Daniel C.'s page

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The Misfire rule is a needless handicap for a class that already has to deal with the handicaps of slow reload times (unless you start investing multiple feats to undo this; 3 by level 11, which is unacceptable), and low damage due to said reload time. Being able to remove the broken condition as a standard action sounds good at first, until you realize that it shouldn't even be an issue because the rule shouldn't even be in place. Does my bow string snap when I misfire? Do I cut my toe off with my sword if I roll a 1? Does my spell book burst into flames if I fail to cast defensively and get whacked? Maybe as houserules, but not as a flippin' mechanic built right into an item/class right out of the gate.