Kereda Harper

Dar Credito, 2e Sorcerer's page

38 posts. Organized Play character for R D.


RSS

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Day Job: 1d20 + 8 ⇒ (8) + 8 = 16

Am using Bargain Hunter, so this is not really earned income. I will buy tools at a discount per below.

Bargain Hunter:
Source Core Rulebook pg. 258
Prerequisites trained in Diplomacy

You can Earn Income (page 236) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

A feeling of dread fills the sorcerer as the papers rustle in his hands.

Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Would like to use diplomacy to placate the child and mother.

Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14

"You've got your hands full, ma'am. May I?" Dar gestures with his waterskin to the thirsty child.

"You spilled some of your drink, would you like to have mine?" As he asks, he interposes himself between the child and Garrla. He kneels down to be at eye height with them. "Look at this; I can make you a toy, too!" And the sorcerer uses prestidigitation to make a ball.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Dar will try to calm Vurna down. He whispers to her: "Please try to breathe, Miss Vurna. We've spent a lot of time together recently to get you well enough to travel; you know I wouldn't knowingly steer you wrong."

Diplomacy: 1d20 + 8 ⇒ (7) + 8 = 15

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
Kanubis Reborned wrote:
Dar, wanna become a guard for a while?

No thanks. Not with genuine papers.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

"With a little time and several applications of prestidigitation the barrels might be made a bit more comfortable for those who need to use them."

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

How many NPCs remain to get out? Five, is that correct?

(1) Isn't Garrla a guard? Can she just go out as a guard? If not, can't we make use of her uniform? Presumably, she has more than one; I can't think of any guards, IRL, who have merely a single uniform. If either Garrla or someone else can get through as a guard, that leaves four (or less if we can use multiple uniforms).

(2) Gita and Jeeves are right. Using Ellvard's history as a lever might be useful.

(3) Hiding 2 people in 2 empty barrels leaves only two more people to get through.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

GM: What are my choices for leaving town? Can I simply walk out on the final day?

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Thank you for the explanation.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
The map is updated. The creatures approaching the rafts are currently about 10' underwater.

I seem to be omitted from the map and initiative.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
I will assume you take the giant along with the family, that Jeeves, Beckett and K'Anubis escort them to the cove and that the rest of you stay at the Inn.

Sounds good to me.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Medicine: 1d20 + 6 ⇒ (16) + 6 = 22

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
I have Dar continuing to treat Vurna today so I will take a mdicine check for that.

Is the medicine check of 25 that I rolled on Apr 16 insufficient?

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
Baralbus moves up behind his bully boys. He starts to chant, long and low. As he does so he forms a ball of flame between his hands which leaps over the thugs and strikes directly at Harsk!

This doesn't make any sense. You rolled a 17 initiative for Gita and a 16 initiative for Barralbus. How is he chanting before she gets a turn?

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
Just so I am clear, you are staying at the Inn to continue to treat Vurna while the others head off to gather information and then meet Themolin?

Yes.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Dar will stay with Vurna today for the requisite 8 hours to treat the disease whilst the party does their thing around town.

Medicine: 1d20 + 6 ⇒ (19) + 6 = 25

I think that should do it.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
1. Working to treat disease on Vurna. She ic currently as stage 2 of filth fever. She can up and move around but it would be dangerous to try and get her out through the port given the chance she could fall ill again. Requires someone trained in medicine with healers tools.

Medicine: 1d20 + 6 ⇒ (19) + 6 = 25

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Happy Easter, Passover, spring equinox, weekend, ... Whatever you celebrate, wishing you and all of yours all the best.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
Master Jeeves wrote:
Probably nothing that Dar did.

The GM explicitly said it was because Dar interrupted his conversation.

GMAndrewW wrote:
He was talking to the receptionist, he didnt like being interrupted.

I don't understand the scene here. Maybe it's moot. But, scenario success obviously hinges on social interactions with NPCs; so, I'd like to have a better handle on what's going on.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Posting this on the discussion thread to avoid derailing gameplay.
_________________________

GMAndrewW wrote:
He was talking to the receptionist, he didnt like being interrupted.

No. He wasn't talking to her. I spoke with the receptionist because he interrupted us. According to your post, he was literally shaking Jeeves' hand and asking him a question. My post immediately followed; he didn't have time or opportunity to chat with the receptionist again.

GMAndrewW wrote:
At the mention of Themolin the well dressed man smiles and turns and shakes Jeeves hand. Why hello there, my name is Barralbus, what sort of business could the likes of you have with my esteened colleague?

_________________________

You invited "anyone" to roll. So, I did.

GMAndrewW wrote:
Anyone who wants to may try and improve the secrretary's view of you with a diplomacy check to make an impression.

_________________________

Look, I'm not trying to be argumentative here. I'm just confused about NPC interaction.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
Barallbus seems to bristle somewhat at Dar's interruption of his discussion

I'm confused. Why is he mad? He was talking to Jeeves. I was talking to the lady. Is there not enough space in here for more than once conversation at a time? I was very polite.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

With a congenial smile, Dar addresses the receptionist with a tone meant to convey his respect for both her effort and the accountant's packed calendar. "Thank you for your help, ma'am. It's a terrible shame that Master Themolin's schedule is so full. I'm sure he'd like to hear from us. Is there, perhaps, a small window of opportunity to see him?"
__________

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26, to make an impression

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19, to ask for an appointment

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
He seems to be on the verge of tears.

