I, like Evindyl, love this particular game. I have run parts of it here on the boards as well as at home, but never got as far as I wanted as a character. So if that is ok, I would like to throw my hat into the ring. I am looking to run a character who has more than a foot in the fey realm, so perhaps a gnome...
Male Historian/Curator
You take several minutes gathering up everything from the office and packing it into half a dozen boxes. You head down and pack the rear of the vehicle with the boxes and lock the door and leave. No one seems to be paying you any undue interest. You are all now back in the car....where do you wish to go?
Ok...here is a first attempt for my character. If all is good, then I will get his avatar up and fill in the background and equipment. Anvar Erdukr: Male dwarf expert 1 NG Medium humanoid (dwarf) Init -1; Senses darkvision 60 ft.; Perception +5 (+7 to notice unusual stonework) -------------------- Defense -------------------- AC 9, touch 9, flat-footed 9 (-1 Dex) hp 14 (1d8+6) Fort 2, Ref -1, Will 3; +2 vs. poison, spells, and spell-like abilities Defensive Abilities defensive training -------------------- Offense -------------------- Speed 20 ft. -------------------- Statistics -------------------- Str 17, Dex 8, Con 14, Int 14, Wis 12, Cha 14 Base Atk +0; CMB 3; CMD 12 (16 vs. bull rush, 16 vs. trip) Feats Toughness Traits Magical Talent (Mending), merchant Skills Acrobatics -1 (-5 to jump), Appraise +6 (+7 when bargaining for the price of goods), Bluff +6, Craft (blacksmith) +6 (+8 on checks related to metal or stone), Craft (mechanical) +2 (+4 on checks related to metal or stone), Diplomacy +6, Knowledge (local) +6, Perception +5 (+7 to notice unusual stonework), Sense Motive +5 (+6 when bargaining for the price of goods), Survival +5; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework Languages Common, Dwarven, Gnome, Goblin -------------------- Special Abilities -------------------- Craftsman +2 on Craft/Profession checks related to metal/stone. Darkvision (60 feet) You can see in the dark (black and white only). Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype. Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs. Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
OK, I am looking to play a dwarven tinker who travels the roads and trails of the area, plying his trade as a tinsmith to the locals of the area. Mending household utensils, like pots and pans, he has a pull cart that carries all his tools and worldly goods.
Ok, here is my first shot at a character..let me know what you think. Santiago Valverde: Novice Male Human
When the independence movements began sweeping across South America in the early 19th century, Santiago was torn between loyalty to his father’s heritage and the suffering of his mother’s people under colonial rule. After witnessing the brutal suppression of a local uprising, he chose to fight for liberation. Description
Build: Lean and athletic, with a wiry strength honed by years of climbing, riding, and combat. His physique reflects both agility and endurance rather than brute force. Skin Tone: Sun-bronzed with a warm olive undertone, reflecting his mixed Spanish and Quechua heritage and years spent under the harsh South American sun. Hair: Thick, raven-black hair, often tied back in a loose tail or tucked under his wide-brimmed black hat. In battle, he wears a hood or mask that leaves only his intense eyes visible. Eyes: Piercing hazel eyes with flecks of gold, sharp and observant—always scanning the horizon. His gaze is calm but commanding, capable of unnerving even seasoned soldiers. Facial Features: High cheekbones, a strong jawline, and a straight nose. He often sports a neatly trimmed goatee or stubble, adding to his mysterious and roguish charm. Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Male Historian/Curator
"Oh well, if that's the case then.... don't remember Clyde speaking much about other family, but that's just fine." She continues to look around you into the room, but answers your questions. "Hmmm...oh, yes. He was acting a little strange. Suddenly, he was very happy, and it seemed that the gloom that had been hanging over him since his wife left was finally lifting. Then he seemed to crawl back into himself...even worse than before. Seemed always to be looking over his shoulder...like he expected someone to be there or something. Then he was away for several days, and when he got back, he had this hunted look in his eyes. Well, that's what it seemed to me anyway. Well, I suppose I should let you get on with your packing...Dottie here needs her walk!" The old woman leaves, but keeps looking behind at you as she descends the stairs. In time, you hear the front door open and then close.
Male Historian/Curator
The old woman seems a little startled by Joey's sudden appearance, but she soon rallies. "I am Mrs. Railey from across the hall. Are you with the police? Is there any new news on Mr. Baughman’s death? Did they tell you that it was me who found him? Placed smelled horrible...had to get the landlord to come and open it up...the police and fire department would not come and do it...like they did not have the time, or had more important things to do! Let me tell you, I knew something was wrong months before he passed. Since his wife died, he always seemed so sad and tired...like he was just going through the motions...well, except for about a year ago..." She keeps trying to look around you into the room, and her little dog sniffs your legs and whines and gives little 'yips' as the old woman speaks.
Male Historian/Curator
Sorry Leona I thought you were simply laying out your skills and abilities.
Male Historian/Curator
As the group is shuffling papers and looking for any hidden cubbies and drops within the apartment, a light, almost tentative knock on the door can be heard. Moving to look out the peephole in the door, the investigators see an old woman with what looks like some sort of wiry rat-like dog on a leash standing in the hallway. She knocks a little louder this time and seems to be waiting for someone to respond.
