Baron Hannis Drelev

Cobb Gilroy's page

8 posts. Alias of Quirk, Private Eye.


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I'm afraid I'll have to withdraw from consideration.

I'm running lots of Starfinder right now, both on these boards and with a home group. It wouldn't be fair for me to add something new right now.

I really am hoping to play some PF2 soon. Perhaps in a couple of months.


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IT IS SAID that heroes don’t have the need to be known as heroes, they just do what heroes do because it is right and it must be done.
It is this type of humility, and even meekness, that Cobb Gilroy radiates as he goes about his mundane day-to-day life. It is only his sense of adventure and desire to make something of himself that made him use his modest inheritance to purchase a sword and suit of mail before he joined a caravan to see the world.

This modest inheritance is a result of the passing of his father after a long, happy life as a militiaman and farmer back on the mainland. Cobb grew up as the youngest sibling on his successful farm. Now his older brothers and sisters bicker over the fields, pastures, and humble manor left by the elder Gilroy. Along with daily goat milking and help with the yearly harvest, Cobb remained content to take on odd jobs around his hometown, including helping lumberjack crews just outside of town.

It was on one of these jaunts into the forest on a lumberjack crew where Cobb first overcame his fears and began to figure out what it means to serve, and what it means to be brave. The aggressive boar actually never had a chance. Cobb's arrow found it's mark, and the clean kill meant a feast later that evening where Cobb was toasted multiple times.

Someday Cobb will return to the farm. But today he finds himself a humble caravan guard with a sense of adventure much like his father had many years ago.

More on Cobb:

He is a human fighter (versatile heritage) with the local scion background. I am working hard to make him multi-dimensional. Of course he'll be a true bastion standing between evil and his fellow adventurers. I am attempting to split the difference between being a tank and a melee striker.
Cobb will also have a winning smile (CHA 14) that will often turn the hearts and minds of potential allies to his party's side.

We'll also see what we can do to have a few useful skills. Cobb's character sheet here on the Paizo boards will have some updates soon with all of the crunchy bits for this character.

A few more comments:
This is the third time I have submitted this character for an AP or longer adventure. I fear some may see a human fighter as too vanilla. I prefer to see him as iconic, and a hero many of us can easily identify with. In any case, perhaps the third time's a charm!

About the player:
I have been playing RPG's since 198coughcough, so I suppose I am obviously of a certain vintage! It has always been a pleasure to enjoy these games with new people, either in person at a con, or here on these boards. I also have a couple of at-home groups. I am more of a Starfinder player right now, though I have played a significant number of Pathfinder Society games. Although I still feel like a bit of a novice when it comes to Pathfinder 2, I feel like I should be able to fight through any rules issues relatively quickly.


I'd like to make a submission for this. Cobb Gliroy is a character I created for an AP that didn't get picked. I still happen to think he has lots of potential to be a good character among a group of adventurers.

Without further ado, here is some information on Cobb:

Name: Cobb Gilroy

Ancestry/Background/Class: Versatile human/Lesser Scion/Fighter

A notable event of your past: The recent death of his father after a long, happy life left Cobb with little direction in life.

A short-term goal for your character (something that could be achieved by level 3): A notable accomplishment in the cause of good that would impress his older brothers and sisters back at the homestead.

A long-term goal for your character (something that would happen after or beyond the scope of one adventure): Prosperity, peace, and happiness for himself, his friends, and his family back home.

Why are you working for Bort's Caravan, or why are you traveling with him to Etran’s Folly: While his older brothers and sisters bicker over the fields, pastures, and humble manor house left by his father, Cobb remains on the outside looking in as far as the management of his father's affairs go. In the end, he has the bug for adventure, much as his father did before he settled down with his mother and built the family farm. Bort's caravan was the opportunity that came knocking, and Cobb jumped aboard.

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There is more on Cobb on his character sheet if this catches your attention. There are still some choices as far as skills and equipment that need to be made, and I will do so if it appears I may be one of the finalists for this adventure.


Adding a few more crunchy bits to my character sheet if you want to give Cobb one more look.


Wow Blaydsong, you have your work cut out for you. Lots of nice submissions here.

I thought I would post quickly that I have had a nutty week at work, so most of the "crunchy bits" of Cobb are not entered on the character sheet yet. I can tell you that everything other than a few bits of mundane equipment are committed to paper--they just need to be transferred over.

If it would help in your decision making process to see some of these things, I'd be happy to make it happen, certainly over the weekend at some point. Please let me know if I can be helpful.


Of-The-Time-Of-Rain "Ottor" wrote:
Vanilla is great! It's the best ice cream to go with pretty much every type of fruit pie.

I agree. I think Cobb is potentially a nice symbol of humanities struggle within this world we are playing in. The allegories and symbolism are less hidden when it's a simple heroic farm boy (albeit from a successful, respected family) who steps forward.

It's easier for me as a player to identify with this as opposed to something more exotic (and I do like more exotic choices sometimes as well).


You know, I feel a little apprehensive about submitting such a vanilla character idea after reading all of the fine, thoughtful work so many have put forward on this thread. Perhaps our GM will be charitable and see Cobb Gilroy more as "iconic" than "vanilla."

In any case, I hope you all enjoy reading the following:

About Cobb:
IT IS SAID that heroes don’t have the need to be known as heroes, they just do what heroes do because it is right and it must be done.

It is this type of humility, and even meekness, that Cobb Gilroy radiates as he goes about his mundane day-to-day life. It is only his sense of duty that made him use his modest inheritance to purchase a sword and suit of mail before he stepped forward for the monthly Call For Heroes in his hometown of Breachill.

This modest inheritance is a result of the passing of his father after a long, happy life as a militiaman and farmer. Cobb grew up as the youngest sibling on his successful farm. Now his older brothers and sisters bicker over the fields, pastures, and humble manor left by the elder Gilroy. Along with daily goat milking and help with harvesting, Cobb remains content to take odd jobs around town. He's a daily visitor at his Aunt Renatta's soup kitchen, where he'll often help serve in return for a hot meal. He's also been a regular on Narine Howerdell's lumberjack crews.

It was on one of these jaunts into the forest on a lumberjack crew where Cobb first overcame his fears and began to figure out what it means to serve, and what it means to be brave. The aggressive boar actually never had a chance. Cobb's arrow found it's mark, and the clean kill meant a feast later that evening where Cobb was toasted multiple times.

Someday Cobb will return to the farm. But today he humbly serves Breachill, much as his father did all those years ago.

More on Cobb:
He is a human fighter (versatile heritage) with the local scion background. I am working hard to make him multi-dimensional. Of course he'll be a true bastion standing between evil and his fellow adventurers. I am attempting to split the difference between being a tank and a melee striker.

Cobb will also have a winning smile (CHA 14) that will often turn the hearts and minds of potential allies to his party's side.

We'll also see what we can do to have a few useful skills. Cobb's character sheet here on the Paizo boards will have some updates soon with all of the crunchy bits for this character.

About the Player:
My name is Alan (AKA Quirk here on the Paizo forums). I have been playing RPG's since 198coughcough. I am fairly new to PF2, though I have been playing a Arlo the Wizard through several Society adventures with some great GM's and fellow players.

My real passion has been Starfinder. I am a GM here on the forums, and am currently running The Threefold Conspiracy AP, along with a new original PBP game called Gateway to Absalom.

In real life I work at a downtown library in community television.


My formal submission for Cobb Gilroy is incoming this weekend sometime. I think he'll be an interesting choice with lots of local connections to Breachill.

He's most likely going to be a human fighter with the scion background.