Varisian Wanderer

Dasiji Lekaya's page

508 posts. Organized Play character for Fredrik.


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Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Sorry for my absence.

Dasiji stands there, paralyzed.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

When Dasiji sees Archibald about to use the powerful scroll on Leil, he interjects. "No! That is our best weapon against the idols. A simple protection from evil potion or spell should be enough to bring her back, as it did for Thanar."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I will be back tomorrow, and I'm still adjusting to all the travel of my recent promotion. I hope to work my PbPs into my travel routines soon.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji grabs a sap from his belt and attempts to club the other ape unconscious.

Melee attack (inspire courage): 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
...for 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 nonlethal damage.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji runs down the length of the room. "Don't kill the apes! They could be people like Leil!" Double move south.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

As if puzzled by the scene that greets his eyes, Dasiji freezes for a crucial second. Just RPing his low initiative.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji follows hot on the heels of the human, half-orc and rhino.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

You just did it too. It's like terminal bonus aversion or something. :p

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

We're almost done with round 1. Because of initiative, Kassandra got to do her round 1 action right after her surprise round. In the surprise round, Dasiji did a 5' step, a free action, and a standard action, and then GM Beman moved to a pseudo-block initiative.

The surprise round was over and Kassandra had also done her round 1. Then DM Beman had all of the NPCs do their round 1, and declared that the other PCs (the ones whose names were not italicized) could do their round 1 actions. That's when Dasiji did a move action and a standard action.

As of right now, we still need for Thanar to declare an action to finish out round 1. I would prefer for DM Beman to fully move to a proper block initiative format, since I think that it's actually clearer for PbPs; but it isn't officially supported yet in PFS, so it makes sense to not.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I forgot to include the bonuses from Kassandra's inspiring song. Don't be like me.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji is so surprised by executing the move perfectly (and ending the opponent immediately) that he blinks once and pauses briefly. Scanning the exhibit hall for other dangers, the Sargavan ex-guard trots over to a hulking skeleton holding a mammoth tusk and again swings his greatsword with all of his might.

MA: Move 15' NE.
SA: Power Attack: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24 Critical threat
...for 2d6 + 4 + 3 ⇒ (6, 2) + 4 + 3 = 15 damage.
Crit confirmation: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12 ?
...for 2d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12 additional damage.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji's hands move in a blur and suddenly he's holding his massive two-handed sword. He glides a couple of yards toward the nearest undead, moving with surprising grace for someone his size, and swings his sword down in a diagonal arc with incredible force, using his forward momentum and putting his waist and hips into it. His trainer in the Sargavan Guard would be proud.

FA: Draw greatsword (Quick Draw)
NA: 5' step NW
SA: Power Attack: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
...for 2d6 + 4 + 3 ⇒ (6, 6) + 4 + 3 = 19 damage.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji looks at his two ape-like comrades, remembers their briefing, and curses himself mentally for failing to anticipate something like this. He pulls out a potion from his backpack and offers it to them, speaking in soothing tones as if to wild animals. "This is protection from evil. Do you remember that? Do you want it?" One simian in studded leather armor is climbing a pillar, but another in gray robes is still on the ground. "I don't know if it will help, but it can't hurt." He mimes pulling out the cork and drinking. "Just like that." He holds out the vial.

Take 10 on Diplomacy for Wild Empathy, which doesn't apply anyway, but he doesn't know that yet.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I got the chronicle by supporting the Pathfinder Online Kickstarter. However, this isn't a generic PDF like a holiday boon. It's in your Paizo downloads.

I already tried to get this done once before, under GM Brute Squad, before the module was aborted. Declaring it myself means nothing. Last time, I thought it was done when another player said that they'd use one too; but since this is player-specific, it isn't really done until the GM signs and sends back the watermarked PDF that you send to them.

Which reminds me, I need to send that.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji watches Archibald slip into the mist and considers for a few moments. Then he reaches into a pocket, pulls out a little stone that glows like the braziers in the entryway, and sets it to floating around his head. The Mwangi silently joins the others without any attempt at stealth, and his hands are empty, though one wears a spiked gauntlet.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Btw, I'd like to apply the Pathfinder Online Kickstarter Backer chronicle to this character. I'd like to acquire a permanent mutation, which is... drumroll...

Random Mutation: 1d20 ⇒ 15 -- Reflective Retinas!

Reflective Retinas:
You gain low-light vision. If you already have low-light vision, you now see three times as far in conditions of dim light.

If more than one person uses it at a time, then you can choose instead of rolling randomly. It wouldn't make a difference for me, since that was actually the one that I would choose anyway; but it could make a difference for someone else, if you have one that you would like to use.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji turns away to hide a grin at the bard's dramatic declaration of leadership, before looking back with a serious mien. "It is good to see you again, Kassandra. You were always most encouraging in battle."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

A dusky-skinned Mwangi stands quietly, listening to the venture captain intently, his burly frame still and his face absent its accustomed smile as he concentrates on the mission. His bow is polite, his voice is lilting, and his words are pronounced precisely. "I am Dasiji Lekaya of the Desperation Bay Lekayas. Shimye-Megalla willing, we will end the danger and save the people."

