Damascus121's page

27 posts. No reviews. No lists. No wishlists.




I've been running this game for a couple sessions so far and things are going well. Going to use this thread to log memorable moments from the game.

The Party:
DM-PC - Dominic Stormsteel - Taldan(Human) Bladebound Magus
Kahdak Thunderspeaker - Shoanti(Human) Thundercaller Bard
Sinderion - Elven Alchemist
Fung-Wah - Tian(Human) Drunken Lotus Master of Many Styles (yes a monk with 3 archetypes)
Kassara Moore - Varisian(Human) Cleric of Sarenrae
Almaria Windstalker - Elven Rogue [Sniper & scout archetypes] *new player

The first session had the original 5 players in Sandpoint each attending the festival for their own reasons. I ran many of the suggested games that I found online as user-created content and the players loved it. They spent most of the first day walking about town, playing games, and winning prizes (including the bard winning a MW Earthbreaker at a strongman competition and the monk drinking about a gallon of booze laced with a sleeping drug, winning himself quite a reputation in town as everyone's favorite drinking buddy).

As the goblins attacked, each player, with their own motivation moved and protected the city. It wasn't until the battle was over and Ameiko was guiding some of the people not already staying at her inn that the group actually introduced themselves to each other.


I'm currently DMing Rise of the Runelords. Several of the players already have romantic interests that may by the end of the campaign result in families with children.

The idea popped in my head that whenever we finish ROTRL that it might be cool to continue on with a separate party, at least partially compromised of the children of the heroes played in ROTRL.

If we were to do another pre-built AP, which one would be good for a 16-20 years down the timeline campaign?


So I'm running a Rise of the Runelords Anniversary Edition Game. The party is currently level 3. We have a drunken master in the party who refuses to do lethal damage. By extension of this, every powerful enemy we are coming across is getting knocked out, tied up, and interrogated. What happens to them after that is somewhat subjective.

So far we captured Tsuto, but he killed himself by tripping the cleric so that her scimitar impaled him.

Currently we have Korvus tied to the bars in the jail within the Catacombs of Wrath, rambling and spewing acid all over the stone wall opposite.

Erylium was similarly captured (with the use of some Shoanti bolas, and the monk grappling her, the alchemist knocking her out with drow poison). The party plans on keeping the quasit in a thick jar, secured to a shelf, with only a few holes for air.

My current conundrum is how to handle the situation. How much info can Erlyium give the group? How much info is the group going to glean if they interrogate every significant enemy they come across?

My current plan is to give the group a lot of back story into the Catacombs themselves. Some info on Nualia, and some snippets of Thassilonian history (if they can get her in a talkative mood). I feel like Korvus is a lost cause to group - so animalistic he won't be able to give much information nor be a good pet (our bard has some crazy ideas).

Overall, just wanted to see if anyone had any advise or suggestions on how to continue forward.