Witch

Cinro Kyrel's page

47 posts. Alias of Madcaster.


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Ok, I'm out. As are other, I guess. Feel free to close the game.


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Leads - My vote goes for RPing the leads.

In general - There weren't that much happening in the game so far, so I'm not exactly sure. The combat seems enough, the NPC also seems good for now.
Not sure what you mean by "DM originality".

Speed - The game is a tad bit slow - I know you want it that way, but still. It's an AP, so with this speed it's going to drag on forever, or get dropped.

Also, one more thing. Pokes the others. Are you alive guys? I feel like it's a 1-on-1 game.


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I was asking Omast about Katreza, but ok.

Religion untrained: 1d20 ⇒ 13

Cinro returns the smile. "Cinro Kyrel, pleased to meet you. Actually, Omast sent us here, said Katreza met with Rodrik a week ago. We thought he might know something that can help us find out what happened with Rodrik. Katreza usually never disappears like that?"


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Cinro nods and sips from a mug. "You know anything about this Katreza?"


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Sh.rest heal: 1d8 + 2 ⇒ (8) + 2 = 10
Persuasion: 1d20 + 6 ⇒ (16) + 6 = 22


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Did we get a short rest?

"You would've died if you'd been there with him," Cinro tries to calm the man down. "By being alive you can help us find the murderer."


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"Let's bring him to the guards and then rest for a bit before talking with Omast."


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"I say we talk with this Omast. I definitely want to, since we almost got killed because of this investigation."

I can go.


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Cinro rips some cloth from the merchant and bandages Shamsiel's wounds.

Stabilizing Shamsiel: 1d20 + 1 ⇒ (15) + 1 = 16 He's stable.

After that he wakes the merchant up. "Why did you follow and ambush us?"


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Can we not kill the merchant? We should probably interrogate him - that's why I tried to grapple him.


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Cinro runs up to the merchant and tackles him. If I'm close enough. I'm not sure how far I am. About 30-40 ft?

Grapple check: 1d20 - 1 ⇒ (16) - 1 = 15


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Cinro moves back to the front doors and shoots another couple of blasts into the merchant - attack first, ask questions later.

Moving 30 ft back and shooting the merchant with a disadvantage (>20 ft.)
Elemental Strike atk, disadvantage: 2d20 + 5 ⇒ (2, 1) + 5 = 8 Autofail.

Elemental Strike atk, disadvantage: 2d20 + 5 ⇒ (19, 19) + 5 = 43 24
Elemental Strike dmg: 1d4 + 2 ⇒ (1) + 2 = 3


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Cinro makes another dash forward right in front of the shooters, sending two fire blasts into them before hiding behind the seats again.

Move 30 ft forward, attack, duck behind the seats if there are any.
Elemental Strike atk: 1d20 + 5 ⇒ (7) + 5 = 12
Elemental Strike dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Bonus action:
Elemental Strike atk: 1d20 + 5 ⇒ (7) + 5 = 12
Elemental Strike dmg: 1d4 + 3 ⇒ (4) + 3 = 7


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Cinro dashes behind the cover of a seat.

Dash for 50 ft. and duck behind a seat.


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Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


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Cinro nods, take a deep breath and warily enters the theater, his hand on the handle of the scimitar.


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"Special, huh?" Cinro stares at the merchant but soon gives up and turns to his companions. "Forget the merchant, we should follow the other guy."

We don't have anyone who can pick a lock, so I say we just barge in through the front doors.


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Perception: 1d20 + 3 ⇒ (10) + 3 = 13

"Well, no cider today." Cinro shrugs and goes off.

"There are four of us, and I think three exits?" The half-elf doesn't remember exactly. "Maybe two in front, two in back?"

He returns to the merchant when Drek'Thar notices something. "Huuh... That's strange."

Ok, missed that we had a level up. Will update the alias.


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"Looks normal to me. You think I shouldn't drink it?"


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Insight DC 15: 1d20 + 3 ⇒ (11) + 3 = 14 Sure, stranger who knows too much about the man following us, I will try your not poisoned cider.

"Sure, why not? It looks good."


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Cinro strolls to the merchant. "Excuse me, have you seen our friend? He was just reading a paper on that bench, but we can't find him now."


