The Cinderlander

Cole Zeff's page

826 posts. Alias of Euan.


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Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

I am very much saddened by this loss. Yet it was much fun while it ran - and I agree...

No apology needed!

Crusty ol' Cole will shoot another day, perhaps with a new DM which would be OK with me, though they have big shoes to fill. :)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Thanks Jurin for the reminder - and thank you GM Verdigris for an excellent book 2!

Take your break as needed, and I look forward to continuing on with Cole again, someday - if it's in the stars!

In the meantime, here's my next mythic level, with a little power to the bow... and a nod to my thiefly nature.

GM Verdigris - Please note for your records, all our characters initiatives go up by 1. A mythic bonus.

MYTHIC LEVEL:
Total (3) Marshal (3)
+4hp
+1 initiative
Extra Path Ability Mythic (Master of Shadows)
Mythic Feat (Weapon Focus Mythic)

Master of Shadows (Ex): You are a master of moving unseen and unheard, and adept at guiding others in quiet and undetected movement. When you or any ally within 30 feet attempts Stealth checks, each of you rolls twice and takes the higher result. As a swift action, you can expend one use of mythic power to add your tier to one ally's next Stealth check. The ally must be within 30 feet and the check must occur within the next minute.

Recuperation (Ex): At 3rd tier, you are restored to full hit points after 8 hours of rest so long as you aren't dead. In addition, by expending two uses of mythic power and resting for 1 hour, you regain a number of hit points equal to half your full hit points (up to a maximum of your full hit points) and regain the use of any class features that are limited to a certain number of uses per day (such as barbarian rage, bardic performance, spells per day, and so on). This rest is treated as 8 hours of sleep for such abilities. This rest doesn't refresh uses of mythic power or any mythic abilities that are limited to a number of times per day.

Mythic Power (Su): (6/day) Mythic characters can draw upon a wellspring of power to accomplish amazing deeds and cheat fate. This power is used by a number of different abilities. Each day, you can expend an amount of mythic power equal to 3 plus your mythic tier (4/day at 1st tier, 5/day at 2nd, etc.). This amount is your maximum amount of mythic power. If an ability allows you to regain uses of your mythic power, you can never have more than this amount.

Path Ability
Legendary Item (Ex): You gain a legendary item. This item grants a number of abilities equal to your tier (maximum 3). At 3rd tier, you can select this ability again, increasing the maximum to six abilities and causing the item to become a lesser artifact. At 6th tier, you can select this ability again, increasing the maximum to 10 abilities; the item then becomes a greater artifact.

An artifact can't be destroyed by normal means. Though a minor artifact has hit points and can be broken, it can't be destroyed by taking additional hit point damage. A major artifact is immune to hit point damage and can't gain the broken condition. Instead of being destroyed by taking hit point damage, both minor and major artifacts are instead destroyed when a creature successfully performs a very specific and often difficult task. The GM gets to determine what action is necessary to destroy the artifact, and should look to other artifacts' destruction entries for inspiration.

Legendary Bow
Intelligent (Int/Wis/Cha: +2, Spellcasting (See Invisibility, Mount, Prestidigitation, Unseen Servant) CL:6, +1 language (Sylvan))


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole considers and would have Kastor carry it, "Serra, I think you, or your able squire, should carry the banner. I want to keep my hands free to draw my bow quickly, should we be attacked while making this short pilgrimage."

"I'd rather it be Kastor as Jurin suggests, but it is heavy..." he trails off wondering how the army would react to that. He shakes his head that he even suggested it but lets it stand.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6
Mathilda Lundquist wrote:
"Wait!! Yaniee--Eli! Why hide it? Are we not worthy?! Should we not carry it out of here as ... a Banner? Why not? Couldn't we?"

"Well, we're hardly an army, but why not. Let us unfurl it and carry it before our little group as we greet the army. It will do wonders for morale - those Paladins will go absolutely bonkers."

He takes out a spear and a javelin from his quiver. He threads the javelin through the banner, and lashes it to the end of the spear. He hoists the whole thing into the air.

