[PFS/DMK] The Silverhex Chronicles (Inactive)

Game Master Kludde

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Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Seoni tries to shift some boulders before stepping aside

"Harsk, Hayaka, this is where we truly need you"

while smiling to Amiri


Male Dwarf Ranger 1

Harsk has a bad feeling about all of this. But if they manage to find what they're looking and leave without making a scene, he's all up for it. Besides, sometimes it pays off to help others, and they've got his back in case something goes wrong.

Strength: 1d20 + 2 ⇒ (17) + 2 = 19 Harsk heaves and lifts the stones with all his might. "Anything under there?" He grunts.

Moving Harsk over to Seoni, I assume that's where the shiny is.


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Harsk shows off his muscle, and manages to clear away the large boulders. Beneath it, up for grabs, is the magical lantern.

I moved everyone a bit closer on the map - adjust your token if needed


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"Wait, leave it there!"

Seoni casts detect magic and tries to determine the properties of the lantern.

Spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18


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Seoni detects a very faint trace of evocation on the lantern. She confirms this is indeed, as the journal indicated, a Grim lantern, though it seems battered and damaged, and the power is fainter than it should be.

Grim lantern:

This macabre lantern is composed of a humanoid skull dangling from a short length of chain. A small fragment of soulstuff is trapped inside, burning slowly in a heatless flame. Its flickering light shines from the skull's eye sockets, casting light as a bullseye lantern. On command, the lantern can consume its soulstuff in a sudden blast of heat, as burning hands. Doing so extinguishes the lantern. Whenever a living creature with at least 1 HD is slain within 30 feet of an empty grim lantern, the lantern absorbs a fragment of that creature's soul, restoring its glow.


"Is it just me or does this seem too easy?"


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It does. All of a sudden, the grunting, growling, hissing and snarling of animals can be heard emerging from the woods, and light flickers at the centre of the stone circle...


Male Dwarf Ranger 1

"You just had to say it." Harsk says. "Let's handle this first, then we can get back to that lantern."

Harsk pulls out his crossbow and loads it, keeping an eye on the stone circle. "Can't see anything through that blasted fog."

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


"No worries... sure whatever it is will come to us." Amiri says as she draws her oversized sword and peers into the mist.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


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Amiri peers into the mists and sees a glowing, translucent humanoid shape, with the very visible head of bear. All the while the sound of growling wildlife persists.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Seoni lifts the lantern and readies herself for what may come.

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Reiko, Ninja 1

Reiko steps forward a bit, shouldering an opening between Amiri and Kyra. She holds up her hand, palm up showing the pile of pointed metal in her hand.
Making sure the everyone sees them, she waves a cautionary hand before she throws the bits.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Throwing caltrops. There is a gap in the trees, fifteen feet up and ten feet up from where the Reiko token currently is. I want to fill that square, the gap in the trees, with the caltrops and drop back again. Make sense? if you would like a more full move action, I'll slither past people to deploy them, and end up one square up and to the right of Hayaka.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Hayako's mare snorts in anticipation of battle as the wildlife sounds continue.

The samurai sits expertly in the saddle, his katana held at an angle in his right hand.


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GM rolls:

Init, McS: 1d20 + 6 ⇒ (14) + 6 = 20
Init, Seoni: 1d20 + 2 ⇒ (20) + 2 = 22
Init, Amiri: 1d20 + 2 ⇒ (13) + 2 = 15
Init, Harsk: 1d20 + 3 ⇒ (16) + 3 = 19
Init, Hayato: 1d20 + 1 ⇒ (11) + 1 = 12
Init, Kyra: 1d20 + 0 ⇒ (2) + 0 = 2

Init, Glowing thing: 1d20 + 7 ⇒ (5) + 7 = 12
Init, Other thing: 1d20 + 3 ⇒ (13) + 3 = 16

Reiko throws caltrops as the bear's head is suddenly flung in the direction of Amiri. Some kind of tiny humanoid with dragonfly wings and a tiny rapier appears from underneath it, and it's backed up by an elk.

