Male Heavy Gunner
Male Heavy Gunner
Hi everyone. I´m your new player and I´m taking over the role of heavy gunner. Here´s his character sheet: Spoiler: Cormeg MacCammon Heavy Gunner Male Age 54 Description:
Weapon Skill: 2d10 ⇒ (7, 7) + 20 + 3 = 37
Wounds: 12 Fate Points: 1 Experience: Unspent: 350, Spent: 1050, Total: 1400, Expenditure: Ballistic Skill simple + intermediate + 10BS 750xp, Dodge trained +10 300xp Armor: - Feudal World Plate; 5 All, 30Kg Aptitudes: Agility, Ballistic Skill, Defense, Fellowship, Offense, Perception, Toughness Skills: Athletics, Common Lore (War), Stealth + 10, Linguistics(Heghland), Survival, Common Lore (Imperial Guard, War), Intimidate, Dodge + 10 Talents: Ambush, Blind fighting, Double team, Resistance(Fear), Frenzy, Hatred(14th Mordian Iron Guard), Enemy (14th Mordian Iron Guard), Iron Jaw, Weapon Training(SP, Heavy, Launcher, Bolt, Low tech) Ammo and Weapon Status:
Weapons: Common Craftsmanship Autocannon 7 clips, Poor Quality Boltgun with 4 clips and a melee atachment, Missile launcher with 2 frag and 2 krak missiles, 2 blind grenades, 2 Stun Grenades, 2 frag grenades, 1 Krak Grenades, Common Craftsmanship Axe, knife Equipment: Microbead, 9-70 Entrenching Tool, Poor weather gear, rugsack, set of basic tools, mess kit, water canteen, blanket, sleeping bag,rechargable lamp pack, grooming kit, subdermal id-microchip, 2 weeks combat rations, Imperial Infantryman's Uplifting Primer, mantrap Comrade: Carno Tavish
Description: Fluency: Can speak low gothic but cannot read or write it. Does not start with Linguistics (Low Gothic). Starts with Linguistics(Heghland). Heghland as a written language is poorly developed which makes communication of some complex concepts difficult. See the House rules for more information. Suspicious of Machine Spirits: -10 to Lore (Tech), Medicate and Tech Use Tests, unless trained in that skill. Infiltrators: When 2 or more Character from this Regiment are called upon to make a stealth test, 1 character may attempt it at -10. If he succeeds all other characters may use his agility score instead of their own. The Characters must be within 10 meters of each other.
Condemned: -20 Fellowship when dealing with members of Imperial Guard Regiments other than those raised from Heghland or the 12th Catachan Jungle Fighters. The Regiment Rivalry: 14th Mordian Iron Guard Artillery Regiment. The Few: When the squad requests reinforcements (to replace fallen comrades) it must make a Hard (-20) Logistics test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test otherwise. Failure by 1 degree will mean they receive reinforcements from the 12th Catachan regiment (who do not speak Heghland). Failure by 2 degrees will mean they will receive reinforcements from a Mordian Iron guard Regiment (who don't speak Heghland and give the player a -5 to stealth tests when in cohesion). Failure by 3 or more degrees will mean they receive no reinforcements this time.
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