"Who would like to carry it forth into the sun? Jurin? Serra? Ely?" he hands the banner over with reverence.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Re-kitted, and very happy to have the banner in the party's grasp, Cole suggests, "Let's get out of here and back to the army. I suspect there is more to kill and drive off in this city, but not today."

"Today we celebrate our accomplishments with the army and we'll face tomorrow fresh."

He muses, "I might even sleep tonight..." He considers what might be in that graveyard, so close to their camp, "But maybe not."


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole quickly knocks another arrow, whether to use on Jestak or perhaps some unseen foe isn't clear. He scans the room for hostiles just in case, though he doesn't expect to find any.

As the seconds pass without action, Cole quickly removes his pack, pulls out some bunches of arrows, and carefully refills his nearly empty main quiver. He frowns at his remaining store and makes a mental note to obtain more - and quickly.

Then he straightens up, shoulders his bow, and searches the chamber in earnest. "Someone, secure the flag please." he asks as he searches.

Perception: 1d20 + 16 ⇒ (5) + 16 = 21

Finding nothing of substance, he returns to the group. "Well, is that it?" he wonders of the banner.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 12, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 13/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (16/20m), Align Weapon Good (16/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Blessing of Fervor (3/??r), Ranger Focus (Shadow Demon)
Mythic Power = 0/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (2/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole eyes Mathilda a moment and redoubles his efforts. Surely he must hit something other than the ceiling!

bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (17) + 12 + 7 = 36 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 84
damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 (point blank, focus, prayer)

bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (15) + 12 + 7 = 34 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 14
damage: 1d8 + 8 + 6 ⇒ (4) + 8 + 6 = 18 (point blank, focus, prayer)

Cole nudges the bow into greater glory, trying to bring up his low roll with a little legendary power.
iterative bow (magic, good, cold iron): 1d20 + 7 + 7 + 1d6 ⇒ (4) + 7 + 7 + (2) = 20 (point blank, bolstering, focus, prayer, legendary) low is bad: 1d100 ⇒ 94
damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 (point blank, focus, prayer)

blessing bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (3) + 12 + 7 = 22 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 14
damage: 1d8 + 8 + 6 ⇒ (2) + 8 + 6 = 16 (point blank, focus, prayer)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 11, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 17/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Blessing of Fervor (1/??r), Ranger Focus (Shadow Demon)
Mythic Power = 0/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole starts to worry he’ll run out of arrows before the shadow falls. He steps back further from the snake and targets the demon.

bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (20) + 12 + 7 = 39 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 46
damage: 1d8 + 8 + 6 ⇒ (5) + 8 + 6 = 19 (point blank, focus, prayer)

bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (6) + 12 + 7 = 25 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 45
damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 (point blank, focus, prayer)

iterative bow (magic, good, cold iron): 1d20 + 7 + 7 ⇒ (1) + 7 + 7 = 15 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 11
damage: 1d8 + 8 + 6 ⇒ (7) + 8 + 6 = 21 (point blank, focus, prayer)

blessing bow (magic, good, cold iron): 1d20 + 12 + 7 ⇒ (2) + 12 + 7 = 21 (point blank, bolstering, focus, prayer) low is bad: 1d100 ⇒ 53
damage: 1d8 + 8 + 6 ⇒ (6) + 8 + 6 = 20 (point blank, focus, prayer)

Sadly his arrows clatter uselessly against the ceiling, each one painfully missing...

