Way of the Wicked: Knot of Thorns (Inactive)

Game Master Winterwalker

How many times have you saved the world? This time the world needs saving from you.


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Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Alaric Morgain wrote:
Didn't exactly wait for clearance, but GM told me what to do and I did it, and scaled back character even more (like stats to 20 pt buy), so I hope that was good enough to make an initial post...

My secret? I'm always angry...er no. I just don't need to fine tooth comb every sheet, as long as you don't have super powers, and are built using standard rules etc. I'm sure you're OK. You can all post in the main thread and I'll get the plot moving along.


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1
Winterwalker wrote:
Adria, the Red Witch wrote:

Upon getting out of my "write all the backstory" mode and taking a look at the party make-up, I notice we don't really have a dedicated healer. While the two witches, mine humble self included, can probably take the brunt of this once we get access to our familiars and start learning new spells, I fear this might cause problems during our hopefully speedy escape from the prison.

Given that we haven't really gotten to a point where we are actually using our abilities quite yet and the fact that my character has something of a history with serving as a healer (er..sort of), I was wondering if I might swap out my Misfortune Hex for the Healing Hex and Ray of Enfeeblement on my spell list for Cure Light Wounds (along with dropping Sleep from my current spells prepared to have one Cure Light Wounds at the ready).

Would that be a problem, Winter? Or will we just have to tough it out?

I'm OK with this. :)

Sounds good then. Will update profile after work.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Jaf0:

1.) Did you take fiendish heritage or no? If so that will replace your default SLA.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I had fiendish heritage, but I was told it was no longer necessary to take an alternate racial heritage for tieflings. If you prefer I keep it to take the alternate racial heritage for your game, I have no problem with that.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

I'm fine with either way, not sure about this errata though that says it's no longer needed. (dont have that book)

But if you took stuff from the feat you need the feat to have it that's all. But it would replace the default SLA.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

ok... replacing the feat again... no problem..

edit: profile updated.

just as a side note - I have the book and the feat no longer appears in the new version. It's still on the OGC though, so I have no problem taking it to get the alternate racial choice.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Alaric Morgain wrote:

ok... replacing the feat again... no problem..

edit: profile updated.

just as a side note - I have the book and the feat no longer appears in the new version. It's still on the OGC though, so I have no problem taking it to get the alternate racial choice.

I didnt see the feat even on your sheet hence the confusion as well, i saw fiendish sight


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I had taken fiend sight instead when I was told fiendish heritage was no longer necessary... not a big deal to switch it back though :)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

ah ok, that explains it then. So you want to keep heritage? because that will get rid of alter self once a day


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

It's not really errata. I believe that the original feat only appears in the Council of Thieves' AP but they never bothered to reprint it (or even mention it) in the Blood of Fiends splatbook. Thus it was effectively 'errataed out' (Core > Splat > AP).

d20pfsrd never really did anything about it, although perhaps they should, since it's a little confusing. There is also the fact that there is no such feat for aasimar and their alternate heritages.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

why would fiendish heritage get rid of alter self once a day - my understanding is that it is what actually ALLOWS alter self once a day - since without fiendish heritage feat, you are limited to the standard bloodline, but with the feat, you can select an alternate bloodline - I selected oni-spawn which has 'alter self' 1x/day as it's SLA. (every bloodline has a different SLA)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Your half right, it removes what you attempted to roll and gain. if you want that alter self you need the feat and no variant abilities rolled :) I didn't want you to have BOTH was my concern.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

oic... well that kinda negates half the feat, I guess... wording actually is for both:

Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities. Prerequisites: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race of fiends. Rather than taking a tiefling’s usual racial ability modifiers, choose one of the tiefling heritages presented on Table: Variant Tiefling Heritages.

In addition, you may roll on Table: Variant Tiefling Abilities three times and choose the most favorable ability.

However, if you want me to only have one of the two, it's your game and I respect that, but it's a tough choice... +2 to all cmb rolls for a grappler is pretty awesome... but so is the SLA... I need to think about that for a minute or two...

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Alaric Morgain wrote:

oic... well that kinda negates half the feat, I guess... wording actually is for both:

Fiendish Heritage You possess a strong tie to your fiendish ancestors, granting you favorable abilities. Prerequisites: Tiefling, must be taken at 1st level.

Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race of fiends. Rather than taking a tiefling’s usual racial ability modifiers, choose one of the tiefling heritages presented on Table: Variant Tiefling Heritages.

