| Brother Grergof Varsk |
Gregof carefully steps into the room and searches around.
1 Right, 2 Left: 1d2 ⇒ 2
Assuming he finds nothing he moves to the door to the left C11 and asks Spugnoir to look for traps.
| Stam Truthfinder |
"So a long dark tunnel a head of us, what is behind us. I would hate to have something attack us from the rear." Stam says moving to the centre of the room so he can defend himself better.
Perception on the door behind them with detect magic: 1d20 + 8 ⇒ (10) + 8 = 18
| Foxy Quickpaw |
Behind the door: The strong scent of pine and cedar permeates this chamber, emanating from three upright wooden coffins. In each corner of the room stands an ornate three-foot-tall clay urn decorated with carvings of gilded leaves and forest animals.
Several flagstones have been removed from the floor, forming a cross-shaped earthen trough between the coffins, where an ash tree grows.
| Brother Grergof Varsk |
Where is the magic Mr. Stam? And can someone tell me how does a healthy ash tree grow underground?
| Foxy Quickpaw |
Init Darius: 1d20 + 2 ⇒ (13) + 2 = 15
Init Stam: 1d20 + 6 ⇒ (7) + 6 = 13
Init Spugnoir: 1d20 + 6 ⇒ (6) + 6 = 12
Init Tree: 1d20 + 7 ⇒ (12) + 7 = 19
The tree suddenly shrinks and becomes an elven woman with pronounced fangs. She wears no clothes, but is wrapped in brambles from shoulder to her feet.
Grergof <--
Ex-Tree
Darius, Spugnoir, Stam
| Brother Grergof Varsk |
Grergof Draws out his mace, but does not advance on the woman.
You wanted to talk to them... As long as she does not attack us, I will hold off.
He has Raven's Head ready, but does not rush forward to attack unless the elven woman makes an attack first.
Stand in the doorway and use Total Defense Action (+4 dodge to all AC listed above.) Note one of you may want to talk, as Grergof would is not all that keen about negotiating with Vampires.
| Brother Grergof Varsk |
Fort: 1d20 + 13 ⇒ (18) + 13 = 31
Bad Choice! Grergof says with not a little satisfaction.
Swift action Declare her my smite target
Raven's Head - Power Attack + Bane + Smite: 1d20 + 19 - 3 + 2 + 4 ⇒ (5) + 19 - 3 + 2 + 4 = 27
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 6 + 2d6 + 22 ⇒ (6) + 8 + 6 + (6, 3) + 22 = 51
Raven's Head - Power Attack + Bane + Smite: 1d20 + 14 - 3 + 2 + 4 ⇒ (7) + 14 - 3 + 2 + 4 = 24
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 6 + 2d6 + 22 ⇒ (2) + 8 + 6 + (4, 6) + 22 = 48
Raven's Head - Power Attack + Bane + Smite: 1d20 + 9 - 3 + 2 + 4 ⇒ (4) + 9 - 3 + 2 + 4 = 16
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 6 + 2d6 + 22 ⇒ (4) + 8 + 6 + (2, 6) + 22 = 48
Ohh bad rolls, hopefully that is good enough.
Note for the future: That mace is a +5 weapon against undead, so it should bypass any DR she has even without the smite.
| Spugnoir2 |
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:17/18
Spugnoir tosses a Holy Bomb at the nasty vampire
Holy Bomb,PBS,Touch,Precise: 1d20 + 16 ⇒ (12) + 16 = 286d6 + 6 ⇒ (3, 6, 3, 1, 1, 1) + 6 = 21
Holy Bombs When the alchemist creates a bomb, he can choose to have it deal good divine damage. Evil creatures that take a direct hit from a holy bomb must succeed at a Fortitude save or be staggered on their next turn. Against neutral creatures, holy bombs deal half damage, and such targets are not affected by their staggering effect. Holy bombs have no effect on good-aligned creatures. DC 20
| Darius Redgrave |
Darius draws his bane sword and holds his hand out as a flash of holy energy bulses forth.
