Red Raven

ComicJam's page

Organized Play Member. 323 posts (324 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.



Scarab Sages

I'm playing in a group where we have just gained 4th level and was looking for advice.

I wanted to try out a familiar from the Arcane Power book (and dragon 274) and was wondering what people though would be the best for a human illusionist? I've looked through our DM's copies and I'm having a tough time choosing any that appeal.
(Due to the character, I'm trying to steer clear of creatures that make you 'tougher').

And another question: are familiars actually worth it?

Cheers! :D

Scarab Sages

Now, I'm one of those people that comes up with a new game idea once a week, much to the semi-annoyance of my gaming group. Some of the ideas are a bog-standard affair, but some are a little off-the-wall.

What crazy/interesting ideas have people had for games?

I'll start:

- Transformers

- The PCs are the maids of a master who is a ex-spy and every intelligence agency seem to want to kill him

- Ghost-Busters*

- The PCs are Augustus Gloop, Veruca Salt, Violet Beauregarde, and Mike Teavee who return to the Chocolate Factory to have their revenge on Willy-Wonka*

*These are game ideas not of my invention, and probably taken from one or many of the podcasts I listen to.

Cheers! :D

Scarab Sages

Would these be possible within the PFS?
I know that there is something similar within the Living Forgotten Realms.

Cheers! :D

Scarab Sages

I've had a look through my old magazines and was wondering if this actually plays out well and is any good. I've not read any of the adventures (on purpose).

How does it compare to Age of Worms, which I loved but had too many dungeon crawls IMHO?

Cheers! :D

Scarab Sages

Hey all, I present you with a slight experiment,

With a slight variation on the othe thread "What are you listening to...?", I thought not only would be good if people would say what is their favourite tune/song of the moment and why, but also if people could post links to samples of these tunes/songs to show to everyone what you listen to (rather than just describe it).

Without further ado, here's mine:

Dreas VS Alex Robert - "Mormugao" (Original Mix)
It makes me want to put my hands in the air and cry.

Cheers! :D

Scarab Sages

Anyone watching it?

> The Guild <

Cheers! :D

Scarab Sages

So I was browsing through IPR and came across this little gem:
Maid RPG

I bought the pdf, and its fantastic. The read of the rules and the examples given are worth the money alone!! :)

Cheers! :D

Scarab Sages

I know no-one (except the playtesters) have ran through this scenario, but I have a question that I would like answering before I purchase it. Perhaps Mr. Helt/ancientsensei could shed some light. ;)

A member of our group said in an email, "...while #10 looks to have potential for more of Michal's Cthulhu-D&D-crossover-weirdness".

Basically, is this true as I have a reputation to uphold? :)
(No spoilers yet please!)

Cheers! :D

Scarab Sages

I love the 40k universe.
I love the Dark Heresy rules.
Seems like a match made in heaven?

Well actually, no. I have this feeling that Dark Heresy is only about what the title says - Heresy, and that's it. The PCs go around stopping heretical activity, time after time after time.

So what I want to ask you Paizo-goers is: has anyone thought of any other uses for the game-system? A friend of mine mentioned he might like it in a post-apocalyptic setting. What are your thoughts?

Cheers! :D

Scarab Sages

Disclaimer: I'm a complete n00b when it comes to 4e, so I'm sorry if I say anything that sounds stupid.

Right, a friend of mine wants to run a few of us through one of the published scenarios (I think the original 4e D&D day one), and asked us what characters we'd like to make. I was unsure, so went away and had a look.

My question is this: Is it possible to play illusionists or diviners in 4e? If so, which powers/feat do you recommend for good a roleplaying experience (emphasis on the 'role')?

Cheers! :D

Scarab Sages

I've just finished a number of manga, and am looking for more.

So, what do people recommend? Anything goes.

Cheers! :D

Scarab Sages

In my constant search for a better D&D experience, I have created lots of house rules for my games. As a result, I am interested in what rules people have created for their D&D game. So, post your house rules here.

I'll start with a few of mine:

Attacks of Opportunity
All PCs, NPCs and Monsters have 1 less Attack of Opportunity per round, which usually means 0. To compensate for this, all feats which ignore attacks of opportunity (usually with ‘Improved’ in the title) add a +2 bonus to the attempted manoeuvre which adds to any other benefits the feat gives normally. Combat Reflexes gives ½ Dex modifier attacks of opportunity per round (minimum of 1). Note: the Withdraw action is still useful for withdrawing from people with Combat Expertise.

Movement in Combat
Combatants do not have to use all their movement in one go. They can move, attack and move again, but cannot move more than their maximum (x1) movement.

Full-Attacking now allows characters to move upto half their movement at any time during their turn. If the full-attacker kills the enemy in one hit, he can choose to forgo any other attacks and move any remaining movement (upto x1 for the whole round).

Ride-by-Attack and similar feats allow a character to Full-Attack and move upto x1 their movement in a turn.

Chargers cannot move again after charging.

Melodramatic Death
If a PC or important NPC fails the ‘dying test’* three times, he/she has upto 1 minute for his or her last words if another character can make them conscious with a DC15 Heal check. Healing magic cannot help in this case as the damage and blood loss is too much to heal. This is purely for role-playing opportunities and a bit of fun!

*Another rule similar to 4e death.

Cheers! :D

Scarab Sages

Hello,

I am interested in the Pathfinder adventure paths, however I know nothing about them. Before I plunge into my pocket and spare time, I must ask a few questions about them:

What are each of them about? What style(s) do they have? Setting/feel? What is good about each of them? etc.

Cheers! :D

Scarab Sages

Hello all,

I've not been following the discussions in the design forums for a while (the PFS has taken my time at the moment), but I am very interested in seeing what has been decided in the Design Focus threads for each of the classes/races.

Are there any final or near-final choices/general agreements that have been made that can be implemented into a PF Beta campaign?

I hope I'm not sounding dumb - I do realise we're still in the playtest period. ;)

Cheers! :D

Scarab Sages

Last night, a player in our miniature PFS group was arguing (in a good way I must add) that as the Craft skill is not marked as 'Trained Only' in the PHB, and thus his Dwarf could earn money by carving gems in between PF missions/adventures without having any ranks in the skill. Is this right?

My personal thoughts are that you choose your craft when you put in ranks into the skill - without doing so, you are not skilled at crafting.

Is it possible to get an official answer to this?
I hope this does not sound too daft... :/

Cheers! :D

Scarab Sages

Just wondering how many of us there are out there...

So, London players (and DMs) unite!

Cheers! :D

Scarab Sages

Hey all,

Just a quick question about the faction feats

Is the bonus feat in addition to all the other regular feats you get at level 1?

E.g. My character is a human barbarian with the standar P.Att. (human) and Cleave (level 1 PC). Do I get a faction feat in addition to this?

Thanks for your help.

Cheers! :D

Scarab Sages

Hey all, I'm new here, and this is my first post, suitably about my new favourite class.

Just thought I'd point out a little error to the folks at Paizo:

The Sorcerer apparently has Intimidate as a base class skill, but the class skill gained from having Abyssal blood is also Intimidate. Is the Sorcerer meant to have Intimidate as a skill or should this be removed? Or is the Abyssal class skill meant to be different?

I don't know if this has been pointed out before. Sorry if it has.

Cheers! :D