With a creepy creaking sound the heavy wooden door opens. A narrow hallway sttretches behind ending at a stone door lies at the far end of the passage. Six alcoves line the sides of this narrow hallway, each one raised slightly above the floor and holding a stone sarcophagus.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
"So a long dark tunnel a head of us, what is behind us. I would hate to have something attack us from the rear." Stam says moving to the centre of the room so he can defend himself better.
Perception on the door behind them with detect magic:1d20 + 8 ⇒ (10) + 8 = 18
Behind the door: The strong scent of pine and cedar permeates this chamber, emanating from three upright wooden coffins. In each corner of the room stands an ornate three-foot-tall clay urn decorated with carvings of gilded leaves and forest animals.
Several flagstones have been removed from the floor, forming a cross-shaped earthen trough between the coffins, where an ash tree grows.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Did anyone check behind the tapestry earlier?"
Then Darius pauses and "Nevermind, I see coffins."
The tree suddenly shrinks and becomes an elven woman with pronounced fangs. She wears no clothes, but is wrapped in brambles from shoulder to her feet.
Grergof Draws out his mace, but does not advance on the woman.
You wanted to talk to them... As long as she does not attack us, I will hold off.
He has Raven's Head ready, but does not rush forward to attack unless the elven woman makes an attack first.
Stand in the doorway and use Total Defense Action (+4 dodge to all AC listed above.) Note one of you may want to talk, as Grergof would is not all that keen about negotiating with Vampires.
The elven vampire rushes forwards and slams her fist into Grergof.
Slam:1d20 + 17 ⇒ (18) + 17 = 351d4 + 12 ⇒ (2) + 12 = 14 DC19 Fort Save vs Energy Drain (2 levels)
HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:17/18
Spugnoir tosses a Holy Bomb at the nasty vampire
Holy Bomb,PBS,Touch,Precise:1d20 + 16 ⇒ (12) + 16 = 286d6 + 6 ⇒ (3, 6, 3, 1, 1, 1) + 6 = 21 Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 20
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius draws his bane sword and holds his hand out as a flash of holy energy bulses forth.
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes
DESCRIPTION
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.
Will Save:1d20 + 14 ⇒ (7) + 14 = 21
The vampire woman is hit by Spugnoir's bomb and the holy handgrenade fully affects the undead. Darius' calls upon Iomedae to douse the undead in holy energy too. But she resists that attempt.
Foxy she is standing within 10' of me so does my aura of life impact that save? "Undead in the aura take a -4 penalty on Will saves made to resist positive energy. In addition, undead in this aura do not regain hit point from channeled negative energy."
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Stam pulls out the Moribund Key, invoking powers held inside of it. A spectral hand appears floating in front of Stam.
temp HP loss:1d4 ⇒ 1
Stam Stuff:
HP 60/71
Special Attacks arcane reservoir (13/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— dismissal (DC 23), hungry pit APG (DC 23)
4th (4/5)— black tentacles , dimension door , summon monster IV
3rd (1/5)— haste, invisibility sphere , lightning bolt (DC 21), stinking cloud (DC 21)
2nd (5/6)— acid arrow , arcane disruption (DC 20), glitterdust (DC 20), summon monster II , web (DC
20)
1st (5/6)— ear-piercing scream UM (DC 19), mage armor , magic missile , protection from evil , thunderstomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).
Spectral Hand 2/3 (Causes 1d4 dmg returned after the spell expires, 1 min duration)
Vampiric Touch 3/3 (1d6 dmg)
Message (At Will)
Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power (1st) 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1
With Grergof right in her face the vampire has not much options, but attacking him if she wants to go for brute force. But with magic there are more options. She steps back and casts a spell at Spugnoir. "Bomb the cleric."
Spugnoir:
Dominate Person DC19.
Aura of life applies. Full damage from Darius' spell included now. Vampire(48)
Grergof, Spugnoir, Darius, Stam <--
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Darius steps aside out from behind Grergof and holds his sword before him with the blade facing down.
"Feel the burn baby!"
