Corellis's page

Organized Play Member. 15 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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BookBird wrote:

I'll reserve judgement for when the books comes out, as obviously we're working with limited data. So far though what I'm seeing doesn't look like it will get me what I want out of Mythic; that is, the ability to take on and fight mythic level threats such as the Archdemons of 1e. Narrative power is great, but I want mechanical power too, and what effectively amounts as a +2 a limited amount of times at level 20 doesn't look like it'll help you take out a level 29 foe. Unless they print the demigods at lower level and give them mythic power to compensate, which honestly would feel lame.

Point is, my point of view is that if Treerazer is the expected ceiling of regular adventurers, that ceiling for Mythic adventurers should be Cyth V'Sug. Until I see more, this doesn't feel like what I'm hoping for.

Let's break the math and get to Mythic! Forget balance! I am all in for this because Mythic characters should not be balanced with non mythic. That is the point.

I want the mechanical power too! Let these Mythic heroes be truly characters of Myth and Legend, and I am not sure you can do that with an occasional +2. Here's hoping!

For those who worry about Mythic upsetting the balance, just skip this book and keep enjoying the games as you already do.


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Corellis wrote:
SpartanCPA wrote:
Corellis wrote:

I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.

The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).

This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.

It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.

I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.

Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.

The modules have been updated and work perfectly. Thank you!


SpartanCPA wrote:
Corellis wrote:

I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.

The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).

This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.

It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.

I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.

Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.


I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.

The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).


I agree completely....


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My exact issue with them as well...


Vic Wertz wrote:
I believe we first referred to a crashed starship in Pathfinder more than 10 years ago.

Sorry about that I didn't realize. I am still looking forward to getting into the playtest and module... Who knows, I may warm up to the idea... a decade or so later.


James Jacobs wrote:

Technology and starships have been a part of Golarion since day one; the reference to the fallen starship is a reference to the Iron Gods Adventure Path and the nation of Numeria. That's not something we're going to change in 2nd edition, but as in 1st edition, it's not going to be something we do a lot.

That said... thanks for checking the rules and adventure out! Have fun with the playtest!

Thanks for clarifying for me. I am not as versed in Golarion as I am others out there (obviously). Still a rich setting and the rules look streamlined yet crunchy enough to be versatile and good.

I can't wait to get into it.


This is more of a comment related to the story background. There is a reference to a fallen starship.

Please leave technology and starships with Starfinder. It pulls me out of the world of Golarion and I really want to like the new set up.

Thank you and so far the rules are fantastic.


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Dale McCoy Jr wrote:

You missed the most important book of all*: the Book of Heroic Races: Advanced Compendium. This book expands 12 races that the Advanced Race Guide and other sources gave very little definition to. Each race gets details as to what makes this race unique, details of their society, new race specific archetypes and class options, deities, spells, magic items and several sample NPCs for your game. If you would prefer it in print, you can order it in hardcover or softback at DriveThruRPG.

Also, if you are looking for some stand alone modules, check out the amazing Deadly Delve Adventures.

* And by most important book of all, I may be slightly biased since I am the publisher.

Ha! I will check it out for sure. Thanks for answering!


Matthew Downie wrote:

Pathfinder Unchained: Optional alternative rules like Automatic Bonus Progression replacing the need for constantly finding/buying magic items. Optional alternative versions of classes - the Unchained Rogue is popular.

Advanced Class Guide: Contains new 'hybrid' classes like Arcanist (wizard/sorcerer), Bloodrager (sorcerer/barbarian), Warpriest (fighter/cleric), Swashbuckler, Slayer, etc.

Occult Adventures: Contains new classes like Kineticist (specialists in manipulating a particular element), Medium, Psychic, Mesmerist, etc.

Exactly what I was looking for. Thank you for taking the time to answer.


necromental wrote:
It would help to say what were last books you used before you quit, as I personally don't know when exactly 5e came out. Also, second edition of Pathfinder is coming out, if you missed it.

The Mythic was the last core book I purchased I believe (2013 or 2014).

I have already preordered the 2nd edition which is why I have decided to get back into it.

Thanks for responding and sorry about not providing a frame of reference.


Okay, so I stopped playing pathfinder when D&D 5e came out. Now, I am looking at getting back to it as I miss some of the complexity and options provided. What are some recent rule books released I should look at and what are the best adventures or Adventure Paths of the last few years?

Thanks in advance for your responses.


Caineach wrote:
The enhancement bonus cannot exceed +5, the total bonus cannot exceed +10, and you cannot overwrite bonuses already on the weapon.

That is pretty darn cool!!!! Thanks for responding.


In the Ultimate Magic sourcebook says that the arcane pool enhancements can stack with normal weapon enhancements up to +5. Does that mean that if you already have a +4 then only a +1 will stack? Does it mean if you have a +4 that you can only add a +1 special ability? OR... Does it mean that if you have a +5 then you can only add an additional +5 (making it a +10 total) or 5 points of special abilities. Thanks!