Danse Macabre

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46 posts. Alias of Airon87.


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Map of Karpad

guys I am so sorry... workload has increased exponentially - and I'm changing working hours constantly... I do hope to resume this adventure sooner rather than later, but so far I'm going to have to exted the hiatus...


Map of Karpad

The crowd is now diminished, and among the remaining townsfolk very are those actively cheering for Lucian. Most seems just neutrally curious, and some are apologizing for their behavior and actively trying to convince the others too.

Lucian, instead, seems unswayable. His rage seems to mount even more as he addresses his fellow citizens “Don’t… don’t listen to these freaks! They’re strangers! They don’t know the shadow folk like we do! They don’t know how sneaky, how untrustworthy…” the plead dies in his mouth when he sees most of the crowd turning around and going home, ashamed. Anger and desperation now equally show on his deformed face. “Please! You… you know they’re guilty! They took Olya… they will take others... our children… they will make dark rituals with their bones, we will all get sick…

One of the few citizens left look up at Lucian “Lucian, you know… we’re all very sorry for you and your girl… and we’re all weary and down ‘cause of this damn fever… but, maybe these folks really can help. Maybe you can listen to them. Just… just listen, ok? They’re freaks, yeah, but they seem wise.

Pretty much everyone left now. The three fetchlings look around as far as their restrains allow them to, hopeful and curious. Lucian grabs his mace “Fine! Fine! I’ll do it meself! Cowards! Weak, tha’s what you are.” he raises the mace, then takes it down. He raises it again. His arm is shaking. He puts down the mace and grab the older fetchling by the shirt “I’ll do it I swear I’ll do it tell me where she is" he starts punching the fetchling, but his blows are weak and tired, and he is barely coherent anymore. "tell me where she is what did you do to her you basterd I’ll kill you I’ll swear to the Midnight Lord I’ll kill you give her back to me...


Map of Karpad

Guys, when you roll Diplomacy or other skills, please add a short ooc sentence explaining what you are trying to accomplish, if stalling, swaying someone (who? Lucian or the crowd), simply making a point – it is not always clear from the role-playing.

One of the fetchling, the older-looking one, raises his head towards Dario. You can all see the deep cut on his forehead, dripping a greyish blood. “None of us did, sir, we jus’” a kick in the stomach , from Lucian, shuts him up. “Keep your filthy mouth shut, boy! You’re scum, taking my girl, and won’t speak ‘till you ready to confess!” a few people in the crowd cheer at this display of force from the guardsman.

And you, lady… we don’t care about big city folks like Korsova or whatever. There’s no games, no secrets here: the only plot is th’one by these basterds” he spits on the ground near the fetchlings, and now more than ever is clearly visible the painful deformity the disease has brought upon him – the throat has swollen to the size and color of an eggplant, with bulging veins visible just below the skin. His brow is sweating profusely even with the brisk temperature of the late autumn, and his complexion is pale and sickly. “We welcomed them in our village, and this is how they repay us! They poison our food – they ‘nap our children to make strange rituals!” his voice is losing the booming tone of before, and is slowly shifting towards the desperate.

Increasingly more people, among the crowd, look at each other a bit ashamed. There’s still those who shout excited at every accusation Lucian throws at the fetchlings, but there’s just as many who take a step back – some even sneak out of the square, pretending to never be a part of the lynching mob.
If these folks are educated fellers from the city, maybe they can cure th’ fever…
Yeah, and they said they’re pals with th’Baron. I think we should…
Bah! Th’ Baron’s gone crazy and these folks know nothing… what else can it be? You’re just agreeing with the girl ‘cause she’s tall an’ pretty, you don’t have no idea what a jenoside is…


Map of Karpad

GM roll
3d6 ⇒ (3, 2, 1) = 6

anyone who attempted Knowledge (planes):
You do not know of anything called “shadow fe-ver”. Whatever it is, it has never been experienced before: maybe it originated here, maybe it is not even linked to the Plane of Shadow.

A few townsfolk look around, biting their lip. Lucian’s roaring accusations still spread through the square, but now there is the seed of doubt.
I reckon it could be the rats, after all…
That’s nonsense! Them’s shadow people! The first folks who got the shadow fever were those who talked to them fetchlings who got fired from the Baron! Hogar was one of them, poor devil!
Yeah, and how comes no fetchling got sick? If it’s the rats, explain that!
But these strangers say… I mean, Marius is just a kid… and Sergei saved my Greta from the wolf last winter!
Don’t listen to them! Lucian says them’s guilty, isn’t that enough for ya?
Lucian’s sick, maybe... I dunno, maybe he made a mistake…
What? Are in cahoots with them shadow folk? I’d punch you in the face!
Hang them, Lucian, hang them good!

Even Lucian now notices you. “What’s going on? Who’s them strangers?


Map of Karpad

Some of the townsfolk are a bit surprised at seeing you: non-humans, non-fetchling are a rarity in the town.
While most of the crowd keeps shouting and barely notices you, a blond kid no older than seven, who is clearly enjoying the noise and chaos more than the actual incoming execution, finds you fascinating enough to talk to you. He cannot stop to stare, now at Taldash’s horns, now at Iroh’s beard, now at the pointy ears of the other three.

Tha’s Lucian. Lucian is Great Captain of the City Guard, he is mighty!” he fakes a mighty punch in the air “I’m sorry that he got sick… mum says that I should always listen to Lucian… mister, can I touch your horns? Are they sharp?" he jumps a couple of times trying to grab Taldash's horns "Anyway, Lucian says that the shadowfolk have taken Olya, which is a shame because Olya is my friend and we play in the woods until dinnertime. But I don’t want Lucian to hurt Marius” he points at the youngest of the fetchlings “because I play with him too and he lets me play with him even if he’s older and always gives me hazelnuts when he finds them. Mum says I shouldn’t play with him ‘cause he’s shadowfolk and shadowfolk can’t be trusted and carry the fever, but he’s nice and gives me hazelnuts! Mister, you are really short!” says to Iroh “Are you a midget like the Vetsin’s cousin who lives in Yon's Hill? He’s shorter than you, but he’s a bit prettier I think! He can shave. You can’t shave because you are a midget?

Taldash, I’m keeping that Diplomacy roll, but roleplay upon it a bit… what do you say to make them like you?


Map of Karpad

Guys I’m sorry for the slow pace of my posting – it is being busier than I anticipated at work. Hope I’m not putting anyone off – it should get better in a couple of weeks!

Leaving the loggers to their work and entering into the town, you immediately hear a din of shouting crowd. The streets are mostly empty but for a few workers – a woman carrying a sack of potatoes, the scent of freshly baked bread coming from a baker’s stall, the rhythmic hammering coming from a carpenter’s workshop.
Following the crowd’s noise – your only clue that something is amiss in an otherwise sleepy and boring town – you get in the main square.