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Investigation: 1d20 ⇒ 4

"Where is he? He was here just the few seconds ago!"


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I head out through the front door.


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"Let's go have a talk with him." Cinro stands up and moves to the door.


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Cinro waits until the man hides behind the newspaper again and points at him.


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"Look for anyone suspicious at night. Sure thing."

Perception: 1d20 + 3 ⇒ (16) + 3 = 19

"By the way, does he counts?" Cinro nods at the man outside. "He looks at us all the time, and I saw him yesterday."


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What would be an alternative to Kn. Local in 5e? Just an Int check?
Local: 1d20 ⇒ 10

"That's disturbing. I wonder what this person planned? Ah, and yes, I don't mind resting in the guard's station. What about you all?"


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Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3

"You don't seem surprised. Was he in trouble?"


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"I'm afraid he passed away. He was found dead with cut wrists. My condolences."


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Cinro shoots blasts of fire out the window.

Round 1
Elemental Blast atk: 1d20 + 5 ⇒ (11) + 5 = 16
Elemental Blast dmg: 1d4 + 3 ⇒ (2) + 3 = 5

Round 2
Elemental Blast atk: 1d20 + 5 ⇒ (3) + 5 = 8
Elemental Blast dmg: 1d4 + 3 ⇒ (1) + 3 = 4


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"The wolves are gone, let us in!"


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Death Save: 1d20 ⇒ 8


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"Seems so." Grins Cinro and launches two blasts into the east wolf.

Elemental Blast atk: 1d20 + 5 ⇒ (3) + 5 = 8
Elemental Blast dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Elemental Blast atk: 1d20 + 5 ⇒ (9) + 5 = 14
Elemental Blast dmg: 1d4 + 3 ⇒ (3) + 3 = 6


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"Nothing wrong with getting paid!"


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Short Rest HP: 1d8 + 2 ⇒ (7) + 2 = 9 I'm at full hp now, great.

I guess we can go right after the short rest. Although it depends on how well Shamsiel will roll his short rest hp. If it's too low it would be too risky to go now.


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"I guess we can stay?" Cinro looks at his companions. "They didn't ask us to come back right after we've dealt with the orc, right?"


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Cinro closes the distance and sends two fire blasts, thar somehow don't burn, into the orcs.

Move so that I'm 20 ft from the orcs.
Attack both of them - one with attack action, the other one with bonus action.

Elemental Blast atk: 1d20 + 5 ⇒ (18) + 5 = 23
Elemental Blast dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Elemental Blast atk: 1d20 + 5 ⇒ (19) + 5 = 24
Elemental Blast dmg: 1d4 + 3 ⇒ (4) + 3 = 7


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Cinro claps Shamsiel on the shoulder and disengages from close combat, moving 30 ft to the left.

Disengage action and move away. Don't want to risk it with only 1 hp.


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Well, that was fast.

Cinro falls on the ground, unconscious from the orc's hit.

Death roll: 1d20 ⇒ 7


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Cinro goes for the orc to the right, slashing it with a scimitar and following with an elemental kick.

Scimitar atk: 1d20 + 5 ⇒ (18) + 5 = 23
Scimitar dmg: 1d6 + 3 ⇒ (4) + 3 = 7

Bonus action.
Elemental Strike atk, disadvantage: 2d20 + 5 ⇒ (20, 10) + 5 = 35 15
Elemental Strike dmg: 1d4 + 3 ⇒ (3) + 3 = 6 Despite it being "elemental", it deals bludgeoning damage.


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Cinro unsheathes his blade and runs towards the stage, jumping on it with a somersault and bowing to the audience.

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25


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"If you're paying, I'm in," grins Cinro. This here is a good opportunity to get people to know him.

Untrained Religion: 1d20 ⇒ 15


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Dotting. Is Paizo working a bit shaky for everyone?


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Cinro enters Trunau airily turning his head left and right, looking at people and the town. His trained eye spots a few good places for a street performance. He goes to the Sanctuary at his leisure, enjoying the small town.


Awww. Well, I guess my first purchase will be a shield. I'll adjust tomorrow.

Edit: Actually, no. Folk Hero gives 10 gp. I'll adjust now.
Edit 2: Adjusted.


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Madcaster's here.

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