Dr Davaulus

Daniel Stewart's page

Goblin Squad Member. Organized Play Member. 4,604 posts (21,930 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 154 aliases.


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Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

"Thank you, James, for stepping in and helping us and your community in defeating this evil!

With the naga's defeat, Gothia looks over her comrades and nods in satisfaction. Not only have they dealt evil a blow in the region, but a strong group of adventurers has been forged together in the fire of combat and camaraderie. All in all, a good day!


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Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Coming to, but suddenly realizing what might have happened, a holy rage infuses the paladin.

"How dare you take my free will and try to pervert it to your agenda. You will die as a sacrifice to my god and his principles!"
Gothia bends down and retrieves her sword and moves towards the naga with holy retribution in her eyes.

Not too sure if I can retrieve my sword and attack in the same round


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Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Gothia moves forward, and all suddenly feel a wave of certainty and bravery wash over them. Calling upon her god, Gothia swings at the naga.

Attack: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage: 1d10 + 9 + 3 ⇒ (9) + 9 + 3 = 21

All have +4 vs fear due to paladin aura. Also using smite evil!

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Male Historian/Curator

You have access to a Ford Taurus wagon. It is blue. lol


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Here and ready!!

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Male Historian/Curator

I actually like Joey Mops to be honest...he is the guy you call to clean up any "messes" lol

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ok, so I am looking to build a pixie fairy fighter/magic user. Will start to get it all pulled together asap

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Thanks to my indifferent father, I now have to check the minor quirk table
(Lucky I get to choose one and not roll!!)

Minor Quirk: Superstition (The World is flat)

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Male Historian/Curator

You can do either...rolling or using the stats or point buying is an option too. I like the background and the character!! Has lots of built-in bonds.

trawets71: To make your demolitions man, take perhaps the police or military main background then add your bonus skill points to demolition. See rule below:

Choose Bonus Skills
Pick any eight skills and add 20% to each of them. You can increase a skill more than once but none can be higher than 80% to start. Put excess points on another skill.

This should allow you to customize your character into a position that you are looking for....I hope!! lol

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OK...well lets start with the quickstart rules and go from there. Looks like we have 4 people so we can move forward if everyone is good with this!?

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Hello All

I am just fishing at the moment to see if anyone out there might be interested in a Delta Green game based in Canada. You would be working for M-EPIC, a Canadian government agency whose primary duty is protecting the Great White North from any paranormal activity. Below is a bit about the agency, and if this might interest you, then let me know. Looking for 4-5 players, and no previous knowledge is needed, as I too am new to the system.

We Stand on Guard:

Welcome to M-EPIC- read me first!

WE STAND ON GUARD

You are an officer of the Environmental Policy Impact Commission, also called EPIC. Publicly, your organization is a very small wing of the RCMP dedicated to investigating the impact of environment-related policy on a federal and provincial level. Your duties seem very mundane and boring, and you largely only ever operate as advisors to lawmakers and to the RCMP. EPIC is a small, surprisingly well-funded but still very dull office with little bearing on the day-to-day life of the average Canadian. These are, of course, almost entirely lies presented to the public.
In truth, EPIC (called M-EPIC internally by those in the know) exists to defend Canada and its citizens from the Unnatural - the writhing terrors that lurk behind reality's veil. Understaffed but not underfunded, EPIC truly does operate as an environmental law enforcement agency, but its true purpose is far more important and far more dangerous. Using its granted judicial powers (as well as quite a few extrajudicial powers), EPIC roots out and destroys cults, monsters, artefacts, and strange phenomena that threaten the nation and its people. Its status as an official government agency rather than a nebulous conspiracy is both a blessing and a curse, allowing for better specialization, communication, supply, and response times, but also making M-EPIC more vulnerable to corruption and in greater danger of exposure.
As an officer of EPIC, you will be called on to put your life and sanity on the line again and again on M-EPIC business until eventually one of them gives out. You likely have had some small experience with the unnatural in the past, either as a catalyst for recruitment or during your previous time as an officer, and at least are mildly aware that the paranormal is real, though you certainly have no idea of its true scale and all its elements.

