Mangaholic13 wrote: I would however, like to note one thing: you indeed can use a staff as a club, but you can also use a staff like a sword or spear, whereas I'm not so certain a club could be used like a sword or spear. I think it's fairer to say you can use a sword or spear like a staff. You can bash someone with a sword, or do a butt strike with a spear, but you can't slice or pierce with a staff, even if you're thrusting it like spear.
Mangaholic13 wrote: I will admit, some of this is personal bias: when I think of someone fighting with a club, I think a hulking brute smashing in skulls with their clubs using overhead swings. Meanwhile, I imagine someone deftly striking with their staff, taking advantage of the many ways, they can hit the opponent with their staff. Force vs Finesse, as it were. This seems to be a not uncommon impression, but as someone who has used and taught staff in medieval reenactment for many years, I can tell you it's not true. Staves are big clubs. Yes, you have more options in how you strike, but it's still all about hitting hard with a blunt, heavy object.
I picked up the system from 1E, that's not so explicit in 2E, that if you pay the Cost of Living, that covers any cheap costs (roughly 1/10 of your monthly amount). So, meals/rations, lodging, everyday clothes, ammunition, etc. As GM I keep track of time in my notes, and tell the players when they need to pay upkeep.
DomHeroEllis wrote:
Myers-Briggs types
Ezekieru wrote: My question is, which folklore will the Iron Hags be pulling from? If iron hag is replacing D&D's annis hag, it may also be taking from the same inspiration, Black Annis.
Virellius wrote: I've been really interested in how a Cleric of Gozreh differs from a Druid of the Winds and Waves. Does the Druid also acknowledge their power flows through Gozreh in some form? Do they REJECT Gozreh's influence in nature as being somehow unnatural? (Note: I've written on the Green Faith for Paizo, but I'm not speaking in an official capacity. Only what's in print is canon.) The Green Faith accepts Gozreh as a god *of* nature, but not as Nature itself (which they consider beyond personification). Much the same way way Sarenrae is the goddess of the sun, but isn't physically the sun. For me, the difference between Gozreh worship and the Green Faith is structural. D&D-style druids are not based on the ancient Celtic religion, so much as the relatively modern, British fraternal order. So I see the Green Faith as being structured like a fraternal order/mystery cult, with secret rituals, levels of initiation, but also public charity work. Gozreh worship is much more church-like, with public buildings and open rituals. There's also room for multiple gods/religions of the same things, much like a parliament has shadow ministers. So, returning to Sarenrae, she represents the goodly side of the sun, whereas Nergal represents its, excuse the phrasing, darker side. Ditto, Gozreh, Green Faith, Elemental Lords, etc. regarding nature.
kyamsil wrote: Isn't the Harrow deck deeply tied to Alignment? How is it going to be affected by the PF2e remastered removing alignment? In several of the harrow spreads (from earlier harrow products), law-neutral-chaos tracked with past-present-future, and good-neutral-evil tracked with weal-neutral-woe.
Terry Mixon wrote: On page 19, the sacrificial unicorn says (Pathnder Bestiary 6, 316). That should just be Pathfinder Bestiary. I verified it's the right book and page number. It's not Bestiary 6, it's page 6 (of the first Bestiary), that's where the weak adjustment is listed. (Note the number isn't in italics like the book name.)
ratrik wrote:
Yes, you take all the things listed for the pantheon (including favored weapon) as if it were your patron deity. This is an omission, not an exception.
SuperBidi wrote: Is the check at the beginning of your turn supposed to be a Reflex save to avoid falling prone like if Grease was applied in the area? Or are the checks to Balance limited to situations where you move through or inside the aura like the Balance checks to move through a Grease area? I'd treat it as a pre-existing grease spell, and ignore the bit about the start of turn.
mikeawmids wrote: The four houses in a tribe of 76 souls seems a little extreme Player's Guide wrote: House members ... occupying the same communal sleeping tent. That reads to me as a literal use of the word "house", as in the tribe has four yurts large enough for living in, and the rest is just a natural side effect of that sort of communal living.
Sagian wrote: Was my impression, but then paizo has to go and include some parts in the description and exclude others. Was it purposeful, or just incomplete? I suspect we won’t get a solid answer, but I had to try. Incomplete. All the rules elements for the pantheon (including favored weapon) replace those for a specific patron god.
