Goblin Squad Member. Organized Play Member. 4,604 posts (21,930 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 154 aliases.
Ok, here is my first shot at a character..let me know what you think.
Santiago Valverde:
Novice Male Human
Background
Santiago Valverde was born to a Spanish nobleman and a Quechua healer. Raised between two worlds—European aristocracy and indigenous tradition—he developed a unique worldview that valued justice, honor, and freedom. His father, a former officer in the Spanish army, taught him fencing, horsemanship, and military strategy. His mother, meanwhile, instilled in him a deep respect for nature, teaching him tracking, herbal medicine, and the ways of the forest.
When the independence movements began sweeping across South America in the early 19th century, Santiago was torn between loyalty to his father’s heritage and the suffering of his mother’s people under colonial rule. After witnessing the brutal suppression of a local uprising, he chose to fight for liberation.
Description
Height: Approximately 6 feet (183 cm)
Build: Lean and athletic, with a wiry strength honed by years of climbing, riding, and combat. His physique reflects both agility and endurance rather than brute force.
Skin Tone: Sun-bronzed with a warm olive undertone, reflecting his mixed Spanish and Quechua heritage and years spent under the harsh South American sun.
Hair: Thick, raven-black hair, often tied back in a loose tail or tucked under his wide-brimmed black hat. In battle, he wears a hood or mask that leaves only his intense eyes visible.
Eyes: Piercing hazel eyes with flecks of gold, sharp and observant—always scanning the horizon. His gaze is calm but commanding, capable of unnerving even seasoned soldiers.
Facial Features: High cheekbones, a strong jawline, and a straight nose. He often sports a neatly trimmed goatee or stubble, adding to his mysterious and roguish charm.
Are we "Charactering" now or waiting for the new recruitment board?? Just wondering so I don't get great rolls here and then crap on the actual recruitment page...lol
Edit....Hummm the guy above looks kinda familiar....
Well I think a smaller city somewhere on the coast would work. Santiago Valverde (my character), as a trader, would be located in such a place, but travels into the interior to gather and drop off cargo.
Sounds like an amazing game!! I am interested in playing a character that is a cross between Hawkeye from "Last of the Mohicans" and Zorro. Not too sure how much information you want right now...but am ready to start :-)
"Oh well, if that's the case then.... don't remember Clyde speaking much about other family, but that's just fine."
She continues to look around you into the room, but answers your questions.
"Hmmm...oh, yes. He was acting a little strange. Suddenly, he was very happy, and it seemed that the gloom that had been hanging over him since his wife left was finally lifting. Then he seemed to crawl back into himself...even worse than before. Seemed always to be looking over his shoulder...like he expected someone to be there or something. Then he was away for several days, and when he got back, he had this hunted look in his eyes. Well, that's what it seemed to me anyway. Well, I suppose I should let you get on with your packing...Dottie here needs her walk!"
The old woman leaves, but keeps looking behind at you as she descends the stairs. In time, you hear the front door open and then close.
The old woman seems a little startled by Joey's sudden appearance, but she soon rallies.
"I am Mrs. Railey from across the hall. Are you with the police? Is there any new news on Mr. Baughman’s death? Did they tell you that it was me who found him? Placed smelled horrible...had to get the landlord to come and open it up...the police and fire department would not come and do it...like they did not have the time, or had more important things to do! Let me tell you, I knew something was wrong months before he passed. Since his wife died, he always seemed so sad and tired...like he was just going through the motions...well, except for about a year ago..."
She keeps trying to look around you into the room, and her little dog sniffs your legs and whines and gives little 'yips' as the old woman speaks.
Sorry Leona I thought you were simply laying out your skills and abilities.
200 extra points is a bit much for a starting character, as well as you other abilities. Can you make a proposal for what you see using all these points for and send it to me?? I do not want to have one character with abilities completely outstripping everyone else, if possible.
thanks
I have all these systems (except Cold Shadows...which I am looking into right now!!) so any will be fine with me...but probably SWADE or SpyCraft would make the most sense IMHO.
