|⦵ Jason Avery Venture-Captain, New Hampshire aka D_GENNEXT|
I'm hoping that this thread can be used for suggesting ways to make the rules more efficient.
Is it necessary to have every class explain the general advancement gains (ability boosts, feats gained because of character level, etc)?
Can we instead, return to a general character advancement chart that has those explanations in one spot? The current set up for the playtest makes it seem that by taking my class, I should get another ancestry feat. With some digging, you do not (obviously), but why create confusion?
Is it necessary to have created multiclass archetypes? Could we not just let players multiclass as we always have?