I am running a game using the Delta Green system. It seems pretty good so far....but SWADE is a good choice as well (Have played and run a few small games) I think GURPs might give you the best versatility for such a game...as you can make everything from a samuri or cowbow, to a mad scientist or mystic. But whatever you decide, I would still be interested in playing :-)
Male Historian/Curator
Dr. Tremblay checks out the bathroom to deduce what violence had occurred there. He can tell that a body had indeed lain on the ground for some time before being removed. Some signs indicate that other professionals (probably the police) had already processed the room. For anyone diving into the various files from the office, please make an Accounting roll at 30% or better. Total time will be 12 hours, but each agent who succeeds reduces the search time by 1/2
Male Historian/Curator
The interior of Baughman’s small apartment is Spartan and grim. Aside from a patina of cigarette smoke, there is scant evidence that anyone actually lived there. A well-worn couch faces an archaic, squat television that offers only basic cable. On the adjacent coffee table are a stack of mostly completed crossword puzzle books, issues of Sports Illustrated and Reader’s Digest, and a box of unhealthily artificial donuts (powdered sugar), now crumbling and dry. The adjoining kitchen is mostly bare, with a smattering of cans, pans, and boxes. Just inside the door, a ring of keys hangs from a hook. The only human touch is a crudely drawn human figure entitled “Granpa” (signed “Cassie” and bearing two gold stars from the teacher) hanging on the refrigerator. Down the hall are a linen closet and a small bathroom. The bathroom is in a disturbed state: a broken towel rack, a cracked shower door, and a few fragments of a broken ceramic toothbrush-holder swept into a corner. There also persist faint traces of the smell of a corpse. One of the two bedrooms at the end of the hall holds a queen-sized bed and a dresser on top of which rest photographs of Clyde and his late wife, Marlene, high school graduation pictures of his two children, a few photos of a grandchild, and a ceramic paperweight of a child’s handprint with the name “Cassie, age 4” crudely painted on it.
Male Historian/Curator
The apartment key does, indeed fit the mail box. Other than a few local flyers, the mailbox is empty. Joshua and Dana check the of the building and it does have a rear door, but upon checking it is locked. The volume of people has, once again, declined to being only a young man walking his dog and a middle-aged woman pulling her grocery cart. An occasional vehicle passes as well.
Male Historian/Curator
The drive to the ex-EPIC operator's home is uneventful. His home is located in an older part of the northwestern part of the city. The home is a small, low-rise apartment complex with probably 12 units. As it is still somewhat early afternoon (just past 3:00 pm), there are few people around. A school bus pulls up and several children exit, with two heading for the suspect's building.
Male Historian/Curator
SHe looks up as Leona speaks. "Miss Law...you are what you are and we will use you as we see fit. Your time with SU2 is over, and you have been given to US to be used as we wish. If this is becoming a problem, perhaps we need to redefine our contract. But now is not the time...perhaps after we can talk about it, but for the moment, please complete the job as it has been described to you."
Male Historian/Curator
Mrs. Lee looks over the group and listens to their questions. You have been given your instructions. You have been given the credentials that should allow you to command any people you come into contact with. Please remember that we are trying to keep a very low profile, so I will leave it to you how you deal with any problems that appear." She gathers her things and begins to prepare to exit the meeting room.
Male Historian/Curator
Mrs. Lee waits until all that had questions asked them before moving on. "I am sure your skills will be put to good use Miss Law and you should not need any extra weapons or any type of high explosives on this mission. Let me remind you all, we work quietly from the shadows...if you have to use a weapon in the execution of this mission, let it be your minds rather then a gun!" She looks at all of you in turn before continuing. "Now then... let's get down to brass tacks, shall we. You will proceed to the residence of Clyde Baughman. Once there, you will remove any evidence of Delta Green’s activities. Baughman’s heirs are expected within 48 hours. Make sure everything is clean by then. Involve no one else in this operation. Once completed, you will meet back here in 48 hours with your final report. If you find signs that Baughman violated Delta Green security, report them." Opening her attaché case, she removes a file. On one of the pages, a key has been taped. "Here is a brief file of Mr. Baughman and the key to his apartment. I will see you in 48 hours from now."
Male Historian/Curator
Ms. Lee scans over to where Leona is sitting, and right away, you can tell that she does, indeed, know more about you and your situation than you might have liked. "I am sure, Miss Law, that your 'skills' will be appropriately used to help the team reach its goals. Now, were there any other questions before we get down to the brass tacks!"
Male Historian/Curator
While talking among yourselves, the door opens and a petite, older oriental woman with straight, iron-grey hair that frames her smooth, serene features walks in. She is dressed in a soft green tailored blouse with a knee-length skirt. When she speaks, you can hear the faint traces of a British accent. "Dr. Tremblay, this is not the meeting room in a Holiday Inn. If you want some coffee, you should have brought it yourself. Now, please, all of you sit." She waits until the group has settled before continuing. "I am Mrs. Lee, the Managing Director of the Calgary office of EPIC. You have been called in for two reasons. Firstly, you are new agents to our "Company" and as such are still in the training stage of your employment. That said, you can consider this your final test. Success means you can consider yourselves members of this elite, and dangerous agency. Failure...well, let's just say there are no ex-EPIC operatives around. I take it we understand each other." She waits a moment, looking each of you directly in the eyes. She continues... "The second reason you are here is that we have no one else at the moment to call upon. Our other agents are either too busy or are recovering from other assignments. Are there any questions so far?"
Male Historian/Curator
Each of you is escorted into a rather typical-looking meeting room. The only difference you notice is that there are no windows and just one door into the room. First into the room is Dr. Tremblay, quickly followed by Mr. Rendo. A few moments later, the door opens to Miss Law and, finally, Mr. Jericho. All four of you are in the room...and can go ahead and interact, if you wish.
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