|1 person marked this as a favorite.|
We've been playing 2nd Edition since playtest now, and I've come to wonder about the Ranger. One of our party members is a Goblin Ranger with the Hunter's Edge choice Flurry (played by my son). He is equipped with two goblin Dogslicers. This character seemingly does nearly game-breaking damage. The Dogslicers do d6 damage and are agile and backstabber. He is multi-classed into a rogue, so he does the 2d6+4(striking weapon) plus d6 sneak attack plus 1 for backstabber.
He uses Twin Takedown every turn (why would he not?) so gets 4 attacks in a round at full attack bonus, -3, -4, -4. He works well with my fighter and his own animal companion, so he very nearly always targets a flat-footed opponent (effectively lowering his negative from MAP by 2; ie attacks at +2, -1, -2, -2 over full attack bonus). Combine that with my fighter, who trips most turns, he gets opportunity attacks against a foe virtually every turn, for another full attack each turn.
This guy normally hits 3-4 turns per round (including the opportunity strike) and does 15 or more damage per strike. He crits like mad, so the damage is consistently higher.
My son and I were discussing this, and we are afraid that we nearly trivialize a lot of fights as he can usually take out or nearly a foe or 2 per turn.
I guess my questions are:
1) Are we playing this ranger correctly?
2) Is this guy outside the norm as far as damage goes?