Ezren

Darius Redgrave's page

1,523 posts. Alias of That Sean fellow.


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Thanks Clone Darius, I will definitely pop in again as soon as I have a handle on things here. :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

What! Thats nuts but awesome :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey everyone. Sorry for going missing again. Real life i kicking me in the nads.
I'm overwhelmed with work, which is chewing up a lot of my time. Family issues, which isn't so much distracting each day but emotionally is talking a bit of a toll, and currently looking for a new place to stay as I've been crashing on the floor on a camping mattress since January so I'm perpetually tired all the time. Hopefully a move will help me get some kinda equilibrium again.

And I hate having to go silent and leave you guys hanging all the time, so I think it best to count me out of the game till further notice. Might be able to come back in in a couple months as I was really enjoying the games I'm currently in, but I'm always too mentally exhausted to post and read through the posts.

I've been agonizing over posting this for the past two weeks but think it's for the best for now.

Sorry again. Hope everyone understands.

Best
-S


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys, past couple weeks have been hectic and stressful. Family drama and catching up with work. So sorry for the slow posting.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius has never been so uncomfortable, just itching to unleash holy light upon the undead before him, he holds back and looks at Stam to lead this parlay.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Hopefully these won't be as tough as the last one. Eat positive energy fang faces!"

Channel DC19: 4d6 + 7 ⇒ (2, 1, 3, 4) + 7 = 17


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius steps aside out from behind Grergof and holds his sword before him with the blade facing down.

"Feel the burn baby!"

Channel the burn! DC19 (No Channel Resistance): 4d6 + 7 ⇒ (1, 3, 1, 2) + 7 = 14


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius draws his bane sword and holds his hand out as a flash of holy energy bulses forth.

Casts Holy Smite DC19:
chool evocation [good]; Level cleric/oracle 4, inquisitor 4; Domain glory 4, good 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes

DESCRIPTION

You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.

Damage: 5d8 ⇒ (5, 4, 7, 3, 8) = 27


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Did anyone check behind the tapestry earlier?"

Then Darius pauses and "Nevermind, I see coffins."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Will Save: 1d20 + 13 ⇒ (11) + 13 = 24


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Feel that healing love." Darius says and dishes out the healing.

Channel heal: 4d6 + 2 ⇒ (6, 2, 5, 4) + 2 = 19

Channel heal: 4d6 + 2 ⇒ (5, 3, 2, 3) + 2 = 15

"How's that?"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I really wasn't prepared for fighting plants today. Who needs more healing, let me top you up."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

And what the heck is going on with Spugs?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Gasp! That guy is bad news :D


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys. I went away for work last thursday and didn't let anyone on the boards know. Just got back today.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius holds his hand out, closes his eyes and calls forth a deadly power he hoped he would never have to use, but knew that with more and more dangerous enemies, he might need it, and to save his dear friend, he surely would.

His hand and forearm grow pale white as chalk with dark veins beneath his skin, and he rushes forward to lay ghoulish hand on the green flesh of the giant plant.

"Release my friend NOW!"

Casts Slay Living DC20:
School necromancy [death]; Level antipaladin 4, cleric/oracle 5, shaman 6, witch 6; Domain death 5, repose 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must succeed on a melee touch attack to touch the target. The target takes 12d6 points of damage + 1 point per caster level. If the target’s Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. The subject might die from damage even if it succeeds on its saving throw.

Touch Attack: 1d20 + 10 ⇒ (2) + 10 = 12 If I miss do I still have the spell active till I touch or do I lose the spell?

Damage from Successful Save: 3d6 + 11 ⇒ (4, 4, 1) + 11 = 20


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"SPUGS Dammit!"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So question, would a spell like, oh I don't know, Slay living, if I touched the flytrap affect Spugs in any way?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius too, moves slowly looking around and trying to be silent.

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 8 ⇒ (3) + 8 = 11


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Sounds like a plan Stam."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I paid a bit extra. Took a Light steel shield and added a +1 enhancement and the Bolstering ability, And a Breastplate and added +2 and made it mithral. I'm open to suggestions though. Just dont have cash to buy the book for Herolab and the new site was confusing so couldnt even find the Undead Slayers handbook that the sunrise shield is in.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Maybe we should just walk right up to them. We are rather formidable."

Wanted to say that while we could I bought all my necessary spell components.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I don't have the Shield of Sunrise on my Herolab, so I just took a Bolstering Shield instead. Hope that's okay.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So is it just a +1 Mithral breastplate right?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Thanks Spugs, but Ms Lini is very generous indeed. Thank you Miss Lini, you have a deal." Darius says as he takes off the breastplate and reaches around to take the shield off his back.

after much clanking and organising all his equipment, the curse of an adventurer, he places both the armour and shield on the counter for Lini.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius eye's perk up at the sound of the shield AND breastplate.

