Hey there! I'm interested in taking part in this AP. I previously gamed with Neirikr, and this game sounds pretty fun. I'm considering a character to fill any role, really. The setting of a circuit allows me to try out characters I wouldn't normally run with. Since we got an arcane caster and skill monkeys but no healer or main tank, I'll propose three ideas. 1. Orc Enforcer/Straight Man (Martial Tank)
2. Goblin Firecracker (Alchemist Support)
3. Hagborn Starspeaker (Changeling Oracle; Divine Spellcaster/Healer)
Out of the three, I'm most partial to the orc tank, but I'm also keeping my eyes open for the other characters' choices.
Vision of the Fifteenth Step wrote: Shaking his hands dry, the smuggler lets out an embarrassed laugh. "Aye, not much opportunity for hijinks up there. Sometimes you just gotta feel it, y'know? Remind yourself you're still alive, that there's stuff to do besides standin' in place and swingin' a pick all day..." Raveen nods, before turning his eyes ahead, and says to Andrzej, "Can you hide the manacles in your coat? My clothes are too ratty to conceal them. Do it when the creeper isn't looking." Vision of the Fifteenth Step wrote:
Raveen was quiet for a moment. "We're looking at a fortune," Raveen said quietly. "You can buy a castle with this."He then realized the underlying danger--this could puncture the boat. Vision of the Fifteenth Step wrote: At this point, the creeper you conversed earlier tries to get your attention, gesticulating frantically towards the bow. From what you can gather, it wants to be placed in the front so it can better guide you through the spikes. Raveen nods at the creeper, and then hands Andrzej the magical manacles. "We'll be in a bind if they can see magic, but I'll see if we can offer their master our friendship and some information instead," Raveen said. "Though I do feel we're borrowing from Peter to pay Paul with this course of action..."Raveen then keeps his eyes on the ceiling. Hearing legends of stalactite-monsters, he kept his sling ready at his side while he knotted the party's rope.
@Cost: Fair enough. Raveen is 1 point of Climb away from taking 10 and reliably climbing up and down, so gloves would work nicely. Can Raveen re-purpose his sling (made of twined bandage and fabrics) into climbing tape, or is it better to hold out for better materials? If it does work, I suppose 5-10 minutes of work to turn the bandage into sling and vice versa would work.
Guile 1/3
Vision of the Fifteenth Step wrote: Soon after your descent, Andrzej slides down after you. His flashy entrance takes its toll, as he has to rush to dip his rope-burned hands in the water for relief. Pike lets out a derisive snort, shaking her head at the Ustalav's antics. Raveen gave a small smile, and said to Andrzej, "Might as well get as much fun we can before returning to prison, eh?" Vision of the Fifteenth Step wrote: Looking around from the islet, you see that the water spans beyond torchlight in all directions, with only the occasional spire of rock jutting through its darkened surface. The dark folk who you interrogated is sitting down near its unconscious compatriots, pointing alternately at the boat, and out on the lake. It seems to be gesticulating approximately in the same direction you came from. Raveen looks up at the ceiling, observing it for threats, before looking into the water. Perception: 1d20 + 7 ⇒ (7) + 7 = 14Perception: 1d20 + 7 ⇒ (14) + 7 = 21 "Let's pay respect to your master," Raveen says to the dark creeper. Raveen examines the boat, and once sure it is safe and able to carry them, takes his place on it. Once sitting down, he pulls out his sling, examining it.
Alternatively, Raveen will try to make a climber's kit. He already has rope, but maybe he can make leather gloves that can add traction.
Can he make it quickly?
Raveen considers Andrzej's words for a moment.
He then carries one of the dark creepers, careful to keep its poisonous blades from his skin.
As GM Rednal stated, something in the game's economy is kicked out of order when a spell makes a great amount of conjured material.
The spell doesn't even have to be 9th level in this case, and can be a variant of the existing control weather and secret vault (pathfinder player companion: black markets) spells. Control Weather
Secret Vault
This means that with the two spells, you can easily cause a Biblical rain of frogs (by storing a metric ton of frogs in your secret vault and casting it in tune with your control weather spell), or cause a hail of adamantine shards or caphorite.