Attack: 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 101d4 ⇒ 3

---
Seoni
Reiko
Harsk
Amiri

---
Glowing thing
Something else
---
Hayato
Kyra
---


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Seoni casts magic missile at the tiny humanoid.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Ranger 1

"Sorry, little guy" Harsk mumbles to himself as he lets a bolt fly at the Elk, missing utterly.

Heavy Crossbow: 1d20 + 4 ⇒ (6) + 4 = 101d10 ⇒ 3


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Seoni launches a force missile, and almost takes out the tiny creature. Harsk's arrow flies wide of the elk, which lets out a mooing sound.

---
Seoni
Reiko
Harsk
Amiri
---
Glowing thing (4)
Elk
---
Hayato
Kyra
---


Amiri steps forward and swipes her sword at the glows thing.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11, Damage: 2d8 + 6 ⇒ (1, 7) + 6 = 14


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Amiri swiped her sword at the glowing thing, but it proves to be harder to hit than expected.

Rapier, Amiri: 1d20 + 9 ⇒ (19) + 9 = 281d2 - 2 ⇒ (1) - 2 = -1
Confirm, Amiri: 1d20 + 9 ⇒ (10) + 9 = 191d2 - 2 ⇒ (2) - 2 = 0 Amiri takes 2 damage total

Amiri feels a nasty prick as the pixie lunges forward and stabs her with a tiny rapier.

The elk moves up, through the caltropped area, but manages to avoid the pointy things

Caltrop: 1d20 ⇒ 9

It then proceeds to gore Kyra...

Gore, Kyra: 1d20 + 1 ⇒ (16) + 1 = 171d4 ⇒ 2

---
Hayato
Kyra
Seoni
Reiko
Harsk
Amiri

---
Glowing thing (4)
Elk
---
---


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Seoni casts another magic missile at the fey

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Amiri feels a trickle of blood dripping down her arm. "It's go time, little one..." Tapping into her inner rage she swings her sword in a lengthy arc above her head and brings her mighty blade down upon the creature.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22
Confirm: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 2d8 + 9 ⇒ (4, 5) + 9 = 18


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Seoni's magic missile creates some decent firework and it sends the glowing atomie spinning.

Amiri, do you want to have your attack strike the elk instead?

If so:

Amiri hacks at the herd animal, leaving a dripping carcass on the forest floor.

Combat over


DM Kludde wrote:

Seoni's magic missile creates some decent firework and it sends the glowing atomie spinning.

Amiri, do you want to have your attack strike the elk instead?

Sounds like a good plan!

Feeling almost silly for flying into a snit over such a minor injury from a tiny creature, Amiri picks up the lantern. "Well fought. I guess. Maybe we overdid it?" she spits while panting for breath.


Reiko, Ninja 1

Reiko simply nods to her companions, and steps forward to retrieve her caltrops.


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Kyra will channel to heal the party and herself as needed.

Channel: 1d6 ⇒ 3


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5
GenericPC wrote:
Seoni lifts the lantern and readies herself for what may come.

Sorry Amiri ;-) Does the lantern glow brighter after the death of the elk and fey? Edit: I suppose not, it was not empty.

"Where to now Harsk? You have a better sense of direction than I do. I suppose we just head to the closest location Ulisha mentioned?"

I take it we rest somewhere before starting the next quest and replenish spells?


Male Dwarf Ranger 1

Harsk nods at Seoni. "Yeah. Let's take a bit of a break before we head off to the next stop." Harsk quietly finishes off the elk, then washes his hands in the stream.

"Ulisha seems really interested in spider webbing. Or rather, the mixture spiders use while making webbing. We can head there next after a good night's rest. Unless, of course, you have a different destination in mind."


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"I agree that we should go to the closest destination," Hayako says.

Silver Crusade RPG Superstar 2014 Top 16

Dotting so I can follow along for when it's time to jump in :)


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The direction in the journal take the party to Daggermark, which is reached after two days of uneventful travel.