An inn, a smithy and a carriage house mark the three sides of this square, poorly paved with uneven and cracked cobblestones. A gnarled, leafless oak tree grows in the northeast corner. The crowd seems to be gathered around the tree, and it’s easy to see why – three ropes dangle from it.

As you get close, you notice a large man close to fifty years of age, dressed with a chainmail and carrying a warmace, standing atop a crate and speaking to the crowd.
… jus’ li’l girl, I tell y’all, and they took her from me! They use our kids to make some bones magic, I tell’y’all, or for some dark rituals!” as he shouts, it is very easy to notice on him the same symptoms Gordon was trying to hide – an enlarged, grotesquely swollen and darkened throat.

The crowd eats up the words of the man “Yes! And they bring the shadow fever! Hang’em!” someone shouts “Make them do the rope dance, Lucian! Make them pay!” another voice from the crowd.

Between the crowd and the large man kneel three figures – a man, a woman and a boy – which look pretty much like thin humans but for their skin, which is a deep gray color. The hands of all three are tied behind their back.


Map of Karpad
Taldash wrote:


"And what about you Master Gordon? What are you? And what is that around your neck? Are you hurt - we may be able to help"

Gordon immediately pulls his scarf up, to cover the infected flesh around his throat "Mind yer own business, boy… ain’t nobody asking you freaks fer help ‘round here."

As it happened before, Brecht is way more accommodating “Shadow fever is nasty thing we have going ‘round the town, fellers… ain’t nobody who knows a thing about getting’ rid of it, but most folks thinks it’s them shadowy fetchlings who infect us good people. Ol' Gordon here is always been a grump, but th'fever ain't doing him any favors, I tell ya.

Taldash wrote:

"[...]what do you mean by shadow people? And what is going to happen to them exactly?"

Heh. I guess Lucian finally got some of’em with th’ dirty hands in the cookie jar!” Brecht winks at you “It’s gonna have them kick th’ bucket, do a little hanging dance, if you know what I mean, roight? Damn shame we gotta take down them pines, it’s been a while since we had a good show here in town… heh heh!” Brecht is joined by Gordon in a cynical chuckle.


Map of Karpad

knowledge (Local or Planes) DC 10:
anyone who's even remotely familiar with the region knows that Karpad hosts an unusual number of fetchlings - a race of humanoid touched by the Plane of Shadow


Map of Karpad

The logger who remained silent tightens the grip on the splitting axe he is holding. He looks at you, suspicious. “Boy, there ain’t one normal fella among you, ah?” he says “coupl’a pointy ears, we don’t see many of them ‘round here no more… and what in Kuthon’s name are you, boy? Are those horns?” his voice sounds raspy when he adresses Taldash.

The one that greeted you seems a bit friendlier. He swaps the sweat from his brow while listening to Taldash “Now, now, Gordon, that’s no way to greet trav’lers! You gotta a tall stunning one here, too… from oop North, seems to me… bet’ya don’t have a beef with her, ah?” he winks at his companion and makes a sorry excuse for a bow towards Titania “You gotta forgive me friend, he ain’t too well these days. My name’s Brecht, and this ol’ grump is Gordon.

Perception DC 15:
You see that Gordon has an engorged throat, barely covered by a loose scarf. The skin on the throat is darkened and the man is showing signs of pain.

Brecht continues “There’s nothing festive about them fires, fellers. They’re there ta scare off the shadow fever. Not a time for celebration ‘round here, no sir…” his mood darkens a bit “Unless you call a celebration what’s happening to them three shadow people in the big square. Heh!” he smiles a dark and cynical smile “Wish I could be there ta see them basterds kick the bucket, but I gotta work… c’mon Gordon, we need’ta take down them four pines ‘fore comes lunchtime.” he tips his hat “Nice meeting ya, fellers!


Map of Karpad

Initially you move quite quietly through the woods, spying on the village. Besides the bonfires, it seems like one of the many small towns that dot every country in central Golarion: it probably houses no more than 200 people, and you see some of them at work – loggers tying donkeys to a cart full of timber, a few farmers that tend to the few trees still in season for fruit – mostly chestnuts and walnuts.
It is hard to see inside the village, since the smoke from the bonfires and the houses cover the central square.

You are about to get closer when Taldash scares a big flock of sparrows sitting lazily on the tree branches. The birds take the sky with much noise and agitation, and immediately a couple of loggers, both humans in their forties, turn their heads and spot you. Initially startled, they see you striding normally, abandoning every pretense of stealth.

After a few seconds scratching their head and digesting the surprise, one of them spits on the ground and nods a half-hearted greeting “Fellers,” he says “If y’all looking to get in th’ town, road’s just a few yards to yar right, y’know? No need to go ‘round in th' woods scaring birds and ol’ folks.


Map of Karpad

When you reach a decision as a party, tell me which way you approach, if you waltz in the main square, if you avoid the village and head for the Manor, if you scout the village remaining hidden, whatever... feel free to use the Discussion thread, or to post in here USING THE OOC TAGS to discuss it out of character.


Map of Karpad

You leave Tiboros manor and Nisroch early at dawn the following day. In your pockets each of you carries a share of the 5000 gold coins Lord Titos paid you. Dario also has the last letter of Anya Tiboros.
The fastest and easiest way to get to Karpad is to follow the Northern Usk River, a path that leads you deep into the Uskwood – a thick, wet, forest where the overpowering presence of nature is of shocking beauty. The oak leaves make a thick, multi-colored layer on the ground, and the few remaining on the branches shine of beautiful oranges and yellows when the sun shines through the clouds.
Unfortunately, it is hard to enjoy the kaleidoscope of warm autumnal colors when a pack of shadow-empowered worgs is jumping at your throat. The road is perilous and hard, but finally, two whole weeks after you left Nisroch, the small tributary called Diman’s Way departs from the Northern Usk River: and you know that following it will bring you to Karpad.

=====================
CHAPTER 1 – Dread of Night
=====================

Late morning, 5th of Neth (autumn), 4712 Age of Lost Omens
Just outside of Karpad, inland Nidal

The dim sunlight is slowly prevailing over the morning fog when you first set foot on Geron’s way, the road that runs side by side with the river you followed to get to Karpad. You are just coming out of a thicket – at the borders of the much more impressive Uskwood – and you finally see it: a rotten wooden sign saying just:

KARPAD – ½ mile.

A few minutes later the village reveals itself to your sight: about sixty thatched roofs connected by cobbled streets and surrounded by logging camps and crop fields, now empty in the late autumn. The houses follow the curve of Diman’s Way, and you see that the whole village is surrounded by a large number of bonfires: looking harder, you see that most crossroads are lit by a handful of torches. Not even at nighttime a small village like this should have this much illumination: having it in the middle of the day is just bizarre.