Version 0.5 online, which also adds rules for maneuvering strikes.
@Kirth Gersen: I've been working on an overhaul for Pathfinder's wounding strikes, and thought this might enrich the project. Kirthfinder has feats that replicated called shots (namely blinding strike, crippling strike, daunting strike, severing strike, etc.), but no direct called shot rules. Although locking the mechanics behind feats or class abilities may be a design choice, it could be better to unchain them. This consolidates the aforementioned abilities, makes mechanics more consistent and uniform, and gives more combat options (which might help since the project is in the combat chapter).
In an attempt to find a balance between a quick and abstract combat system (with only hit points) and the sophistication to grant additional options in battle (as the old called shot system), I have been working on the Wound System. The concept is simple; you call a shot before attacking, choose an effect or have it chosen for you (corresponding to a location on the target's body), and compare the damage with half the target's maximum hit points. This usually yields a light wound (penalty on attack, speed, short-term condition, etc.).
To integrate better with the concept of critical hits and sneak attacks, it is possible for the attack to count as a called shot retroactively. This means that sneak attack is technically a called shot (since it refers to targeting a weak spot), but it deals only 1d6 unless the character possesses the Sneak Attack class feature. This is detailed in the link. This has went under only a little playtesting, but I believe the system has potential for use in home games. It will not be used every attack (due to benefiting most from critical hits), but is a tactical option that players may choose to use circumstantially. Any feedback is appreciated
Kirth Gersen wrote:
Eclipse: The Codex Persona is a good effort. I'd check that out if I were you. It requires a lot of studying, though (more than Mutants and Masterminds, I hear). On the 2e discussion:
Ah! Your post did return! It's a good thing Arline was more sleep-talking (or true self-talking) than awake. That would have been awkward. XD I really loved how Thaddeus's character development path took him from wishing to tear down old myths, to making his peace with the mysteries of the beyond.
Spoiler:
Thaddeus berating the tardy student in Lepidstadt > exchange with the pigeon-keeper > picking up the Sarkoran holy symbol > the grim exchange with Konrad > the surprising reunion with Maddox > Shiraz's bedside visit > the manor door shutting behind the team > the cat! > the empty-pages library > the retreat from Shiraz > the dimming of the library and the oath to forget everything > setting the manor on fire while Arline woke up from her stupor. Quote: When we decided to base our game in Golarion, I didn't think it would turn out so well. Unsurprisingly, Ustalav—and Ardis in particular—lend themselves very well to this type of story: ghosts of the past, forgotten history, and creeping urban decay. I've come to realize that Golarion as a setting worked. Pathfinder as a system wasn't the best idea. I remember you suggested Call of Cuthulu. That would have been different. :D@Side characters:
@The Story:
Thaddeus Dusek, a wandering doctor and mythbuster extraordinaire is used to tangling with the occult. He dissects mysteries, and reveals them as they are. If they are mundane, he says so. If they are occult, he classifies, identifies, and demystifies them, helping humanity walk forward with less fears.
If I had a regret, it would be that the Misty Manor story is not a sequel. This would have been good contrast between a mystery Thaddeus ate up (zombie plague) and one he chose to leave be (as it were). @Experience:
It's unfortunate that you felt Thaddeus had little (or no) influence on the storyline. I assure you he did; his cousins respect him and took word as gospel when it came to the occult. It was him who suggested visiting the house, and it was him who decided when. When Arline suggested staying back because of her lingering guilt over how this ended, she was ashamed to admit it to Thaddeus most of all. @On the ride:
Overall, thanks for playing this campaign, man. It was fun, and I appreciate you sticking around though real-life stress. We've both suffered through too many PBP games that didn't end. Cheers!
@Epilogue: Well-written! I love it. Very grounded, and shows character development.
This ride had its bumps, but it was a good experience.
I saw it, but thought you might have been hacked or if you posted in something not unicode. XD How the heck did that happen? Anyway, don't worry about it, no need to apologize. So we finished the Misty Manor! It didn't end as how I expected. Thaddeus moved more organically, and so did the support cast. We managed to eliminate several red herrings, but Thaddeus had to act/think on his feet more than dissect the mystery. I attribute that to the posting rate. Most ends were wrapped up quite well, starting from the core mystery (what is Shiraz and why does she do what she does), to side mysteries (was Konrad telling the truth when he said you need only to fear the living, to fear being somewhat infectious and awakening old horrors). It's as the saying goes--Only Thing We Have to Fear Is Fear Itself. There are a few unanswered questions, however.
