Party size?


Age of Ashes


I may have overlooked it somewhere, but I did not see any notes indicating what size party the challenges In Age of Ashes are written for. I assume it's a 4-player party, but would love to know for certain.

I'll be running a 6-person party through, and would welcome any general advice as to how to easily increase the challenge of the various encounters. (I know, add more monsters...but I was hoping I had missed a section in the bestiary or core rule book that gave a little guidance as to how to increase the challenge without going overboard).

Thanks


Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber

It is indeed for 4 players. I have 5 players so what I did was go through each room to see how much XP I needed to add based on the rules (table 10-1) for bigger parties. Some places I added Elite to the enemy and sometimes just had to add some small monster or just up their number. The hardest part was solo monsters, as with 1 extra player Elite seemed like overkill based on the guidelines, so a there's quite a few vipers and rat pets.


Adding Hazards might also be a way to add some spice and xp to an encounter to put it on level.


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PocoLoco wrote:
It is indeed for 4 players. I have 5 players so what I did was go through each room to see how much XP I needed to add based on the rules (table 10-1) for bigger parties. Some places I added Elite to the enemy and sometimes just had to add some small monster or just up their number. The hardest part was solo monsters, as with 1 extra player Elite seemed like overkill based on the guidelines, so a there's quite a few vipers and rat pets.

seems like you've done all of it adjusting for 5 PCs, would you mind putting a list here of what you did? my party is also gonna be 5 - thx


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Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber

I only started with the first two parts. We probably won't play it for a few weeks or months yet and didn't want to get too far ahead. Mostly did it to learn the rules. I can try to clean up my notes and get them posted.


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Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook Subscriber

Let me preface by saying that I'm not 100% sure my math is right. A lot of this were done when I was tired and in an attempt to learn the rules. But here's how I added for 5 players:

Encounter 1: Elite Fire Mephit

Encounter A1: Add one Weak Goblin Dog (though a trapped door might work better)

Encounter A3: Added a Viper. As I looked over the monster list I got a mental image of tYoletcha picking up and tossing the viper at one of the weaker looking characters (spellcasters).

Encounter A4: One Centipede Swarm should equal 2 Spider Swarms for 4 characters. Unsure about this one, and think a possible Hazard might be better to add.

Encounter A10: Another one where I'm unsure. Another Imp will be overkill to keep it at the same difficulty (though not having played it might work out fine). But adding a Lemure or a Weak Lemure (or another level -1 creature) should be right. I hadn't looked at that closely at Hazards when I did this, and might look at a Hazard here instead.

Encounter A12: Just make the Grauladon Elite.

Encounter A13: Added a Bloodseeker. Just another creature that sees something it can actually sting.

Encounter A14: Made the Warg Elite.

Encounter A17: Add a Giant Rat.

Encounter A19: Elite Giant Bat.

Encounter A21: Add a Skeleton Guard.

Encounter A22: Need to add a level -1 (creature -1 and not 'character level -1') creature. I must have been tired because my notes says "Animated Broom?"

That was as far as I came. I never got any further as we won't play for a while yet.


As a general rule of thumb, the adjustment for a 5th PC is going to 25% increase in the XP of a given encounter. So take the encounter's XP total, divide it by 4, and then add that amount of enemies/level buffs/hazards to the encounter.

There's a table and explanation of this in the core rulebook, but its really just those principles. Remember not to reward additional XP when you do this-- the level up rate should be unchanged.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

PG 489 has the rules for XP adjustments per party size increase or decrease. It specifically says its better to add enemies or hazards vs increasing power of a enemy. Or subtracting enemies and hazards vs making them weaker.

I find the rules very simple to use personally. I have a group of only 2-3 so the adjustments are simple enough based on how many play. Generally 'groups' of enemies will be cut down significantly and only big bads will find a nerf bat coming their way.

Though to be fair I like PocoLoco's approach of a nice mix of additions and elite's. Always coming across large groups, or a single enemy could get boring depending on group size.

Grand Lodge

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How would you scale the first encounter for 7 characters?

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