Dasiji's words are pious, but he wears a small arsenal of functional weapons -- greatsword, guisarme, club, spiked guantlet, even a sap for some reason -- and to anyone who knows weapons, his finely-crafted darkwood longbow is clearly a prized possession. His well-made backpack fairly bulges with other equipment and supplies. Clearly, he expects to take care of himself.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Incidentally, by the strangest of coincidences, Dasiji already knows Kassandra quite well; they were in two scenarios together, under GM Brute Squad. And Krash4031 and I just finished playing the entire First Steps series together (albeit with different characters) under GM Alice. And RashidAli, Krash4031 and I are all in both of your PFS PbP Gameday scenarios. Small world, eh? :)

Disclosure:
Dasiji's last game was an aborted attempt at a PbP of The Godsmouth Heresy under GM Brute Squad. I had made some in-game purchases, so I had to reverse those. I think that I have his Hero Lab and Paizo profiles matching his chronicle sheets again, but please tell me if you see anything questionable.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Ijo dot

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2
Archibald Oaksley wrote:
Archibald is going to spend 2 PP at the beginning of this scenario for a Darkwood Masterwork Quarterstaff.

I suggest greenwood instead. It costs a little more -- a total of 504 gp for a greenwood quarterstaff -- but that's still within what you can get for 2 PP. If you don't have Ultimate Equipment yet, the PDF is only $10, and this is what your wood-mystery oracle could get:

Ultimate Equipment, pp. 50-51:
The secret of greenwood lies in its harvesting. Each length is taken, with leaves still attached, from a tree animated by a treant and cut with care to avoid the death of the tree. A dryad then speaks to and shapes the wood, coaxing the living green of the leaves into the grain of the wood itself. The resulting wood remains alive as long as it is doused with at least one gallon of water (plus 1 gallon for every 10 pounds of the item’s weight) once per week and allowed to rest for an hour in contact with fertile soil. Any wooden or mostly wooden item (such as a bow or spear) made from greenwood is considered a masterwork item. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from greenwood or do not gain any special benefit from being made of greenwood.

When damp and in contact with fertile soil, living greenwood heals damage to itself at a rate of 1 hit point per hour, even repairing breaks and regrowing missing pieces. If the weapon has the broken condition, it is repaired during the first hour of contact with fertile soil. Greenwood items take only one-quarter damage from fire.

Greenwood can be altered or enhanced with wood-shaping magic such as ironwood, shape wood, and warp wood. The duration of any such effect on a greenwood item is doubled.

To determine the price of a greenwood item, use the original weight but add 50 gp per pound to the price of a masterwork version of that item. Items made from darkwood cannot be made into greenwood.

Greenwood has the same hit points and hardness as wood.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

As per PM, here's Dasiji! FWIW, he's actually Mwangi, if it makes a difference.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I've been in a melancholy that had me quit my most demanding/rewarding game, because I couldn't meet my own standards. Unrelated to that, I just finished a book by Barbara Bissonnette called "The Complete Guide to Getting a Job for People with Asperger's Syndrome." (I'm recently re-employed, but still under-employed.)

I'm not actually an aspie, but the author can't assume that her audience knows any of the unwritten social rules, which is nice for a geek. It's all laid out very plainly, and I did in fact learn some things. Next step is to buy my own copy, return the library's, and go through it again but doing the exercises.

Just thought I'd mention it due to the coincidence. Best wishes with your own journey!

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji wields his door-marking chalk like a trader tallying debts to be collected, both thorough and precise.

Looking forward to the map.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Sure." Dasiji pulls out a wand and triggers it on himself, then sighs and relaxes with the obvious pleasure of pain erased. "Just follow along and stay quiet. Stab us in the back, and you'll join the residents here forever." He puts the wand away and moves along clockwise to the next door in the L-shaped room, having not really understood their explanation of where they came from.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji looks at the two birdmen disbelievingly. Even as an Ijo, a Mwangi follower of Shimye-Megalla, he knew about Pharasma. "You want a nice afterlife, yes?" he asks in his lilting accent. "You want to be judged well, and sent where you belong?" He scowls. "These are Pharasman crypts! We're here at their request. You're not. I suggest you leave and never come back, and make a nice donation to ask forgiveness."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

Dasiji is intrigued by their story. "Interesting. How did you get down here?" It would be handy to have another way out aside from a door that they can only pass with a chime. He pauses in thought. "And how else would you describe that monster, aside from sexy and undead?"

