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So, as it reads, the Raging Absorption feat only seems possible to make any use of assuming you have multiclassed between Bloodrager and some other class that gives evasion.

Raging Absorption's effect is as follows:
"While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and you take no damage from that spell, you can absorb a portion of its arcane energy to replenish your bloodrage. You regain 1 round of bloodrage for every 2 levels of the spell you successfully saved against. You cannot use this feat to regain more rounds of bloodrage than your daily maximum number of rounds."

So, am I missing something? Because this seems like it would literally never become active without energy resistance or from evasion. It might be designed specifically for the resistances bloodrage sometimes offers, of course.


So I know that slashing grace both allows slashing weapons to be used as piercing, while allowing dex to be used for damage increase. My question is, is there any kind of feat like this for piercing weapons? Specifically that allow dex for damage, as I really don't care about using slashing damage with a spear.


whoops replied to the wrong person on that one, meant to reply to voska66


Mysterious Stranger wrote:
The single biggest problem with the rogue is the lack of decent rogue talents. While there are some good ones most of them are horrible. Too many of them are one a day talents. Since most of them are supposed to be non-magical abilities this makes no sense. Why am I only hard to fool once a day? Why can I only create camouflage once every 24 hours? Skill focus stealth gives me a +3 to all stealth rolls and it increases to +6 when I have 10 ranks. A feat that even a commoner can take is actually better than the rogue talent.

See, this kind of ingenuity is what I meant when I said they were a team based class. I think that in no way, however, do they fall off after 8th level.

I remember once at gencon, i was playing a lv 20 rogue for an experimental scenario run by two guys. We had a party of 4; a Wizard, a Ranger, a Paladin, and me, a rogue. We were to fight an identical team, with both teams being backed by a colossal red dragon. Goal of the game was to kill the enemy team's dragon. Long story short, we planned for 3 hours straight, then resolved combat in 2 rounds, using almost exclusively me and the paladin for damage. We were allowed to buff all we wanted before battle, and so was the enemy team. We were also given a set amount of gold per person. I had some a nice haste rapier with a short sword to boot, a +8 dex belt, etc. The most important things were the party buffs though. That great ranger bonus helped a ton against the dragon, some smite evils from the paladin, along with numerous holy buffs, and the greatness of greater invisibility and other spells from the wizard, and I managed to fell this thing in 2 turns. During battle the rest just held off the enemy team. I can't remember how much my average damage a round was, but it was ludicrous. Don't knock the rogue, he can be pretty epic if your team isn't selfish. Also, when you have at least two rogues, their power increases exponentially.


Rogues are honestly really nice in combat so long as you work as what you are. Rogues aren't the. Frontline, they are support fighters. They should always team up with allies to get their bonus attacks, making use of great dex and acrobatics to move around to whoever needs help, or whatever enemy they can pick off. They might be terrible solo, but that's for a reasons, their primary combat a ability is for use in team fighting. Even then if the rogue plans appropriately for a solo, they are quite good. Lay down some traps, poison your weapon of choice, hide, then full attack action them. If you fail, or are ambushed yourself, do what a rogue would do, and run away. Rogues aren't bad at all, and I've actually seen some downright nasty rogues.
Of course, they aren't the best skill based class, or the best combat. But they were never supposed to be. They are supposed to be in between the two