2 Is Miss Juliana (the pigeon keeper) really a seer who has the ability of precognition, or did she tap into the same psychic 'wavelength'? She will not doubt be thrilled that her vision was true, but what does that say about her? The ambitious pigeon-keeper can possibly be over her head when it comes to dangerous things better left alone. 3 Did Konrad intentionally inspire Ailson Kindler to talk about fear to dig up old horrors like the House? He certainly has a dark outlook and a mysterious backstory, and he has more than one brush with beyond the grave, when he summoned up the spirits of his dead children. 4 Does this have any connection to the sudden losses of the Crusaders in the Worldwound? 5 What will the Sovia Arcana report once it hears about Dr. Occult being in Ardis, and once they begin to question the townsfolk? But what is a horror story with all the answers?
Following Arline's embrace (or lack thereof), she returns to sleep almost instantly. In fact, it felt for a split second that she was half-asleep when she turned to Thaddeus in the first place. As the light beneath the column of smoke began to fade, the nurse exclaimed, "That's the old manor by the river!" The white-haired man turned to old lady Kindler expectantly, but she said nothing for a while, before she smiled distantly, and said, "The Khadrevs. Now that's one old regret I can do without." Ailson then turned to the nurse, adding, "Since she awoke, my role here has ended. Get the doctor. I'll be leaving now." She then left, pushed by the white-haired man, who looked curiously back at Arline and Thaddeus before the two left. From the corridor, Kindler's cackle could be heard, laughing, "What a night of horrors!" Fallout
The End
"It is, isn't it?" she said cheekily, reaching a withered hand for Arline's file. The same hand that wrote the fuel to Thaddeus's imagination decades ago. The man who accompanied Ailson Kindler removed a medical satchel and placed it at the nearby table, gently moving away the toys left by the Iwan boys. Lady Kindler almost seemed to forget about Thaddeus as she observed Arline, before she began describing the formula for a prescription, as the white-haired man drew out several vials and began mixing their contents together deftly. "We've drawn out so much of her blood, I believe I might actually be growing fangs," said the lady introspectively with a grin. "What a twist." Thaddeus's Craft Alchemy roll: 1d20 + 10 ⇒ (14) + 10 = 24
Analysis:
Thaddeus recognizes the formula as a medium-complexity blood-thinner. Apparently, the former vampire-hunter feared that Arline was prone to a stroke in case of her heart flutter. A fair guess, given Arline's body. The white-haired man frowned at the joke, as Kindler spoke to Arline loudly, "Mrs. Iwan?" Arline's eyes opened slowly, eyes quite red from exhaustion and haunted. The sun's light was only a hint in the horizon, as silver light quickly dominated the room. "Good evening, dear," Kindler said. Arline's head slowly turned to face Thaddeus, not noticing Ailson Kindler, locking her eyes onto his.
Lady Kindler's voice seemed to be coming from far away, as she continued, "...so, erm, we'll something experimental this night to treat your heart flutter. Once your blood pressure is back to normal, we will get Dr. Redwood to follow-up the..." As she spoke, the young man laid the needle of the mixture against Arline's virgin vein, and she showed no reaction to the needle, but disengaged her eyes from Thaddeus's own and snapped her eyes to the window. A line of smoke began arising on the horizon against the incomplete dark. The nurse gasped in surprise, as a soft green glow shone from under the distant smoke.
As the smoke thickened and took a brownish hue, curling and uncurling in a way that was almost organic on its ascending journey to the sky. From outside, a distant rumble echoed, as if the earth was sighing. Another flash of emerald lit up the cloud of smoke from below, as if Thaddeus's cousins lit up a fire that happened to be poisonously green in color.
If answering her embrace:
Arline's voice softly and weakly whispers in Thaddeus's ear, "W-why...did you leave...me?" If at moderate distance: Arline's hands, now warmer, held to Thaddeus for a spell. A wave of fatigue then drowned her, and she fell to her bed and back to sleep.
