Chouru's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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I love my beginner box. It has tons of great stuff in it, just wish the pawns for the "Small" creatures were actually small, but I have other pawn collections I can use instead. Overall though, it's a great product!


It's interesting to see that the store page lists AP#19 (AotS! 1 of 6), AP#21 (AotS! 3 of 6), and AP#22 (AotS! 4 of 6), but it's missing AP#20 (AotS! 2 of 6). I'm guessing maybe they just haven't finished the name/cover art of the book yet?

Any thoughts? Is this something that happens commonly with Paizo? (I am only recently becoming VERY engrossed in all things Starfinder)


Yeah I had a very different idea in my head when I first read "Vanguard."

I started reading through and got into the whole "Entropy" stuff. That did not mesh well with my "flavor" ideas of the vanguard. To me vanguard has nothing to do with entropy. I was totally confused. Still am! But I'm not sure what to change the name to so that players get a sense of "Ohh, entropy points AND melee defensiveness. cool."


If I might add my opinion. As some of you said earlier, paraphrasing:

"Ranged buffs are biohacker's weakest abilities, just walk up to your allies and buff them, dealing with the extra dangers" or "biohackers are better at debuffing enemies so just do that instead"

I think if the devs had intended on the biohacker being used only to walk up to allies to buff them, or only to be used to debuff their enemies, then they would have not included the rules for buffing allies from afar. They obviously realized this needed some kind of drawback for being such a good ability (akin to spellcasting, but without the obvious drawbacks of being a spellcaster). And I think they came up with a rough draft version of the way they wanted to handle that drawback.

But this is a playtest. No idea is a bad idea until it is tested out. I think what the devs would want you to do, is house rule those changes in to YOUR game, and test them out, and report the results. Did it end up being better than the rules they came up with? Was it too good or too powerful? Did it break the game? Did you end up having FUN? Was it more FUN this way or the other way?

I think instead of just telling the OP "your wrong. don't play the class like that, its weak. you should play this way." I think we should offer CONSTRUCTIVE CRITICISM (not saying nobody has done this, just noticed a few people who shot the idea completely down, and i didn't like it) or come up with some other change to the rules that might work better/funner/more fair, etc.

But hey I haven't even played the playtest classes, so I don't know for sure what would work in which way. I just think you should try it out for yourself and see how it plays out. Then come back here and let everyone know your results. You might even find an even better way that is completely different from this one, or you might find that your original idea was solid and is the One True Way. Who knows? Test it out and let's see how it works.

Anyway, have fun with it at least. That's what its for after all.


thecursor wrote:
Kudaku wrote:

I suspect a problem with the Bestiary series is that they're mostly bought by GMs, a relatively small selection of the RPG market. By combining PC races and NPC monsters in one book it suddenly has a much broader appeal since it now has content relevant for both players and GMs.

Personally I quite like how the Alien Archives is set up, though I hope they'll add a vital statistics table for the new races introduced.

Uh, no. Bestiaries are purchased by players as well

When I played pathfinder long ago, all I ever had was a player's handbook. Care to explain why I would have wanted a Bestiary as a player, aside from trying to possibly "meta" the game I was playing in?


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Ordered this yesterday and received it today. Awesome product. Definitely going to use this to teach the game to my kids and wife before we start our Dead Suns adventure!


I'm sorry but most of this does not seem to match the Dead Suns adventure path at all... I'm just a little bit confused.


So I plan on starting Dead Suns very soon with my players being two of my kids, age 11 and 8, my wife who is not really that into gaming in general (she's playing to keep my boys happy because I told her we needed one more person to play) and my sister in law who is actually quite experienced in role playing games like DnD, Pathfinder, etc. as a player and a GM.

I've been perusing the Dead Suns forums and I'm concerned with a couple of things being too difficult for my group, one of them being the deadliness of the diseases. I'm trying to think of ways to sort of "soften" these up so they don't outright kill my not optimized party of mostly newbies. Has anybody else done something like this? Does anybody have any suggestions on how I can make these things a bit less deadly while still providing a challenge to kind of "teach" the new players how RPGs work in general and how Starfinder works in specific?


Rysky wrote:
Chouru wrote:
Is this suddenly available for purchase??? It wasn't supposed to be available until the 24th but it seems that is not the case... anyone know if this is for real?
You can subscribe/preorder it now, but the street date isn’t until the 24th.

Ok but they just posted a video on YouTube saying available now and on this page it changed from "preorder" to "Add Print Edition." Its just confusing is all.


Is this suddenly available for purchase??? It wasn't supposed to be available until the 24th but it seems that is not the case... anyone know if this is for real?