Mysterious Stranger wrote:
The single biggest problem with the rogue is the lack of decent rogue talents. While there are some good ones most of them are horrible. Too many of them are one a day talents. Since most of them are supposed to be non-magical abilities this makes no sense. Why am I only hard to fool once a day? Why can I only create camouflage once every 24 hours? Skill focus stealth gives me a +3 to all stealth rolls and it increases to +6 when I have 10 ranks. A feat that even a commoner can take is actually better than the rogue talent.
See, this kind of ingenuity is what I meant when I said they were a team based class. I think that in no way, however, do they fall off after 8th level.
I remember once at gencon, i was playing a lv 20 rogue for an experimental scenario run by two guys. We had a party of 4; a Wizard, a Ranger, a Paladin, and me, a rogue. We were to fight an identical team, with both teams being backed by a colossal red dragon. Goal of the game was to kill the enemy team's dragon. Long story short, we planned for 3 hours straight, then resolved combat in 2 rounds, using almost exclusively me and the paladin for damage. We were allowed to buff all we wanted before battle, and so was the enemy team. We were also given a set amount of gold per person. I had some a nice haste rapier with a short sword to boot, a +8 dex belt, etc. The most important things were the party buffs though. That great ranger bonus helped a ton against the dragon, some smite evils from the paladin, along with numerous holy buffs, and the greatness of greater invisibility and other spells from the wizard, and I managed to fell this thing in 2 turns. During battle the rest just held off the enemy team. I can't remember how much my average damage a round was, but it was ludicrous. Don't knock the rogue, he can be pretty epic if your team isn't selfish. Also, when you have at least two rogues, their power increases exponentially.