In the mental ward, Thaddeus found Arline, sleeping. The understaffed hospital yet had nurses, but they did not bar Thaddeus's way, although they said Arline's doctor will come soon. Thaddeus heard of a few doctors who handled her, but they stated that they will look for more expert opinions, and stopped at that (uncomfortably hinting at the state of their hospital or a dead-end thankless job in a forgotten city).
Outside, the dusky sky was clear and bright with a navy hue, as the sun splashed the skies with gold and red before surrendering to the night. The silent city went to sleep, hearing only the calls of mockingbirds and crows and other evening avians' songs.
Medical File:
Arline Iwan, maiden name: Arline Jacob, age 50, occupation: - Married: (check) Malakai Iwan. Mother: (yes) of two
The medical list goes on until it reaches a hand-written conclusion in a neat script * Taken over from Dr. Redwood * Reports of cramps, sudden sweating, nightmares, and general numbness (1) * Testimonies (of Mr. Iwan and Mrs. Agatha Dusek), as well as induced speech (2) * Mrs. Iwan seems to have with severe illness driven by stress. * In moments of clear thought, she refuses to speak about what she experienced, but the nurses reported somniloquy. * Mrs. Iwan's speech in these episodes involve apologizing and regretting something that once happened. Husband has no input, and referrals (Mrs. Dusek and brothers refuse to answer). * Unresponsive to most stimuli after sleeping. Indicates deep sleeper tendencies or is another symptom. Scribed on the side of the page are a few words: midlife crisis, dissatisfaction with present-day, and shiraz/House, Mystery?
A. Kindler Once the sun fully set, the room was lit only by the enchanted silver lamp near the door. Thaddeus's cousins should be setting out now to burn the house. The door to Arline's room swung open, and in came an old lady on a wheelchair, driven by a muscular young man with hair nearly as silver as the old lady's and a face as smooth as hers was wrinkled. Accompanying them was the hospital matron.
Thaddeus Dusek wrote:
Silence descended on the group. Agatha's face was downturned. Maddox shook his head after a moment of thought, and pressed on as he always did, "Well, fine. Arline might want to forget all this like you, and leave the house intact, but we can't. I can't."Edric looked to the corridor, noticing his daughter eavesdropping. He didn't react when his wife took her away, and his eyes were pinned on where she stood. "We can't have a tie on this, Tad," Maddox added, insisting. "I'll come with you," Edric said quietly. Maddox looked surprised, and so did Agatha. "Sarah saw her," Edric added quietly. "We beat it, but not everyone can." He then turned to Thaddeus, and said, "I never wanted to confront this in the first place, but it seems we switched places, cousin." He stood up, eyes haunted but determined. Maddox nodded gravely at his twin, looking at him with newfound respect. Paths
GM Neirikr wrote:
The cornerstone of any relationship is trust, and trust cannot exist without respect. You got a good team, Neirikr. /lurkmode
The next few days passed slowly on the Duseks. Arline was in a daze following the ordeal, and it took its toll on the rest. Maddox insisted Thaddeus sleep over in his guest room, and woke up late to work on every day. The spring skies alternated between clarity and cloudiness, as if reflecting the tempestuous emotions felt by the people of the earth below. Arline herself was admitted to the mental ward of the old Ardis hospice the morning after the events.
Mr. Iwan burned with questions regarding his wife's wellbeing, but Maddox said nothing constructive, Edric was evasive, and Agatha avoided direct answers, and said that there is nothing to worry about. He asked about the ghost girl, the house, and what they faced, but the answers only increased his helpless frustration. [How did Thaddeus handle the aftermath of the events?] "I have everything we need," Agatha said two days after the events in the manor, pointing at leather containers that smelled of kerosene and alchemical fire. They were situated in Edric's living room, much to his wife's irritation and his daughter's fascination. Edric dismissed his daughter and returned with a, "And what is this for?"
Heavy minutes passed once everyone made their pledge.
Out of the open kitchen's door, the faint light of dawn streamed into the empty Khadrev estate. The main door opened easily, as did the wire gate. [Which of the following story paths takes priority for Thaddeus?]