In addition, you may roll on Table: Variant Tiefling Abilities three times and choose the most favorable ability.

However, if you want me to only have one of the two, it's your game and I respect that, but it's a tough choice... +2 to all cmb rolls for a grappler is pretty awesome... but so is the SLA... I need to think about that for a minute or two...

right in addition "you may" not required there, roll and take/choose the most favored ability. The table is also called the 'variant' ability.

Ya I know, DM's limiting stuff stinks, but I can't let you have both the alter self and say something strong like animate dead. You're already a tad powerful for this start at RP 13 that adding more juice to you seems too much for level 1.

It seems like double dipping.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I have thought long (well sorta long) about it... I really LIKE the +2 to cmb, but I think being able to Alter Self once a day and appear human or whatever to blend into the populace for a short time might be a life saver... So I'd prefer to drop the +2 to cmb and forget those d100 die rolls I made earlier... is that okay with you, or would you prefer I make the opposite choice, and keep the +2 to cmb, and keep the default darkness SLA? I really will defer to your preference here if you have one, as I want the game to be fun for all to play and for you to run. :)

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Alaric Morgain wrote:
I have thought long (well sorta long) about it... I really LIKE the +2 to cmb, but I think being able to Alter Self once a day and appear human or whatever to blend into the populace for a short time might be a life saver... So I'd prefer to drop the +2 to cmb and forget those d100 die rolls I made earlier... is that okay with you, or would you prefer I make the opposite choice, and keep the +2 to cmb, and keep the default darkness SLA? I really will defer to your preference here if you have one, as I want the game to be fun for all to play and for you to run. :)

To be Oni-Spawn you need the feat.

What I'm saying after that, if you want the alter self (the default choice) that's 100% cool.

Or..If you want to roll 3 times and cherry pick that's fine, (what you did do) but that does replace alter self because some of those abilities are better, some suck sure, but that doesn't allow you to keep both.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

ok.. I'll amend my profile and keep the alter self... not a problem... thanks for your understanding and taking the time to explain your reasoning to me, I have no problem with it. Let the game progress!!! :)

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

The reasoning for that feat is because it's 3.5 DnD, back when Tieflings also had a level adjustment. The reason the d20 site still has it at all is due to backwards compatibility. As to the d100 chart for variant abilities that is entirely up to the DM if that's even allowed and/or how many rolls you get with it.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Excellent, so you are currently unchained, yet the guards may or may not see that.


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

Apologies for the late response. Posting during workday is next to impossible for me, and this week is turning out especially busy...

Will try to keep to at least one post per day (more if I can), but I should be able to make it up on the weekends.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

No harm, my posting expectations aren't oppressive.

I will move the plot along at regular intervals, maybe 1-2 days apart unless it's combat related and then I'll try to keep it a tad faster otherwise I'll pop in at least once a day to answer questions or address actions.

I'd like to see how long this whole module takes a PBP anyway. :)

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

Just a heads up I'm heading down to Dragoncon and won't be back till Monday/Tuesday so my postings might drop off a bit until then.


Sykes From Under The Empty Moon wrote:
Just a heads up I'm heading down to Dragoncon and won't be back till Monday/Tuesday so my postings might drop off a bit until then.

Noted. Thanks. Have fun.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

I'm going to wait to confirm I am free before responding.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

I feel your pain, Malendia. I had a true strike spell I was all smug about, and realized I needed a focus for it.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Dropping this in the Discussion/OOC thread

Sykes: You could be wearing wool, linen, burlap, cotton, hemp, ruined silk, moldy leathers, maybe even dirty rags of an unknown origin. The module isn't that detailed sadly, so I just assumed it wasn't what she needed.

Unfortunately for her, I do keep track of MC's and she didn't have it ready to be used when she started casting the spell. However, there is already a remedy for the whole MC problem provided by the adventure path and it's in the PCs hand as I type this.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

Russian for Abyssal is pretty cool Melinda.

We have used in our table group games
Spanish for Giant (we fight lots of giants.)
Russian for Aklo
and German for Undercommon.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

p.s. You're meant to feel helpless at first, then things pick up and the asses of the NPCs get kicked.

honest:
I'm not on a power trip ;)


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Alaric, kudos for trying, especially if it works. Just staying 'in character'. If I have actual condemnation for anything you're doing, I'll mention it here in the discussion tab, if I feel it is warranted. :)


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

no problem, I didn't take your comment personally, just explaining why he's doing what he's doing... he's hoping the guard at least hesitates long enough out of self-preservation to give you guys a chance to take him down, lol... the dicebot has to cooperate sometime or other.


