Duke Arvanoff

Deane's PFS Pregen's page

58 posts. Alias of Deane Beman.


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"Sorry it took so long…you could have met us half way you know!"
Slipping into his Inspired Rage, Hakon unleashes his own special brand of fury.

1d20 + 5 ⇒ (16) + 5 = 21, 1d6 + 4 ⇒ (6) + 4 = 10

Should his target be dead, Hakon will instead double move to the blue bordered fellow.


Hakon continues up the hill. Double move


Hakon will double move up the hill. I'll edit map ASAP.


6919-12
Niles Devereux
Grand Lodge


Inspired Rage As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate).


Hakon charges after the priest while maintaining his Inspired Rage.

1d20 + 7 ⇒ (19) + 7 = 26, 1d6 + 5 ⇒ (1) + 5 = 6


Hakon slashes & dashes the remaining guard!

Attack: 1d20 + 2 ⇒ (16) + 2 = 18, Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 2 ⇒ (6) + 2 = 8, Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Hakon moves to flank the remaining guard, maintaining Inspired Rage.

Attack: 1d20 + 4 ⇒ (14) + 4 = 18, Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Hakon begins an Inspired Rage. "The horse, of course, we'll stop with force! Let the false priest fall!"


Actually I'm more concerned about a dog in heat with that roll!


"Now friends...we only just arrived! We wanted to see what all the fuss was about and perhaps join your little group! Why can't we all just get along?"

Bluff: 1d20 + 6 ⇒ (13) + 6 = 19

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"Look! I have powers of my own! Back...all of you before I lose my temper!"

Cast Light on a sling bullet and then Prestidigitation to move it about...hoping to frighten the small minded townsfolk with voodoo!"

Intimidation: 1d20 + 8 ⇒ (3) + 8 = 11

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"Scatter my comrades!" Hakon says to his fellow Pathfinders. "I will woo the women and subdue the men with my sensual horn playing!"

Perform: Wind: 1d20 + 6 ⇒ (1) + 6 = 7


Hakon attempts to recall information about the statue. Sadly his mind appears preoccupied with other matters.

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4


Religion: 1d20 + 2 ⇒ (16) + 2 = 18
Local: 1d20 + 2 ⇒ (15) + 2 = 17
History: 1d20 + 2 ⇒ (19) + 2 = 21


Hakon grants himself, Reiko and Harsk with a bit of Guidance before inspiring them to give it their all. "Let me give 'er another go! Altogether now!" he chants while throwing his weight against the obelisk.

Strength: 1d20 + 5 ⇒ (15) + 5 = 20

Inspired Rage, Guidance


Climb: 1d20 + 2 ⇒ (17) + 2 = 19

Hakon climbs up to assist Harsk.

Aid: Strength: 1d20 + 3 ⇒ (11) + 3 = 14


Hakon slashes at the woman.

Attack: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Confirm: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d6 + 2 ⇒ (6) + 2 = 8, Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Hakon follows the woman and flanks her. Double move


Hakon closes the distance between he and the noblewoman.

Double move...will update map when I get to my desktop PC.


"We fight! For the glory of our ancestors!" Hakon inspires his comrades as he draws his weapon.

Inspired Rage


Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15
Perception: 1d20 + 3 ⇒ (11) + 3 = 14

"A platinum cup you say? What if we find more than one? How will we know which one is yours?"


Hakon joins the chorus.

Aid Diplomacy: 1d20 + 2 ⇒ (17) + 2 = 19


"Something unpleasant? Like what?"

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Sense Motive: 1d20 - 1 ⇒ (5) - 1 = 4


McS Pregen wrote:
Can one "disable device" a magical trap? If so, Reiko could try it. However, I am only on my phone for the day, and could not tell you what her skill in it is.

Rogues can do it as a part of the trapfinding class feature. Not sure about the ninja.


"Tread cautiously...this could be that magic trap we were promised." Hakon will cast Detect magic for confirmation. If there is indeed a trap Hakon will puff up and attempt to intimidate it.

Intimidate: 1d20 + 8 ⇒ (8) + 8 = 16

yeah...I know. It's Monday morning, it's early.