On the opposite side of the village, slightly perched upon a small hill, you see an old octagonal manor – once certainly impressive, but now its beauty fading and its paint cracking – showing the red and white banner of House Boroi – the baron family Anya married into. The manor is surrounded by bonfires just like the village it overlooks.

in case it was not clear, you departed Nisroch in late October and is now early November (I misused the Golarion months in the prologue, sorry). Also, the link for the town map is up in the Campaign Info tab. You are at the northern crossroad of Geron’s Way, and “A” is the manor.


Map of Karpad

Lord Titos is much grateful to Dario for explaining the ideas of his religion to the blunt dwarf. “The pain is the price that the Midnight Lord ask us to pay, a reminder that an ordered society, free of rebellion, is something worth suffering for.” he adds, a bit coldly, towards Ihro and Saravyn. “The intimidation is a side-effect, much appreciated, I wager, by the militant branch of the church. For us, it is a tradition. We were taught, and our fathers before us, that pain is not something to be feared or avoided. Pain is a reminder that we are mortals, and as such, limited and in need of order. Other churches ask for your hard-earned gold, or for you to take up arms and march against their enemies: the Midnight Lord asks for a bit of your blood, something you were given freely at birth by the gods themselves.

Then he gestures at a servant, who comes with a stack of letters. “Here… most of them, I’m afraid, you’ll find terribly boring – life in Karpad, before the Baron’s paranoia, was peaceful but rather uneventful.” he explains as you go through the letters “As you can see, she says in the later letters that Stepan now spends most of his time in his quarters, barely even acknowledging his firstborn’s presence. He makes quick and distracted appearances at dinner and then disappears into his room again.” the letters, written with very nice feminine calligraphy in the Common tongue, confirm what Lord Titos is explaining “There seem to be a bit of unrest in the town, but… that’s the last letter we received. You can understand our worries…


Map of Karpad

Paizo presents

THE MIDNIGHT MIRROR

a Pathfinder module by Sam Zeitlin

==========
PROLOGUE
==========

Early evening, 21st of Neth (mid-autumn), 4712 Age of Lost Omens
Tiboros Manor, wealthy neighborhood of Nisroch, coastal Nidal

The waning sun casts a pale light as it sets behind the roofs and down into the Arcadian Ocean: in the halls of the Tiboros Manor, the help is lighting candles while wearing metal collars with chains around their neck (as tradition for Nidalese servants), making the room even creepier.

Tiboros Manor is actually quite tame and comfortable compared to the mansions of other, more fanatic Kuthonite nobles, but it is still unnerving for outsiders: the walls are decorated with metal chains holding up oil paintings depicting recognized kuthonite saints, such as Saint Martion, bound and shackled in an expression of ecstasy as blood drips from his wounds. The gentle brush strokes violently clash with the darkness of the subject, and the black and red tapestry covering most walls and floors does not help cheering up the room.

However the Tiboros have been nothing but perfect hosts so far, making sure your mounts were taken care of and offering spicy red tea with dark bran cookies. You are all around a large mahogany table, a cup of scalding hot tea in front of each of you.
At the head of the table sits Titos Tiboros, present head of the family. He is a tall and lanky man with an emaciated face and a spotty beard: he looks older than his fortyfive years.
At his left Leona Tiboros, his wife, does her best to do the honors of the house: she invites you to sit and to try the tea. You notice she sips it even if it is clearly undrinkably hot: a small act of devotion to the Lord of Pain, one of many, judging from her appearance.
The sleeveless blouse she is wearing reveals Lady Leona’s arms, a stunning work of pain and beauty: every inch, from shoulder to wrist, is covered in ritual scarring. Not the crude cuts of the fanatics: these scars are clearly made by professional kuthonite artists, and the wavy motif rolls over and around the Lady’s arms as a beautiful, drawing thorny roses with the scar tissue.
Both Lord Titos and Lady Leona lack the left pinky finger – a common ritual amputation among noble kuthonites, symbolizing the fact that they don’t need their hands to work.

Finally is Lord Titos who talks.
Thank you all for coming. As it was explained to you, our daughter Anya married Stepan Boroi, the Baron of Karpad, about a year ago. He was from a solid family and had a good income, and he followed a most welcome path of courtship that won over our little girl.” a faint smile makes his way on Lady Leona’s face, but it quickly disappears as the husband continues “In her letters, Anya describes her husband as succumbing to paranoid and irrational behaviors from time to time, but nothing worrisome – until, two months ago, little Marek” they both sigh in hope “our grand-child we have yet to meet, was born. Anya wrote that Stepan was getting worse, then... then three weeks ago the letters stopped altogether, and now we fear for our family. Do you… do you think you can help us?” two servants lift upon the table small chest lacquered in black and red. Lord Titos opens the chest, revealing no less than five thousand golden coins “Our daughter mean everything to us – there is no price we would not pay. Can you travel to Karpad and bring us news of our daughter and her child?

Ihro:
Ihro is still unsure about this. Ok, they’re treating him well, but Nine Hells, are these people weird! If this is a good example of life outside the monastery, he might as well stayed shut inside.
That morning, when a chain-wearing servant found him practicing his forms in the birch park in Nisroch, he promised a good reward for this job… but now he’s wondering if it really is a good cause…

Taldash:
Titos and Leona seem to have aged half a decade in the last month. Even if Taldash initially took up a job for them in hope to convert the family to a more open and good-natured religion, in these months he learned that while sporting some very disturbing habits, happiness and family can be found even in a kuthonite household. He’s very worried that this trouble with their daughter can send them in a self-destructive spiral deep into the clutches of the more fanatical followers of the Midnight Lord. This situation needs to be solved.

Saravyn:
The pay is good, the opportunities to learn something about the Plane of Shadow ample, and while sobbing and clearly distraught, the Tiboros are giving Saravyn and the others enough information on how to help. This looks like a profitable job to the wizard, even if the ragtag bunch of companions he finds himself to work with seem to have less in common with him than usual.

Titania:
In her many travles as a caravan guard, Titania has been halfway around Golarion, but Nidal still looks off-putting to her. There is something unnerving about this nobility keeping good manners and gentle demeanor when their god asks for blood and pain. Anyway, she won’t be here for long. The pay is good and they’re asking them to travel through the woods to a small barony, far from this weird city.

Dario:
Dario is having a field day. These crazy people in Nidal have so many weird habits to fill an entire thesis about the repercussions of the cult of Zon-Kuthon in high society. Every moment he passes here finds out a new custom.
Not only that, he’s getting paid to travel to a rural community: perfect to study the contrast with the city.

Ok, this will be a small prologue. The adventure properly begins with your arrival at Karpad, the small barony, but I wanted to introduce you to the Tiboros family who pays the bills in this adventure.
There is about two weeks of travel from Nisroch to Karpad, mostly in the woods, so the five of you, when the adventure starts, should already be well acquainted with one another.

Think of this prologue as free-form roleplaying: you just got the money and the quest, and you are preparing for the trip in the Tiboros Mansion. Talk among yourselves, describe your actions, etc…
I’ll give you three of four days while I review your crunch and prepare the adventure properly. We are starting with Chapter One Sunday 25th or Monday 26th.


