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![]() Now, I'm one of those people that comes up with a new game idea once a week, much to the semi-annoyance of my gaming group. Some of the ideas are a bog-standard affair, but some are a little off-the-wall. What crazy/interesting ideas have people had for games? I'll start: - Transformers - The PCs are the maids of a master who is a ex-spy and every intelligence agency seem to want to kill him - Ghost-Busters* - The PCs are Augustus Gloop, Veruca Salt, Violet Beauregarde, and Mike Teavee who return to the Chocolate Factory to have their revenge on Willy-Wonka* *These are game ideas not of my invention, and probably taken from one or many of the podcasts I listen to. Cheers! :D ![]()
![]() Hey all, I present you with a slight experiment, With a slight variation on the othe thread "What are you listening to...?", I thought not only would be good if people would say what is their favourite tune/song of the moment and why, but also if people could post links to samples of these tunes/songs to show to everyone what you listen to (rather than just describe it). Without further ado, here's mine: Dreas VS Alex Robert - "Mormugao" (Original Mix)
Cheers! :D ![]()
![]() I know no-one (except the playtesters) have ran through this scenario, but I have a question that I would like answering before I purchase it. Perhaps Mr. Helt/ancientsensei could shed some light. ;) A member of our group said in an email, "...while #10 looks to have potential for more of Michal's Cthulhu-D&D-crossover-weirdness". Basically, is this true as I have a reputation to uphold? :)
Cheers! :D ![]()
![]() I love the 40k universe.
Well actually, no. I have this feeling that Dark Heresy is only about what the title says - Heresy, and that's it. The PCs go around stopping heretical activity, time after time after time. So what I want to ask you Paizo-goers is: has anyone thought of any other uses for the game-system? A friend of mine mentioned he might like it in a post-apocalyptic setting. What are your thoughts? Cheers! :D ![]()
![]() Disclaimer: I'm a complete n00b when it comes to 4e, so I'm sorry if I say anything that sounds stupid. Right, a friend of mine wants to run a few of us through one of the published scenarios (I think the original 4e D&D day one), and asked us what characters we'd like to make. I was unsure, so went away and had a look. My question is this: Is it possible to play illusionists or diviners in 4e? If so, which powers/feat do you recommend for good a roleplaying experience (emphasis on the 'role')? Cheers! :D ![]()
![]() In my constant search for a better D&D experience, I have created lots of house rules for my games. As a result, I am interested in what rules people have created for their D&D game. So, post your house rules here. I'll start with a few of mine: Attacks of Opportunity
Movement in Combat
Full-Attacking now allows characters to move upto half their movement at any time during their turn. If the full-attacker kills the enemy in one hit, he can choose to forgo any other attacks and move any remaining movement (upto x1 for the whole round). Ride-by-Attack and similar feats allow a character to Full-Attack and move upto x1 their movement in a turn. Chargers cannot move again after charging. Melodramatic Death
*Another rule similar to 4e death. Cheers! :D ![]()
![]() Hello all, I've not been following the discussions in the design forums for a while (the PFS has taken my time at the moment), but I am very interested in seeing what has been decided in the Design Focus threads for each of the classes/races. Are there any final or near-final choices/general agreements that have been made that can be implemented into a PF Beta campaign? I hope I'm not sounding dumb - I do realise we're still in the playtest period. ;) Cheers! :D ![]()
![]() Last night, a player in our miniature PFS group was arguing (in a good way I must add) that as the Craft skill is not marked as 'Trained Only' in the PHB, and thus his Dwarf could earn money by carving gems in between PF missions/adventures without having any ranks in the skill. Is this right? My personal thoughts are that you choose your craft when you put in ranks into the skill - without doing so, you are not skilled at crafting. Is it possible to get an official answer to this?
Cheers! :D ![]()
![]() Hey all, Just a quick question about the faction feats Is the bonus feat in addition to all the other regular feats you get at level 1? E.g. My character is a human barbarian with the standar P.Att. (human) and Cleave (level 1 PC). Do I get a faction feat in addition to this? Thanks for your help. Cheers! :D ![]()
![]() Hey all, I'm new here, and this is my first post, suitably about my new favourite class. Just thought I'd point out a little error to the folks at Paizo: The Sorcerer apparently has Intimidate as a base class skill, but the class skill gained from having Abyssal blood is also Intimidate. Is the Sorcerer meant to have Intimidate as a skill or should this be removed? Or is the Abyssal class skill meant to be different? I don't know if this has been pointed out before. Sorry if it has. Cheers! :D |