He uses his mythic powers to grant Jurin a free swing at +2 to hit and bypassing all DR*

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +2). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 10, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 21/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Blessing of Fervor (1/??r), Ranger Focus (Shadow Demon)
Mythic Power = 1/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole thanks Eli with a nod and tries to go to work. He uses his Blessing for an extra attack as he steps (5’ step) away from the snake. He focuses his attacks on the darkness at the roof, trusting his companions can handle the snake on the ground.

bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (2) + 12 + 6 = 20 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 53
damage: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (point blank, focus)

bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (8) + 12 + 6 = 26 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 73
damage: 1d8 + 8 + 5 ⇒ (8) + 8 + 5 = 21 (point blank, focus)

iterative bow (magic, good, cold iron): 1d20 + 7 + 6 ⇒ (8) + 7 + 6 = 21 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 39
damage: 1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19 (point blank, focus)

blessing bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (15) + 12 + 6 = 33 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 96
damage: 1d8 + 8 + 5 ⇒ (7) + 8 + 5 = 20 (point blank, focus)

He nods grimly as one, maybe two, shots seem to drag through the creature and do some damage. I’ll need to do better!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 9, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 29/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 1/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (2/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps a little closer and reaches back for a ghost touch arrow… finding none, he continues with his regular set.
bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 53
damage: 1d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 (point blank, focus)

bow (magic, good, cold iron): 1d20 + 12 + 6 ⇒ (20) + 12 + 6 = 38 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 79
damage: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 (point blank, focus)

iterative bow (magic, good, cold iron): 1d20 + 7 + 6 ⇒ (8) + 7 + 6 = 21 (point blank, bolstering, focus) low is bad: 1d100 ⇒ 98
damage: 1d8 + 8 + 5 ⇒ (7) + 8 + 5 = 20 (point blank, focus)

He uses Mathilda's legendary power to help confirm the critical.

"C'mon Mathilda!"

crit confirm bow (magic, good, cold iron): 1d20 + 12 + 6 + 1d6 ⇒ (12) + 12 + 6 + (3) = 33 (point blank, bolstering, focus, legendary)
damage: 2d8 + 16 + 10 ⇒ (7, 6) + 16 + 10 = 39 (point blank, focus)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 8, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 0/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 1/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps to the side a little and tries his last three ghost touch arrows.
bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (5) + 12 + 6 = 23 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (1) + 8 + 5 = 14 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (7) + 7 + 6 = 20 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (6) + 8 + 5 = 19 (point blank, focus)

He then uses his mythic powers to grant Jurin a free swing at +2 to hit and bypassing all DR*

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +2). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.

He looks frustrated at his luck. He draws a cold iron arrow...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 7, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 3/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 2/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole takes another step back and continues to shoot his precious arrows.

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (12) + 12 + 6 = 30 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (3) + 8 + 5 = 16 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (6) + 12 + 6 = 24 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (16) + 7 + 6 = 29 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (8) + 8 + 5 = 21 (point blank, focus)

He uses his mythic powers to grant Serra a free swing at +2 to hit and bypassing all DR.*

"Serra! You've got him!"

* Decisive Strike:
As a swift action, you can expend one use of mythic power to give one ally within 30 feet the ability to immediately make a single melee or ranged attack on your turn. Add your tier as a bonus on the attack roll (currently +2). The damage dealt by this attack bypasses all damage reduction. This attack doesn't count toward the ally's actions on its turn.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 5, Initiative: 12

Status:
AC: 18 (f14/t14) HP: 55/69
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 6/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 3/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole wonders why everyone is hiding from the demon, until it attacks him. Is anyone going to help?

He focuses on what he can do, stepping back 5’, he launches his own barrage at the beast. ”You’ll get yours demon. Your mind tricks were useless, and so will your attacks be.”

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (15) + 12 + 6 = 33 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17 (point blank, focus)

bow (magic, good, cold iron, ghost touch): 1d20 + 12 + 6 ⇒ (1) + 12 + 6 = 19 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (2) + 8 + 5 = 15 (point blank, focus)

iterative bow (magic, good, cold iron, ghost touch): 1d20 + 7 + 6 ⇒ (2) + 7 + 6 = 15 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (point blank, focus)

Sadly, Cole doesn't find the purchase he's looking for as he fingers his far too few arrows for the purpose... I must do better...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Perception: 1d20 + 16 ⇒ (20) + 16 = 36

Will post more pending the discovery.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 9/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 3/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 2/3 (swift, +4 attack/damage)
Child of the Crusade = 0/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole feels strangely uneasy a moment...

