Nethys

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LazarX wrote:
UnArcaneElection wrote:
LazGrizzle wrote:
I was always told that the "required level" on the Improved Initiative table is gospel, and you can't circumvent that regardless of what the archetypes say.

Supposed to be Improved Familiar . . .

Damien Helslicer wrote:
Totally confusing, they really need to fact check the rules before putting this stuff out.

This particular issue doesn't seem confusing, but I agree that they should consistency/interaction check the rules more carefully, because one can find other problems elsewhere.

There's nothing done wrong. Yes Winter Witches CAN take Improved Familiar, ONCE THEY SATISFY THE CASTER LEVEL PRE-REQUISITE. Do you really think they needed to add that obvious line?

If you want to play a winter witch, then yes you have to start with one of the ordinary familiars and then at the appropriate level, take the feat for the familiar you want as long as it's not fire-based, and you meet the pre-reqs for both the familiar and the feat.

I didn't mean upset you, but YES I DO THINK THEY NEED TO ADD THE LINE.

See I can type in capitals also. lol


UnArcaneElection wrote:
LazGrizzle wrote:
I was always told that the "required level" on the Improved Initiative table is gospel, and you can't circumvent that regardless of what the archetypes say.

Supposed to be Improved Familiar . . .

Damien Helslicer wrote:
Totally confusing, they really need to fact check the rules before putting this stuff out.

This particular issue doesn't seem confusing, but I agree that they should consistency/interaction check the rules more carefully, because one can find other problems elsewhere.

Well I have to disagree, they print one thing only to find out that what they print is to be disregarded.

Also their list of familiars native to the frozen north is very poor not to mention no research.
bat, cat, fox, hawk, owl, rat, raven, or weasel.

They've got a rat but not a rabbit/hare for example. Another one that doesn't make sense is a bat, I've lived in some very cold climates and good luck on finding bats flapping around.


Totally confusing, they really need to fact check the rules before putting this stuff out.


So I'm confused as to why it says a winter witch that takes Improved Familiar feat can select "any familiar" she desires, save for familiars with the fire subtype.
As I'm interrupting it it's not saying from the improved familiar list but any familiar.

Familiar: Winter witches must choose a familiar that is native to the frozen north, even if they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype..


I'm planning on playing a Winter Witch in an up-coming PFS game.
I don't like the familiars you get to choose from for a winter witch, so I was wondering if I take improved familiar feat at "1st level", may I choose say for example the Greensting scorpion?


UndeadMitch wrote:
The Fox wrote:

Both the archetype and the prestige class are in the Reign of Winter Player's Guide, which is a free download.

It is important to note that while the rules for Winter Witches appears in the Reign of Winter player's guide, it is not a legal source for PFS. So Damien would need Inner Sea Magic for the Archetype, and Paths of Prestige for the PrC.

I have Inner Sea Magic, thank you for pointing that out. I didn't know it was in there. :)

I'll be sure to pick up Paths of Prestige next.


Thank you all very much! :)


Hello All,

I'm curious about playing a winter witch in PFS.

How's does it work?
Can you start out as one at 1st level, or do you switch over to one at certain level?

Thanks ahead of time!


JohnHawkins wrote:

As it does not say it does it does not.

so No

Thanks! :)


Melkiador wrote:
Damien Helslicer wrote:

Does having Keen Senses as a half-elf make perception a class skill, or just give you a bonus of +2 if you should get that skill?

There are a number of traits to do this. The most generic is Seeker. The other traits are more powerful but tied to regions or religions.

Sorry but what I'm wanting to know is being a half-elf with keen senses make it a class skill for you, say should you play a class that doesn't have it in it's skills?

Yes or No?


Does having Keen Senses as a half-elf make perception a class skill, or just give you a bonus of +2 if you should get that skill?


Snowblind wrote:

Want a random narrow Metamagic Feat that would be great now but terrible everywhere else...You have it.

Want a spell that you don't have...You do now.

Skill boost of some sort...got it.

Any other feat...It's yours.

Be aware that Paizo FAQ-errata'd the spell so that you can only pick a benefit once per day and further castings give the same benefit.

I believe Emergency Attunement gets around this nicely. Have any spell or metamagic feat you could take normally available as a standard action.

Congratulations, you are a schrodinger wizard sorcerer/oracle.

