Raiders attack or a neighboring community invades. You must defend your home. Make a Strength (any weapon) check vs DC 10.
Ok, now that the basics ate your youth are done we move on to the fun stuff...YOUTH AND ADOLESCENCE!
First off roll a d6 and depending on where you grew up, you will get Self Improvement. Next roll 2d6 you your Youth/Adolescence Event!!
No hurry Black Dow, we will wait for you!! Congrats on the birthday! Looks like I am the old man in the room I suppose at fifty and six years!!
BLACK DOW: Lifestyle is Poor and your SOCIAL RANK=2 (-1 Modifier). Your place of Origin is RURAL.
OWS: Your parents are alive and still together along with extended family (of your choice!)
Ok, now that we have a bunch of you with your attributes rolled, we can move on. Many have also chosen a race, which is fine. Next, we go to your Childhood and Place of Origin.
Each roll 3d6. This will give you your Lifestyle, social rank, and social rank modifier. Once this has been completed, roll a d20 to determine your Place of Origin.
Ok...the first thing we need to do is roll our stats. Now your first choice is to roll "Down the Line" or arrange the rolls as you like. If you go with Down the Line, your character will be given an extra feat for "putting their rolls in the hands of the gods"!!
Stats are listed as follows:
Once this is completed you can choose your race. Do not include any racial ability modifiers or ability modifiers from any other source.
I will stop here until a few of you have got to this stage.
Ok...looks like I got my 5 people!! Thanks for applying. For anyone else still interested, please drop by as I would like to get together another group or 4-5 people for another "live" character building.
For this round, I have:
On for the next group I have, so far:
Thanks all who are interested!! I hope it works out ok. I will get back to the second group once the first has gone through and any suggestions/problems have been worked out.
For the first group, please report to the Discussion board. We can start with whoever is available and as you become free, we can work on your backgrounds.
Looking for 4 or 5 people to try out a new system of character generation. Call the Lifepath Backgrounds, by Tim Cox, is an attempt at adding a richer character background, including advantages and disadvantages, in much the same way as the RPG Traveller creates its characters.
I will be using D&D (Olde Sword Reigns) as the base game and if we decide to run a short adventure with our newly made characters, it will be based in the World of Blackmarsh.
Does this sound interesting to anyone...let me know and we can try out this new method of character creation!!
Ahhhh...I love Fading Suns!! It is a fantastic background for a scifi game! Would love to play it someday (I have almost all the books!), but I agree the rules system is kinda sucky....
For fantasy I am working on using Olde Swords Reign with Life Path backgrounds for expanded character generation running a silver standard/HArnic economy and using the Blackmarsh as the setting!!
Well, mine would be at a max of 100 pts. with -30 max disadvantages and, of course, 5 quirks. I would also limit social class to, at the most, an unlanded knight but all would start minimally as free men, not serfs or villens. Guilded individuals would be journeyman status. As Religion would be limited to the priest level as well and anyone wishing to use magic would need to take Magery 1 at minimum to be able to cast any spells.
I think GURPs would work best for a Harn game as it can be easily decreased in power and has a much more gritty feel than PF1 or 5e.
Just my 2cp worth
Gurps and Traveller are two systems that I feel are easy to understand but can go as deep as you want into extra rules and such. I have purchased all the newest Harn books and am itching to play a Gurps system game on Harn...but it would be a fairly gritty system limited in race choice and magic...which I think many people would not like. but rich in character development and history!!
Thanks for the invite! I have been away from the boards for a while now, so this might be a nice way to get back into gaming. S&W is a great set of old school rules and from what I have read here, you have added some very interesting home rules. "HI" to everyone...nice to 'see' you all again!!
3d6 ⇒ (6, 6, 1) = 13
OK, here is a beginning background for my submission...hope it is ok!
Dagna Ironforge was born into a noble clan of dwarves in the Five Kings Mountains. She grew up learning the traditions and values of her people, especially their devotion to Torag, the god of the forge and protection. Showing a natural talent for combat and leadership and was trained as a paladin by her clan’s elders.
She married a fellow paladin named Borin Firemane, who was her childhood friend and love. They were happy and devoted to each other and dreamed of having a large family. They also shared a passion for exploring the hidden secrets of their ancestral lands, and often went on expeditions together.
One day, they stumbled upon an ancient ruin that was sealed by a massive stone door. They managed to open it and found a dark corridor leading to a chamber filled with treasure and artifacts. They were overjoyed by their discovery, but their joy turned to horror when they realized that the chamber was also home to a shadow dragon, who had been sleeping for centuries.
The dragon woke up and attacked them, furious at their intrusion. Borin bravely fought the beast, while Dagna tried to find a way out. She saw a lever on the wall that seemed to control the door, and pulled it, hoping to escape. But instead of opening the door, the lever triggered a trap that caused the ceiling to collapse.
She felt a cold breath on her neck and turned around to see the dragon looming over her. She expected it to kill her, but instead, it spoke to her in a raspy voice. It said that it was amused by her misfortune and that it would spare her life as a cruel joke. It said that she would have to live with the guilt and grief of losing her husband and that she would never find happiness again.
It also said that it had marked her with its shadow and that she would always be haunted by its presence. It said that it would watch her every move and wait for the right moment to strike again. It said that it would make her suffer more than death ever could.
Then it laughed, and flew away, leaving Dagna alone in the dark.
Dagna was shocked and disgusted by this idea. She did not love Borin’s brother, who was a cruel and greedy man. She did not want to be his wife or bear his children. She felt that it would be a betrayal of Borin’s memory and an insult to their love.
She refused to marry him and said that she would rather leave the clan than submit to such a fate. The clan elders were outraged by her defiance and said that she had no choice in the matter. They said that she had brought shame and dishonor upon herself and her family and that she had to obey their laws or face their wrath.
Dagna decided that she had enough of their tyranny and packed her belongings. She took Borin’s sword and shield, which he had given her as a wedding gift, and left the clan in the middle of the night. She vowed to never return or look back.
She wandered across the lands, looking for a new purpose in life. She felt lost and broken and wished for death to end her misery. But she also felt a spark of hope in her heart and a desire for revenge against the dragon that had ruined her life.
She heard about a group of adventurers who were seeking to establish their own kingdom in the Stolen Lands, a region of untamed wilderness plagued by bandits, monsters, and fey. She decided to join them, hoping to find a new home among them, or at least a worthy cause to fight for.
I have not played in a pbem game for a very long time! I have tried to get involved with several games, but they mostly die somewhere in the first book.
As for a character, I was thinking of a dwarf. She would be either a cleric or paladin. She will have left her home after her husband died and she was going to be forced to marry his brother (a common thing among her tribe), but she felt the calling to serve her god more strongly. She was forced to sneak out of her home, leaving her people behind to do "the greater good" for all people.