Red Raven

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Contributor. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter. 536 posts (839 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Besmara isn't just the goddess of people who become pirates because they are greedy and bloodthirsty, she's also the goddess of people who becomes pirates because they are oppressed and disenfranchised on land.


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Mangaholic13 wrote:
I would however, like to note one thing: you indeed can use a staff as a club, but you can also use a staff like a sword or spear, whereas I'm not so certain a club could be used like a sword or spear.

I think it's fairer to say you can use a sword or spear like a staff. You can bash someone with a sword, or do a butt strike with a spear, but you can't slice or pierce with a staff, even if you're thrusting it like spear.


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Mangaholic13 wrote:
I will admit, some of this is personal bias: when I think of someone fighting with a club, I think a hulking brute smashing in skulls with their clubs using overhead swings. Meanwhile, I imagine someone deftly striking with their staff, taking advantage of the many ways, they can hit the opponent with their staff. Force vs Finesse, as it were.

This seems to be a not uncommon impression, but as someone who has used and taught staff in medieval reenactment for many years, I can tell you it's not true. Staves are big clubs. Yes, you have more options in how you strike, but it's still all about hitting hard with a blunt, heavy object.


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I picked up the system from 1E, that's not so explicit in 2E, that if you pay the Cost of Living, that covers any cheap costs (roughly 1/10 of your monthly amount). So, meals/rations, lodging, everyday clothes, ammunition, etc. As GM I keep track of time in my notes, and tell the players when they need to pay upkeep.


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DomHeroEllis wrote:
Sanityfaerie wrote:

Huh.

I admit... this one doesn't feel like it had the same impact as the last. Like... Erastil wasn't really on anyone's list

Thus far we've had...

N, LE, CG, NE, NG

My guess is that from here it's going to go CE, LG, CN, LN and then... probably back to N for the last? That's my guess, anyway.

At the halfway point we're up to one per row. it wouldn't surprise me if we hit two per row by the end.

What are these random pairs of letters?

Myers-Briggs types


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Ezekieru wrote:
My question is, which folklore will the Iron Hags be pulling from?

If iron hag is replacing D&D's annis hag, it may also be taking from the same inspiration, Black Annis.


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The Forae Logos

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Virellius wrote:
I've been really interested in how a Cleric of Gozreh differs from a Druid of the Winds and Waves. Does the Druid also acknowledge their power flows through Gozreh in some form? Do they REJECT Gozreh's influence in nature as being somehow unnatural?

(Note: I've written on the Green Faith for Paizo, but I'm not speaking in an official capacity. Only what's in print is canon.)

The Green Faith accepts Gozreh as a god *of* nature, but not as Nature itself (which they consider beyond personification). Much the same way way Sarenrae is the goddess of the sun, but isn't physically the sun.

For me, the difference between Gozreh worship and the Green Faith is structural. D&D-style druids are not based on the ancient Celtic religion, so much as the relatively modern, British fraternal order. So I see the Green Faith as being structured like a fraternal order/mystery cult, with secret rituals, levels of initiation, but also public charity work. Gozreh worship is much more church-like, with public buildings and open rituals.

There's also room for multiple gods/religions of the same things, much like a parliament has shadow ministers. So, returning to Sarenrae, she represents the goodly side of the sun, whereas Nergal represents its, excuse the phrasing, darker side. Ditto, Gozreh, Green Faith, Elemental Lords, etc. regarding nature.


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Re: Reveler in Lost Glee avatar - I'm seeing "feast of the lost", but I'm reading "pie in the face".


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kyamsil wrote:
Isn't the Harrow deck deeply tied to Alignment? How is it going to be affected by the PF2e remastered removing alignment?

In several of the harrow spreads (from earlier harrow products), law-neutral-chaos tracked with past-present-future, and good-neutral-evil tracked with weal-neutral-woe.


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It is the remnant of an April Fool's joke from the early days of the forums.


