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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() "Great...now more bugs! This place is cursed, I swear!! So what do we do? Attack or try to sneak past?" The young ranger attempts to get a better look at these bugs to see if he might know what they are. Know. Nature: 1d20 + 7 ⇒ (5) + 7 = 12 ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Danus scans the room before entering and examining the huge winches. Perception: 1d20 + 7 ⇒ (14) + 7 = 21 If all is clear he calls back to the others and enters the room, making for the winches to discover how they work and open the way for Oona. "Come and give me a hand here mates! Let's open the way up for Oona and her wagon." ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Danus quickly gets to work on Boros Healing (Nature): 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
He next moves on to Valkor, who is slowly slipping away! Healing (Nature): 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20
Crap..sorry Boros...can I try again? Is was just a regular fail...not critical ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Know. Nature:1d20 + 7 ⇒ (4) + 7 = 11 Grabbing the downed Valkor and directing Tor to get Boros, Danus calls out. "Back...back...let's get out of here. Tor get Boros and drag him out!' He swiftly takes some meat from his pack and throws it into the centre of the swarm to try and distract it while they escape. Not too sure if there would be a roll for that, but all he can think to try at the moment!!! ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Moving over to the fallen Valkor, Danus removes a number of ingredients from a pouch and, crushing them together with a liberal amount of saliva, creates a poultice that he applies to the wounds. "There you go...that should help some." Treat Wounds (Natural Medicine) DC-15: 1d20 + 7 + 3 ⇒ (5) + 7 + 3 = 15 Heal: 2d8 ⇒ (7, 6) = 13 ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Danus swings again at the undead monster before him. Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 - 1 ⇒ (11) - 1 = 10
Unable to strike the monster, Tor steps over to try and gore it! Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Attack: 1d20 + 1 ⇒ (18) + 1 = 19
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Moving forward and stepping over the body of the fallen Valkor to strike at the undead before him, and his faithful boar attacking the creature now beside him. ◆Stride
Danus
Attack: 1d20 - 1 ⇒ (3) - 1 = 2
Tor
Attack: 1d20 + 1 ⇒ (9) + 1 = 10
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Dropping his bow, Danus moves forward a step while unsheathing his long sword and striking at the zombie in front of him.
Attack#1: 1d20 + 4 ⇒ (10) + 4 = 14
Attack#2: 1d20 - 1 ⇒ (11) - 1 = 10
Tor Attack#1: 1d20 + 6 ⇒ (8) + 6 = 14
Tor Attack#2: 1d20 + 4 ⇒ (18) + 4 = 22
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Danus moves from the stairs to allow the others to enter the battle. He sends Tor off to attack the zombie that Valkor has struck. Meanwhile, he takes aim with his bow and fires at one of the zombies (see green line on map) ◆ Stride, ◆ Attack (Hunters Shot) Attack (Hunted Shot): 1d20 + 7 ⇒ (11) + 7 = 18 1d20 + 7 ⇒ (6) + 7 = 13
Tor Attack: 1d20 + 6 ⇒ (11) + 6 = 17
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() "Wait... don't!! What if there ARE vampires?? Let's take it easy and listen before we just rip it open...we might hear them...I don't know...growling??" He goes to the door and places his ear on the reinforced wood. Perception: 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Moving forward, Danus examines the door. Perception: 1d20 + 7 ⇒ (3) + 7 = 10 Once complete he checks the area for tracks that might tell him if anyone has been this way lately, and maybe the number and composition of the tracks. Survival: 1d20 + 7 ⇒ (16) + 7 = 23 ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Nodding in agreement and smiling at his "new" name, Danus treks over to the hill and stealthily attempts to climb to the top so he can view the tops of the towers. He tells Tor to remain with the wagon. Athletics: 1d20 + 5 ⇒ (6) + 5 = 11
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() "Me and Tor will check it out, but be ready...just in case!" Danus moves slowly toward the furry lump. When still a few feet away, he will have his axe in hand and Tor beside him. "Hey there...are you hurt?" he speaks as he would to a small child or animal. ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Society: 1d20 + 0 ⇒ (19) + 0 = 19 Looking over the ancient corpses, the woodsman is surprised to note that he actually recognizes the arms and armour. "These are old Sunderlander and Zethinian styles. Ancient to be sure! Now, who is this newer addition to the crypt?" Can a medicine check perhaps tell how old the corpse is and what his method of death was or perhaps nature?? If so, then here is my rolls: Medicine: 1d20 + 5 ⇒ (5) + 5 = 10
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Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() "With the barrows door open I am afraid tomb robbers have already been within...or maybe it is the hiding place of bandits? Maybe we should take a quick look... it's not that far from here..." Danus looks around at the others to see who might be interested. ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() "Yeah..umm..your probably right. Let's get back to the others and tell them what we found. Then maybe we can come back and explore?" It is a task, but somehow the young man sounds both excited and horrified at the thought of examining the barrow. They trace their trail back through the trees to where the others are waiting. ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Society: 1d20 + 0 ⇒ (15) + 0 = 15 As he comes into the clearing, Danus stops and takes the scene in. Seeing the pony peacefully nibbling grass and the weird hill with the door brings the ranger up short. "Ummm, Sébastien...do you know what a barrow looks like? I think that might be one right in front of us...and the door is open!" He keeps Tor from entering the clearing for the moment not wanting to spook the pony or have the inquisitive boar enter the open door. ![]()
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7
![]() Yikes..I just noticed that it was difficult terrain!! Not too sure if there is anything that might get rid of that...I know rangers use to be able to do something like that...but I do not see anything here...so it will be stride 3 times (75 feet-down to 37.5 feet). Now I have to see if any free actions can help me stop the pony before it bolts even further away!!! |