Channel the burn! DC19 (No Channel Resistance):4d6 + 7 ⇒ (1, 3, 1, 2) + 7 = 14
As he attacks her, flames rise up and try to entangle her.
She is entangled to an immobile object (me) for 11 rounds unless she has SR. (Ref 16) to make it only last one round
Wow, I hope one of those hits her, Oh and you missed the blinded effect on the holy smite since she missed the save, but we won't be picky on that :)
[spoiler=Battle stats HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:16/18[/spoiler]
Will Save:1d20 + 14 ⇒ (5) + 14 = 19 Reflex:1d20 + 10 ⇒ (19) + 10 = 29
The burn from Darius channel is rather limited. And Stam's attempt at a vampiric touch at a vampire has only humorous value. Grergof manages to deal a solid hit with the Ravenhead, bringing the vampire close to destruction. Spugnoir throws his bomb on the ground, adding minor splash damage to the undead.
Bomb Miss:1d8 ⇒ 7 Reflex:1d20 + 10 ⇒ (17) + 10 = 27
Slam:1d20 + 17 ⇒ (7) + 17 = 24
The undead elf resorts to brute force against Grergof again, as he requested, but to little effect.
With another brutal hit Grergof ends the vampire and the body of the endead elf just loses its solid form and disappears. Unlike other undead, which crubled to dust, this one leaves no traces on the ground.
Perception DC15:
It's a change into gaseous form, that lingers fo ra moment and then starts moving away.
Grergof follows the cloud to see if he can find the resting place and and stake the vampire to keep it from healing and harming others for now.
I assume we know that staking it will hold it in place but not destroy it, given that we saw that the the rising sun was needed to do that to the vampires above. He's looking to show the vampires that they are not to be messed with, but not slay one and get negotiations off on the wrong foot.
Grergof opens the coffin and stakes the helpless vampire elf that is found there in material form again. according to his knowledge this will hinder the vampire to come after them, when she would be regenerated in a few hours.
Grergof opens the next coffin after finishing the job of staking the woman and closing the coffin back up.
If he finds another vampire body, he'll attempt to stake it and cover it with the lid. Then proceed to do that to every other coffin in this room and in the other hall.
So GM Foxy, what would you say it costs me to start with a scholarly book on the undead? Not looking for it to have any mechanical effect, it's going to be a role playing prop that brother Varsk will use over and over again.
Depends on how you came to own it. I you bought yourself a journal and filled that 50 pages yourself from what you found in tomes at your places of study it costs you 10gp for the book + a vial of ink.
If you found something similar written by someone else and bought it on a flea market -> same price.
If you want 100 pages take the spellbook price at 15gp +ink
If you want to have a real tome about undead written by an renown author with professional depictions of the undead, then we are talking serious money that you most likely don't have.
Mechanically I'd say for the self made things you get a +2 on a knowledge check to identify undead afterwards once you have time to search through your book. And it gives you the chance to roll even if you failed your instant knowledge roll.
If they are above CR5 you have to roll d100 above 50 to see if they're included in the book.
Just for the fun of it :)
Standard wealth (average). If you feel lucky I can roll the standard wealth for you.
Also Hitpoints at level up. You can either take half+1 (d6 -> 4, d8 -> 5, d10 ->6) or if you like rolled hit dice better I'll roll them for you on the messageboard.
Obviously I was thinking the cost of a red dragon leather bound spell book full of 9th level spells ;)
I was thinking of something relatively basic by a minor author that he borrowed from his monastery, but you are right a self made journal of notes would make even more sense.
And just like that a new long term goal for the character was just unlocked:
Use his journal to eventually publish whatever the Golarion equivelalent of his doctoral thesis on undead is.
So for a partially filled 50 page journal of his own notes that he has gathered from his past research we are talking 18 GP + 2 sp for pens. Got it. I'll figure out what to adjust tonight to cover the cost of that.
Now well see if he ever figures out the mechanical benifits that the book might provide.
Grergof can read and probably knows the concept of a reference book.
We meet some thing that looks like a dead human but it shambles around and swings it's arm at anyone coming into reach shouting "Graaaa!"