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Terry Mixon wrote:
On page 19, the sacrificial unicorn says (Pathnder Bestiary 6, 316). That should just be Pathfinder Bestiary. I verified it's the right book and page number.

It's not Bestiary 6, it's page 6 (of the first Bestiary), that's where the weak adjustment is listed. (Note the number isn't in italics like the book name.)

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ratrik wrote:

In the Gods & Magic rules for pantheons (pg. 92), it states

Quote:
A character who worships a pantheon this way can gain the domains, alternate domains, and spells from the pantheon instead of those from their patron deity.
As written, this does not permit the character to take the favored weapon of the pantheon. It seems like the intent is to select the entire stat block of either the patron or the pantheon (with edicts/anathemas of both), so I'm wondering whether or not the omission is intended.

Yes, you take all the things listed for the pantheon (including favored weapon) as if it were your patron deity. This is an omission, not an exception.


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Claxon wrote:
Edit: Did my avatar just turn into a smurf?

You said - or rather quoted - the magic word.

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SuperBidi wrote:
Is the check at the beginning of your turn supposed to be a Reflex save to avoid falling prone like if Grease was applied in the area? Or are the checks to Balance limited to situations where you move through or inside the aura like the Balance checks to move through a Grease area?

I'd treat it as a pre-existing grease spell, and ignore the bit about the start of turn.

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Speaking as the designer (but not in any official capacity), Greasy Seepage and Residual Grease are supposed to act as the area and target versions of the grease spell (respectively). This should hopefully remove any confusion, and also make it a little fairer on the PCs.


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mikeawmids wrote:
The four houses in a tribe of 76 souls seems a little extreme
Player's Guide wrote:
House members ... occupying the same communal sleeping tent.

That reads to me as a literal use of the word "house", as in the tribe has four yurts large enough for living in, and the rest is just a natural side effect of that sort of communal living.

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Arachnofiend wrote:
Green Faith has some really obvious overlap with Gozreh to the point where I've never really understood why the former exists.

[aside]Gozreh is worshiped by a theistic church, the Green Faith is a non-theistic fraternal order[/aside]

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Sagian wrote:
Was my impression, but then paizo has to go and include some parts in the description and exclude others. Was it purposeful, or just incomplete? I suspect we won’t get a solid answer, but I had to try.

Incomplete. All the rules elements for the pantheon (including favored weapon) replace those for a specific patron god.


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In previous editions of d20, Small was 2'-4' tall/long, Medium 4'-8', Large 8'-16', Huge 16'-32', Gargantuan 32'-64', Colossal 64'+.

No edition exactly followed these rules, and the range of scale within each category gets ridiculous, which I suspect is why they dropped listing them.


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I think a better reason than the druid anathema to not wear metal armor is your character is living in a tropical rainforest. (Oh, so much sweat and rust.)


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When my players were facing spriggans (coincidentally working for an evil hag), they asked, "Is it OK to just kill them? Are they inherently evil?" To which I replied something like, "They're not inherently evil, they have free will. But they slide easily into evil, because they are incapable of feeling joy. So make of that what you will."


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"Horacalcum" appears to be made from the Latin words for "time" and "stone".


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Personally, gremlins are a thing I'd like to keep in the realm of "always evil". Sabotage isn't a thing they choose to do, they are the incarnation of Murphy's Law or M. R. James's "malice of inanimate objects". At best they parody culture (a la the Gremlins movies).


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The familiar illustrations in the CRB include a winged housecat, so unnatural familiars aren't a new thing.

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Finessing non-finesse weapons is a pet peeve of mine, in terms of both simulation and game balance.

(There is no finesse with a staff, it's all about hitting hard and fast. Even the fancy-looking twirling requires more strength than dexterity.)


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Robert Peel wrote:

1. The basic mission for which police exist is to prevent crime and disorder as an alternative to the repression of crime and disorder by military force and severity of legal punishment.