"Hmm. I seem to recall…"

K: Nobility: 1d20 + 2 ⇒ (16) + 2 = 18


"Well that's curious...

Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Detect Magic


K: Local: 1d20 + 2 ⇒ (9) + 2 = 11

No guards....I sense trouble.


Maintaining his inspired rage, Hakon takes a five foot step forward and introduces the fallen woman to his axes.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18, Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 3 ⇒ (19) + 3 = 22, Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Hakon moves in looking for an opening.

Ready an attack…continuing Inspired Rage for those who wish to partake.


Hakon draws his weapon while bolstering the strength and moral of his companions. "We accept the challenge of our enemies and will send them to meet their gods!"

Inspired Rage:
As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate).


"A chair? Does anybody need to have a sit? Take a load off?"

Perception: 1d20 + 2 ⇒ (8) + 2 = 10


Perception: 1d20 + 3 ⇒ (12) + 3 = 15

"Not much of interest to the naked eye..."

Detect Magic


K: Local: 1d20 + 2 ⇒ (12) + 2 = 14


How about Crash so we can tick off the right hand side of the diary?


Aid: Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16

"Indeed...we've got just what you're looking for; good quality as well."


K: Local: 1d20 + 2 ⇒ (14) + 2 = 16

Hakon tries to recall if he knows of any vendors in the area who specialize in spider by-products.


"Well...looks like they were distracted when I effortlessly broke free of their web. So scared of what I had in store that they laid down and died."

Following the instructions from the journal, Hakon attempts to locate the spider's venom sac.

K: Nature: 1d20 + 2 ⇒ (16) + 2 = 18


Strength: 1d20 + 3 ⇒ (3) + 3 = 6
GM Reroll: 1d20 + 5 ⇒ (17) + 5 = 22

Hakon struggles to break free of the webs.


Perception: 1d20 + 3 ⇒ (9) + 3 = 12

"Huh? What? Who? Blast!" Being ambushed by spiders shall not be counted amongst Hakon's best moments.


At Daggermark two men approach the party; the younger, more clean cut of the two hands a sealed letter to Amiri. She opens the letter and quickly scans the documents. "It appears I am being reassigned. This…gentleman? Will replace me on the journey. Best of luck to you; I'm sure we'll travel together again." A wiry, wild eyed man leaps from the saddle and hands the reins to Amiri; who hops aboard the horse and gallops off with the messenger.

"Well met lads & lasses. I am called Hakon. Let me tell you what I've learned during my time here in Daggermark." He beckons the party closer. "Not bloody much!"

K. Nature: 1d20 + 2 ⇒ (9) + 2 = 11
K. Local: 1d20 + 2 ⇒ (1) + 2 = 3


I may switch things up and play someone different for the next quest; having Amiri in the party can make things unfun for everyone so long as my dice are at least moderately hot. I think I'll go with the Skald pregen to make my smashing and bashing a little more interesting. Plus I'll get to demonstrate some of my lyrical prowess...or lack thereof!


6919-12


DM Kludde wrote:

Seoni's magic missile creates some decent firework and it sends the glowing atomie spinning.

Amiri, do you want to have your attack strike the elk instead?

Sounds like a good plan!

Feeling almost silly for flying into a snit over such a minor injury from a tiny creature, Amiri picks up the lantern. "Well fought. I guess. Maybe we overdid it?" she spits while panting for breath.


Amiri feels a trickle of blood dripping down her arm. "It's go time, little one..." Tapping into her inner rage she swings her sword in a lengthy arc above her head and brings her mighty blade down upon the creature.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22
Confirm: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 2d8 + 9 ⇒ (4, 5) + 9 = 18


Amiri steps forward and swipes her sword at the glows thing.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 2d8 + 6 ⇒ (1, 7) + 6 = 14


"No worries... sure whatever it is will come to us." Amiri says as she draws her oversized sword and peers into the mist.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


"Is it just me or does this seem too easy?"


Amiri follows Seoni toward the stream. The water looks cool, refreshing and inviting and is unfortunately distracting her from remaining vigilant.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


New Hampshie...seacoast area.

"OK...what's going on here? I see nothing."


Good times! I ran a half marathon today as well...my third one. I'm kind of looking forward to not running for a few days!

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