I think the classes survey would have better served if it was a separate survey for each class instead of one big one that you had to choose to either take that section or skip. I almost feel obligated to fill out as much of it as I possibly can in order to give more thorough feedback since I'm already in it.
I just did not see multiclassing as a problem that needed "fixing" as it was. I do like the fact that it opens up feats that are that class only, but then the old way of multiclassing did that as well and got you the class benefits for the levels you took.
While I'm on it:
Congratulations to all the new 5-Stars and the recipients of the Service Coin.
I'd like to also add that July 20-22 in Nashua, NH is OGC (Open Gaming Convention). The Warhorn link (hopefully) will be below if you're in the area and interested in signing up. :)
I'm not sure if this has been covered elsewhere yet or not but,
I would like to request a baseline, zero cost membership into your chosen faction. I love the multi-faction system that SF put into place, but having to spend your fame to join your faction of choice in order to gain fame seems a bit backwards to me; especially given that when you upload a character to the Paizo site for SF, it forces you to choose a faction. You could even put up a dual-cost system where your faction of choice is Cost 0, but to be able to gain fame/PP/whatever in any other faction costs 2 per additional faction.
Puck the Unlucky wrote:
I'd like to see something along these lines as well. Perhaps a flat damage modifier equal to the amount that the AC was exceeded by or an incremental amount (every 2, 3, or 5 points that AC was exceeded by).
I'm not sure how I feel about the exceeding AC by 10 or more being a critical yet either.
First off: I would like to say that I wish Paizo would open up the playtest to the general public before August 2nd for the simple reason that it will have to be shut down by January or February at the latest in order to meet the official release of Gen Con 2019. The beta test for the original edition was over a year.
Second: While I'm reserving final judgment until I have rules in hand; I think that skill pertaining to current action at time of encounter trigger for initiative is unnecessarily convoluted. The current initiative system is about as simple as it gets.
Third: I'm saddened by the news of losing CMB/CMD. This system was simple enough that people wanted to build characters that used it whether it be grappling, tripping, or sundering (or whatever other CM build). If this goes the direction that Starfinder took it, we'll see the loss of a whole classification of builds.
Fourth: Please do not go the route of Starfinder with the Stamina/HP/Resolve points. Dying and dead is so much simpler in Pathfinder as it sits currently.
Fifth: Let's keep the skill points/level. Proficiency slots sounds too much like both AD&D 2e and 4e and they were not good in either instance. I have seen people saying that it's unrealistic that an adventurer could become the foremost authority in so many subjects while actively adventuring; I say that it's not. 90% of those skills are the ones that they use day in/day out as an adventurer: Hands on, in-field experience.
Sixth: Can we please stop punishing the players that choose a ranged option as their primary offense. Charging 2 feats to get rid of a single penalty is just wrong. Starfinder did get that right. I would just ask to rework those feats in order to add to combat, not just do away with them completely.
Seventh: I like how Starfinder handled Encumbrance. The Bulk system is a lot simpler. I also like the gear levels; it makes it a lot easier for GM's to limit access to certain items until an appropriate level is attained (it also gets rid of the necessity for the Fame system in organized play for purposes item purchasing).
This is more of my personal preliminary wish list for 2e, not really a list of demands so pleas do not try to construe it as such. :)
Here's my take on it:
As a rogue without dual/multiclassing, you're going to be relegated to Light armor only. In order to get away from the armor completely, you'll need a way to compensate for it. A level of Monk allows you to add Wisdom and since you want a Decent Perception skill as a rogue; it stands to reason a decent (14 or so) Wisdom would be desireable.
You'll want to scarf up as many AC bonus items as quickly as you possible can: Bracers of Armor, Ring of Protection, Amulet of Natural Armor, Dusty Rose Prism Ioun Stone, Belt for Dexterity.
IF you opt for a level in monk; none of this interferes with your ability to add Wis to AC either (not to mention to you CMD as well).