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji instinctively starts to swing in return and checks his blow at their words, nodding at Zedril's response. "Speak quickly, or I will repay that stab with interest."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji stiffens and holds up a hand for them to stop before entering the room, points to an ear, and then points to the open door. He unsheathes his greatsword and then gives a thumbs-up signal with a questioning eyebrow, silently asking if everyone is ready, before carefully entering the room.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Yep. Would've bought one, but decided that it would be prudent to keep some cash on hand, in case I need conditions cleared.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

"I agree." Knowing that doors can be really sneaky bastards, Dasiji checks for hidden ones before moving on.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Str: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Dasiji scowls and pulls out his new crowbar. It didn't help with the first door, but he assumes that they can't all be that well-barred. "Can they?" He sets the disturbing thought aside and heaves with all of his might on the portable lever.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

After inspecting the door on the left for traps, Dasiji marks it with chalk like the others -- with a "1" in a circle -- and opens it.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Assuming no one shouts "No! Don't!"...

Dasiji opens the left door.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji waits for the others to finish their explorations of the room. As long as they don't trigger any traps, he doesn't mind them indulging an enthusiasm for art history; who knows, it might even come in handy.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Dasiji enters the room cautiously, looking for danger every step of the way. After examining the doors, he again marks the left one with a "1" in a circle, written in chalk.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Yes. Clockwise and counter-clockwise are simplest, so the middle is out. We can't tell a difference between the east and west doors, so logically, it would be best to just do whatever comes naturally to the person who will be in front. Which would be me, and I prefer to go left-to-right." The practical ranger gives a modest bow at the conclusion of (by his standards) an impressive feat of abstract deductive reasoning.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji gives up his struggles reluctantly. "Well, I suppose we could just break one down; but it would probably be nicer for us to use the chime that they gave us, so that they only have to re-lock it, not rebuild it." After a pause, he adds, "And let's be extra careful about marking our turns. I don't want to get as crazy confused as whoever wrote that weird message." Putting words into action, he pulls a piece of chalk out of his pockets and marks the west door, to the left of where they entered the chamber, with a "1" in a circle.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"Well, this writing is old, but not that old." Dasiji reads some scribblings that he found under the dust. "It says, 'My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don't know what it means, or why...'" He pauses. "It actually says that, although it's also true that I don't know what it means."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Or a door-shaped construct, or animate objects with permanency, or a one-way illusion of a door with a velociraptor hiding behind it... A door of bones that is also a mobile undead creature... A fake door that's actually a trap that makes the door grow spikes and then punches you with it, and you have to get past it just to reach the real door behind it, and then that one turns out to be a fake too, and a second trap tries to squish you with the doors to nowhere... There are so many possibilities for pouncing doors, I think that Dasiji's lack of imagination in that regard is a kind of blessing. ;)

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Faced with not just one door but three pairs of the dreaded foe, Dasiji takes a deep breath to relax. The experienced ranger expands his awareness to the smallest details, like he would do to follow the traces of someone's passage in a jungle -- or to watch for signs of being flanked by velociraptors. "At least doors can't pounce," he thinks; it's a comforting belief, albeit a false one.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

GM Brute Squad:
The ioun torch itself would probably not have increased the light level, since the arcane version of continual flame is the same spell level as darkness (though the divine version is higher level). It's possible that darkness would be negated in its area of effect (but probably not deeper darkness), allowing other light sources to function in a 20' radius; but that isn't clear from the specific text of either spell (unlike daylight), and the generic rules on vision and light are no help either, or I would've said something. ;)

As they're about to leave the tentacled corpse, Dasiji snaps his fingers. "Oh I recognize it now! A darkmantle. That was pretty typical behavior, so expect the same if we encounter any more."

When they reach the square chamber, the ranger pulls out his crowbar and smacks it against the palm of his other hand. "Doors," he says grimly. "I like to go left to right, in situations like this." He examines the west door for traps before attempting to open it.

Str (crowbar) if necessary: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji nudges a lifeless tentacle with his boot, trying to remember if he had heard of such a thing before.

Knowledge (dungeoneering): 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"That's easy for you to say," grumbles Dasiji. "I can't see where I'm going!" So he continues swinging wildly overhead with his blade-on-a-stick instead, feeling pretty good about his odds of eventually hitting something.

Miss chance (1-50): 1d100 ⇒ 100
Attack with guisarme: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji draws his guisarme and slashes blindly at the ceiling over Broot's voice. Sadly, the tentacles are perfectly safe from his wild swings. "How close am I?" It's like playing a child's party game, but with a deadly sharp polearm.

Miss chance (1-50): 1d100 ⇒ 9 Miss

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji hears slithering. "What's that?" Delay until he knows what to do.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

"All I know is, my ioun torch has a continual flame spell on it, so this has to be magic. A trap or ambush, no doubt. Be careful, and tell us what you see." The ranger holds still.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji descends the stone spiral staircase slowly and carefully, watching for danger. He remembers the old Kelish siege tower that he explored as a new Pathfinder, and keeps an eye peeled for his old nemesis: the stuck door. He silently vows that this time, it will be different. This time, I have a crowbar.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji moves to take the lead. Either first or last. Low-light vision with a miner's lantern and an ioun torch.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Ditto.

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