Map of Karpad

yes it does. I believe you can still work with the same concept while changing the stats a bit, right? No need to optimize.


Map of Karpad

Ok, I will be posting under this alias as a GM - I will put link to Google docs maps under the name and stuff like that.

The adventure will most likely start one week from now, more or less.
Meanwhile, you can build your crunch if you haven't done so already.

Under my profile, look at my aliases, like Jorgo or Roman Tsarko: you can find an example of how I format character sheets - like Pathfinder NPCs. You can follow that template.

If you use another format that's fine, but please: embolden the section, and make it so that the final value pops out. Something like this

*Diplomacy: 9 = 4 + CHA Mod + 3 +1(trait);

while very much appreciated during character creation to see if there's any mistake, is way more confusing than a simple

Diplomacy +9

for consultation during the adventure if i need to roll for you. I will check your sheets but I trust you won't try to sneak in extra bonuses, we are all adults here; so I'd rather have a shorter and easier to consult sheet than one where every bonus is accounted for. Thank you very much for indulging me.

In the meantime, tonight or tomorrow, i will set up in the gameplay thread the Prologue. This is a simple roleplay bit where you most likely won't need your sheet. Feel free to post in the gameplay prologue even with an unfinished sheet.

That should be all folks!


Map of Karpad

The Captain listens to the last prayer of her man. She sings an hymn to Shelyn with him, to send him off in peace before his execution. She squints and you see a tear coming out of her blind eye upon the last word before he dies.

«Now, what you wish to know…» she takes a deep breath and recomposes herself «Yes, the blackbird was ready to fly away at the moment we hit troubles. It most likely has already delivered the news of our need for help to the Knight’s command. They will send more. More than you can handle.» she smirks, trying to imagine a veil of fear on your faces.

«The egg lies in the westernmost corner of the Arthfell Forest, among what was once Theristrix’s domains. The nature has begun claiming back that territory, I’d wager. I guess if you don’t die by the hands of my fellow Knights coming for the egg, you will all end up in an owlbear’s stomach.» she smiles, taunting you «That is a good thought for me. One I will cherish.»
«Of course you know Theristrix’s nest sits on a mighty sequoia – one that was once able to support all of her treasure. I’m sure you’ll be able to find it… if you can avoid the wolves and worgs, that is…»


Map of Karpad

Guys, since the situation is a bit tense, for every statement/promise that you make give me a bluff (if you're lying) or diplomacy (if you mean it) check


Map of Karpad

«I see there is no depth you would not sink to» The Captain spits out between her gritted teeth «I should have expected it from the followers of fiends. Your attempts to intimidate me are pathetic - you are a disgrace to the soil you walk upon.» she takes a deep breath, trying to calm herself down. «Know this: there is none, among my men, who would not endure stoically a dozen of your tortures, if this means thwarting your plans. They may scream, and they may beg, but their heart will remain pure.»

She sighs, her tone more submissive «However, a good Captain thinks of her soldiers. I can sentence myself to suffer, but not my men... not because of my pride.» you see she starts to give in «I do not believe you to be capable of mercy – I know our days have come to an end. But maybe some of you still have an ounce of honor.»

She lifts her chin, proudly «Promise us a warrior’s death: a clean and quick execution, and a funeral pyre for my men – I won’t see their bodies used as puppets by the lot of you!»

«Spare us your cruel games, end this quickly – and I will tell you what you want.»


Map of Karpad

Cap's will save: 1d20 + 3 ⇒ (18) + 3 = 21

The Captain cringes as her mind fights Leknep's incantation. Her blind eyes stare empty before her as she replies «I see no friend before me, nor I see anything else, you disgusting vermin; your blasphemous companions saw to that.» she grins, determined as she forcibly blinks to underline her sarcastic comment «Your mischievous magic pales before the mighty challenges that an Eagle Knight overcomes during training. You’ll have to do better if you wish to break the elite of Andoran!»


Map of Karpad

The coalition of threats, and scary faces making said threats, are enough to break the Knight’s spirit. «No… NOOO!» he says, retracting as far as the chains let him, trying to get away from Bru’s huge skull, Leknep’s teeth and Ichabod’s scars and pustules.«Please, please, I’ll talk!»
He breathes heavily, and licks his parched lips, trying to gather the strength to speak «It was High Aruspex Carmael – he was the one who saw it. Everyone thought that with Theristrix down everything was done, but no, the egg was still there! It… the captain said it would’ve… should’ve been easy for us – it’s just an egg!»

Knowledge (nobility, local or religion) DC 25:

The High Aruspex is part of a soothsaying and divining order, and belongs to the Twilight Talons – the intelligence branch of the Eagle Knights.

Knowledge (local or arcana) DC 15:
Theristrix the Treescourge was a mighty green dragoness that had her nest in the woods south-east of the Aspodell mountains. A delegation of Eagle Knights and adventurers slayed her, months ago, before Dagor Morthis was considered a serious threat by Andoren.


Map of Karpad

Lillianna, there is a single room except for the pantry occupied by Growl, but since this is not your first rodeo, you most likely use another room somewhere else to hold them... you can have the others held like in the stables with Bru guarding them.
Are you guys ok with Keeping the captives spearated?

«The spawn of the devils shall not hurt me, for the Eternal Rose and the prayers of my brothers are with me. The spawn of the devils shall not hurt mmmmuuuaaAARGH!» the knight starts reciting his mantra but when Zexil rips off his nail he lets a scream go «f-for… for the Et…t…t…eternal Rose and the prayers of my brothers are with me. The-the spawn of the devils…» eyes staring empty at the ceiling, body shaking with pain, forehead drenched in sweat for the terror, he bravely awaits for the psychopathic gnome to resume the torture.
sense motive knight: 1d20 + 2 ⇒ (7) + 2 = 9

When Lillianna leans upon him, his mind is ready to believe her «No! No! They… they do not know anything! Yes! Let them go! I will talk!»

Sense motive DC 13:

bluff knight: 1d20 ⇒ 13
he’s lying about them not knowing anything, of course.

Considering he's heavily Hostile to you guys, a 16 in Diplomacy isn't enough - it could've worked with a much better roll.
Guys, maybe someone wants to try an Intimidate check? I seem to recall that’s one of the basis for violent interrogation…


Map of Karpad

The dungeons of Everdusk Fortress are actually just the large cellar and winery of what once was called Jarmille Manor. It is a large and square stone room, cold but not too damp – Louis Jarmille cared about his estate before he become a mindless zombie in Dagor Morthis’ army. A few lanterns cast wavy shadows on the walls. The door that once led to the pantry is now heavily reinforced with metal bars, and the pantry hosts Growl, whose characteristic roaring noise welcome you as you chain the prisoners to the table in the middle of the room. From the north wall hang rows of hooks, knives, bonesaws, and scary instruments – while the south wall hosts several rows of good Taldan reds and a small cabinet with Chelaxian brandy, Galtian cognac and elven pear cider.

