Daiyang's page

12 posts. No reviews. No lists. No wishlists.


RSS


it is a rules question, just not a clearly one.
im just asking if that "hunch" in page 563 "breaks" all your stealth skill if you are also invisible while stealthing.
* the source of the invisibility -potion, spell, power- is irreverent.

its seems to me a 20 DC check is a bit low for supernatural HUNCH that everyone has.


core book page 563: "A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack."

this rule seems to me that makes any stealth roll useless.
imagine a master infiltrator rogue with 20 ranks at stealth trying to move past some guards(10 ranks on perception). drinks a potion of invisibility, that gives him +20 on his roll. then rolls a 20. thats a 60 DC on perception ckecks for the guards to notice him, olmost impossible!!! BUT theres the damn HUNCH, with DC only 20 the guards think thats something there.
then the rogue says, next time no invisibility potion, only stealth!!

i clearly dont understand the benefits of invisibility on stealth/infiltrate if a zero level blind/paralyzed/deaf/mute or whatever else humanoid(or not) has the HUNCH. except if this 20 DC perception check doesnt apply on stealthed creatures, ONLY invisible.

any thoughs??


Stikye wrote:

quick math check, correct me if I'm wrong.

Level 15 rogue,
BAB ~ +11/6/1
Dex +5
standard non magical short swords +0
Two weapon fighting with 2 light weapons -2-2

Full attack:
11(bab)+5(dex)-2(TWF)(first attack) 11(Bab)+5(dex)-2(two) (2nd hand)
6(bab) + 5(bab) -2(twf)(third) 6(bab) + 5(dex) -2(twf) (4th attack)
1(bab) + 5(dex) -2(twf) (5th) 1(bab) + 5(dex) -2(twf) (last)

For a grand attack scheme of : 14/14/9/9/4/4 at 1d6 + str/half str pending feats.

ok, but as u see the feat add more penalties to the attacks.

Improved two-weapon fighting benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.
and
Greater two-weapon fighting benefit: You get a third attack with your off-hand weapon, albeit at a –10 penalty.

*meaning the 2nd offhand gets a -5 and the 3rd -10, and its base attack bonus(+11). the -2 only applies to main hand attacks and 1st offhand.

until now i was playing it like this:
14/14/9/11/4/6
11(bab)+5(dex)-2(TWF)(first attack) 11(Bab)+5(dex)-2(two) (2nd hand)
6(bab) + 5(bab) -5(twf)(third) 11(bab) + 5(dex) -5(itwf) (4th attack)
1(bab) + 5(dex) -2(twf) (5th) 11(bab) + 5(dex) -10(gtwf) (last)


hey,

im sure theres another post like this, but i need a quick answer on a fullattack bonuses/penalties.

rogue, 15 lvl. dual weild short swords.
20 dex(+5)
feats: two weapon fighting, improved and greater!

can u plz help with the penalties?
forget other factors and magic weaopons, just a simple full attack. = 6 attacks (3 main + 3 off hand)

the twf feats are clear on penalties, but im asking if the -2 from twf feat is added to -5 and -10 of itwf and gtwf?

thx


hey all, got 2 questions

1. Sword of Subtlety is +1, on sneak attacks becomes a +5 or +4 ??

and 2. can i enchant a name items with extra magical properties? ex. sword of subtlety with ghost touch, and how much will cost?

thanx


hey all, got 2 questions

1. Sword of Subtlety is +1, on sneak attacks becomes a +5 or +4 ??

and 2. can i enchant a name items with extra magical properties? ex. sword of subtlety with ghost touch, and how much will cost?

thanx


hey all, quick question:

mythic trickster is surounded by enemies. can he choose the deadly dodge (+4 ac) and total defence (for another +6 ac *high acrobatics) and use the opportinity attacks from the enemies that missed him NOT direcly on them, but as the power says "or force that creature to reroll the attack and change the target to a creature of your choice that is adjacent to you and within the attacker's reach" ??

in total defence you cant take att of opportunity your self, but what about dodging so the miss hits another??


a simple question:

i want a magical rapier for my new swashbuckler. lvl 14.
must be +1 for the following: keen, ghost touch and agile. all cost +1 bonus = +4 total bonus. so 32000 gp, correct?
and at 14lvl +1 bonus att/dmg is low, how about +2, or +3? 50k and 72k gold?