You can roll K(nature), and/or either a K(Local) check or a Dip(gather info) attempt

Feel free to join, cmb


Male Dwarf Ranger 1

Harsk enjoys the next few days, brewing various kinds of tea.

Knowledge(Nature): 1d20 + 4 ⇒ (9) + 4 = 13


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Hayato tries to inquire about their destination, but does not find the people very forthcoming with strangers.

diplomacy (gather info): 1d20 + 5 ⇒ (5) + 5 = 10


At Daggermark two men approach the party; the younger, more clean cut of the two hands a sealed letter to Amiri. She opens the letter and quickly scans the documents. "It appears I am being reassigned. This…gentleman? Will replace me on the journey. Best of luck to you; I'm sure we'll travel together again." A wiry, wild eyed man leaps from the saddle and hands the reins to Amiri; who hops aboard the horse and gallops off with the messenger.

"Well met lads & lasses. I am called Hakon. Let me tell you what I've learned during my time here in Daggermark." He beckons the party closer. "Not bloody much!"

K. Nature: 1d20 + 2 ⇒ (9) + 2 = 11
K. Local: 1d20 + 2 ⇒ (1) + 2 = 3


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

A middle-aged gentleman walks up to the party, leaning on a cane. "I've also been sent to aid you. The name is Quinn. Pleased to meet all of you."


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Well met, new friends. Do come join us.

Kyra will take the time to Gather Info while she has the time to spare.

Diplo: 1d20 + 6 ⇒ (1) + 6 = 7


Male Dwarf Ranger 1

Harsk has a good laugh after Hakon's joke. "Oh, stop it, you'll kill me before the giants do. Well met Hakon, Quinn."


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Seeing Kyra asking around about Daggermark and the surrounding area, Quinn does the same.
Diplomacy (gather info): 1d20 + 5 ⇒ (13) + 5 = 18


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Hayato nods a welcome at each of the newcomers.

"We should be on our way now...we have little time to spare," he suggests.


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Seoni seems annoyed at first and then quickly gets to grip with her annoyment.

"Welcome Quinn and Hakon, I hate to see Amiri go. You two should be able to fill the gap she leaves though"

Diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23

"It's not that hard to get information from the locals Hakon, although you might want to shave and maybe bath before you ask anything. I think they have mistaken you for a bear just out of hibernation. Let me tell you what I have learned..."

Edit
Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily. I also learned that giant spiders are known for their venom, which is known to weaken their prey. Combining that with the information from Ulisha's journal it is obvious why there is demand for spider glands in Daggermark.


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Quinn:

Daggermark is one of the River Kingdoms. It is an exercise in anarchy, as anyone can hire assassins at affordable rates. These hires come from an Assassins’ Guild, which has found a particularly deadly partner in a Poisoners’ Guild that also operates out of Daggermark.

Harsk, Hakon, Seoni:

Giant spiders are known for their venom, which is known to weaken their prey.

Seoni:

Because anyone can hire an assassin, everyone in Daggermark tends to be overly polite. Most leaders don’t last very long, as anyone taking exception to their policies can hire deadly force rather easily.

The map in the journal indicates a route that leads into the Shroudwood, to the southeast of Daggermark.


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The route takes the party into the woods, where a cobweb-infested path winds through the trees, ending in a clearing.

The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy gray of those seen earlier. These webs crisscross the canopy above, most strands meeting near the center to support a large globe of webbing the size of a large pumpkin.