The unconscious soldier opens his eyes and it takes him a while to understand where he is. Then his sight falls upon the lot of you «Monsters! You better just kill me now!»


Map of Karpad

You guys do remember that the Captain managed to send off an animal messenger right?


Map of Karpad

The walk back with the unconscious bodies on your backs is slow, and the higher you get in the Aspodell the more the sun fades into the fog. You get to the front gate of Everdusk Fortress, and enjoy the grunts of admiration that comes from the guards and serfs of the master; you triumphally dump the bodies in the atrium, letting the diabolical décor of the house loom over them.

For you, the door to the dungeons and interrogation is always open… and it’s been a while since Growl, the master’s pet abomination, had company down there.
Dagor Morthis himself isn’t there waiting for you though – the master clearly has other matters to attend and shall not be disturbed. Then again, maybe he’ll enjoy the news of your victory…


Map of Karpad

Zexil:

The sword is a regular +1 longsword.
You recognize only two of the arrows, but you can imagine that the third is of the same kind. They are +1 dragon bane arrow.


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Zexil:
This region, right below Everdusk Fortress, is like your home. You frequently come down here looking for poisonous herbs and seeds, and there’s nothing new for you.

If you wish you can get ingredients for one more dose of every plant-based poison you already carry.

Looking among the corpses of the knights you find little of relevance. Their breastplate and sabres are of excellent craftsmanship but nonmagical in nature, and in the saddlebags there’s nothing more than outdoor equipment and trail rations, along with a handful of coins.

Much better you fare with while searching the captain. Her longbow, dagger and armor are mundane, but you find two magic items that pop up on your arcane vision: the longsword shows signs of a basic magical enhancement, and in the quiver you find three arrows who shine up to your magic-enhanced vision.


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Under the combined power of Baalzaebul’s blasphemous energy, channeled by Lillianna, and Bru’s mighty blow, even the brave steed Brightstar falls, whinnying in pain as the thick dark blood gushes out of him.

What just half a minute ago was a quiet roadside thicket is now the stage of a massacre: the three knights lie on their backs, covered in wounds of different nature but equal direness, their armors shattered and their sabers lying useless. The brave horses so carefully trained either shared their former masters’ fate or fled in horror after being attacked by your vile group.

Side by side, Brightstar and the Captain lie down on the blood-reddened grass, their groans increasingly fainter, their breath feebler, fighting with the cold death quickly approaching.

who was worried about Bru not being a tank enough? Jeez…

One of the knights is dead. The Captain and one other knight are dying. The last knight is wounded and unconscious. The horses are either dead or fleeing.
We are now out of round scansion, and in full roleplay mode. Please keep the torture tasteful… :D


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I knew I should’ve kept posting the actions recap
ROUND 5
Cap’s horse – failed attack at Zexil
Lillianna - ???
Bru – goes to grab the captain??? if so you give the horse an AoO
Leknep – ??? - you were 1 round behind, so you still need to act in this round
Zexil – failed attack at the horse
Knight’s horse – paralyzed, and his rider is dying so he’ll flee
Ichabod – heals Bru

the cap’s horse acts first in initiative, so his attack in my last IC post was the beginning of this round. I still need a couple the actions from Lillianna and Leknep, and a confirmation from Bru.


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from CRB, page 200, grapple rules
Damage: You can inflict damage to your target equal to
your unarmed strike, a natural attack, or an attack made
with armor spikes or a light or one-handed weapon. This
damage can be either lethal or nonlethal.

anyway, I had already rolled your attack in my previous post. The knight already passed out, as I wrote.


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The horse's muscles freeze up as Lillianna's touch imbues the animal with ghoul stench. The horse stops mid-bite, panic growing in his eye.
His master still struggles under Bru's hold: the skeleton's claw closes around the knight's throat, slowly choking the breath out of him. With a suffocated groan, the Knight's eyes roll in his eyesockets and he passes out.

Still trying to defend his dying master, Brightstar renuvates his attack against Zexil - still to no result.

-Leknep still hasn't acted this round.
-Lillianna, I think Ghoul's touch does not grant a Save for the touched creature, only to the surrounding creatures to endure the stench, right?
-Bru, you can inflict upon a pinned adversary a one-handed attack - either lethal or non-lethal. I'll assume you make a non-lethal claw attack. Correct me if I'm wrong.
-The only active opponent is now Brightstar.

GM rolls:
cap's horse atks vs Zexil: 1d20 + 4 ⇒ (11) + 4 = 151d4 + 3 ⇒ (3) + 3 = 61d20 - 1 ⇒ (4) - 1 = 31d6 + 3 ⇒ (4) + 3 = 71d20 - 1 ⇒ (17) - 1 = 161d6 + 3 ⇒ (4) + 3 = 7
Knight1 CMB vs Bru: 1d20 + 4 ⇒ (7) + 4 = 11
Bru's dmg vs Knight1: 1d4 + 5 ⇒ (3) + 5 = 8


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The horses whose masters are dead are fleeing.
The captain's horse is an animal companion, so he doesn't flee.


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The last knight struggles under Bru’s hold: his half-hearted menace gets suffocated when the orc forces his face into the dirt and blocks his hands behind the back. His will to fight back is further weakened by another wave of negative energy that sucks off another bit of life force.

But his trusty steed doesn’t take well the demise of his master: again he bites Bru, and this time the large teeth of the beast close on the orc’s clavicle with enough force to snap it in two.

At the same time the Captain and Brightstar launch their last assault. You hear her pray «In the name of Shelyn, the Eternal Rose, I keep fighting for freedom and beaut… nngggh! » she grits her teeth as Lilianna’s channeling invests her «In the name of the God of Men, Aroden, who shall one day return in all his glory, I give my life for Andoren…aaahh! » Zexil’s bolt hits her in the gut. Blood gushes out of her mouth. She looks up to the sky with her blind eyes «I pledge my life and blade to the Golden Legion, and to the free republic of Andoren. I shall fight… nnngghh… tiran...tiranny and-anaaAAAAHH! » Ichabod’s projectile finds a weak spot in her armor and impact in her sternum. The brave captain falls off the horse and hits her head, unconscious, grasping for air, the mouth full of her own blood.

Brightstar whinnies in despair and rage, and he stomps all around Zexil, missing him by few inches with every hit.

