Theodore Black

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Cosmo: I am an excellent cuddler. I am very giving and thoughtful in my cuddles.

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Nintendo Switch release in early 2018.

I finished this game end of 2018 and I have to say, this was one of the best jrpg games I have played in a long time. The stories are great, the characters have depth and uniqueness to them and the gameplay was superb. The game is legitimately difficult at specific chapters and I love it. It gives a real feeling of accomplishment getting past some bosses.

Anyone else share the love for this game that I have?

Accountant

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Friendly Rogue wrote:
28.) When's Mahvel?

RIP Mahvel, welcome our new DBZ overlords

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Eaywen wrote:

screwed from the get go, the investigators class specialty has ruined the game.

in short the games 70% about card efficiency and causing your opponent to lose more cards than you, the other 30% is tactical use of abilities.

the investigators core ability is pretty much lots and lots of free resurrection and can easily get the unlimited creature through resurrection going with very little effort, and its near impossible to counter once started no matter how much more expensive your deck is.

this leaves you with either playing a deck that can somehow win in 5 or 6 turns, which is very hard even with hundreds thrown at the game, or just play investigator yourself and have a good laugh at the endless standstills.

in pvp high gold there is virtually nothing but investigators, non investigator whales, and in the highest pvp ranking nothing but investigator whales.

many battles comes down to which player gets bored the most with the most elite tactic being bleed the clock down every round so the enemy is frustrated and quits the game altogether out of boredom.

TLDR. only 1 class is viable due to a really dumb mechanic concept only they get.

This just sounds like it was written out of frustration, it's a shame you feel this way.

While the game isn't perfect, writing it off saying that it's unplayable because of one class is just plain wrong. I play in top 20 - 30 ranked, and you see almost no Investigators because their "resurrection combo" is very breakable and players who have figured that out can completely destroy most investigators who rely solely on the board grinding to a standstill and then resurrecting everything. On that note, I would say there is a healthy mix of about 5 classes: Druid, Sorcerer, Hellknight, Cleric, Magus are the ones I see the most. And that's not to say there aren't other classes, players just haven't quite figured out the best ways to play them yet.

There's lots of good resources (shoutout to Randomways on your class guides!) on the player-made reddit (/r/pfduels) to help you with strategy if you feel lost. I suggest reading there before making these harsh judgments about the entire game based on your experience being beaten by one class.

Accountant

I played this game over the weekend, and had a lot of fun. Quite honestly, I had more fun than I anticipated. Here's my experience:

Pros:
- Strong neutral cards. If you fill your deck with all of the class cards only, you will not always be better off. This allows players who don't spent any money out of the gate to compete using just the free cards.

- Fast matchmaking. I never had to wait longer than 45 seconds (maybe had 1 or 2 minute long queue's).

- Good class identities. The class cards do seem fairly synergistic and on theme with the Pathfinder class for the most part. Provides lots of strategy on how to approach building your deck.

Cons:
- Soundtrack feels out of place. During a duel you hear a random scream even during card placement, it's hard to feel like the sound effects belong. I played on muted sound after about 45 minutes.

- Hand size. Once you get above 6-7 cards in hand (max is 9 btw, they don't tell you that though, more on that in a minute) it is very hard to see which card is which. I suppose that is more an issue of playing the game on your mobile, but it is still a problem with the game.

- Description of keywords. The game doesn't do a good job of explaining what certain keywords will do and how they interact with other creatures. I've played for probably 18-20 hours, I still don't know how the Adapt keyword works. A glossary would be a welcome addition to help new players learn how game mechanics work.

Overall this game was good fun for the weekend. Having played Hearthstone & Magic the Gathering I have had a lot of exposure to this type of game, and still found it very fun in its own way. I would definitely recommend giving it a try, it is free after all!

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Currently finishing up my first playthrough with some friends from CA and this game is a very very good follow-up on the stage that was set with D:OS 1.

Multiplayer - awesome. Very convenient being able to come and go as schedules dictate, even if the original save is only on the host's computer.

Skills - some minor griefs about certain abilities being way too overpowered (looking at you, summoning and warfare) but overall there are lots of different ways to build your character to varying degrees of success.

Gameplay - 10/10. I love a game that you actually have to run around town and talk to every npc to figure out all the things you can accomplish, instead of every quest giver having a dumb ? or ! over their heads. Also very much enjoy the lore added to the game through acquiring books and letters left behind and then reading them to gain knowledge about a quest you're on or an upcoming enemy you are tracking down.

This game has been (for me at least) the best successor to the original Baldur's Gate games that I grew up on. Would highly recommend this to anyone who loves adventure RPG style games.