Classes/Levels |
Human Male Ranger 1, HP-20, AC-18, F +7 R +9 W +5, Percep. +7 |
About Danus
Danus
Male human ranger 1
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background herbalist
Perception +7 (+9 to Seek hunted prey)
Languages Common, Halfling
Skills Athletics +4, Herbalism Lore +3, Medicine +5, Nature +7 (+9 to your check to Treat Wounds, subject to the GM’s determination), Religion +5, Stealth +7, Survival +5 (+7 to Track hunted prey), Wilderness Lore +3
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 10 (+0), Wis 14 (+2), Cha 10 (+0)
Items leather armor, dagger, longbow (20 arrows), longsword, backpack, bedroll, chalks (10), flint and steel, Healer's Tools, rations (1 week)s (2), rope (foot)s (50), soap, torches (5), waterskin, animal companion, money, purse (4 gp, 1 sp)
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AC 18; Fort +7; Ref +9; Will +5
HP 20
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Speed 25 feet
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P +1d8 P/Prec
Melee [1] longsword +4 (versatile P), Damage 1d8+1 S +1d8 S/Prec
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P +1d8 P/Prec
Ranged [1] longbow +7 (deadly d10, volley 30, range increment 100 feet, reload 0), Damage 1d8 P +1d8 P/Prec
Precision (+1D8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition
Class Feats Animal Companion, Hunted Shot
Skill Feats Experienced Tracker, Natural Medicine
Other Abilities animal companion, hunt prey, hunter's edge
ANIMAL COMPANION
Tor
Male boar
NG, Small, Animal, Minion
low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +4, Athletics +6, Survival +5
Str +3, Dex +1, Con +2, Int -4, Wis +2, Cha +0
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AC 14; Fort +5; Ref +4; Will +5
HP 16
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Speed 35 feet
Melee [1] tusk +6, Damage 1d8+3 P
Support (Boar) [1] Requirements The creature is an animal companion. Effect Your boar gores your foes. Until the start of your next turn, your Strikes that damage a creature in your boar’s reach also deal 1d6 persistent bleed damage. If your boar is nimble or savage, the persistent bleed damage increases to 2d6.