"You know, I'm short about 2000 gold pieces then I can get both the shield and the breastplate. Tell me Ms Lini, how mych could I get odd the price if I trade in this shield and armour?" he says pointing to the shield on his back and the armour he's wearing.

+1 Light Steel Shield and +1 Breastplate


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius looks around perplexed. "I want something, but I'm not sure what. Extra protection, an upgrade in armour, a shield or a more powerful sword. Choices choices choices."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Holy cow! Maybe I should change over to Pharasma. Goth dieties are hot.

Yeah I'm probably gonna alternate cos we can't have Grergof up close solo taking all the damage. So I'll be a switch hitter with spells and up close. I SHOULD probably upgrade my defenses though.

Maybe I should get this Shield Shield Of Sunrise


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

You reckon the mace is better than my sword in the long run?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I think some Heal scrolls aren't a bad idea."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Daruis blushes "Heh, yes, yes... probably not a bad idea. Seems like this old warriors days are numbered. Once we bring the Whispering Way to pay for their crimes and stop their machinations, this old boy will go out to pasture. It'll be time I retire from the adventurers life."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius, who seems to either be suffering from some senility or just lost in his thoughts for the past few days goes...

"huh, wait what? Did...did I just hear we're going to be walking into a den of Vampires?!"

"How long was I out this time??" He adds in surprise.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Yeah sorry about that :)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey guys. Finished my crazy deadline last thursday and spent a few days recovering. Busy catching up on the 100+ posts now.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"As long as it's only vampires. No one of the murders were or are still around I assume?"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys, deadline kept me busy the past few days. Catching up now. And I always love bashing undead.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius eyeballs the gard then hands over the tax.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey Stam. If you can put your current HP next to your total then I can check and see if you need healing and sort it out. Makes it a bit easier to tell who needs some of that good healng ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Thanks for the heads up Stam. Does anyone need some healing? Spugs, you look a little banged up still." Darius lays a hand on Spugnoirs shoulder.

Casts Cure Moderate Wounds: 2d8 + 10 ⇒ (2, 3) + 10 = 15


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius moves to get the wolves in range and channels again as holy light pulses from his body.

Channel DC19: 4d6 + 7 ⇒ (5, 4, 4, 4) + 7 = 24


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Dammit. I missed the whole fight. Sigh.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I think I could do with a really good shield or amour.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius stares out into the fog. "This is quite, atmospheric isn't it." He says to no one in particular.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius will cast Heal on the woman at the soonest possibility and help her recover.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I might need a day to prepare, but I can help the girl in the morning."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Stam Truthfinder wrote:
"Darius do you know any magics to cure her mind?" Stam asks. "Mayor so what are you plans for your town now?"

"Regarding healing the woman, I might have something that can aid her." Darius says hopeful.

Remove Curse or Restoration, or Heal maybe?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey guys.

So an update to the last three games that still have me.
I'm like 137 posts behind in this thread, can anyone give me the cliff notes on where we're at?

So things in RL right now. My doggie is healthy and like a brand new dog after he had his gall bladder removed, and as of yesterday I am finally moved out of my girlfriends place, it was a very long and emotional few weeks and I only just got my actual work station up today after a week of not being able to work and falling behind on deadlines, I'm still stressed but I think I can get back into at least a post a day.

So what do i need to know and what level should I be?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius decides now is a good time to nap -2

Then wakes up with rejuvenation from Grergof's healing and comes to with a gasp. 17 HP


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius brings his sword across hoping to cut the tentacle holding him loose.

"Aaargh!!"

Attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Attack: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Confirm Crit: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius pulls his arm back and a spear of light flies through the air towards the huge monster.

Casts Spear of Purity DC17:
School evocation [good]; Level cleric/oracle 2

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect spear-shaped projectile of good energy
Duration instantaneous (1 round)
Saving Throw Will partial (see text); Spell Resistance yes

DESCRIPTION

You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack.

An evil creature struck by the spear takes 1d8 points of damage per two caster levels (maximum 5d8). An evil outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is blinded for 1 round. A successful Will save reduces the damage to half and negates the blinded effect. This spell deals only half damage to creatures that are neither evil nor good, and they are not blinded. The spear has no effect on good creatures.

Ranged touch: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 4d8 ⇒ (6, 4, 3, 2) = 15