Thaddeus Dusek wrote:
As Edric lit his sunrod, he held it up. Its light was pale and cold and dim, just as Agatha's. He almost panicked, reaching for another sunrod, but Agatha had a strangely calm look on her face--she lowered his hand and looked to Thaddeus, as if ignoring the dimming light of her own sunrod.Thaddeus Dusek wrote: "I still cannot believe I am doing this," he sighs. "But this is not about faith, but recognising the truth. Swear to Erastil, swear to your father, swear to your families—whatever you hold closest to your heart. Renounce the Khadrev House, renounce Shiraz, and renounce any memory of this place and its inhabitants. Swear that you will never again give life to the horrors you have witnessed here tonight." Play: 'Bunmei's Memories' Maddox gulped, fade half hidden in shadow. He reached his meaty hand over Thaddeus's own, which held up the Parables, and said, closing his eyes, "I renounce her. Everyone, remember your families--they're what's real, not this. They're who need you." Agatha put her thin hand over her brother's, and said with a strained voice, closing her own, "This part of our life is over. It was over for years. None of this is real." Edric scurried to stand opposite to Thaddeus. He nodded with a gulp, and placed his hand over his sister's, and said shakily, closing his eyes, "It's all over. Remember your homes--this is...not a home." A whisper sounded from behind the door.
For a moment, in the shadows and fear and desperation, it was as if the old gang was truly back together again. The dim light, fatigue, stress, and what he recognized as some psychic resonance may have played with Thaddeus's eyes, but they all seemed like children once more. Last words?
The shadows in the cellar shifted as Thaddeus left the front of the door. The alien presence was silent once Thaddeus strode out, too driven to be able to listen. Thaddeus Dusek wrote:
"It's an illusion?!" asked Edric in disbelief. "But...Shiraz," mumbled Arline, before Thaddeus dragged her.Agatha then exclaimed, "The cat! It can't see the monsters!" She pointed at the cat on the upper floor, which observed the intruders lazily without care to the monsters in the darkness. Maddox followed, pushing his sister Agatha forwards, shouting, "By the gods, Agatha, forget about the cat!" "W-wait for me!" exclaimed Edric, following. Nobody faced Shiraz, and nobody heard her speak.
Entering the study, he shut the door behind them in the face of extending shadows and gruesome howls of what wounded like warped hunting dogs. The door shook, dropping dust from its frame. "N-now what?" said Agatha. Maddox was unsure whether to keep standing at the door or focusing on denying the illusion, and took a cautious step in-between.
The shadow's reach stopped just before the huddled Duseks and Arline, as a silence fell over the house. It was a tense silence, as like children playing hide-and-seek. The golden brilliance of the sunrod in Agatha's hand began to flicker. Her eyes widened in panick, as she held it tightly, as if subconsciously trying to squeeze it for more light.
If the evil in this house extinguishes the light, keeping the party both sane and together will be an impossible task.. Story Paths
Ankh's Prayer: "In the name of [Picture of Stylized Eye middling a hand], by the power of His Gaze, and the [unclear scribbling], I assume authority over Evil.
"In the name of [Picture of downward back of a hand], by the power of Her Strike, and the Right path, I banish black magic, wicked sorcery, and demonic forces."
I suggest holding hands and collectively chanting, 'Monsters don't exist.' Jokes aside, if making an oath would work, it surely won't work so long as everyone sees terrible monsters gathering around them.
In that case, I suggest leading the party to a safe area and attempting the act there, or wherever Thaddeus feels has the most resonance (for lack of better word). Here is a list of places in the house: 1. Study
The most cohesive theories you've presented are the Infection Memory and Evil House theories. The house is actively resisting efforts at escaping (via spawning monsters and doors resisting opening (bulging out to absorb physical attempts to escape). Yet, Thaddeus might have noticed something: there are a lot of illusions here (though not arcane or divine in nature). Even Shiraz's monster didn't physically push Arline off the balcony on the second floor.
You are already very close to cracking the case. You've found several inconsistencies and poked at holes, finding crucial pieces of evidence to reveal that not everything is as it seems.