As the group is shuffling papers and looking for any hidden cubbies and drops within the apartment, a light, almost tentative knock on the door can be heard. Moving to look out the peephole in the door, the investigators see an old woman with what looks like some sort of wiry rat-like dog on a leash standing in the hallway. She knocks a little louder this time and seems to be waiting for someone to respond.
I would like to stay in Greyhawk if possible. Perhaps we can slide into the A-series and then the G-series of adventures...that would be awesome!
My 2 cp anyway!!
I am running a game using the Delta Green system. It seems pretty good so far....but SWADE is a good choice as well (Have played and run a few small games) I think GURPs might give you the best versatility for such a game...as you can make everything from a samuri or cowbow, to a mad scientist or mystic. But whatever you decide, I would still be interested in playing :-)
In the bathroom cabinet, you do find a few partially filled bottles of drugs. Some are common, like aspirin and Tums, but two are prescribed...Captopril and Pravastatin. Both are heart medications.
Dr. Tremblay checks out the bathroom to deduce what violence had occurred there. He can tell that a body had indeed lain on the ground for some time before being removed. Some signs indicate that other professionals (probably the police) had already processed the room.
For anyone diving into the various files from the office, please make an Accounting roll at 30% or better. Total time will be 12 hours, but each agent who succeeds reduces the search time by 1/2
The interior of Baughman’s small apartment is Spartan and grim. Aside from a patina of cigarette smoke, there is scant evidence that anyone actually lived there.
A well-worn couch faces an archaic, squat television that offers only basic cable. On the adjacent coffee table are a stack of mostly completed crossword puzzle books, issues of Sports Illustrated and Reader’s Digest, and a box of unhealthily artificial donuts (powdered sugar), now crumbling and dry. The adjoining kitchen is mostly bare, with a smattering of cans, pans, and boxes. Just inside the door, a ring of keys hangs from a hook. The only human touch is a crudely drawn human figure entitled “Granpa” (signed “Cassie” and bearing two gold stars from the teacher) hanging on the refrigerator.
Down the hall are a linen closet and a small bathroom. The bathroom is in a disturbed state: a broken towel rack, a cracked shower door, and a few fragments of a broken ceramic toothbrush-holder swept into a corner. There also persist faint traces of the smell of a corpse.
One of the two bedrooms at the end of the hall holds a queen-sized bed and a dresser on top of which rest photographs of Clyde and his late wife, Marlene, high school graduation pictures of his two children, a few photos of a grandchild, and a ceramic paperweight of a child’s handprint with the name “Cassie, age 4” crudely painted on it.
The other bedroom is used as an office and for storage. There is a file cabinet and desk, along with several banker boxes filled with files.
The apartment key does, indeed fit the mail box. Other than a few local flyers, the mailbox is empty. Joshua and Dana check the of the building and it does have a rear door, but upon checking it is locked.
The volume of people has, once again, declined to being only a young man walking his dog and a middle-aged woman pulling her grocery cart. An occasional vehicle passes as well.
The drive to the ex-EPIC operator's home is uneventful. His home is located in an older part of the northwestern part of the city. The home is a small, low-rise apartment complex with probably 12 units. As it is still somewhat early afternoon (just past 3:00 pm), there are few people around. A school bus pulls up and several children exit, with two heading for the suspect's building.
"Miss Law...you are what you are and we will use you as we see fit. Your time with SU2 is over, and you have been given to US to be used as we wish. If this is becoming a problem, perhaps we need to redefine our contract. But now is not the time...perhaps after we can talk about it, but for the moment, please complete the job as it has been described to you."
Mrs. Lee looks over the group and listens to their questions.
You have been given your instructions. You have been given the credentials that should allow you to command any people you come into contact with. Please remember that we are trying to keep a very low profile, so I will leave it to you how you deal with any problems that appear."
She gathers her things and begins to prepare to exit the meeting room.
Mrs. Lee waits until all that had questions asked them before moving on.