2. The ability of the police to perform their duties is dependent upon public approval of police existence, actions, behavior and the ability of the police to secure and maintain public respect.

3. The police must secure the willing cooperation of the public in voluntary observance of the law to be able to secure and maintain public respect.

4. The degree of cooperation of the public that can be secured diminishes, proportionately, to the necessity for the use of physical force and compulsion in achieving police objectives.

5. The police seek and preserve public favor, not by catering to public opinion, but by constantly demonstrating absolutely impartial service to the law, in complete independence of policy, and without regard to the justice or injustice of the substance of individual laws; by ready offering of individual service and friendship to all members of society without regard to their race or social standing, by ready exercise of courtesy and friendly good humor; and by ready offering of individual sacrifice in protecting and preserving life.

6. The police should use physical force to the extent necessary to secure observance of the law or to restore order only when the exercise of persuasion, advice and warning is found to be insufficient to achieve police objectives; and police should use only the minimum degree of physical force which is necessary on any particular occasion for achieving a police objective.

7. The police at all times should maintain a relationship with the public that gives reality to the historic tradition that the police are the public and the public are the police; the police are the only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the intent of the community welfare.

8. The police should always direct their actions toward their functions and never appear to usurp the powers of the judiciary by avenging individuals or the state, or authoritatively judging guilt or punishing the guilty.

9. The test of police efficiency is the absence of crime and disorder, not the visible evidence of police action in dealing with them.

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CorvusMask wrote:
But yeah, my nitpicks are of this type of nature: Remorhaz in bestiary 1 mentions that ancient ones of them turn into frost worm while frost worm in bestiary 2 mentions their origins are unknown. So umm.. Does that mean remorhaz info on them being in stage of life of frost worm is incorrect?

I can only say that I was unaware of the remorhaz sidebar when I wrote the frost worm sidebar.

Personally, I don't think they're related as they have very different morphologies. (And as far as I know, they weren't related before.)

That said, it has been previously established that the Varki use the same word for both remorhazes and frost worms, so that may be the source of the confusion. The remorhaz entry may be what the Varki believe, a view not necessarily shared by scholars elsewhere.


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This is why Pharasma's realm is set up as a legal court. If you look at the write-ups for the various Psychopomp Ushers, you'll see they have differing opinions on how these cases should be treated.


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Tom Selleck

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Nicholas Ruchlewicz wrote:
Is there a Min and Max for the number of Deities in the Pantheon? Example Order of the God Claw has 5, and the Dwarven one has 10. I need to hurry up time is ticking!

No hard numbers. Enough to have interesting relationships between the deities both personally and philosophically, not so many that you lose focus on the core themes of the pantheon.


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“We have really everything in common with America nowadays, except, of course, language.” --Oscar Wilde

Chelaxian isn't so much a language of its own as a distinct dialect of Taldane.

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I once had a bad reaction to a (prescribed) drug: it made me angry all the time. It's one of the experiences that made me realize that free will is not as free or willful as most people think. But it also shaped how I view orcs these days. Orcs were created by their gods to be warriors, they are innately ferocious. When you're angry all the time, it's easy to be chaotic evil. Even if an orc chooses to be lawful or good, they still have to either subsume or refocus that anger. (I suppose one might compare it to the many versions of the Incredible Hulk.)

In the same way humans are the baseline for ability scores, I think of humans as the baseline for alignment. We have both good and evil, lawful and chaotic instincts. Fantasy races with alignment tendencies diverge from "human nature" in meaningful ways. Dwarves don't have as strong a desire for individuality (thus a lawful alignment and a Charisma penalty). Elves live long enough that permanence is less important to them (thus a tendency to chaos). Whether good or evil, by humans standards, goblins never stop being precocious children (and thus devoid of other influences go Lord of the Flies).


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That advertisement had no effect on me whatsoever.

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It's been pleasant surprises to see little things I wrote for PF1 being converted to PF2: some alternate race traits here, a weapon there. But if you had asked me to guess the first bigger thing I wrote to be converted, I would not have picked Juggler.

