The group arrived back in Sandpoint and turned the necromancer and Habe over to the sheriff. After a night’s rest they were summoned once again my Sheriff Hemlock. They made their way to the garrison where a near belligerent farmer stood, ranting. It took a few moments to determine what he was talking about, but they soon realized that it was very likely that the farmlands were quickly being overrun with undead. The group packed up, made some last minute preparations, and headed out once again.
The winding roads out to the farms, combined with the farmers nearly noon time arrival, made the group take a bit longer on the road than they would have liked. The sun was setting fast when they approached the farm in question. As usual, Fung took lead and ran off down whatever path he chose.
The sounds of wood straining came from somewhere within the field, until they heard a loud snap, followed by the sounds of something rushing towards them through the corn. It was an easy task to have weapons at the ready to attack whatever came out from the high stalks of corn. The ghoul rushed out from the crops to be cut down almost instantly by Stormsteel’s katana, Kassara’s scimitar, and Kahdak’s Earthbreaker.
The group continued on, listening for any movement. Fung was able to leap high enough into the air to see the tops of the posts that these ‘scarecrows’ were strapped to. Whenever they got close to one they’d prepare for a ghoul attack, or seek out one that was still trashing to free itself to hunt its prey. None put up enough of a fight to be any real threat, although Fung was very confused why his punches were not knocking out the raggedy men.
The adventurers made it after many turns to the farmhouse and four of the six explored the interior. The one eared ghast made a good attempt at Kassara from the shadows, but numbers proved too much for a single assailant. Almaria and Stormsteel called out that six additional ghouls were charging their way from the barn. This was the first group to be sizable enough to actually weather the initial onslaught from the group, though they didn’t last long. They searched what else they could and had Fung climb to the top of the barn and make note of all the remaining scarecrows that he could see. With a much better idea of where to travel, they went stand to stand, killing the ghouls there, until they came upon one that acted differently than the others.
After some quick inspections, they found a farmer who had not yet succumbed to ghoul fever. Kassara healed the poor soul and he pleaded that they find his wife. After checking several other stands, they found her as well and cured her of the disease. With additional clues pointing to Foxglove as the one behind these murders, Kahdak wanted to press on to Misgivings, but with night upon them they took the two farmers they saved up on their offer and spent the evening at a nearby farm.
After a night of rest and a warm breakfast, the group headed out with a purpose – to take down Foxglove at Misgivings and put an end to these murders and the undead infestation. They made their way through the farmlands out to the lost coast, confident they were up to the task. Upon seeing Misgivings, they hesitated, seeing the old dilapidated house, not sure if the spooky vibe they felt came from the house’s reputation or the fear that it would fall off the cliff with them inside.
They pressed forward anyway and explored the ruined out-building. Looking down the well revealed nothing of note, so they shifted focus onto the house. Entirely forgetting that they had found a key on the previous caretaker, they tried pulling at the stuck front door – nothing. Fung tried shouldering the door – nothing. He grumbled and delivered a spinning kick to the door – the door, frame and all, fell almost lazily inside, kicking up a cloud of smoke.
They all stepped into the house, over the smashed in door and admired the taxidermies throughout the entry hall to the house. Kahdak rather enjoyed seeing these animals on display and found the shrieking monkey head very amusing, adding it to his collection of oddities. Sinderion got a whiff of something burning but thought nothing of it. They moved towards the back of the house, inspecting the odd spiral of mold and the strange stained glass windows. Moving on they found a room that might have once been the scene of a murder. Fung examined the scarf while the others looked at other clues. As Fung held up the scarf to show to the others, it leapt towards Stormsteel’s throat, who recoiled from the sudden attack. Fortunately, Fung held tight to the scarf, curious as to why it did what it just did. He held it up to the others, with no results, and came back around to Stormsteel where it tried to attack him with renewed vigor. Stormsteel warded Fung with his black blade, Tsurugi, and Fung took a step back and tied the scarf to his staff. He stepped back towards Stormsteel and the staff shook, but did not have the power to do much more, and as soon as the scarf animated it appeared to give up its murderous rage altogether.