Female Human Witch (Dimensional Occultist) 1 | HP 8/8 | AC 11 (Touch 11/FF 10) | Fort +1/Ref +1/Will +3 | Melee -1/Ranged +1

Meant to get a post in sometime yesterday, but apparently thinking "I believe I might play a little Civilization V this afternoon" is tantamount to ensuring that nothing else will get done today. -_-


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Yeah, I've lost whole days... hell WEEKS... to civ in its various incarnations over the years. Hard... to... put... down... just... one... more... turn...

....

wait.. one... more... turn....

ad infinitum.


The dice are indeed being brutal so far.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Voice, if we had a surprise round, shouldn't we roll initiative at that point?


Sure. I'll roll for them both.


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Do you want us to roll our own initiative?


Alaric Morgain wrote:
Do you want us to roll our own initiative?

You can if you like, if you trump any of the guards feel free to post your action to keep the game flow going.


Male Elf Rogue 1 | HP 10/10 | AC 13/13/10 | Init +5 | Per +7 | Fort+1 Ref+5 Will+1 | CMD 14 | Stealth +7

Damn almost a crit there :D


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Ummmmm....anybody want to stab that other guard? LOL

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;

"bbrinit!"

*said through the collarbone of guard B*


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

I'm hoping... that if the ungrappled guard went down already, that all subsequent attacks will get re-routed to the grappled fellow. If the GM is nice to us, that is, :)


Well so far the only unaccounted attack was the bird. I'm fine with Tenoch changing up his action if needed.

The guard is still up and fighting though, so whether Tenoch wants to use a summon or not is up to him, but the guard will fight back seeing as his buddy was just killed in front of him.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

At best this guy can escape the grapple and move 20 feet away provoking half a dozen times. Save your spell.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

Haha, noted, DM Voice. I had actually flirted with the idea of the bloodlust causing her to kiss him to gain the intimidating bloody lips, but decided that was too over the top, even for her. LOL

Dark Archive

HP: | MAB: + RAB: + CMB: + | AC: CMD: | F: + R: + W: + | Init: +2;
Alicia d'Kouzra wrote:
Haha, noted, DM Voice. I had actually flirted with the idea of the bloodlust causing her to kiss him to gain the intimidating bloody lips, but decided that was too over the top, even for her. LOL

That does sound pretty cool, Miss Salome :3


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2

I thought so too, but I'm already catching flak for killing helpless guards. Making out with the disgusting nosferatu would put me on the shunned list for sure. :P


Alicia d'Kouzra wrote:
Haha, noted, DM Voice. I had actually flirted with the idea of the bloodlust causing her to kiss him to gain the intimidating bloody lips, but decided that was too over the top, even for her. LOL

you don't need to call me dm voice btw, that's just to let you know there's a narrative talking in game lol. It's supposed to be literally the voice of the DM.

WW is fine and easy to type.


Alicia d'Kouzra wrote:
I thought so too, but I'm already catching flak for killing helpless guards. Making out with the disgusting nosferatu would put me on the shunned list for sure. :P

Hey don't let me stop you! I'm just the guy behind the DM screen, I cast no judgements, only dice, at you guys.


Female Human Fighter 1 | HP 13/13 (2 NL) | AC 19/12/17 | F +4 R +2 W +1 (+3 vs non-Asmodean divine) | Init +4 | Perc +2
DM Voice wrote:
Alicia d'Kouzra wrote:
I thought so too, but I'm already catching flak for killing helpless guards. Making out with the disgusting nosferatu would put me on the shunned list for sure. :P
Hey don't let me stop you! I'm just the guy behind the DM screen, I cast no judgements, only dice, at you guys.

I was referring to my fellow PC's, actually, but I will keep that in mind. :)


hp 37/40 AC 18, 18t, 17ff, fort +6 refl +5, will +8, bab 3, melee 6, ranged 4, cmb 7, cmd 21, init +1, move 40', elem fist 4/4, ki 6/6 | oni-spawn tiefling monk of the four winds/4 | Image
skills:
acrobatics 7, climb 8, disable device 10, escape artist 6, heal 4, perception 10, sense motive 8, stealth 7, swim 8

Don't let Alaric stop you...he's LN but he won't judge you too harshly lol

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