"I am sure your skills will be put to good use Miss Law and you should not need any extra weapons or any type of high explosives on this mission. Let me remind you all, we work quietly from the shadows...if you have to use a weapon in the execution of this mission, let it be your minds rather then a gun!"
She looks at all of you in turn before continuing.
"Now then... let's get down to brass tacks, shall we. You will proceed to the residence of Clyde Baughman. Once there, you will remove any evidence of Delta Green’s activities. Baughman’s heirs are expected within 48 hours. Make sure everything is clean by then. Involve no one else in this operation. Once completed, you will meet back here in 48 hours with your final report. If you find signs that Baughman violated Delta Green security, report them."
Opening her attaché case, she removes a file. On one of the pages, a key has been taped.
"Here is a brief file of Mr. Baughman and the key to his apartment. I will see you in 48 hours from now."
Ms. Lee scans over to where Leona is sitting, and right away, you can tell that she does, indeed, know more about you and your situation than you might have liked.
"I am sure, Miss Law, that your 'skills' will be appropriately used to help the team reach its goals. Now, were there any other questions before we get down to the brass tacks!"
While talking among yourselves, the door opens and a petite, older oriental woman with straight, iron-grey hair that frames her smooth, serene features walks in. She is dressed in a soft green tailored blouse with a knee-length skirt. When she speaks, you can hear the faint traces of a British accent.
"Dr. Tremblay, this is not the meeting room in a Holiday Inn. If you want some coffee, you should have brought it yourself. Now, please, all of you sit."
She waits until the group has settled before continuing.
"I am Mrs. Lee, the Managing Director of the Calgary office of EPIC. You have been called in for two reasons. Firstly, you are new agents to our "Company" and as such are still in the training stage of your employment. That said, you can consider this your final test. Success means you can consider yourselves members of this elite, and dangerous agency. Failure...well, let's just say there are no ex-EPIC operatives around. I take it we understand each other."
She waits a moment, looking each of you directly in the eyes. She continues...
"The second reason you are here is that we have no one else at the moment to call upon. Our other agents are either too busy or are recovering from other assignments. Are there any questions so far?"
Each of you is escorted into a rather typical-looking meeting room. The only difference you notice is that there are no windows and just one door into the room.
First into the room is Dr. Tremblay, quickly followed by Mr. Rendo. A few moments later, the door opens to Miss Law and, finally, Mr. Jericho.
All four of you are in the room...and can go ahead and interact, if you wish.
All agents of EPIC spent time learning the ropes of how EPIC does things. So you will ALL have had a 'Basic Training" in being an EPIC employee, but you were probably chosen for your other skills and your "exposure" to the UNKNOWN...lol
No, not necessarily. If you want to know the others, you can, but you can also be meeting them for the first time. I will let you make the connections yourself...
So very sorry....this game for some reason dropped off my list. I only just realized that it was no longer there....no idea what happened...will catch up and try to post asap if that is ok...
The day-to-day activities of the Environmental Policy Impact Commission, also known as EPIC, are not something most people would find exciting. Mostly paperwork and the occasional site inspection, but nothing to write home about...and that is exactly how the 'Powers-that-Be' want it to look.
As members of EPIC most of your time seems to be spent on waiting. Waiting to hear about a case...waiting to be deployed, and mostly just waiting for something to happen!
With your last training classes behind you, the team has assumed their mundane positions within EPIC and, over the last few months, has been slowly gaining knowledge of their roles.
Your waiting is over....
Each of you received an 'EYES ONLY' envelope at your places of work. Within, brief instructions to travel to the city of Calgary and to present yourself at the main post office located at 510 7th Avenue SW. Once there, you are to ask for the Comptroller. You need to arrive no later than 2pm MST on April 26. Included in the package is a ticket from your city to Calgary, $1000 CDN cash and an ID with your photo on it showing you as a member of the RCMP.
It is 10am April 24th....
The final instructions are to place the information into the burn bag supplied and destroy the information and your current employee ID.
Sorry got called into some extra work and have not had time to check characters...sorry abouthat!! Will try to get back online this weekend!! I hope :-)