Thank you for explaining that. :)


Okay first off I'm fairly new at Pathfinder, so for those of you that are old hats at this game please bear with me.

I'm interested in what's the benefit's of using Paragon Surge?


Buri Reborn wrote:
Half-elf + paragon surge (extra hex) = access to all the hexes

Thanks for pointing that out!


LazarX wrote:
Legal yes... but that +1 AC isn't going to get you very far compared to a simple mage armor spell.

Thanks, just wondering.


Thanks, I appreciate you explaining the benefits. :)


Subject line says it all.


Gisher wrote:
Half-elves can take the Bonded Witch archetype, which is an interesting option.

I was asking because I was in a discussion with another player over building a Cartomancer Witch.

Neither one of us was really saying which was better out of the two for min/maxing, so I told him I'd ask and see what the community thought.


1st level PFS character.


I was wondering between either a Half-Elf or Human, which would be better for playing a Witch for Min/Maxing.


Otherwhere wrote:

Your Deck IS your familiar. Your Patron "communicates"/teaches you through it, so - yes - you get Patron spells along with Witch spells.

And Sleight of Hand would only be useful if you need to hide your deck (to make it a concealed weapon), in case you want to. Depends on the campaign and the GM. You may use it a lot, or never. I took ranks in it for mine because it fit the flavor of the character. (Plus, you can use it to pick pockets or nab small, easy to fit in your palm items...)

Thanks! :)

That's a good idea, I think I might pick that up also, adds a little something to the character.


Now another question, since my deck of cards is my familiar, would I still be able to pick a Patron plus Witch Spells, or just Witch spells because of the Deadly Dealer ability?


Otherwhere wrote:

Yes. "Deadly Dealer" is built into the archetype so you get it instead of the lvl 2 Hex.

Just be sure NOT to use your Harrow Deck until you are lvl 3 (when you get the Returning feature on your cards)! Use a standard card deck.

Arachnofiend wrote:
That is correct. Deadly Dealer is pretty garbage if you're not a Cartomancer (and the Cartomancer does very well with it) so I wouldn't worry about it too much.

Thank you both!


Arachnofiend wrote:

You get Deadly Dealer for free, without meeting the requirements. Sleight of Hand is a skill used to, well, perform Sleight of Hand. It's not terribly useful in most situations, I'm afraid.

What you want to do with the Cartomancer is fling touch spells that you normally have to be next to an enemy to deliver from the safety of the back line. Bestow Curse will likely be your bread and butter once you get it.

Thank you for explaining that to me.

So if I'm understanding this correctly, if I was another class and I wanted to take "Deadly Dealer", then I'd have to meet the requirements(5 ranks of sleight of hand & Arcane Strike).


Hi all,

Fairly new to Pathfinder, please bear with me for not knowing a lot of the abbreviations used.

I'm interested in playing a card carrying/slinging witch.
I've the Harrow Handbook, Deluxe Harrow Deck , plus pretty much all the other books I think I might need.
This character would be played in PFS games.

Race: Half-Elf

Stats
Str:10
Dex:16
Con:13
Int:16(14)
Wis:12
Cha:10

What I'm wanting to know is, what feats would I need to take?

Example
Point-Blank Shot at 1st.
Precise Shot at 3rd.

How do you get slight of hand? I see that you get Deadly Dealer at 2nd level in-place of the hex, but it says that you need 5 ranks in it.
Do you get it included just like Arcane strike so you don't need ranks in it?


Damien Helslicer wrote:
Paladin of Baha-who? wrote:
Additional information that could help us give advice: What deity you're going to follow, and what blessings you're considering using.

Qi-Zhong is the God, From Dragon Empires Gazetteer.

Heal & Magic Blessings.

Or

Yuelral, From Elves of Golarion

Heal & Magic Blessings.


Paladin of Baha-who? wrote:
Additional information that could help us give advice: What deity you're going to follow, and what blessings you're considering using.

Qi-Zhong is the God, From Dragon Empires Gazetteer.

Heal & Magic Blessings.


Ability stats are locked to this, I can't change them.
Str-16
Dex-14
Con-12
Int-12
Wis-18
Chr-7

Starting out at 2nd lvl.
I've the option to either playing a Human or Half-elf.
Main weapon is a weighted spear from PPC: Melee Tactics Toolbox.
Cannot use a shield.

I've Focus Weapon: At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon).

What do you think would the be another good feat (or feats if I pick a human) to take?