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration instantaneous (1 round); see text
Saving Throw Will partial; see text; Spell Resistance yes
DESCRIPTION
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.
Damage: 5d8 ⇒ (5, 4, 7, 3, 8) = 27
| Brother Grergof Varsk |
Foxy she is standing within 10' of me so does my aura of life impact that save? "Undead in the aura take a -4 penalty on Will saves made to resist positive energy. In addition, undead in this aura do not regain hit point from channeled negative energy."
| Stam Truthfinder |
Stam pulls out the Moribund Key, invoking powers held inside of it. A spectral hand appears floating in front of Stam.
temp HP loss: 1d4 ⇒ 1
HP 60/71
Special Attacks arcane reservoir (13/14)
Arcanist Spells Prepared (CL 11th; concentration +17)
5th (4/4)— dismissal (DC 23), hungry pit APG (DC 23)
4th (4/5)— black tentacles , dimension door , summon monster IV
3rd (1/5)— haste, invisibility sphere , lightning bolt (DC 21), stinking cloud (DC 21)
2nd (5/6)— acid arrow , arcane disruption (DC 20), glitterdust (DC 20), summon monster II , web (DC
20)
1st (5/6)— ear-piercing scream UM (DC 19), mage armor , magic missile , protection from evil , thunderstomp
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending, prestidigitation, read magic
Counterspell (Su) Use 1 reservoir as an imm action, counter with spell 1 level higher or same spell at +5 bonus.
Dimensional Slide (100 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Metamixing (Su) Use 1 reservoir while casting a spell, apply a known MM to spell without affect on casting time.
Piercing Spell Affected spell treats creatures with SR as having an SR of 5 lower
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Sickening Spell You can cast a spell that sickens those injured by it (duration = spell's level in rounds, Fort negates).
Spectral Hand 2/3 (Causes 1d4 dmg returned after the spell expires, 1 min duration)
Vampiric Touch 3/3 (1d6 dmg)
Message (At Will)
Scroll of Bull's Strength (5th)
Scroll Comprehend language x3
Scroll of Dark Vision x3
Scroll of Enlarge Person (3rd)
Scroll of False Life (4th)
Scroll of Knock
Scroll of Shield (2nd)
Scroll of Summon Monster 1
Wand of Grease 5/14
Wand of Spider climb 40/15
Pearl of power (1st) 1/1
Lesser silent metamagic rod 3/3
Liquid Ice 2/2
Smoke pellet 4/4
Smoke stick 1/2
Spell Latice vanish 1/1
| Foxy Quickpaw |
With Grergof right in her face the vampire has not much options, but attacking him if she wants to go for brute force. But with magic there are more options. She steps back and casts a spell at Spugnoir. "Bomb the cleric."
Aura of life applies. Full damage from Darius' spell included now.
Vampire(48)
Grergof, Spugnoir, Darius, Stam <--
| Darius Redgrave |
Darius steps aside out from behind Grergof and holds his sword before him with the blade facing down.
"Feel the burn baby!"
Channel the burn! DC19 (No Channel Resistance): 4d6 + 7 ⇒ (1, 3, 1, 2) + 7 = 14
| Stam Truthfinder |
Stam directs the Hand towards the Vampire, a black crackling energy comes off it.
Melee touch: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 1
Vampiric touch from the Moribund key
"Take her out quickly before she turns us all or on each other" Stam yells
| Brother Grergof Varsk |
Grergof steps up and grimly says:
None of that tricky magic, you will face me!
Swift action Cast fire of Entanglement then 5' step up to her
And then goes to town on her with the mace.
Raven's Head + Bane + Smite: 1d20 + 19 + 2 + 4 ⇒ (2) + 19 + 2 + 4 = 27
Damage + Bane + Smite: 1d8 + 8 + 2d6 + 22 ⇒ (1) + 8 + (5, 6) + 22 = 42
Raven's Head + Bane + Smite: 1d20 + 14 + 2 + 4 ⇒ (12) + 14 + 2 + 4 = 32
Damage + Bane + Smite: 1d8 + 8 + 2d6 + 22 ⇒ (6) + 8 + (6, 2) + 22 = 44
Raven's Head + Bane + Smite: 1d20 + 9 + 2 + 4 ⇒ (2) + 9 + 2 + 4 = 17
Damage + Power Attack + Bane + Smite: 1d8 + 8 + 2d6 + 22 ⇒ (6) + 8 + (3, 4) + 22 = 43
As he attacks her, flames rise up and try to entangle her.