Now more cautiously, they moved into the next room. It was dark, so Fung rushed over to the window and pulled back the curtains. He was shocked to see a woman’s face staring back at him that disappeared as soon as he blinked. No one else saw the apparition, and Fung was obviously troubled by this.
After a moment the group moved on, and passed through the front hall once again, checking out the far side now. As Sinderion trailed through, the manticore launched a ball of fire at him, scorching him. The rest turned around looking for an assailant but didn’t see any sign of destruction on Sinderion, which flustered the elf greatly. The next room was a ballroom with a piano. Fung could not resist hitting a key, and Kahdak remarked how in-tune it was. Stormsteel, however, started to dance as if with a partner, but abruptly stopped, accompanied immediately after with an ear-piercing shriek like that of a woman dying.
Now even more freaked out, Sinderion requested that Fung knock the door to the front yard open so that he could get outside. Fung did so, and this door opened more easily. After taking only step outside, Sinderion saw that the outbuilding was literally covered in ravens, so many he couldn’t even guess to their number. With just a “Nope…” Sinderion came back inside, head shaking, letting out an additional “nope” every now and then. When the group inquired he pointed and they saw what had disturbed him. Splitting up, some of the group moved to the removed front door to look at the ravens, which were just staring at them…
Eventually Kahdak had enough and took a few tentative steps outside. They did nothing. He took a few more. They did nothing. He decided he should try to scatter them with a thunderclap and placed one of his signature sound bursts in their midst’s. It did little but anger the swarm of birds that all took wing and decended upon the Shoanti.. Now that they were on him he could see they were undead creatures, pecking and clawing at him. Kahdak made a hasty retreat to the house, admitting what he did was very foolish, nursing his new injuries.
Deciding not to provoke the birds further, the group turned their attention to the second floor at the sound of distant screaming. They made their way upstairs and explored several storage rooms without incident. However, soon each party member started to be affected by the house. Almaria grew hateful and vengeful towards Kassara, planting an arrow in her side from only five feet away before she was quickly restrained and brought out of her compulsion. Kahdak narrowly resisted scratching his own face off. Kassara was frozen in fear as her parents attempted to kill eachother. Sinderion nearly leaped to his death after claiming that he was on fire, being saved only by Kahdak stunning him with a thunderclap. The whole group witnessed a room of portraits explode into mold, with a majority of the party claiming they were now infected with some unseen disease. When Kassara refused to heal Fung of the disease she couldn’t see he stormed off into the next room where he resisted the compulsion to slit his own throat.
It was after all this that they eventually found the source of the screams. A Revenant of Iesha Foxglove sat in a room paralyzed with self-loathing at her reflection in a mirror. Knowing that Revenants are beings that seek out their murderer, and with all the clues in the house that Aldern was the one that killed her, they removed the mirror after checking one last room and followed her.
The Revenant made her way downstairs and stood over the spiral of moss. With a shriek that brought some the party to their knees, she began smashing into the floor with her fists. Surprisingly the boards started to break as she funneled her rage downward. Soon a large hole formed in the floor, and with only a moment’s pause, Iesha jumped downwards into the darkness. She stood at the top of a spiral stair and seemed to look down, contemplative. Fung jumped down beside her, but the rest of the group opted to find their way through the basement to that room. They did so, fighting their way through this underground floor, facing swarms of rats and finding some old vintages of wine. Meeting back up with Fung and the Revenant, they began to head down into the earth when Kassara had a vision of Foxglove’s demise. She seemed shaken up, but otherwise she recovered, and they moved to follow the Revenant below.
