Daikin's page

5 posts. Organized Play character for Tuffon.


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Shadow Lodge Goblin Squad Member

I like the idea of using a bluff check to check an identification vs sense motive for characters interacting or in a local (80m) area to the character…
If I was wanting something really cool..
I would want ability to let me assign an alternate player name that would be displayed to everyone, and if people interacting with me saw through my disguise my real name would be displayed with my disguised name in brackets or parenthesis.

Think this would have to have time limits that you could use the disguise based on your skill level, and rank 2 of the skill would mean more even more aliases…

Also anytime someone sees through your bluff I think it should make you red..

Shadow Lodge Goblin Squad Member

Think Any creature you don't have targeted also does more damage to you, but that is same for everyone not only wizards...

Shadow Lodge Goblin Squad Member

I guess i just chalk that up to a meaningful choice, to use an phrase I see a lot on these boards..

So instead of trying to kill higher level things with a staff (or just killing arcane critters ..) which im thinking is going to be worth more in influence value later, you are right the fastest way to get past arcane 7 is for you to blow up goblins for a couple hours) .
Likewise the easiest no risk way to level up a bow/ sword/ mace etc is killing the same goblins, but since the speed of killing them off is often the same as you are fighting something harder you might as well fight the harder ones because the drops would be better and they probably will be worth more later on.

.. btw as I am playing mostly a wizard, I don’t know what other skill is requiring arcane 7 as a gate? A knowledge skill? Or crafting ?

Guess my point is opposite of yours …… The standard arcane, divine, martial, bow subterfuge etc are going to be easy to rack up and have little value so I pay little attention to them, what I think will end up contributing to influence the most will be the harder adventure achievements where what you kill matters and not the manner in which it dies.

Shadow Lodge Goblin Squad Member

The point I think you are making is that anyone can rack up points for killing goblins and wolves, wizards can do those chores quickly( and yes it will count the same..)

But my guess( and only a guess ) is that those getting highly level achievements are going to have the value of those achievements weighted in the influence system. It is also my guess that basic weapon achievements are going to be low value like the t1 crafting achievements, anyone can do them with minimal xp. Elite ogre slaying is not going to be one of those.. And I think more to the point of how it relates to wizards, is a t2 wizard going to be able slay ogres in the same speed and manner as a T2 fighter / archer is going to be able to fight them?( who is going to survive a group of 2-3 ogres once robes are the only option?)

Granted this is based on what I think we will see once influence is published, but if the value of weapon achievements(any bow, divine, martial, crafting… ) is relatively low and the elite achievements ( elite knight, ogres, elite bandits. Etc) are higher I still do not get why you feel the speed of gaining lower level achievements is better boon than the speed of gaining higher level achievements. Anyone with the time can do the low level one with out much risk, while being a wizard doing the higher ones ( solo or in a pairing) is going to be much slower than the folks in the heavy armors and definitely have a ton more risk.

And as far as at present, them counting one for one … they don’t really count for much of anything except seeing large numbers in your achievements(except gating of roles if im thinking correctly.. and even then the gates are not severely out of reach for a character starting at 1k xp)

Shadow Lodge Goblin Squad Member

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They have Elite Knights, and elite goblins, and elite etc as achievements ….. One could presume once influence is introduced the amount gained is going to be based on the actual achievement and not equal to just the number of the achievement. Goblin slayer 7 is most likely not going to count the same as ogre slayer 7 in regards to the influence you gain…

Until the amount of influence is published for each achievement , I don’t see how this could be the primary concern.. if ogre slayer turns out to be worth 4 times what goblin slayer is worth what would the problem be?