She is entangled to an immobile object (me) for 11 rounds unless she has SR. (Ref 16) to make it only last one round
Wow, I hope one of those hits her, Oh and you missed the blinded effect on the holy smite since she missed the save, but we won't be picky on that :)
| Spugnoir2 |
[spoiler=Battle stats HP 82/82
AC 17/12/15 (21/14/17 with mutagen)
Saves F11/R11/W7 9 Fear Poison Immune
Weapon in hand:Mace+1
Special effects: Mutagen ,Heroism (+2 attack,saves,skills),CMW potion in sipping jacket
Bombs:16/18[/spoiler]
Spugnoir holy bombs again
Holy bomb, pbs,ps,precise,touch I got the power: 1d20 + 16 ⇒ (1) + 16 = 176d6 + 6 ⇒ (5, 5, 4, 2, 4, 1) + 6 = 27
| Foxy Quickpaw |
Will Save: 1d20 + 14 ⇒ (5) + 14 = 19
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
The burn from Darius channel is rather limited. And Stam's attempt at a vampiric touch at a vampire has only humorous value. Grergof manages to deal a solid hit with the Ravenhead, bringing the vampire close to destruction. Spugnoir throws his bomb on the ground, adding minor splash damage to the undead.
Bomb Miss: 1d8 ⇒ 7
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27
Slam: 1d20 + 17 ⇒ (7) + 17 = 24
The undead elf resorts to brute force against Grergof again, as he requested, but to little effect.
Vampire(100)
Grergof, Spugnoir, Darius, Stam <--
| Brother Grergof Varsk |
We did offer to talk, remember you chose this!
Grergof lets Raven's Head and Sarenrae do the work for him.
Raven's Head + Bane + Smite: 1d20 + 19 + 2 + 4 ⇒ (5) + 19 + 2 + 4 = 30
Damage + Bane + Smite: 1d8 + 10 + 2d6 + 22 ⇒ (2) + 10 + (5, 4) + 22 = 43
Raven's Head + Bane + Smite: 1d20 + 14 + 2 + 4 ⇒ (7) + 14 + 2 + 4 = 27
Damage + Bane + Smite: 1d8 + 10 + 2d6 + 22 ⇒ (4) + 10 + (5, 1) + 22 = 42
Raven's Head + Bane + Smite: 1d20 + 9 + 2 + 4 ⇒ (6) + 9 + 2 + 4 = 21
Damage + Bane + Smite: 1d8 + 10 + 2d6 + 22 ⇒ (1) + 10 + (6, 2) + 22 = 41
Did you take the -4 from aura of life into account for Darius's Channel?
Good gosh my rolls have been bad both these last two combats. Looks like the dice gods have caught up to me.
| Foxy Quickpaw |
With another brutal hit Grergof ends the vampire and the body of the endead elf just loses its solid form and disappears. Unlike other undead, which crubled to dust, this one leaves no traces on the ground.
| Brother Grergof Varsk |
Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Follow that Cloud!
Grergof follows the cloud to see if he can find the resting place and and stake the vampire to keep it from healing and harming others for now.
I assume we know that staking it will hold it in place but not destroy it, given that we saw that the the rising sun was needed to do that to the vampires above. He's looking to show the vampires that they are not to be messed with, but not slay one and get negotiations off on the wrong foot.
| Brother Grergof Varsk |
Better safe then sorry.
Grergof opens the next coffin after finishing the job of staking the woman and closing the coffin back up.
If he finds another vampire body, he'll attempt to stake it and cover it with the lid. Then proceed to do that to every other coffin in this room and in the other hall.