When my players were facing spriggans (coincidentally working for an evil hag), they asked, "Is it OK to just kill them? Are they inherently evil?" To which I replied something like, "They're not inherently evil, they have free will. But they slide easily into evil, because they are incapable of feeling joy. So make of that what you will."
Robert Peel wrote:
CorvusMask wrote: But yeah, my nitpicks are of this type of nature: Remorhaz in bestiary 1 mentions that ancient ones of them turn into frost worm while frost worm in bestiary 2 mentions their origins are unknown. So umm.. Does that mean remorhaz info on them being in stage of life of frost worm is incorrect? I can only say that I was unaware of the remorhaz sidebar when I wrote the frost worm sidebar. Personally, I don't think they're related as they have very different morphologies. (And as far as I know, they weren't related before.) That said, it has been previously established that the Varki use the same word for both remorhazes and frost worms, so that may be the source of the confusion. The remorhaz entry may be what the Varki believe, a view not necessarily shared by scholars elsewhere.
Paizo Blog: Battle of the Pantheons: Pathfinder Society contest hosted by the Know Direction Network
Nicholas Ruchlewicz wrote: Is there a Min and Max for the number of Deities in the Pantheon? Example Order of the God Claw has 5, and the Dwarven one has 10. I need to hurry up time is ticking! No hard numbers. Enough to have interesting relationships between the deities both personally and philosophically, not so many that you lose focus on the core themes of the pantheon.
I once had a bad reaction to a (prescribed) drug: it made me angry all the time. It's one of the experiences that made me realize that free will is not as free or willful as most people think. But it also shaped how I view orcs these days. Orcs were created by their gods to be warriors, they are innately ferocious. When you're angry all the time, it's easy to be chaotic evil. Even if an orc chooses to be lawful or good, they still have to either subsume or refocus that anger. (I suppose one might compare it to the many versions of the Incredible Hulk.) In the same way humans are the baseline for ability scores, I think of humans as the baseline for alignment. We have both good and evil, lawful and chaotic instincts. Fantasy races with alignment tendencies diverge from "human nature" in meaningful ways. Dwarves don't have as strong a desire for individuality (thus a lawful alignment and a Charisma penalty). Elves live long enough that permanence is less important to them (thus a tendency to chaos). Whether good or evil, by humans standards, goblins never stop being precocious children (and thus devoid of other influences go Lord of the Flies).
BPorter wrote: Small, similarly themed and aligned pantheons are easy to represent and understand. I'm specifically inquiring about the larger, more morally complex type. While someone may turn to gods, even evil gods, when dealing with things in their purview ("Help me with my legal troubles, Asmodeus!"), no one worships all gods equally, and certainly no one is empowered this way because the whole of the gods are antithetical to the each other. So, while ancient Osirians might recognize the existence of all their gods, there were no priests of all the gods. There might however, be as Luis demonstrates, a priest of all the magic gods. Yet, just because the kind of pantheon that can empower a cleric must have an unambiguous thesis, that doesn't mean they are without nuance. The Godclaw deities are all lawful, but run the gamut from good to evil. The lawful good dwarven pantheon includes an evil deity, but he's the black sheep of the family that no one talks about.
Adjoint wrote:
Zwordsman wrote:
Polearm with a hook (among other things). An infantryman would attempt to unseat a rider by swinging it to side of the head or the back of the neck and pulling. An real earspoon was a tiny spoon for removing earwax, the gag being the Bohemian infantry were going for the ear with much larger implements.
Frogliacci wrote: He is named Olorin in the tongue of the Valar and Maiar; Mithrandir in Elvish; and Gandalf the Grey (later White) in the tongue of Men. Consider it translation convention then. Writing "Whosywhatsit (who those other people call Whatsisname)" takes up words that could be better used elsewhere.
Arachnofiend wrote: Not having any good orc gods means that a good orc's religious practices are just going to be adopted from human cultures. There are plenty of cultures on Golarion that are not human. But even if you mean an evil ancestry has to discover goodness from from another humanoid culture, that's not true either. Sarenrae is not and never was a human (even if that's how she is depicted). There's no reason an orc culture can't adopt a religion through epiphany just like many other cultures on Golarion (both good and evil) did. (I also get the impression that people who play orcs/half-orcs want to play the monster--either to play to type or to disprove genetic determinism--and I'm OK with having an ancestry specifically to oblige that.) |