OR its enchancement cost +2000gp.?

a bit confusing to me


Shoga wrote:
Daiyang wrote:

thanx all for your responces.

1st, i do like ioun stones flying over my head. its seams to me overFantasy like. im not a spellcaster ether.

2nd. my weapons are 2 short swords, +3 axiomatic. its a "gift" from my DM couse is was 12lvl and 50-70% underequiped(i had a +2 dagger and 2 +1 short swords). a huge boost that was! the axiomatic was part of the storyline "gift". so yeah, its +5 enchantement but on HIT(thats the thing a care) its +3. with my 22dex, and focus my attacks are 16/16/9/11 i think. from flanking i get +2, not so great all together.
now 13lvl rogue i could not hit any great challenges, mini boss and such. only with a good d20 roll.! most of the times im using improved two weapon feint(15bluf) cause its easier that trying to get to flank.and i prefer to full defence when im cant use sneak.

anyway, i was just looking a good way to increase my hit ratio. perma heroism was a good idea, but very expesive. the Headband of the Ninjitsu, that i was not aware of, is an excelent choice(and cheap, only 7500). it says "it focuses the wearer’s ki", but i have none. is that an issue?

or 2x shorts of subtlety. +5 att/dmg on sneaks (50k, expensive).

for my hand slots i will keep searching for something usefull on low prices.

thanx again

Methinks your overthinking this. Get a scabbard of Vigor (1800 gp). That will give you +1 - +4 depending on how many rounds you want to last. This could pretty much assure you of hitting if not critting.

Shogahin

my weapons are TWO, i dont think they fit in one scabbard. also they are +3 enchantement, so the bonus of scabbard doesnt stack. and one more thing, i have a belt of physical perfection +2 in belt slot. the scabbard is a low lvl choise!


Gregory Connolly wrote:
Or if you have money, a Ring of Invisibility can make most opponents flat-footed against your first attack while letting you get to the flank for the +2 to hit without suffering AoOs.

can i use the ring in every round? fullaction attacks or just move and standard?? ex. 1st round ,use ring get in posision hit, become visible again. 2nd round ,use ring full attack, 3rd round, use ring move to next target/posision.... etc

seems IMBA


thanx all for your responces.

1st, i do like ioun stones flying over my head. its seams to me overFantasy like. im not a spellcaster ether.

2nd. my weapons are 2 short swords, +3 axiomatic. its a "gift" from my DM couse is was 12lvl and 50-70% underequiped(i had a +2 dagger and 2 +1 short swords). a huge boost that was! the axiomatic was part of the storyline "gift". so yeah, its +5 enchantement but on HIT(thats the thing a care) its +3. with my 22dex, and focus my attacks are 16/16/9/11 i think. from flanking i get +2, not so great all together.
now 13lvl rogue i could not hit any great challenges, mini boss and such. only with a good d20 roll.! most of the times im using improved two weapon feint(15bluf) cause its easier that trying to get to flank.and i prefer to full defence when im cant use sneak.

anyway, i was just looking a good way to increase my hit ratio. perma heroism was a good idea, but very expesive. the Headband of the Ninjitsu, that i was not aware of, is an excelent choice(and cheap, only 7500). it says "it focuses the wearer’s ki", but i have none. is that an issue?

or 2x shorts of subtlety. +5 att/dmg on sneaks (50k, expensive).

for my hand slots i will keep searching for something usefull on low prices.

thanx again


hey, i was wondering about the cost of creating gloves or gauntlets with a bonus on attack for my rogue. is it possible? was thinking for permanent bless on gloves or something like that, or heroism, or another spell.

now about the cost:
Spell level × caster level × 2,000 gp, it says on corebook.
2 x 2 x 2000 x 1,5(10min/lvl spell) = 12000 gp
as much as a cloak of displacement/minor costs to create.
is that right? im asking cause the modifier for blur is x2 (1min/lvl) and it should cost 16000 to create

its a bit confusing, if it is possible to create.

im open on suggestions about a hand slot m.item(seems most appropriate) with a bonus on attacks. sneaks or normals. with my s%$@y stats and dual weilding my bonus is very low for my lvl

**btw, i just saw that the key spell to create sword of subtlety is blur. its +1 only sword with +4 bonus on sneak attacks, thats very good but its 11300gp to create. ~23000gp for 2 swords(dual weild). paying that much can i enchant my +3 axiomatic* short swords? *(part of the story, not my choice)

thanx in advance