MAP
Bru takes another 12 dmg, although if Lilianna included him in the Negative channel he also gets healed by 6
The only knight still conscious is pinned by Bru.
The two remaining horses are more or less ok.
at this level the horses are actually tougher than the 3 knights

GM rolls:
Knight1 will vs Channell energy: 1d20 + 2 ⇒ (15) + 2 = 17
Knight1 horse will vs Channell energy: 1d20 + 2 ⇒ (10) + 2 = 12
captain will vs Channell energy: 1d20 + 3 ⇒ (15) + 3 = 18
captain horse will vs Channell energy: 1d20 + 2 ⇒ (10) + 2 = 12
Knight1 CMB vs grapple: 1d20 + 4 ⇒ (6) + 4 = 10
horse atk vs Bru: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 3 ⇒ (3) + 3 = 61d20 - 1 ⇒ (4) - 1 = 31d6 + 3 ⇒ (4) + 3 = 71d20 - 1 ⇒ (7) - 1 = 61d6 + 3 ⇒ (5) + 3 = 8
cap's horse atk vs Zexil: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 3 ⇒ (4) + 3 = 71d20 - 1 ⇒ (12) - 1 = 111d6 + 3 ⇒ (4) + 3 = 71d20 - 1 ⇒ (3) - 1 = 21d6 + 3 ⇒ (3) + 3 = 6
horse's crit confirmation: 1d20 + 4 ⇒ (19) + 4 = 23


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The remaining knights scream in pain as dozens of tiny cuts appear on their skin as a result of the negative energy wave sent by Lilianna. Even Zexil feels a bit uneasy – but he is only grazed by the blasphemous power.
«You monsters will pay for this! We may die today, but our brothers will aveng…» the knight’s threat is cut short when Bru grabs his leg and wrestles him on the ground. The impact knocks the wind out of the knight’s chest, and he can’t manage to get out of the undead’s hold. However the skeletal orc is distracted in his fight, and the knight’s horse manages to chomp on his neck vertebrae. Bru doesn’t feel pain, but understands that his neck isn’t working as well now.

As Leknep retreats into the bushes, both the captain and her horse face Zexil. The gnome’s necromantic ray is shrugged off by the knight, who renovates her attacks. Thankfully the blindness and the many wounds made her imprecise, and once again she fails to impact. Better luck has her horse, who closes his jaw on Zexil’s forearm and bites off a piece of flesh.

Leknep:
Score! While around you the battle keeps going, you find a rotten tree stump hosting half a dozen crunchy stag beetles!

Bru gets 5 dmg
Zexil gets 7 dmg
ROUND 5 begins

MAP

GM rolls:
Knight1 will vs Channell energy: 1d20 + 2 ⇒ (13) + 2 = 15
Knight1 horse will vs Channell energy: 1d20 + 2 ⇒ (6) + 2 = 8
captain will vs Channell energy: 1d20 + 3 ⇒ (2) + 3 = 5
captain horse will vs Channell energy: 1d20 + 2 ⇒ (15) + 2 = 17
Cap Fort vs Ray: 1d20 + 6 ⇒ (12) + 6 = 18
Knight1 CMB to control grapple: 1d20 + 4 ⇒ (12) + 4 = 16
horse atk vs Bru: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 3 ⇒ (2) + 3 = 51d20 - 1 ⇒ (10) - 1 = 91d6 + 3 ⇒ (5) + 3 = 81d20 - 1 ⇒ (4) - 1 = 31d6 + 3 ⇒ (6) + 3 = 9
captain atk vs Zexil: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 61d8 + 1 ⇒ (3) + 1 = 41d2 ⇒ 11d20 + 7 - 4 ⇒ (13) + 7 - 4 = 161d4 + 1 ⇒ (2) + 1 = 31d2 ⇒ 2
horse atk vs Zexil: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 3 ⇒ (4) + 3 = 71d20 - 1 ⇒ (10) - 1 = 91d6 + 3 ⇒ (5) + 3 = 81d20 - 1 ⇒ (13) - 1 = 121d6 + 3 ⇒ (5) + 3 = 8


Map of Karpad

The terrorized knight doesn’t have the lucidity to choose the best escape route: Bru is quick enough to catch up to him and bury his axe in the knight’s back. He was already wounded, and this hit is enough to cripple him and make him fall from the saddle, unconscious and dying.

His paralyzed companion finally manages to break free of Lilianna’s spell, only to succumb to another mental manipulation from Dagor Morthis's own femme fatale. The knight's eyes burn up of a red rage, he unleashes a mad scream and spurs his horse towards his dying teammate. The scene is brutal: the horse tramples the already dying cavalier, his hooves reduce his face to a disgusting red pulp. «What… have I done?» a look of terror appears in the cavalier's eyes as the compulsion ends. «Oh gods… Edmund! Nooo! You'll pay for this, spawn of evil!» he yells at Lilianna.

Meanwhile the Captain and her horse are uncontrolled furies. The horse once again avoids Leknep’s small blade and retaliates with animal rage: two kicks and a bite, all land a few inches from Leknep’s face. The horse neighs loudly in frustration.
The same goes for the captain: hit by another freezing projectile and Ichabod’s bolt, she ignores her increasingly direr wounds and swings both her longblade and her knife at the necromancer: and this time only the magical barrier he conjured a few seconds ago save the gnome form the cold bite of the steel.

MAP

GM rolls:
Knight1 Will vs Hold person: 1d20 + 2 ⇒ (16) + 2 = 18
Knight1 Will vs Murderous intent: 1d20 + 2 ⇒ (7) + 2 = 9
Captain atk vs Zexil: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 181d8 + 1 ⇒ (7) + 1 = 81d2 ⇒ 21d20 + 7 - 4 ⇒ (13) + 7 - 4 = 161d4 + 1 ⇒ (4) + 1 = 51d2 ⇒ 1
Horse atk vs Leknep: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (2) + 3 = 51d20 - 1 ⇒ (5) - 1 = 41d6 + 3 ⇒ (3) + 3 = 61d20 - 1 ⇒ (2) - 1 = 11d6 + 3 ⇒ (5) + 3 = 8


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The unfortunate knight who is fighting Bru raises once again his blade, only to stop mid-blow. A chilling sensation of fear radiates from the eerily beautiful woman just a few step to his left. He is paralyzed for a second, then screams «Aaaah! Away from me, you creature of the night! Run, Hurricane, run!» he buries his spurs into the horse, and Hurricane whinnies loudly and then starts galloping away, so fast that Bru’s axe misses his exposed back.

His two companions would probably flee too at this point, but one lies in an increasingly larger pool of his own arterial blood, while the other can’t seem to shake off the effects of Lilianna’s holding spell.

Meanwhile Zexil aims his spell for the flying bird, only to curse under his breath when he notices the volatile is too far away. Angered by this, he unleashes the spell on the poor Captain, whose wounds are now taking a severe toll. She shakes off the freezing sensation of Zexil spell, though «Ride, Brightstar!» she pushes her horse «Bring me to them!» The horse avoids easily the poor attempt by Leknep to injure him and rides towards Zexil.

You kind of have to admire the captain's courage. As Brightstar approaches Zexil, she flails wildly and blindly her sword at the gnome, missing him by inches. Brightstar too attacks, trying to bite off Zexil’s face, but his attack is as imprecise as the captain’s. «Evil creatures! I may die today, but I’ll bring one of you with me! For Andoran and the Eagle Knights!»

