Witch

Cinro Kyrel's page

47 posts. Alias of Madcaster.


Full Name

Cinro Kyrel

Race

Inactive

Strength 8
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 16

About Cinro Kyrel

HP 17 (2d8 +4 Con)
Speed 30 ft
AC 16 (scale mail 14 +2 dex)
Saves Str +1, Dex +5, Con +2, Wis +1, Int +0, Cha +3
Skills Acrobatics +5, Athletics +1, Intimidation +5, Insight +3, Performance +5, Perception +3, Stealth +5

Attack:
Elemental Strike - +5, 1d4+3 bludgeoning, 20/60 ft.
Scimitar - +5, 1d6+3 slashing

Ki Points: 2/sh.rest
Ki Save DC: 13
Elemental Strike: 1d4
Ki: Deflection, Power Burst, Surprising Angle
Prana Burst: spend 1 ki after hitting with elemental strike, deal +1d8 damage
Forms Known: Dragontongue, Fire Missile

Proficiencies:
Proficiency Bonus: +2
Weapons: scimitar, shortsword
Armor: light, medium
Tools: Disguise kit, pan flute
Saving Throws: Str, Dex
Skills: Acrobatics, Athletics, Intimidation, Insight, Performance, Perception, Stealth
Languages: Common, Elven, Halfling

Background: Entertainer
Feature: By Popular Demand
Specialty: Dancer, Fire-eater, Juggler
Personality: I love a good insult, even one directed at me.
Ideal: Creativity. The world is in need of new ideas and bold action. (Chaotic)
Bond: I want to be famous, whatever it takes.
Flaw: I'm a sucker for a pretty face.

Racial features:
Cha +2; Any other two +1 (Dex, Con)
Darkvision
Fey Ancestry
Skill Versatility
Languages

Lacer class features:
1 - Chosen Element, Ki
2 - Fighting Style, Lacing, Prana Burst

Chosen Element: Fire
Ki:
Deflection (1 ki, reaction) - deflect or dissipate an elemental strike or cantrip that would deal damage to you. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your lacer level.
Power Blow (1 ki, when elemental strike hits) - force the enemy to make a Strength saving throw. On a failed save, the enemy is pushed 10 feet away from you.
Surprising Angle (1 ki, when elemental strike hits) - hit the target from any angle, not simply in a straight line. This allows you to ignore the effects of any amount of cover except for total cover

Fighting Style: Combat Harmony
An enemy's presence within 5 feet of you does not impose disadvantage on your elemental strike attacks, and you can make elemental strike attacks and initiate forms even when wielding other weapons in your hands.

Forms:
Dragontongue (Shu, 2 ki) - Each creature in 15-ft cone in front of you must make Dex saving throw. On a failed save, they take 3d6 fire damage. On a successful save they take half as much. The fire ignites any flammable objects in the area that aren't being worn or carried.
Enhanced Effect (+2 ki) - 30-ft. radius and 5d6 damage.
Fire Missile (Shu, 2 ki) - You create three glowing darts of burning flame. Each dart hits a creature of your choice that you can see within range (60 ft.). A dart deals 1d4 + 1 fire damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
Enhanced Effect (+2 ki) - You create five darts.

Equipment:
Scale mail (14 + Dex (max 2))
Scimitar (1d6 slashing, finesse, light)

Pan flute, trinket from an admirer, costume, belt pouch (15 gp)

Explorer’s Pack (10 gp): Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.