Will: 1d20 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16 (Mythic surge)

Sensing danger, he draws on his mythic power to try and overcome the strange feelings.

Failing that:
Cole, as a Child of the Crusade, may reroll failed save to be demonically possessed or incapacitated once a day. I'm guessing that's what's happening here, so if the 16 still fails, he digs deep...

Will: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25
perception: 1d20 + 16 ⇒ (1) + 16 = 17 +1 for traps

Cole looks around seeing very little, but seeing it very well.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 22->12

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 9/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (3/4) (immed., legendary surge (d6))
Ranger Focus = 1/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole comes out of delay right behind Serra (init shift to 12)

Mathilda Lundquist wrote:
"Cole! I think he's talking to me! Let's make him stop!"

"Keep him talking Mathilda, maybe you'll distract him - or can learn where he is."

He moves up to better cover Serra, and readies an action to attack the Demon should it show itself again. He's using a ghost salt arrow to overcome incorporealness. He swiftly uses a bit of legendary power from Mathilda to give his confirmation roll a greater chance.

bow (magic, cold iron): 1d20 + 12 + 6 ⇒ (20) + 12 + 6 = 38 (point blank, bolstering, focus)
damage: 1d8 + 8 + 5 ⇒ (5) + 8 + 5 = 18 (point blank, focus)

bow (magic, cold iron): 1d20 + 12 + 6 + 1d6 ⇒ (20) + 12 + 6 + (5) = 43 (point blank, bolstering, focus)
damage: 2d8 + 16 + 10 ⇒ (1, 8) + 16 + 10 = 35 (point blank, focus)

Oh dear Erastil, please show yourself!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (Shadow Demon)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 1/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole knows the creature is nearby somewhere, just waiting to jump out at us. Fine.

He holds Mathilda lightly and delays until he can see the beast.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 3, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Ranger Focus (shadow demon)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 1/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole moves into the next chamber and, not wanting to be exposed near the pit, keeps moving off to the side. (double move)

He eyes the creature as he enters…
Knowledge Planes: 1d20 + 12 ⇒ (19) + 12 = 31 vs DC 30

S*!~.

Cole further gives the creature the stink eye*. (swift)

* Ranger Focus for +4 attack/damage as a swift action


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 2, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 32/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Knowledge Dungeoneering: 1d20 + 4 ⇒ (9) + 4 = 13 vs DC 18

Not knowing anything about what covers Eli and Jestak, Cole does as his bow suggests, guessing where his target is and shooting!
Perception: 1d20 + 16 ⇒ (14) + 16 = 30

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 (point blank, bolstering) miss chance: 1d100 ⇒ 33 low is bad
damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24 (point blank, bolstering) miss chance: 1d100 ⇒ 40 low is bad
damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 (point blank, bolstering) miss chance: 1d100 ⇒ 39 low is bad
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

”Can anyone deal with this damnable invisibility?” Cole shouts as all his shots miss their intended targets. He swears.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 35/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (15/20m), Align Weapon Good (15/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole shrugs as he sees the darkness. He digs in his pack for his ioun stone… Er…

He shrugs again, and digs deeper, looking for his fallback - the Oil of Daylight… S!%*…

”Can anyone deal with this damnable darkness?”

He takes the rope and grapple out of his pack (move), hooks the grapple on the edge of the pit (standard), and drops the rope into the pit (free?). It is a 50' silk rope. Hope the pit isn't deeper than that!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole is in position waiting for Eli to open the door.


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Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole moves up near one of the trapped squares and readies Mathilda.

"Ready." he says simply.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

"Wait a tick there Eli. There are traps, here, and there." he gestures with his bow to two dangerous areas.

"Also, that floor 10' down? It's deeper. That's an illusion of some kind."

He shrugs, "There may be more too. Let's proceed with caution."

Cole enters the room, carefully, and looks around some more.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27

He'll then start taking out rope and grapple so he can see what's below in relative safety...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole straightens up and puts away his gear. He grabs Mathilda and readies to proceed.

