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Chivivit Skivrix's page
76 posts. Alias of Simeon.
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M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv steps back and mutters a few magical incantations meant to fill the guard with phantasmal agony.
Stepping back and casting phantom pain on yellow.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
TK Projectile: 1d20 + 15 ⇒ (2) + 15 = 17
Chiv takes a step over and tries to fire a telekinetic projectile at the Aspis guard but can't quite make it stick.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv shoots a wicked stare at the guard in front of him before shooting off the old magic rock special.
Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 4d6 + 4 ⇒ (1, 6, 4, 1) + 4 = 16
Casting evil eye and TK projectile on yellow.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Fort: 1d20 + 11 ⇒ (8) + 11 = 19
TK Projectile: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 4d6 + 4 ⇒ (4, 6, 3, 1) + 4 = 18
Chiv goes with the old reliable, hurling a magical rock at the nearest foe. TK projectile at yellow.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv gives a magical stink-eye to one of the agents one action to evil eye on yellow and the conjures forth a veil of scintillating colors.
Casting hypnotic pattern, covering the area of the purple square.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv nods, ”Go right ahead.”
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv looks at the rest of the party, "They dunno who we are. What's our play here, then? Lie our way in, or go in blazing?"
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv scurries towards the gnome agents and summons forth a roiling line of dark energy, blasting in it a line to sap the very life force from them!
Casting enervation which should hit both gnome agents.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv scurries forward before conjuring forth a throng of monkey spirits centered on one of the gnomes white. They begin clambering all over the gnome, trying to bog down their actions.
Casting mad monkeys, going for tumultuous gymnastics this round.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
TK Projectile: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 4d6 + 4 ⇒ (3, 2, 6, 5) + 4 = 20
Chiv summons a hunk of rock at the black agent!
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv scampers into the room before giving the dwarf fighting Heyou a nasty magic stink-eye.
Moving in, casting evil eye on black.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv scampers forward, muttering a few arcane words to ward Sir Holton against the attacks of a dwarven warrior.
Moving forward then casting Forbidding Ward on Sir Holton, giving him a +1 to AC against the black warrior.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Trying to get a sense of the creature's strength, Chiv gives it a magically-empowered stink eye before launching a magic rock at it.
TK Projectile: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 4d6 + 4 ⇒ (2, 6, 3, 4) + 4 = 19
Casting evil eye and TK Projectile, dc for evil eye is 25
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv gives the beast a magic stink-eye before uttering a few mystic syllables to wrack the creature with phantom pain.
Casting evil eye and phantom pain, DC is 25 for both.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 3d6 + 4 ⇒ (4, 4, 6) + 4 = 18
Chiv's magic rock blast does quite a bit better this time.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
TK Projectile: 1d20 + 12 ⇒ (2) + 12 = 14
Fury at the situation boiling over, Chivivit totally looses his magical concentration, just barely able to infuse his latest magic rock with enough power to throw it.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Good lord, I hate oozes even more now.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 3d6 + 4 ⇒ (3, 5, 4) + 4 = 16
Chiv is tired of oozes, gods-dammit. He picks up a rock, infusing all the spite he's got into it, and throws it with blistering force.
Targeting yellow.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
TK Projectile: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 3d6 + 4 ⇒ (6, 2, 6) + 4 = 18
Chiv goes for another of the ol' magic rock special.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv mutters, ”Damn slimes…”
He picks up a rock and chucks it at the closest one, telekinetically empowering it for some extra force.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Probably a miss…
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Intimidation: 1d20 + 11 ⇒ (17) + 11 = 28
Chivivit focuses all his magical ability into the illusory triceratops, letting out a terrifying bellow to scare the real one.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Could I try an intimidate check through the illusory creature to try and scare the triceratops?
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit twists dark magic into his beady eyes before staring into the eyes of the triceratops.
Evil eye, DC 22
After which, an ingenious plan springs to mind. He concentrates for a moment before summoning in what seems to be another triceratops, the great beast bellowing as it fades into existence!
Casting illusory creature!
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
TK Projectile: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 3d6 + 4 ⇒ (5, 2, 1) + 4 = 12
Chiv starts with an old favorite, that is to say, a rock hurled with magically empowered might.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit shoots an evil glare at the triceratops before firing a magic rock at it.
