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Jason Nelson wrote:

Wow, those are pretty awesome stats.

In answer to your question about the lower attack bonus, that is a secondary natural attack, which means it goes off at -5 to hit and half-STR bonus to damage. If you take the Multiattack feat, you can reduce this penalty to -2.

For Power Attack, this means that those attacks also get only +1 damage per -1 attack penalty, unlike your primary talon/bite attacks, which get +2/-1.

So my attacks would be:

+8 1d8+5
+8 1d8+5
+8 1d6+5
+0? 1d4+2 (+2(Str)+3 BAB -5)

Power Attack
+7 1d8+7
+7 1d8+7
+7 1d6+7
-1 1d4+3

Did I do that math right?
Treantmonk has this, but I think he has too few 1d8 and too many 1d6 and I don't get how he gets such a high attack on the secondary natural:
Attack: +10/+10/+10+5 (Druid) +10/+10/+10 (ape) (Druid +3 BAB, +5 Str, +1 enh, +2 flank, -1 power attack)
Damage: 1d8+8/1d6+8/1d6+8/1d4+3 (Druid) average 41 1d6+9/1d6+9/1d6+9 (Ape) average 37. Total average 78


In Treantmonk's guide he says this:
AC: 21 (Druid) 19 (Ape) (Druid AC 10+ 2 Nat, +2 Nat enh, +2 shield, +1 enh, +1 Def, +1 Dodge, +2 Dex)

10 Base AC
+2 Natural Bonus for wildshaping
+2 Natural Enh from Barkskin
+2 Shield (I'm assuming because it carries over)
+1 Enhancement on the Shield...I think
+1 Dodge
+2 Dex

So Mine would be following this logic

10 Base AC
+2 Natural Bonus
+2 Shield
+1 Dodge
+4 Dex

For a Total of 19 AC? I put the ? there because I am still not sure.


wraithstrike wrote:
Convoluted wrote:
concerro wrote:

You use the druid's base attack+his modified attributes you get due to wildshape.

It will be easier you post your druid's stats. Unlike 3.5 you don't get the animal's stats as your own.

Sure if it would be easier

Str: 18
Dex: 18
Con: 14
Int: 7
Wis: 13
Cha: 8

But I posted the link to the entire character sheet.

I did not see that but now--> link to character sheet

It seems Jason has this one.

PS: Your AC: 16=10+(2 natural armor, 4 dex)

Doesn't the shield bonus carry over? It says you lose all armor bonus but shield bonus isn't a armor bonus.


concerro wrote:

You use the druid's base attack+his modified attributes you get due to wildshape.

It will be easier you post your druid's stats. Unlike 3.5 you don't get the animal's stats as your own.

Sure if it would be easier

Str: 18
Dex: 18
Con: 14
Int: 7
Wis: 13
Cha: 8

But I posted the link to the entire character sheet.


Hello all,
I am trying to do the stats of my character when it wild shapes. I plan on wild shaping into a Deinonychus. This is the build I am using:
https://spreadsheets.google.com/ccc?key=0ApKITYAMjC_7dGVUWUl2NkpWMzZHRFNiQl NMVTVBNFE&hl=en

And I am following Treantmonk's guide. This is what I have so far:

Str: 20 (18 + 2)
AC: ?
Speed: 60'
Low Light(instead of Dark vision)
Scent

4 attacks

+8 1d8 +5
+8 1d8 +5
+8 1d6 +5
+? 1d4 +?

While power attacking what would my attacks be, and why is the last attack of 1d4 less than the rest of the bonuses? Am I forgetting any other bonuses the wild shape will get me. Also I'm assuming that I can't take Natural Spell at 3rd level because I don't have wild shape yet.


Ok I think I have a good start with creating my Goblin Druid. Here is the link:
https://spreadsheets.google.com/ccc?key=0ApKITYAMjC_7dGVUWUl2NkpWMzZHRFNiQl NMVTVBNFE&hl=en

My DM is allowing me to move my -2 to strength to anywhere I want so I moved it to int.

This is a melee druid and I plan on using Dinosaur, Deinonychus for my battle form and I plan on having an Ape as an animal companion. I'm not 100% on how to do the stats for when I am in Dinosaur mode, but I plan on figuring that out before this coming Thursday.

So please if anyone could give me any pointers on how to fully optimize this character I would appreciate it, or if I forgot anything please let me know.
Thanks,


It says armor bonuses are lost, so does that mean if you are carrying a shield then your shield bonus is not lost?


Kolokotroni wrote:
Convoluted wrote:

Ok I think I decided on a class. I am going to try and make a melee druid based on Treantmonk's guide. I am in the process of building this character and it's a fun and long process.

After I get done building it I will post a link to the character sheet so people can tell me what I did wrong:)

One concern I am having so far is that he is going to have a 5 charisma, and I was wondering if that would have any major implications.

Well you will have a pretty poor handle animal. How does your dm handle animal companions? Some require you to teach it tricks and make handle animal checks, others just let you control it. If you have to teach it tricks and command it, the 5 charisma could be a problem at low levels.

At 4th level doesn't it get a +1 to an ability score? I was going to throw that into int so it can understand words.


Ok I think I decided on a class. I am going to try and make a melee druid based on Treantmonk's guide. I am in the process of building this character and it's a fun and long process.
After I get done building it I will post a link to the character sheet so people can tell me what I did wrong:)

One concern I am having so far is that he is going to have a 5 charisma, and I was wondering if that would have any major implications.


Hello All,
I was just wondering what classes are better than others between 4th through 6th level? It looks like to me Barbarians are pretty ridiculous with a 2H Weapon and power attack, but I would like to hear other ideas of who would be better and why? Keep in mind this is only for levels 4-6.
Thanks,


Thank you all for the good ideas. I just want to point out that my DM is allowing me to move one of the negatives to another stat, so I could move the -2 to str to int.

Also this isn't going to be character I keep forever either. I would be surprised if he lasts beyond 6th level.


Sigurd wrote:

The point buy system is modified from the 3.5 version. If its your first game I'd simply use the point buy you're used to (3.5) and then make pathfinder characters.

Goblins are nasty and short. Do you have a reason for the change in alignment?

The logistics issue I see is that goblins die a lot but prosper through sheer numbers. I'd be curious to hear how you make out.

Sigurd

Oh it's my first pathfinder, but everyone else I'm playing with have been playing it from the beginning.

The alignment change is what my DM told me metagame. I suppose we don't have to shift to Neutral.


Hello All,
We are starting up a Goblin Campaign next week where the goal of the campaign is to eventually build a civilized goblin city. We will start off evil raiding villages and caravans to gain resources. We will not allowed to trade with any other races so anything we get will be what we find or make ourselves.
I have never played Pathfinder before but I have played 3.5 so I think I kind of get it. However, I'm mostly in the dark about character creation because I don't know what is good in Pathfinder. We are starting out with a 4th level character, it is a 25 point buy system and he is allowing us to move one of the negative abilities to another stat.
I would like a good fun character to play, but I do not want to play a rogue that would be too easy. I was thinking originally I want to play a paladin just because that would be weird, but I think he would be a horrible paladin. Then I was thinking barbarian.
Could someone please give me some ideas?