"Well this isn't the banner. Eli, take us down your path. Let's see what lies ahead shall we?"

Cole moves up and into position to open the next doors.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Per GM...

"Everyone get back." Cole growls.

He takes out a small toolkit, fiddles with a few things in his kit, and goes to work.

Disable Device: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 (includes magical traps)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

As Cole reaches out to move the banner aside to see behind it, he hesitates...

Perception, traps: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30

He withdraws his hand a moment and looks more closely at the banner.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Perception: 1d20 + 16 ⇒ (4) + 16 = 20

Cole looks around, and if nothing happens, will eventually cross over to the banner and look behind it.

"Anybody see anything? We might need to head the other way, check the other sections for clues. This seems a dead end." he shrugs.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole checks his gear and nods to Serra.

I'm in a good spot, sure.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole also examines the hall as he passes within.

Knoweledge Planes: 1d20 + 12 ⇒ (4) + 12 = 16

Yeap. Those are murals all right.

He readies his bow and waits for the banner to be moved aside.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole takes his hat off, "Nope. Hat stays." wipes his brow with his sleeve, and puts the hat firmly back on his head.

After the noxious fumes clear, he walks over to the double doors and gets ready to open them when the party is together.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

"Nice hit there Jurin."

Cole snorts again, trying to get the stench out of his nostrils.

GM_Verdigris wrote:
"Easy, 'Taka. Easy. There will be more later," he glances at Cole and cocks his head to the side, "Right, Boss?"

"Sure Joran."

He looks for other immediate foes, but when none develop, he puts Mathilda over his shoulder and searches the body for any thing of value. He passes possible magics to others for identification.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Bow miss chance: 1d100 ⇒ 1 High is good for me
Bow miss chance: 1d100 ⇒ 56 High is good for me
iterative Bow miss chance: 1d100 ⇒ 86 High is good for me
hasted Bow miss chance: 1d100 ⇒ 67 High is good for me


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 11, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 38/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Resist Fire (20hp), Hasted (2/?r)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Assuming my Aspect of the Falcon spell has worn off. It was close anyway and feels expired.

”Now look you, that was unfair and unpleasant. It’s going to take hours to get that smell out of my clothes. We’ve tried to reason with you, but apparently that’s not to be. So be it.”

He gives her the stink eye, but having no swift actions remaining it does little.

bow (magic, cold iron, good): 1d20 + 12 + 3 ⇒ (6) + 12 + 3 = 21 (point blank, bolstering, haste)
damage: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26 (point blank, bolstering, haste)
damage: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 3 ⇒ (9) + 7 + 3 = 19 (point blank, bolstering, haste)
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (point blank)

hasted bow (magic, cold iron, good): 1d20 + 12 + 3 ⇒ (20) + 12 + 3 = 35 (point blank, bolstering, haste)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

crit threat hasted bow (magic, cold iron, good): 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27 (point blank, bolstering, haste)
damage: 2d8 + 16 + 2 ⇒ (7, 7) + 16 + 2 = 32 (point blank)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 10, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 4/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Fort: 1d20 + 5 + 1d6 ⇒ (9) + 5 + (4) = 18 vs DC 18

Cole takes in an unfortunately deep breath and immediately wishes he hadn’t. Pulling on his mythic power, he overcomes the stench, but all he can do is stumble to fresher air (double move - assuming I don’t know where I’m going and wander looking for a wall then out).


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 9, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

”Damn, so she could be anywhere. Well, let’s search, and be quick about it. We’ve all got spells expiring.”

Cole joins Eli and Serra in their search to the south. (double move)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 9, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Spellcraft: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 (area effect) vs DC 19

”Where’d she go? Is she invisible?” he swears, and spits on the ground, hating invisible opponents.