Attack: 1d20 + 12 ⇒ (9) + 12 = 21
Dmage: 3d6 + 4 ⇒ (1, 2, 4) + 4 = 11
Casting evil eye (DC 22) and using TK projectile.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Telekinetic Projectile: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 3d6 + 4 ⇒ (6, 1, 6) + 4 = 17
Following the action, Chivivit heads into the room to try and finish off the fiend with a magically empowered rock to the head.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Having added some magic to the mayhem, Chiv decides to add some mayhem of his own.
He gives an evil glare twisted with dark magic to the red fiend before creating a metaphysical needle of pain to jab into the demon's psyche should it attack Sir Holton.
Evil eye followed by needle of vengeance, targeting Sir Holton as the character that the red fiend will take damage from attacking. I'll need two will saves from it, both DC 22.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit conjures up 3 bolts of magical force which he fires at the red fiend.
Magic Missle: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit shoots another telekinetically enhanced piece of junk at the fiend.
Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 3d6 + 4 ⇒ (5, 5, 5) + 4 = 19
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit blasts some telekinetically-enhanced rock at the fiend.
Attack: 1d20 + 12 ⇒ (8) + 12 = 20
That'll probably miss.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit moves his hands in rapid movements, conjuring up a shifing, scintillating pattern of rainbow colors.
Casting hypnotic pattern, DC is 22.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit tests the waters by shooting a magic rock at the fiend but he’s badly off the mark.
Attack: 1d20 + 12 ⇒ (2) + 12 = 14
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 3d6 + 4 ⇒ (4, 3, 2) + 4 = 13
Chivivit telekinetically shoots a rock at the dino-man.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit casts a withering glare at the dino-human and twists dark magic into it, trying to fill the creature’s mind with fear and pain.
Casting evil eye and phantom pain. It’ll need to make a DC 22 will save against each.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit blasts a chunk of telekinetically empowered stone at the dino-human.
Attack: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 3d6 + 4 ⇒ (6, 3, 3) + 4 = 16
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit steps into the room before laughing menacingly and pointing at the enemies.
As soon as he does so a roiling crowd of spectral monkeys crawls from thin air, screeching and grabbing all the enemies in the area.
Casting mad monkeys with the tumultous gymnastics effect. DC is 22.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Hey folks, sorry for the protracted silence. Felt like my character wasn’t able to meaningfully affect most of the enemies on account of mind-affecting resistance or immunity and when combined with business at college the game slipped under my radar. That said, I’m now back for the summer and will do my best to get caught up.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit takes a cautious step back and lauches some magic missiles at the spectre.
Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
"Damn oversized lizards."
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Think I've just got the one. One to escape, one to move. Not much I can do with just one action.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Acrobatics: 1d20 + 13 ⇒ (16) + 13 = 29
Chivivit wriggles out of the drake's clutches and scampers away from the ferocious beast.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv points at the creature behind him and says, "Slow the hell down, why dontcha?"
Casting slow on yellow, DC is 22.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 4d6 + 4 ⇒ (2, 5, 5, 6) + 4 = 22
Chivivit opts to keep throwing magic rocks with his brain.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit blasts 3 magic missiles at the will-o-wisp by Ferrun.
Damage: 3d4 + 3 ⇒ (3, 2, 2) + 3 = 10
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chiv shrugs, "Why not, could be some good loot to take."
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit fires at magic rock at the boggard.
Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 4d6 + 4 ⇒ (1, 2, 6, 3) + 4 = 16
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit points at the flanked warrior and mutters a curse to inflict it with illusory but still potent pain, twisting dark magic into it.
Casting evil eye and phantom pain on black, DC is 21 for both.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit points at the seer and sneers. It was funny that the boggards thought they could win. He knew the seer would find it funny too. Sending a hint of dark magic at the boggard, he twists fear and mirth together and tries to worm it's way into the seer's mind.
Casting hideous laughter and evil eye. It'll need to make two DC 21 will saves.
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Chivivit hurls a magic rock at one of the remaining frog men. Red
Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Dmage: 3d6 + 4 ⇒ (6, 6, 2) + 4 = 18
M Ratfolk Witch 5 | HP 46 | AC 21 | Fort +11 | Ref +11 | Will +9 | Perc +7
Illusion Attack: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Chivivit focuses on the illusion and the rat lashes out again. It’s more successful, but not by much.
He then lifts a piece of stone from the ground and hurls it with telekinetic force at the boggard.
Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 3d6 + 4 ⇒ (2, 2, 4) + 4 = 12
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