The human sorcerer tries to offer some words of solace: "There there, my friend. We all sometimes experience difficulties communicating effectively with each other. It's alright. Let's see what we can do to help each other."

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
10 minutes and religion or nature to identify

Religion: 1d20 + 6 ⇒ (12) + 6 = 18

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
But I cannot just leave all of this here as well. Obviously I have been out of touch with this new world for a long time, could you help me decide what to take?

Religion: 1d20 + 6 ⇒ (19) + 6 = 25

"These look very interesting!"

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
Master Jeeves wrote:
Dar ... why do you get +1 from Healers Tools? Are they the Expanded version?

Whoops! My bad; these are not the expanded tools. I'm too accustomed to 1e rules. Thank you for pointing that out. :)

GM, please don't add the +1 item bonus for my medicine check. Sorry for the error. :)

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

"So glad to see you doing better, miss Vurna!"

GMAndrewW wrote:
You can continue to treat her but eeach check takes 8 hours. You can do this while indoors due to curfew.

If you need another medicine check:

Medicine+Healers Tools: 1d20 + 7 ⇒ (13) + 7 = 20

Happy to do this after the day is done, so I can be out with the party.

"I think I'll join you out in the city today. Vurna needs rest, and hovering won't help."

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Hearing the drinking and smelling the ale, Dar thinks for a moment, "I could use a good drink." Then he shakes his head. "But, for now, it is more important to remain clear and sharp for the sake of Vurna's health."

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

"Please, allow me to attend to Vurna."

Medicine Skill: 1d20 + 6 ⇒ (17) + 6 = 23 (+1 to this, if using healers tools is applicable)

Medicine Skill (if an additional roll is warranted): 1d20 + 6 ⇒ (9) + 6 = 15 (+1 to this, if using healers tools is applicable)

I am willing to spend as much time on this as is required. Healing is what my character cares most about.

If this needs to be a secret check, my bonus is +6 for medicine or +7 with tools. I am willing to spend a hero point if the secret check is low. Not sure what your SOP is for hero points and secret checks.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

"Sir, my friends noticed that there may be need of help here." The human gestures to the symbol of Sarenrae that he wears. "I am trained in the healing arts. Perhaps we can be of assistance?"

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
Beckett pokes inside the wagon and finds it empty. The mules snuffle at him and neigh quietly. It appears that their hay basket and water bucket are both empty.

Speaking with a clear voice (to avoid startling anyone who might be nearby and unseen), Dar will say: "You poor mules! Here, have some water."

If there's no water conveniently nearby, the sorcerer will use his water skin to start watering the mules. I presume that, with a medicine check, we'd know that the mules can't have been 'unwatered' for too long; else, they'd be dead. If there is ample time and opportunity, Dar will try to find feed for the mules, too. But the mission has priority.
__________________________________________________

If you need to make a secret check, my medicine bonus is +7 with healers tools or +6 without.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
No, the sewer entrance is nearby. One of you needs to try the survival though.

OK, thanks. Am just trying to wrap my head around it. We've spent just over 2 hours and 10 minutes in the city, then.

Kanubis Reborned wrote:
and does anyone translates Tassilonian here?

"I am also well versed in the language of Thassilon."

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Does it also take 2 hours to get from Flitch's place to the sewers? If so, then 4 hours and 10 minutes have already elapsed. Is that correct?

Once the party enters the sewers, the sorcerer calls upon the powers of his bloodline. "May the blessings of the Dawnflower grant us light." (Casting the light cantrip.)

Exploration activity: Search
Marching order: Middle

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

GM, you mentioned that it takes 2 hours to move between places. During the two hours that it took to get here, could we have spent time Gathering Information? If so, my Diplomacy bonus is +8. Thanks.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

Before we get too far, I'd like pick our free consumables. I'd like to get two minor healing potions, please. Thanks! :)

"Greetings, Pathfinders. Nice to meet you in person, Gita."

As Jeeves suggests a course of action, Dar nods his head. "I agree. Finding the tunnel is important."

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3
GMAndrewW wrote:
The glyph is fine.

Thanks for allowing the glyph! :) I'll give that Hero Point to Gita.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

I would like to slot a promotional boon: campaign service award. Thanks.

GMAndrewW wrote:
You have until tomorrow evening UK time to ask any further questions after which I will move us on to arriving in Xin-Edasseril. You each have 1 Hero Point, if any of you have achieved a Glyph you may hand out an extra one. Now is also the time to slot ay boons you have.

I have one glyph, in theory. But, it's from a convention, and I don't think all the tables have been reported. Your call whether or not you want to count it. :) I'm not terribly invested either way.

If you allow the glyph, then I'll have two hero points to hand out. The coin allows me to hand one out ad hoc. I prefer to save that one to prevent PC deaths.

Radiant Oath

Male Human Sorcerer/2 | AC 15 | HP 24/24 | F +6 R +5 W +8 | Perc +6 | Hero Points 2/3

dot

This was the URL posted for #1-12: Burden of Envy. But the thread is titled Burden of Envy? Is this the correct spot?