Delay


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

...Round 5
Cole paces

...Round 6
Cole turns around... and paces

...Round 7
Cole paces farther away just to look at the chamber briefly for threats.
Perception: 1d20 + 16 ⇒ (13) + 16 = 29

...Round 8
Cole comes back and paces


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 10, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

I presume our haste has expired…

Mathilda Lundquist wrote:

"LAAAAAAAAAAAAAAAAAAAAAAAAAAA!" High C

"LAAAAAAAAAAAAAAAAAAAAAAAAAAA!" High F#
"LAAAAAAAAAAAAAAAAAAAAAAAAAAA!" Likely some note that doesn't actually occur in nature...

She goes on, trying different notes.

Cole looks at his bow with some fascination before finally cutting off the songs. ”Mathilda, enough. We can try for the crystal later. I think this bubble’s about to pop.”

Cole steps back 5’ to get into a comfortable range. He draws an arrow carefully, and watches his opponent carefully.

Is she human?


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp), Hasted
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17 vs DC 17

Cole eyes the woman behind the barrier and leaves the crystal to Jurin. "I think it's inert, so we might as well save it - might have other, less evil uses."

He walks up to the globe and taps it gently with Mathilda. He stares at the woman, hatred flowing from his eyes. Clearly not Mendevian… he thinks… true or not.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 20

Cole eyes the circle uneasily.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 4, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp), Hasted
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole glances at the wizard, but recognizes, thanks to Jurin and Jestaka, that he’s not going to get through the wall.

"Jurin, how long will the wall last?"

He double moves into the chamber, approaching, but not standing in, the rune covered circle. With his hasted movement he circles it warily trying to learn about it - and the crystal.

Knowledge: 1d20 ⇒ 19 +1 Arcana, +12 Planes

Can he reach the crystal without stepping in the circle? Or is it too high even then?


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 3, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Spellcraft: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 (-1 due to environment) vs DC 20

Cole frowns, not liking wizards in the back, but he continues to focus on the nearby Schir. (2 then 1)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35 (point blank, bolstering, aspect, haste) Crit Threat
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

hasted bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16 (point blank)

- - -

crit threat bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32 (point blank, bolstering, aspect, haste) Crit confirm
damage: 2d8 + 16 + 2 ⇒ (4, 3) + 16 + 2 = 25 (point blank)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 46/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Mathilda Lundquist wrote:
"Cole, if no feathers -- what about that -- whatever that is that Rusty did to himself? What is that? Maybe I can do that?"

”Change shape? We’ll see.”

Seeing the scene, Cole swallows his fear, and draws upon the strength of Mathilda. He wants to target the foe in the rear, but instead takes shots at the rushers to try and open things up. He starts with Schir 3 and moves on to Schir 2 if he manages miraculously to drop it.

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

hasted bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Get well and chill... :)


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

perception G7: 1d20 + 16 ⇒ (8) + 16 = 24
perception G8: 1d20 + 16 ⇒ (13) + 16 = 29
perception G9: 1d20 + 16 ⇒ (15) + 16 = 31

"Nasty looking forge. Let's press on for now - we can come back to clean this up later. I've spells running..." He's frustrated at preparing at all the wrong times.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

I think we start by going down, to reach G8 and G9. Then we'll try going across to the doors.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole grimaces as he plugs arrow after arrow into the helpless salamanders - stuck in their cages until death.

When it's done, he raises the cage and suggests they get in. As they descend into the next chamber, he casts Aspect of the Falcon.

His eyes become wide and raptor-like, and he grows feathers on the sides of his head.

"Let's go." he mutters checking his bow.


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Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 2, Initiative: 14

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 44/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (1/20m), Align Weapon Good (1/17m), -2 to any Int/Wis/Char ability checks
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps to the other side of the doorway so he can see a bit of PomMander and opens fire, snaking his arrows through the narrow tunnel.

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

crith threat bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 (point blank, bolstering)
damage: 2d8 + 16 + 2 ⇒ (4, 7) + 16 + 2 = 29 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (point blank)

As he sees the second arrow land neatly, he mumbles, "Thanks Mathilda."


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

My plan was after the door opened, so it has NOT been cast as yet.

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