) + 6 = 7 ![]()
![]() Hakon draws his weapon while bolstering the strength and moral of his companions. "We accept the challenge of our enemies and will send them to meet their gods!" Inspired Rage: As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). ![]()
![]() At Daggermark two men approach the party; the younger, more clean cut of the two hands a sealed letter to Amiri. She opens the letter and quickly scans the documents. "It appears I am being reassigned. This…gentleman? Will replace me on the journey. Best of luck to you; I'm sure we'll travel together again." A wiry, wild eyed man leaps from the saddle and hands the reins to Amiri; who hops aboard the horse and gallops off with the messenger. "Well met lads & lasses. I am called Hakon. Let me tell you what I've learned during my time here in Daggermark." He beckons the party closer. "Not bloody much!" K. Nature: 1d20 + 2 ⇒ (9) + 2 = 11
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![]() I may switch things up and play someone different for the next quest; having Amiri in the party can make things unfun for everyone so long as my dice are at least moderately hot. I think I'll go with the Skald pregen to make my smashing and bashing a little more interesting. Plus I'll get to demonstrate some of my lyrical prowess...or lack thereof! ![]()
![]() DM Kludde wrote:
Sounds like a good plan! Feeling almost silly for flying into a snit over such a minor injury from a tiny creature, Amiri picks up the lantern. "Well fought. I guess. Maybe we overdid it?" she spits while panting for breath. ![]()
![]() Amiri feels a trickle of blood dripping down her arm. "It's go time, little one..." Tapping into her inner rage she swings her sword in a lengthy arc above her head and brings her mighty blade down upon the creature. Attack: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22
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