MAP

RECAP:
ROUND 2
Captain – spell
Lillianna – cause fear
Bru – failed atk
Leknep – failed atk
Zexil – snowball
Knights – ...sigh
Skeleton – momentarily destroyed
Ichabod – failed atk
ROUND 3
Captain – failed atk at zexil
Lillianna –
Bru –
Leknep –
Zexil –
Knights –
Skeleton –
Ichabod –

GM ROLLS:
Knight 2 Will vs Cause fear: 1d20 + 1 ⇒ (7) + 1 = 8 -2(shaken) = 6
AoO for Bru: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 131d12 + 7 ⇒ (8) + 7 = 15
Knight 1 ongoing Will save vs Hold person: 1d20 + 2 ⇒ (2) + 2 = 4
Captain Fort save vs Snowball: 1d20 + 5 ⇒ (12) + 5 = 17
Captain attack to Zexil: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 141d8 + 1 ⇒ (7) + 1 = 81d2 ⇒ 2
horse attack to Zexil: 1d20 + 4 ⇒ (9) + 4 = 131d4 + 3 ⇒ (4) + 3 = 7


Map of Karpad

In a few seconds the knights see their death approach. The one that rode beside the Captain unsheathes his sabre and makes for the bushes screaming a war anthem, but Lilianna’s spell shuts him up and stops him cold on the spot. He sags a bit on the saddle, and the horse stops his charge, no longer feeling pushed by his rider.

Meanwhile, Bru is making his way through the ranks of the knights in the back like a cleaver. His blow hits the second knight right amidst the breastplate, which cracks, exposing the knight’s soft skin. As a gush of blood dirties the once splendid uniform, Bru’s terrifying presence makes the knight even more uneasy.
«You… you damn mo-monsters!» he tries to scream, not really menacing in tone «You wi-will all pay!» he strikes at Bru with his sabre, and at the same time his trusty steed kicks the undead orc in the chest. Neither blow is strong enough though: the mighty enforcer of Dagor Morthis still stands unarmed.

Closer to the bushes, the captain doesn’t fare better. Confused and angered by the blindness, her scream turn from rage to pain when her longblade becomes red hot, melting the skin off her palm. She holds her grip bravely, though. A second later, the skeleton’s polearm opens a large wound on her thigh. «Ah!» she screams in pain «Anders, retreat! Leave me here and run!» she yells at her companions, not knowing their condition.

She reaches inside her coat, pronounces a brief arcane formula and opens her hand: a blackbird flies out of it, taking the sky.
The only one apparently able to react, on the knight’s side, is the Captain’s horse, who manages – with a loud crack! to bite off a couple of ribs from Lilianna’s skeleton.

Perception DC 20:
the blackbird has a message tied to his leg
Spellcraft DC 16:
she used the spell Animal Messenger

MAP
skeleton takes 7 points of damage; round 2 begins

recap for my tracking:

ROUND 1
Captain – spell, then move towards bushes
Lillianna – hold person
Bru – attacks knight 2
Leknep – inspire courage
Zexil – Blind captain
Knights – pretty much useless
Skeleton – attacks captain
Ichabod – burning disarm
ROUND 2
Captain – spell
Lillianna –
Bru –
Leknep –
Zexil –
Knights –
Skeleton –
Ichabod –

GM rolls:
Knight 1 Will save vs Hold person: 1d20 + 2 ⇒ (11) + 2 = 13
Captain's Ref save vs Burning disarm: 1d20 + 6 ⇒ (7) + 6 = 13
burning disarm dmg: 3d4 ⇒ (4, 1, 4) = 9
Knight 2 atk vs Bru: 1d20 + 5 ⇒ (12) + 5 = 17-2 (shaken) = 15
Horse attacks vs Bru: 1d20 - 1 ⇒ (18) - 1 = 171d20 - 1 ⇒ (9) - 1 = 81d20 + 4 ⇒ (7) + 4 = 11
Horse attacks vs skeleton: 1d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (14) + 1 = 151d20 + 4 ⇒ (17) + 4 = 21
Horse dmg: 1d4 + 3 ⇒ (4) + 3 = 7
oh come on...


Map of Karpad

still waiting for Lilianna and skeleton's action for round 1... or did they get buried somewhere in the previous posts?

about the inspire on Bru... mmm... It does seem fair that it doesn't work on him... Zexil can bolster Bru and noone else, so that's balanced I'd say.
Leknep, feel free to rolepaly the bardic performance with silly songs and roll Perform even if it's unnecessary... it's all good fun!


Map of Karpad

captain's Fort save vs Zexil's blindness: 1d20 + 6 ⇒ (2) + 6 = 8 oh good... these guys suck.

As Ichabod’s dart flies off a good two feet above her head and Leknep’s sinister rhyme fills the air, the Captain stops her mount and looks towards the bushes. «It’s an ambush! Men, form the line and chanrge those bushes!» she pronounces two arcane words, then as her horse charges towards the bushes, she unsheathes her longblade and a knife from her belt.

Her men are slower to react to the danger, trying to turn their horses in the same direction. The first one opens his mouth and tries to yell an order, but much to his surprise no sound comes out of his mouth.
His surprise is short-lived though: a second later his shield shatters, his breastplate breaks and his chest erupts in blood and bone splinters. The knight falls to the ground in silence, the life leaving his body with every second.
Just near him, as silent death, the skeletal figure of Bru appears, covered in blood and no longer invisible.

The captain screams in rage, as she looks over her shoulder and sees one of her men slain. She keeps on charging, but the her scream of rage turns into fear and confusion as all of a sudden her eyes fail her. Zexil grins, satisfied of his spell.

Leknep: right now you are in the bushes about 45 feet from the knights. There’s open terrain between you and them.
However, Fascinate explicitly says that Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. So you may want to change your bardic performance.

MAP

Recap for tracking:


SURPRISE ROUND
Captain (surprised)
Lillianna - Silence
Bru – delays then starts moving towards knight
Leknep – activate bardic performance
Zexil – Bolster undead
Knights (surprised)
Skeleton – starts moving towards knights
Ichabod – failed crossbow shot

ROUND 1
Captain – spell, then move towards bushes
Lillianna
Bru – attacks knight 3
Leknep
Zexil – Blinds captain, still has MOVE action
Knights (1/3 dying)
Skeleton
Ichabod


Map of Karpad

All is set. The trees around you fall silent, small animals scared away by your menacing presence. The quick clop of the Knights’s steeds is about the only sound that can be heard. All of you (but for Bru) hold your breath in anticipation.