So it makes sense that Thaddeus would get a bolt of inspiration. I'll provide a conclusion derived from theories you decide hold weight.
Edric said, "Our families know about us being here. Come morning, and they will break the doors down!" As the cellar door finally gave away, Thaddeus noticed two emerald lights approach from below. Four more slowly came up from the darkness. They blinked, and narrowed. "Thaddeus?!" shouted Agatha, before Maddox bellowed in fear. "Help!"
Arline's voice came, shaky and frail. She must have waken. "Shiraz--we...can be your friends again...put all this behind us. Please."
"Lies! She had a decision," came Shiraz's bitter voice from the landing, undoubtedly pointing at Arline. "She chose poison. She chose evil and fear to reign." Thaddeus Dusek wrote: "Rude? People will die, and I am supposed to care about manners?" The voice merely chuckled before fading away. Thaddeus jammed his crowbar's pronged end between the iron, which began to give way slowly under pressure. In a split second, Thaddeus remembered something from way before. Memory:
The sun was setting over the Khedrev House, painting the sky with bloody reads and vivid yellows. Shadows formed the children--how many were there?
"Shiraz, I'm afraid of the sunset," said a childish, familiar voice. "It's like the sun is dying." "Silly...the sun doesn't die at sunset," said Shiraz, her long shimmering black locks casting a wider shadow than the rest. "It goes to sleep in its house far away." "Shiraz...I'm afraid." "Afraid while I'm with you?" she asked. Perhaps no one could bring the courage (or understand themselves well enough) to admit it was not that---perhaps fear is from her. Curiously--even back then, he remembers somebody watching the two of them. The demon-child was there, decades ago. It was also here. It wasn't afraid to hide itself anymore--or was so amused, hiding didn't matter as it used to. He could show some of himself, yet Shiraz's mother and their butler was nowhere to be seen. Thaddeus heard the exchange between his cousins and Shiraz continue on, becoming steadily more heated. "It was childish jealousy!" replied Edric bitterly. "Arline was--"
Maddox replied sullenly, "We were forced to! We were children. It wasn't our decision!" The opening to the cellar was a thin door made of brass wire. The handle was frozen to the touch. It was locked. As Thaddeus negotiated the lock, he caught a glimpse from the window they came from. The angelic statue was there, kneeling in prayer.
"It's rude to leave while people are talking."
"Thaddeus?" called Agatha. Story Paths
Just as Thaddeus took steps away from the door, Agatha spoke up shakily. "You changed, Shiraz. A lot."
"We really did love being with you," added Agatha. Thaddeus headed to the door to the kitchen. The door to the cellar in the opposite side of the room.
Both, in fact. There is also a roof. "There's something off," Agatha started.
It took a while to negotiate carrying Arline without causing her existing wounds more harm, eliciting a wince, groan, and a curse in that order as her childhood friends pulled, pushed, and carried her to the entry hall. Her glazed expression didn't change, but her unfocused gaze always returned to the stairs to the second floor.
Maddox and Edric reached the door first.
"Demons ride on my back, of course it's locked! Kick it in, man," said Edric impatiently. Agatha seemed lost in thought, holding up her sunrod in one hand, and shouldering Arline's body on her thin frame. She looked back on the balcony, narrowing her eyes, and then looking at Thaddeus, frowning in thought. Maddox kicked the square of the door. It didn't budge.
Maddox murmured something about academics and ivory towers, but the twins began raining heavy, meaty kicks on the door. One strike gave a particular air of strength--and the door shifted. A ragged exhale from the two caused the rest to freeze.
"We'll stay until we starve," said Agatha in a tiny voice. "Shut up, Agatha," growled Edric nervously. "Come morning, they'll come looking for us."
As Thaddeus leaped to catch Arline, he managed to catch her by the leg. Her weight strained Thaddeus's old muscles, causing them to ache and groan.
A long rip echoed, and Arline's dress tore, dragging Thaddeus with her, leaving him to hang by the sword, holding to one of Arline's shoes, as her unconscious body fell like a meteor on the three cousins, causing them to cry out and fall to the ground, groaning and cursing. Thaddeus realized they were all alive. Arline began groaning, too, apparently being roused to waking up. Another groan sounded from above. The floorboards Thaddeus's cane sword was jabbed into. The old wood creaked.