Ok, so that is my spiel. Let me know if you have any interest, and we can start by creating characters. I will be using the published first adventure from the box set, so if you know it but are still interested, that is fine.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos enters the room carefully. He makes his way to Ping and taps her on the shoulder so she knows he is there. While the others try to break up the fight, the halfling stays out of the way.

"Ping...the others are here...step away before you are hurt!"


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos looks over all the clothes that Ping purchased.

"A very good selection. You should be able to make many different disguises out of these, if needed. As for me, I think I will be retiring for the night. We still have much to do, and morning will be upon us soon that we might like!"

With a smile and a wave, the halfling heads out to his sleeping quarters.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

"Very good...I will return with our booty...oh, and do you happen to carry any hair dye? A friend is looking for a bit of a change and ask if I could fine her some."

The halfling continues to search the shelves of the store for anything truly interesting or rare. Perhaps a small gift for someone...:-)


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

They are amazing artists!!! for dogs...lol


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

No worries...was sick most of last week, so all is fine!! Now back to the quest for dye...or is that a Quest to Dye for...(sorry)

Mos wanders the paths of the small village, acquainting himself with the layout of the land. He also looks for signs of any organized Thieves Guild that might be operating in the village, especially around the mining business and the Carman family. Finally, he examines a few merchants to find hair dye for Ping.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos has been wandering the town, getting the 'lay of the land' and listening to the people to see what kind of place this is.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos agrees to help his gnomish friend and sets out to find someplace to purchase dyes.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos shakes his head to the invitation to ride with Jenneleth.

"My thanks for the offer, but I will make my own way through this stream. It also might help to wash some of this goblin stink off my clothes"


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Nawww...it is a croctapus!!!

Mystery roll: 1d20 ⇒ 7


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos makes his way over to Lady Jenneleth and Ping. He is not surprised to see the gnome without her disguise and nods in approval of her bravery to show herself.

"Might be for the best this. How is the Lady? Can we wake her?"

He takes a look at the unconscious human and tries to wake her from her unintended slumber.

"Elyan come here and see if you can wake the Lady. Hurry now, I am not sure such a blow and remaining unconscious so long can be good for her!"


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos moves forward with 'Zeebo' to pass the guard.

"Me Ol'Gaffer and I are no more evil than your group here. We are trying to do a good deed by completing a courier's mission in bringing a message to your liege-lord. Follow us if you must, or send men to keep an eye on us, but please do not stop us from completing this quest."

The halfling puts on his 'little kid' act to try and sway the humans into letting them go on.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos gets ready to step in with the interaction between the dwarf and Ping, but says nothing as she starts to speak dwarven. A small smile crosses his face at the smooth way she dodges the language issue.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos smiles fondly as he watches Zeebo's interactions with the human boy. He heartily nods in agreement with her words and smiles again as the boy wisely decides against keeping the helm.

"Wise words gaffer. Now, back to the road and getting our charge to her destination!"


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos works his way down to the gathering hall and sees all his companions already up. He looks to see Zeebo and is glad that the 'old halfling' seems to be in somewhat better spirits this morning.
"'Morning all. Hope you all slept well?"

He makes his way to a table where he takes a bowl of potage and eats his fill.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Seasons Happiness to all and hope you all have a great time with family and friends.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

While Mos has a very healthy level of skepticism, he looks worried at Ping's sudden outburst.

"Here now gaffer, be at ease. You heard Prestor give the aelf a fair shake. Let's not be borrowing trouble where there might not be any. I think a good night's rest and a refreshing breakfast will put things into a better light!"

He takes the old halfling by the elbow and begins to lead him from the room. Once out of hearing of the others, he whispers quietly to the gnome.

" What has gotten into you? Calling him out like that in front of everyone. If he is a plant, it's going to be much harder to catch him out now he knows at least one of us mistrust him. It's like fishing...let out the string and let the fish take the bait."


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

LOL..ping is such a cool character!! I am really liking how this party is working out!! Cannot wait to have our new additions joining us!!


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos leads the party onward but keeps looking back at Ping with a worried frown. He finally moves over to talk to the gnome.

"You know we got your back. But if you would feel better why not get back into your old halfling costume? You can be my pappy to those who don't know. What do you say?"