Then the Captain is finally in front of the bushes you're hiding in. She turns her head startled «Did you hear th…?» but she’s too late.
They fell right into your trap.

ok, I didn’t actually understand what has already been cast and what hasn’t.
Now the real combat starts. I want your next post to include (in addition to the role-play part where you describe your actions) the ooc tags: what spells have been cast in the waiting time, and what do you do with your action (remember, either a MOVE or a STANDARD action) in the SURPRISE ROUND. I'm assuming Lillianna casts Silence and Leknep activates bardic performance: if so feel free to just says ok in an ooc post. Sorry, I'm still trying to get the hang of these PbP tools.
The knights don’t act in the surprise round.
Feel free to post in whatever order, but remember that Initiative goes
Captain (surprised)
Lillianna
Bru
Leknep
Zexil
Knights (surprised)
Skeleton
Ichabod


Map of Karpad

As they ride towards your ambush point, some of you manage to hear the knights’ conversation.

Perception DC 12 – which is to mean Lilianna, Leknep and Bru:

«Shouldn’t we move faster? » asks one of the knights.
«The High Aruspex saw it clearly, it’s just sitting in the nest. It’s not going anywhere. » replies the Captain over her shoulder «I don’t want to fatigue our horses. These hills can be dangerous: right above us lives that madman that slaughtered Harridan’s troop. »
«Is he really that dangerous? I mean… Harridan has always been a foolhardy and impulsive commander – everyone knew he would have led his guys to the disaster sooner or later…»
The Captain turns, furious «Don’t talk about your superior this way, Falk! We are not here to assess what happened in that battle. The sooner we get away from this peak, the sooner we can deal with our mission, the better. The egg must be destroyed. Now, ride!»

Bru manages to hear this just before the silencing spell is cast on him. Lilianna still has time to interrupt the casting if so she wishes.

guys, I don’t know if you noticed but you can actually move the tokens yourselves, you just need to re-post the link afterwards.
current MAP
There's still a round until they get into perfect position for the ambush.


Map of Karpad

Knights' Perception: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 0 ⇒ (20) + 0 = 201d20 + 0 ⇒ (18) + 0 = 181d20 + 0 ⇒ (6) + 0 = 6

Knights' Initiative: 1d20 + 2 ⇒ (16) + 2 = 181d20 + 1 ⇒ (9) + 1 = 10

Guys, please wait for Leknep and Ichabod before doing anything to the knights :)


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You’re all set and suited up, and walk out the front gate of Everdusk with clear intentions. You follow the southern pathway down to intercept the Knights – it’s a familiar walk, one you’ve taken many times when leading a raid in Dagor Morthis’s name.
The spring is in full swing, and the sun shines above the Aspodell Mountains. The vegetation grows greener and stronger the more you get downhill, towards the Andoren country. As you get farther away from Everdusk, the sight gets increasingly more peaceful and full of life.
For some of you it’s a bit sickening.

All that green and lusty vegetation has his use, though: hidden in the thick bushes on the side of the street, you wait for the Knights to come in range.

Finally, after almost half an hour squatting in hide, you see them, all riding slender bay horses at a sustained walking pace: three knights wearing the usual blue jacket with golden shoulderpads above the engraved breastplate, armed with cavalry sabres; and their Captain, lightly armored and covered with a cowl, a longsword on her back. The knights are chattering loudly among themselves, and seem very excited.

The knights are riding south; They are Large in size since they are on horses.
You are all hidden somewhere around d15. MAP

You’ve had time to prepare, so I’ll give you several rounds to cast spells in preparation and to move in tactical position.
Also, everyone please roll Initiative, Perception and Stealth checks.


Map of Karpad

With a fearsome darting of his gaze Dagor Morthis silences the chatter of his minions. He makes for his boudoir, then almost as an afterthought stops, looks back towards Lillianna and Zexil. He whispers two words, opens his hand and a scene made of dust and arcane colors takes form in front of all of you.

You see the rock formations and flora typically found at the feet of the mountain, five miles south of the villages that Dagor’s zombies raided a few weeks back. There, four knights in high uniform ride in square formation.

Knowledge (nobility or local) DC 12:
You recognize the uniforms of the members of the Golden Legion – the branch of Eagle Knights that operates on domestic soil; One of the four – a tall woman with tanned skin and dark hair - is a Captain.

Dagor snaps his fingers and the image disappears. «Enough questions. Go. And make a message out of these fools.» he walks back to his quarters, leaving you in the Sundeath Chamber.

If you take the Southern Path at a brisk walking pace, you can probably intercept the knights in a couple of hours. It will be about 8 AM by then.
I'll leave you a couple of posts for further preparation and roleplay, then pick up when you get on the Path.


Map of Karpad

It is almost dawn now at the Everdusk Fortress.
Dagor Morthis has summoned all of you to the Sundeath Chamber. Far from being a creepy dungeon, the so called Sundeath Chamber is a vast salon just before the master’s study and boudoir; it opens on an east-facing solarium and keeps much of the warmth and tasteful furniture that Jarmille Manor had before your Master claimed it from a spoiled noble family and renamed it Everdusk Fortress. There are signs hinting at a change in ownership though: the dark curtains decorated with hellish runes, a cabinet full of carefully labeled poisons, a chalice full of crystal clear liquid where the eye ripped from the squire’s face floats lazily, and a bloody knife sitting on the delightfully carved mahogany table – which a man covered in purulent bandages is trying to clean.

Ichabod has been in the salon for a while now, cleaning. Lillianna lies down on a soft and dusty sofa a few feet away, and the rest of you just got in.
For a while you are all staring at the dark curtain that separates the salon from the Master’s study. Dagor Morthis has been in there for hours now, in the sole company of Iubhal, the katapeshi soothsayer that came into his service just a few weeks ago.

«AGAIN?» a raging scream in Dagor Morthis’s voice comes from behind the curtain «What are they still doing here? Haven’t they had enough?» many arcane words follows from Iubhal, interrupted by blasphemies and insults from your master.

Spellcraft DC 14:
You recognize the incantation as some sort of scrying spell

After a while, between the screams of your master you hear Iubhal whimper «Th-this is not… » he stutters «Master, I am su-sure we can try agaaAAHH!» a bright white light flashes in the minuscule opening between curtain and floor, then you hear a soft thud.
Dagor Morthis comes out of the study, his face hidden by the cowl «Lillianna, my dark flower! Where are you?» he flashes his gaze around the room until he sees her.
«Oh, here you are! Grab Bru and these two dancing monkeys» he points at Leknep and Zexil «Take the southern path down to Crow’s Nest. Those Eagle buffoons think they can keep trespassing in Dagor Morthis’s Territory.» then, almost as an afterthought «Ezekiel, you should probably join them. But clean the study first.» he says at Ichabod.


Ok, so... it's time. It's been as hard as I anticipated.

My (un)lucky minions will be:

Ichabod - oracle of butlery!
Lilianna - macabre femme fatale!
Leknep - who makes whistles out of your bones!
Zexil - gnome with a grudge!
Bru - finally someone non-violent!

Thanks so much to everybody for the applications. Your dedication almost made me reconsider my evil plans. Almost.

Since I'm a bit swamped today and I don't want to half-ass the first post, don't be worried if it takes a while until I set up Gameplay and Discussion threads - could be as soon as an hour from now, or as late tomorrow at this hour.