They descended deeply into the earth, emerging into a cavern. The Revenant seemed to pause, looking for something in the distance, and Fung rushed off down a side tunnel. Following him, they found a patch of poisonous yellow mold with some pick axes at its base. Detecting that one of them was magical, the group backed up and Sinderion tossed a bomb into the nook. The bomb cleared the mold, allowing him to claim the heavy pick, but it also drew the attention of nearly a dozen ghouls. The closer ones engaged the group, while others poured out of a room a short way down the cavern. The melee persisted for a few moments with the Revenant even joining the fray to get a swing in. With heaps of undead at their feet, the party edged forward, following the Revenant.
They moved into a large chamber, slick with moisture that sloped down to the sea. The group spread out, each moving about in their own way to best navigate the surface. Sinderion slipped and fell into the waters, but Fung followed after him. Just as Fung was about to pull him out, four goblin ghasts made their moves from their hiding spots in the moss. They each picked out a single party member hoping to paralyze them and cast them into the ocean where they could continue their onslaught against their drowning prey. This fight went on for a short while, with the Revenant falling to the waters. Stormsteel become paralyzed and was cast towards the waters, where Fung grabbed him before he sank. Everyone was careful not to slip as they fought off the undead goblins. The best tactic, Fung found was to trip them into the water and have Almaria sink an arrow into them. After a few moments all of the goblins were dealt with and Stormsteel regained mobility.
Everyone made their way up the slopes to the door that the Revenant had started bashing in after climbing up the slope herself.
Once the door gave way, the group spotted Aldern, in his undead form sitting in a chair. He immediately fell to his knees upon seeing Iesha, begging for forgiveness. She moved slowly over to him, and she caressed his cheek, giving a brief flash of panic that she might be on HIS side, but that concern was quickly abated as she grasped his jaw and snapped his neck. With head flopping precariously to one side, Foxglove shouted out in rage, pushing Iesha away and charged Kassara, the object of his obsessions. He hacked at her, but again, numbers proved to be the best weapon, and he was finished off when Kassara nearly cleaved Aldern in two with a vertical slice from her scimitar.
With Aldern dead (again), Iesha let out a sound of contentment and disintegrated in a flash of light. The adventurers were left alone in Aldern’s macabre room. They found keys and a note that pointed them towards Magnimar, but first they inspected the curious patch of moss in the room. They tried burning it, which to some seemed enough, but Kassara insisted that more needed to be done to remove the evil from this place. She took time to prepare a consecrate and cast it, forever dispelling the haunting of the Foxglove Mansion.
Kahdak went through the house and gathered up everything of value and placed it outside with a tarp over it. The ravens were nowhere to be seen, fortunately.
After a quick trip back to Sandpoint to give news of Misgivings to the Sheriff, Stormsteel to fill in Ameiko, Kahdak to arrange pickup of the goods, and to receive the news that Titus Scarnetti was murdered while they were gone. Kahdak was very happy at this news. They then soon headed out to Magnimar. They made their way there and sought out the tinker who made the birdcages Foxglove commissioned, and received directions to his townhouse. They used the key this time and moved inside. As they stepped inside they noticed two things – the décor seemed underwhelming for a nobleman, and there were hushed voices coming from a back room.
Kahdak sprinted toward the voices, hammer raised, rest of the party following. They found what appeared to be a living Aldern and Iesha sitting in a study. Refusing to believe that they could be alive, after just seeing their undead bodies fight and die, Kahdak, aided by the others, shoved Aldern and Iesha against the wall an manacled them. They then took a step back and started to question them. No matter how pleasant and realistic Aldern seemed, they all refused to believe their eyes. Every caster in the party cast detect magic and noted a faint trace of magic radiating from each of them. After several minutes of back and forth, the Foxgloves sighed and gave in. They admitted they were imposters and just wanted to be let free to flee the city, swearing to never return. Kahdak agreed on the condition that they meet him at a specific point between Magnimar and Sandpoint, since he may have a job for them.
After exploring the townhouse, they found Foxgloves cache, and found information leading them to the Seven’s Sawmill.
Session ended with them plotting just how to assault the sawmill without drawing too much attention.