Thaddeus HP 6/15
"Edric, lift your foot from my neck!" Maddox shouted, trying to move back.
It took a while for the cousins to disentangle themselves from the mess on the floor.
"She really loved us, didn't she?" she croaked from her place on the floor, looking to the empty balcony.
Same here. Midterms next week. Thaddeus Dusek wrote: I'm also a bit stumped as to how I should proceed, both in and out of character. While interesting, I don't know if any of these theories really help me in making in-character decisions. What are my most immediate options here? I believe the most immediate decision is how to keep Arline from fatally falling to her death (either by jumping to catch her from the second floor, making an alchemical 'pillow', or any other method you can think of softening her fall). After Arline is safe and Shiraz's insidious scheme of seeing Arline die without being aided is thwarted, I'll put up story paths responding to your input.
DM Shade wrote: I'm not sure I understand what you mean. If the party fails, they take damage, right? They also have to roll again (same modifiers). If they succeed, they move on (enemies defeated/scattered/etc.). If they fail, they take damage again and have to roll once more until they succeed.
Sounds like a powerful narrative tool. I like it, but it needs good playtesting.
Edit: added points 2 and 3
Very good. I'll put that up here with my input. Infection Memory Theory The memory of Shiraz awakened her to haunt Ardis again, causing her to appear once more and terrorize her childhood friends. It was Maddox who inadvertently awakened this memory in Alison Kindler's horror party
Conclusion
Shiraz: Childhood Apparition Theory The adults of Ardis fear her, and children are likely to see her. Theory is that Shiraz was always present and never disappeared, but she was never seen again because the Duseks and Arline felt that they were somewhat jaded by their betrayal of Shiraz. Jaded enough to be counted as adults for the purposes of the curse.
So far, the evidence supports several theories regarding the house and Shiraz. Evidence was stacking, and putting clues into cohesive blocks is an appropriate gesture (as this is a mystery/occult game), especially since the pace of posting was slow enough for some clues to be forgotten.
Vengeful Ghost Theory Shiraz is literally a ghost returned for vengeance.
Trick Theory This is all one big trick to embarrass or mock Thaddeus
Transcending Evil Theory Something happened a week or so ago since the beginning of the story (specifically the 'Kindler's night of horrors' that awakened this evil
Latent Powers/Evil House Theory A tragedy occurred in the house of the Khadrevs generations ago. This tragedy suffused the house, and a presence or malicious intent of some sort animates a projection that looks like Shiraz
If you have any other theories, please add them. Let this be considered Thaddeus's 'two minds' in analyzing this supernatural case.
Thaddeus's cousins screamed, as Arline's dress tore further, bringing her a second away from collapsing onto them. The creature roared again, causing supernatural fear to rise in the Duseks.
Arline stood frozen for a moment, and her knees buckled, causing her to fall back over the weak railing, crushing it tumbling over the balcony. The gods must have been smiling on the Duseks; for a loud ripping sound held up the unconscious Arline, dangling her closer to the ground (and to the terrified hands of the Duseks). Story options
As Thaddeus climbed the stairs quickly, he caused his cousins to jump. Edric investigation: 1d20 + 3 ⇒ (1) + 3 = 4
Agatha took a step back, stammering, "But-"
Thaddeus Dusek wrote: "Circle yourself, quickly!" Thaddeus shouted, throwing the tube at a crouching Arline. She, infuriatingly, was too frightened to reach forward, and too clumsy to grab. The tube hit the ground between Arline and the monster, spraying the salt in a semicircle. The salts glowed softly.Thaddeus's Arcana check: 1d20 + 8 ⇒ (14) + 8 = 22 Shiraz looked at the salts with an inscrutable expression, as the slow nightmarish beast continued--crossing it, causing Arline to scream and lean back further, uselessly warding off the creature with her chubby arms. Arcana results:
DC 10: The salts are functioning against an evil presence, but the monster advancing on Arline is not affected.
DC 20: There is an omnipresent evil the salts are directed against. Story Options (one round before Arline falls)
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