GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Spugnoir:
Mr. Trebec goes on: "For such a little thing as a bomb harming this plant so it dies only costs you one favor." (suggestion without save when the other contractual party calls it in. The fulfilment will be within one mile and one hour if you don't hesitate)

"But we also have bigger offers. If I could win you over for an afterlife in hell, you could enjoy your present time without fear of dying by such minor inconveniences." (Devilbound template).


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I was like who is Elli, but it is my elemental. Can it make the reflex save to avoid the burn while it is digesting it? it also has 7 HP left

"I am just wasting magic here on this door guard." Stam says as electricity crackles around him..

LIGHTNING BOLT!!!!!: 10d6 ⇒ (1, 6, 4, 5, 1, 6, 2, 4, 5, 3) = 37
DC 21 reflex save

Burn dmg?: 1d6 ⇒ 6
Slam from the inside?: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 1 ⇒ (4) + 1 = 5


Bargains for 100 gp please:
I will take the bomb, please.


Kitsune Game Master

Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
The plant again takes the full damage of the lightning Stam sends, but it still stands.

Spugnoir:
"As you wish. Please sign here in blood."[/b] Mr. Trebec requests. Mr. Trebec also signs in blood and after this formality is taken care of you find yourself in in the acidic and very tight confinement of the flytrap. But then one of your bomb reagents starts to move on its own from your pouch upwards. It shortly stops in front of your face, where it gets activated and shaken. It moves on upwards and presses through the lips of the tightly held close trap

Perception DC17:
You see a vial emerge from the trap Spugnoir is caught in. As it is through, the movement of the plant throws it into the air and it drops right into the middle where the branches of the plant meet.

A large explosion of fire, followed by a deafening bang rips the plant apart into little pieces. Grergof and Darius find themself engulfed in the blast of fire, but it doesn't touch them. The greenhouse also takes damage, as some of the glass panes crack.

As the dust settles Spugnoir, Quinley and Elli force their way out of the now limp traps. Where the plant stood is a now obvious entrance into whatever lies below.


Mommy! Spugnoir groans.


Quinley stands up and tries to get some of his dignity back by wiping the plan't digestion fluid from his clothes. "That was an experience I could have done without."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks shocked at the explosion. "Spugs are you ok?" Stam rushes over to his fallen friends. "We need to get down quickly before they realize that we are coming and send reinforcements." Stam says helping everyone up.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Who is hurt? Grergof says in concern as he looks around.


I'm almost soup! 15/82

Spugnoir uses his CLW wand
CLW: 5d8 + 5 ⇒ (5, 1, 5, 4, 4) + 5 = 24


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"I am slightly injured, some scratches and a bite." Stam says 60/71

Stam Stuff:
HP 60/71
Special Attacks arcane reservoir (13/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— dismissal (DC 23), hungry pit APG (DC 23)
4th (4/5)— black tentacles , dimension door , summon monster IV
3rd (1/5)— haste, invisibility sphere , lightning bolt (DC 21), stinking cloud (DC 21)
2nd (5/6)— acid arrow , arcane disruption (DC 20), glitterdust (DC 20), summon monster II , web (DC
20)
1st (5/6)— ear-piercing scream UM (DC 19), mage armor , magic missile , protection from evil , thunderstomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.

Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.

Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower

Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).
Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power (1st) 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1


Spugnoir drinks a potion of CMW
CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11


Kitsune Game Master

A wide hole leads down into a circular chamber, where numerous roots have wormed their way between the ancient bricks of its walls. The floor of this 'basement' room is about eight foot below the floor of the greenhouse.


Do we really want to go down there right now?


"Do you want to wait until the actual guardian finds out what we've done to her babies?" Quinley offers as a counter argument, pointing at the devastation the fight has laid to the greenhouse.


I suppose you are right


To quicken things, Quinley jumps down. "You're coming too? It's nice here."
Acrobatics: 1d20 + 16 ⇒ (9) + 16 = 25


Kitsune Game Master

To the west of the small room a corridor leads to a door. A fork in the corridor to the south leads to another door. Both doors are about 20 foot away.

Two the North-East a short passage leads to the sewer. A narrow, five-foot-wide walkway hugs the wall of this low-ceilinged sewer. Its swift current pushes east, frothing and gurgling under a stone bridge crossing to the other side. Surprisingly and fortunately the water flowing there is not what you'd expect from a sewer, but more like an underground river. It transports the waste of the town and you wouldn't want to drink it. But the typical stink you'd expect from a sewer just isn't there.


Hmm..Might have one of those poop-eating monsters down here.