You roll knowledge religion to identify them and roll a 1 and even with your skill of 5 you have no clue what that might be. But you smite the creature and it is easily dispatched.
Later that day when you sit down you think That creature has to be in my undead book and start flipping through the pages.
Knowledge (Religion):1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
And there it is: A page describing a shambling human corpse named zombie that is best destroyed using slashing weapons. And you can run away from them as they are slow.
One reroll, bonus +2 - no need to identify the properties. It's not magic.
I got the mechanical use of that. And I consider the ability to Re-Roll a botched religion check a nice benifit. Thank you very much.
But I plan on playing Brother Varsk to be a smart but not always the most practical. So unless someone else prompts him in RP he may well only think to add more to his journal, not use it as a reference for future encounters.
Myjournal? But it's just my observations. Surely they would only want information from the peer reviewed sources.
That's not it. I just don't know you well enough yet. If I know you for doing that I'm pretty good at finding irony. But until then you can tag it for me.
It would be nice if you gave me the info what timezone you're in and what times you're are usually able to check on posts that I get a rough idea until when to wait if someone hasn't posted in an encounter.
I'm in CET and in my timezone it's time to go to bed now.
Good night.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
"Ah Kendra my dear. My sincere condolences on such a terrible loss. The world is truly a lesser place without Petros in it.
Why, I think we have him to thank for discovering most of the known world!" Darius chuckles, thinking back to the many expeditions he joined the late Professor on.
Despite the chuckle and his attempt to comfort Kendra, the sadness in his eye was unmistakable.
"Iomedae watches over him." he said softly and hugged Kendra close before moving inside to let the other guests give their condolences.
Hey everyone. This is my first time in a PBP, so any help and patience is appreciated. I'm looking forward to diving in and having fun and meeting new folks. Thanks for having me. Oh and my time zone is UTC+2. I'm in Johannesburg, South Africa
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Oops. Sorry guys. Still figuring this all out. My bad. But done!
Need to upload my character stats and whatnot later today.
As for the stat block: Do what fits yourself best. The only stats I need on a regular basis is your AC and if there is a longer fight where it really counts I need to take notes about Damage dealt anyway so I'll write that down from the character profile.
Another thing I'd like to know is what you think about me controlling your character in case of unimportant things when you don't show up to post in a timely manner.
No big things just like: Five people chose their position at the coffin, the last one is missing. Would it be alright for you if I just tell that XY takes the last open position and the procession starts?
And I mean solely such things where the party packs up and moves together to the next location. Nothing with an influence on how the game plays out. It might not be necessary but the time zones suggest it might be helpful sometimes.
Totally cool with you controlling my character if I'm not around. I usually work late into the evenings anyway even though I think I'm like around 6-8 hours ahead of everyone.
That's the fun thing about PBP, you can think a little before you respond.
It makes being a Face character or role playing much easier then when you have to think on the fly at the table.
Combat we'll solve differently. If it's the party vs. skeletons everyone gives a general tactic and a hand full of rolls and I'll create a fight out of it. No need to stage such a fight over two days.
For important fights or such where the tactics are unclear we have to do it the slow way.
I don't know how to handle intimidate checks. Demoralize someone in fight to get some bonus on how to attack I can imagine.
But this: 'You do what I want or else' is a different thing. Think of a halfling bard. 1st level one rank intimidate. Would net him +8. Cost him -4 against medium characters. That would mean he could command most people around on a rolled 8. If you do that with an medium character you can do that on a 4.
Even if the one opposing you is 1st level Amiri who could beat you to pulp with a single hit. And she knows that.
But according to the rules you would have to be mean for a minute. As for now I just take that as a general attempt to threaten the farmers to go away and decide after the last pallbearers posted how Gibs reacts to that.
Edit: I wrote that two posts before the fight started. I just posted it in the wrong thread.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Hey guys. Just to check how do we do dice rolls? Do we use a program or something or do I roll my dice on my table and write the result on the campaign thread? Sorry. Just not sure how it works as well as attacks, spells and special abilities etc. sorry for the questions.