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Nice to be in a new place!! Congrats

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Male Historian/Curator

Hey guys...really sorry the last few weeks has been a bit of a roller coaster. My wife has to go in for some more tests so things are still uncertain. I am going to place this game on pause until this gets sorted out...I am really sorry as I was enjoying the characters and the theme we were building. I will place the game on hold later this weekend.

Daniel


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Don't worry Ping...I'll hold your hand...lol


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Welcome to our new players!!! Looking forward to meeting your characters

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Male Historian/Curator

It is totally up to you how you would like to respond. If you would rather not go and see the fishmonger than you can simply say that Jack would not wander off without the others...just trying to give you a little local colour is all...and maybe a possible contact. At this point it is all up to you guys...I am just throwing things and trying to see what sticks to the wall, as it were.

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Male Historian/Curator

"Errr..yes, that's right...10gp each...so that will be 70gp...ahhh...here you go! Now don't go and spend it all in one place!! Harharhar!"

With the transaction complete, the door closes and you find yourselves on the street as the day is slowly coming to an end.

Sorry, I was reminded it was 10gp per plant...lol...so I just retcon'd it

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Male Historian/Curator

lol..I thought I had said...but could not find it....ahhhh...ya caught me!!

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Male Historian/Curator

Dismal grey trees drip sullenly in the mist. Giant white toadstools encroach from the south. An isolated and near-forgotten village, now subsumed in the rapidly expanding fungal forest of Mulchgrove. Situated beside a stinking, green pool known as the Blacke, visitors cannot ignore the village's awful stench.
Once a thriving mining town, Blackeswell now stands forgotten and half derelict, with only a few stubborn inhabitants remaining. These inhabitants have a slightly green colour to their skin...said to be due to drinking from the stinking bog.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

"Well maybe once we are through here I can ask around and see what the problem is. You have no fear of this fellow while you are with me, and I am sure the others will feel the same! Your part of our party now and no one is gonna mess with us!"

He stop and thinks for a moment then adds.

"Perhaps for the moment we keep this between us. Guild business should not be aired to the public. When we get back I will check with my guildmaster and see what he has to say...until then you are under the protection of my guild and master and anyone trying to harm you will answer for it!"

Liberty's Edge

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Male Historian/Curator

I will repeat whaT i HAVE written in discord. To find some of the plant is a forage skill roll. If you do not have the skill you will need a 6 on a d6, otherwise you need to beat you skill level


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Mos helps the gnome recover her gear and talks to her as she dresses.

"So...what was the disguise for anyway? Is there anything I can do to help?"

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Male Historian/Curator

Gwomotom: You could be searching for a plant known as Witch's Purple that you have been told grows in the vicinity of Blakeswell, at the edge of the Forest of Mulchgrove. While not an especially valuable herb, it is reported to be a psychedelic.

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Male Historian/Curator

Ok...so let's see who we have here...

Gwomotom Danklow, the male Mossling Friar
Shandor Underbleat, the male Breggle Hunter
Jack Trippler, the male Grimalkin Thief
Trystyn Marryman, the male Elven Enchanter

Id this all correct??


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Not sure what to do, Mos awkwardly pats her on the back.

"It's fine...we are all friends here who have spile blood to protect each other. Any secret you have will be safe with us!"

He looks up at the others nodding his head and hoping that they are also people of integrity.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

With her mostly covered by his cloak, Mos keeps the pale gnome out of the sight of the others.

"Here now cousin, get yourself back in order."

He waits for Zeebo to get themselves back to their form.


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

I too am having a great time with all the characters and their interactions!!! Keep up the great work everyone


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Halfling 1 :: HP: 7 | AC:16 (13 w/o DEX) | Str: -1 ; Dex: +3P ; Con: +1 ; Int: +1P ; Wis: +1 ; Cha: +1 | Duskvision, Fate: 3

Seeing the disguised "halfling" yelling, MOS calls back to her.

"Zeebo you feather-brain. Get out of there! Come this way...follow my voice!"

He stands up, no longer hidden as he tries to get her attention.

Liberty's Edge

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Oops. Sorry meant to say full hp at 1st level

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I was going to let you roll 4d6 and take the best 3...sorry about that...lol

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New Dolmenwood game


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Too bad it did not work out. Maybe see some of you in other games on the boards...