We are going to need new wands Spugnoir taps himself more
CLWx5: 5d8 + 5 ⇒ (3, 1, 6, 8, 7) + 5 = 30

He also pours a CMW potion into his Sipping Jacket for emergencies.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam steps down into the hole, covering his face with a handkerchief, "Not my idea of a good spot to live but lets moving quickly so we can be out of this area." Stam smiles behind his Handkerchief at Spugs comment. "Grergof you lead the way."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"I really wasn't prepared for fighting plants today. Who needs more healing, let me top you up."


Kitsune Game Master

Map Added. You're in C7.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Quinley? Stam? How are you?


"My dignity got hurt. And my body a little. If you could spare some healing?" Quinley replies.

33 Dmg


Can you use healing potions? Spugnoir snaps back to his original form. His mutagen is being twitchy today.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Feel that healing love." Darius says and dishes out the healing.

Channel heal: 4d6 + 2 ⇒ (6, 2, 5, 4) + 2 = 19

Channel heal: 4d6 + 2 ⇒ (5, 3, 2, 3) + 2 = 15

"How's that?"


"Wonderful. I'm all healed up." Quinley replies while checking on his wounds as they close.

"I'm alive and react like you to the normal healing. No undead traits here." he tells Spugnoir with a wink.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If you are all ready?

Grergof takes the lead and peaks into the main sewer area.
Going to C8

Stealth: 1d20 - 1 ⇒ (7) - 1 = 6

Clomp, Clomp, Clomp goes the Full Plate Paladin with the light.


Spugnoir sighs


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam sighs as well, "They will know we are coming long before we ever get there." a slight smile on his face.


Kitsune Game Master

A narrow, five-foot-wide walkway hugs the wall of this low-ceilinged sewer. Its swift current pushes east, frothing and gurgling under a stone bridge crossing to the other side.

There are several exits from this area. To some steps to the East one leads back South. Across the bridge one leads on North. And another one to the West. All have doors.


"I don't know which way to go here. I haven't used this entrance to the underground yet." Quinley excuses himself. "We still would to get deeper under the town. Which way would you suggest?"


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"Let me see if there is any magical Trail we can follow." Stam says as his vision shifts into the magical spectrum.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Kitsune Game Master

Stam:
Hehe, no.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Right (1) or Left(2): 1d2 ⇒ 1

Grergof turns right and starts carefully sneaking that way.

So moving down C8 in the direction of C6 I think (away from the bridge)


Kitsune Game Master

Grergof moves to the door and opens it. These 15-foot-diameter chambers lie beneath sewer grates above. A shallow trough in the floor carries a small trickle of water to the main sewer beyond. Large iron grates block
the passages leading to the sewer, while allowing air and water to freely pass though.

Another thing catches Grergof's attention. A symbol painted on the wall.

Failing DC20 Wil save:
You're stunned. Roll 1d6 for the rounds.

All need to roll.


Will,Heroism: 1d20 + 9 ⇒ (3) + 9 = 12Duration: 1d6 ⇒ 2


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Will Save: 1d20 + 13 ⇒ (11) + 13 = 24


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

WIllsave: 1d20 + 10 ⇒ (6) + 10 = 16
Rounds: 1d6 ⇒ 6

Stam's eyes go wide and stay that way


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Will: 1d20 + 11 ⇒ (11) + 11 = 22

Argg! Avert your eyes!

Grergof looks away from the symbol and quickly closes the door.
Then he will stand guard over anyone who seems to have gotten a good look at the symbol.

Ready action to defend his companions.


Kitsune Game Master

Surprisingly, nothing else happens. Which seems to be off. As the stunning itself does nothing to finally hinder anyone from moving deeper into the lair of the vampires.


Ugh..Let us continue


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"yes that was odd, no follow up on the stunning that happened." Stam says from the middle


Kitsune Game Master

As everyone is themself again and the dropped items are picked up -luckily nothing fell into the river - the group moves on. This time to the west. Only to find the same kind of room with a large iron grate above. And again with a stunning symbol at the wall. Same results, different participants.

Running out of other options, the group finally tries the northern door. A large tapestry covers the north wall of this room. Two clay urns flank the southern door, while other doors lead east and west. Bloodstains cover a disturbingly large area of the floor underfoot.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"This seems like the perfect trap for a Vampire to come and kill you while you cannot do anything." Stam says picking up his staff yet again


I reckon it has something to do with the urns and or tapestry.
Perception: 1d20 + 16 ⇒ (5) + 16 = 21


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof also stands in the doorway and peers in.
Perception: 1d20 + 11 ⇒ (14) + 11 = 25

He also opens his senses up to see if there is any evil lurking around.
Using Detect Evil as well


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Kitsune Game Master

The evil that uses this room seems to be somewhere else. No magic, no evil and nothing to see that piques your interest. To the east and west more doors suggest where it might go on.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

where are we exactly?

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