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BPorter wrote:
Small, similarly themed and aligned pantheons are easy to represent and understand. I'm specifically inquiring about the larger, more morally complex type.

While someone may turn to gods, even evil gods, when dealing with things in their purview ("Help me with my legal troubles, Asmodeus!"), no one worships all gods equally, and certainly no one is empowered this way because the whole of the gods are antithetical to the each other.

So, while ancient Osirians might recognize the existence of all their gods, there were no priests of all the gods. There might however, be as Luis demonstrates, a priest of all the magic gods.

Yet, just because the kind of pantheon that can empower a cleric must have an unambiguous thesis, that doesn't mean they are without nuance. The Godclaw deities are all lawful, but run the gamut from good to evil. The lawful good dwarven pantheon includes an evil deity, but he's the black sheep of the family that no one talks about.


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N'wah wrote:

Got excited and made some printable Edgewatch badges this morning. Enjoy!

Agents of Edgewatch Badges

Badges? Badges?! We don't need... Sorry, force of habit.


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Is Rovagug what really killed the dinosaurs?


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Part of the "aesthetic" of PF2 is that each turn martials do lots of small things, while casters do one big thing. Too many one action spells would muddy that. Conversely, metamagic already covers improving a spell by spending an extra action.


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Adjoint wrote:
Yqatuba wrote:
Also, I think the Monad is the second most powerful being as while Pharasma created the multiverse, the Monad basically IS the multiverse.
May be, on a global scale, but its power is so dispersed than in any local event there will be a number of smaller individuals that have more influence. Unless aeons are present, the power of monad might as well be nonexistent.

Are you sure?


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I, for one, welcome our new corvid-themed iconic. (As long as they're not red, that's my schtick!)


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Colonel Mustard in the Billiards Room with the Candlestick!

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Zwordsman wrote:
Aristophanes wrote:
The Bohemian Earspoon. Just for the name.
I gotta ask what this is. Google isn't helping much. Its like.. a dagger?

Polearm with a hook (among other things). An infantryman would attempt to unseat a rider by swinging it to side of the head or the back of the neck and pulling. An real earspoon was a tiny spoon for removing earwax, the gag being the Bohemian infantry were going for the ear with much larger implements.


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Frogliacci wrote:
He is named Olorin in the tongue of the Valar and Maiar; Mithrandir in Elvish; and Gandalf the Grey (later White) in the tongue of Men.

Consider it translation convention then. Writing "Whosywhatsit (who those other people call Whatsisname)" takes up words that could be better used elsewhere.


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Since challenge ratings are now listed as expected difficulty for expected party level, they also act as milestones. So if one encounter is, say, "Severe 2" and the next is "Moderate 3" you know the PCs should level up around then.

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Arachnofiend wrote:
Not having any good orc gods means that a good orc's religious practices are just going to be adopted from human cultures.

There are plenty of cultures on Golarion that are not human. But even if you mean an evil ancestry has to discover goodness from from another humanoid culture, that's not true either. Sarenrae is not and never was a human (even if that's how she is depicted). There's no reason an orc culture can't adopt a religion through epiphany just like many other cultures on Golarion (both good and evil) did.

(I also get the impression that people who play orcs/half-orcs want to play the monster--either to play to type or to disprove genetic determinism--and I'm OK with having an ancestry specifically to oblige that.)


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Roswynn wrote:
I'm sad Tar-Baphon doesn't have a mustache because that'd be a perfect moment for twirling it.

Regenerating his nose is clearly just Step One in Tar-Baphon's plan to grow an evil mustache.


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Quote:
20, 26, 50, 51, 72, 85.

Is this going to be like the numbers from Lost?


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I love that he has a pronged bolt and an incendiary bolt.

(But I may be biased haven written that section of the Ranged Tactics Toolbox.)


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I assumed the darkness around her eyes was something like kohl to reduce snow blindness.