GM rolls:

Init, McS: 1d20 + 6 ⇒ (11) + 6 = 17
Init, Seoni: 1d20 + 2 ⇒ (2) + 2 = 4
Init, Hakoni: 1d20 + 2 ⇒ (13) + 2 = 15
Init, Harsk: 1d20 + 3 ⇒ (5) + 3 = 8
Init, Hayato: 1d20 + 1 ⇒ (17) + 1 = 18
Init, Kyra: 1d20 + 0 ⇒ (13) + 0 = 13
Init, Quinn: 1d20 + 1 ⇒ (16) + 1 = 17
Init, spider: 1d20 + 3 ⇒ (8) + 3 = 11

Two stealthy spiders pounce upon the adventurers from out of the web...
Roll a DC 17 perception to be able to act in the surprise round

---Surprise---
Jayato
Quinn
Reiko
Hakon
Kyra

---
Spider
Spider
---
Harsk
Seoni
---


Perception: 1d20 + 3 ⇒ (9) + 3 = 12

"Huh? What? Who? Blast!" Being ambushed by spiders shall not be counted amongst Hakon's best moments.


Male Dwarf Ranger 1

Harsk was glad to get out of the city, even if they were visiting a spider's lair. At least it was clear when a spider would try to kill you to simply satisfy their hunger. Too many people talk with honey in one hand and a dagger in the other. He wonders what wiil Ulisha's hands offer as they approach the spider webs.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Hmm, something's not right-damn it!" Harsk hears the telltale scratch of a spider upon its webbing, and quickly shifts towards the giant spiders closing in on him and the group.

Knowledge(Nature): 1d20 + 4 ⇒ (6) + 4 = 10 Anything special I should notice about these spiders?

Since my initiative is after the spiders, I'll just write what he would do when his turn comes up.

Assuming they web him Reflex Save: 1d20 + 5 ⇒ (6) + 5 = 11

Assuming Harsk got stuck in webs Escape Artist: 1d20 + 3 ⇒ (19) + 3 = 22 Harsk tries to struggle free from the web.

Assuming one spiders is not in melee, and he's not obstructed by webs Harsk pulls out his crossbow and shoots one of the spiders. crossbow: 1d20 + 4 ⇒ (2) + 4 = 61d10 ⇒ 10

Assuming both spiders are in melee Harsk pulls out his axe and swings at one of the spiders. Battleaxe: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (8) + 2 = 10


Fumbus | HP 40/56 | AC 22 20 | resist fire 2 | Fort +11, Ref +13, Will +7 | Infused reagents remaining: 0 | Hero Points: 1/2

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Surprise round action:
Quinn will pull out an alchemist's fire, preparing to throw it at the spiders.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Though Hayato is unaware of any danger, his alert steed begins to stomp and snort at the perceived danger, then tries to bite one of the spiders.

perception Hayato: 1d20 + 3 ⇒ (2) + 3 = 5
perception Jinfu: 1d20 + 8 ⇒ (12) + 8 = 20

bite atk: 1d20 + 3 ⇒ (10) + 3 = 13
bite dmg: 1d4 + 3 ⇒ (2) + 3 = 5


Reiko, Ninja 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Unfortunately, Reiko is also caught by surprise, not having seen the webs shivering in the half light of the forest.
I am a tad confused here, if we made the perception, did we get two actions? The surprise then regular init? If so, the regular round will be a simple melee attack.

Meele, wakizashi: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 4


Female Human Cleric [7] | HP 59 | AC 19 T 11 FF 19 | F +7 R +4 W +10 | CMB +8 CMD 18 | Init +0 | Perc +4

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Kyra simply squeals like a girl as she is completely surprised by the spiders.


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For the record: the spiders are surprising you: if you make the perception roll, you get to act in the surprise round

Surprise is standard or move only, so I'll make Hayato's mount attack a readied action.

Quinn readies an alchemist's fire, and Hayato's mount stomps and snorts. Reiko, Hakon and Kyra are taken off-guard by the spiders.

The spiders try to catch the frontmost adventurers in their webbing: Hakon and Kyra are caught in the sticky strands.

Web, Kyra: 1d20 + 5 ⇒ (10) + 5 = 15
Web, Hakon: 1d20 + 5 ⇒ (16) + 5 = 21

Harsk quickly shoot a crossbow bolt between the legs of one of the spiders, and hits only soil.

---Surprise---
Seoni
---Regular---
Hayato
Quinn
Reiko
Hakon
Kyra

---
Spider
Spider
---
Harsk
Seoni
---

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