Rat King

Chitteron Quink's page

23 posts. Alias of NerdOfTheYear.


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Still cradling sore wounds, Chiltern plods up the hilly path of Sandpoint towards the Chapel. He meekly waves goodbye to Gilverpaw as his friend drops off towards to the Rusty Dragon.


I'd say we're going back to town to meet our new compatriot


Shi'Vatha wrote:

Question,

you seem to have some non-core races, so perhaps you might be ok with a non-standard character. :) Shi here is a fun character to play, he's basically an unfettered eidelon. A summoner without the squishy caster bit. He was statted up for a game that died unfortunately due to player vanishing and GM RL complications.

Basically, he's a LG sneaky scout, who used to be a summoned partner to a paladin who was turned into an Antipaladin. Shi survived the experience still intact, and still works for the church off and on.

He's basically a sneaky thief type. Originally, the plan was for him to advance as an eidelon, but at levels he didn't get hit die, he'd gain a class level instead, as well as evolution points.

If not, I understand. Just thought a sneaky but good type might fit in well with your party (which seems to be missing a rogue type element).

That is genuinely such a cool concept. "Extraplanar monster-thing, who just hung around longer than was needed" is getting stolen for one of comedy campaigns IRL now.

Many thanks.


Oh whoops, must have missed that post about it working, I thought I was still down and out

Although the healing worked to heal the young ratfllk's wounds, he had spent the tail end of the fight lying on the ground staring. The blur of combat around him overloaded his senses, and when he saw the young lizard-kin sneaking away out of the fight Chitteron's mind went into overdrive.

Do lizardfolk heal the same as a lizard when you cut their tail off? I wonder what their preferred fighting style is? Swarm fighters? Do they have a particular aptitude against giant spiders? Where is he even running back to? What even was his name? I know he burst into the sheriff's office, but I don't actually remember him being invited on the mission? Why does my head hurt so much?

Finally noticing that the fight is over and the other seem to be discussing him, Chiltern lifts his torso upright. "The kobold went that way. I think, geographically he was heading towards Galt? Funny place, Galt. They are very fond of cheese, and artworks, and beheadings..." Again, the rat folks twitches his whiskers in thought and stairs up expectantly at Will. "Maybe our query is in Galt?" And with that, the young ratfolk collapses asleep.


Illuthal Tarun wrote:
Quink, are you dead? How many hit points do you have?

Not dead yet, I still have 5 more saves to make before I start rolling up a new character. I just wanted to role-play death in an overly dramatic way :P


death: 1d20 + 1 - 6 ⇒ (11) + 1 - 6 = 6

Back in Sandpoint Brodert Quink awakens in alarm, his sleep disrupted by nightmares of losing his adoptive son. He calms himself, and rolls back over to sleep.


Stabalize: 1d20 + 1 - 5 ⇒ (9) + 1 - 5 = 5

Another death rattle, as a droplet of blood falls from a whisker to the sodden earth below.


Stabalize: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6

With a gurgled cough, Chitteron sinks closer to the warm embrace of death.


Still keeping a bit of distance, Chiltern swings again hoping to capitalise on his momentum

attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Sorry about delays, I've set up an auto emailer now so that when the thread is active I can keep up with it even at work.


Knowing that the bugbears last blow narrowly missed, Chiltern takes a swipe then steps away carefully to put a little distance between the combatant and himself.

attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Attack, then five foot step back


Keeping some distance, Chitteron moves in to engage the beast. He thrusts at it somewhat feebly with his longspear.

Whoops, missed the post about being out of order. Apologies team!

Move: Move to one square away (reach weapon)
Standard: Attack with spear.

attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Hearing the call of Silverpaw, Chiltern leaps up and grabs his longspear out of his pack. He also looks over the opponent to see if he can identify it.


Move: Stand
Standard: Get weapons
Swift: Identify

Knowledge(Nature/Arcane/Local): 1d20 + 8 ⇒ (11) + 8 = 19


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"And then they were all murdered in their sleep." Shortest campaign ever, GM is bought beers for a TPK ;)


perception: 1d20 + 5 - 10 ⇒ (4) + 5 - 10 = -1

Sorry for the delay, my web blew up


zomblisham wrote:
I would love to play a kitsune enchanter. I will post a stat block later but will be a infiltration specialist with illusion back up.

The game has already started unfortunately.


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Chitteron also drops by to get 5 trail rations with the others, before briefly stopping by the Sage to say goodbye to Brodert. Finding that the old man isn't home, Chiltern scrawls a simple, succinct note on the table and leaves.

"Leaving town with group of strange men to find a criminal overlord. Please feed canary."


"I am fine to depart as well, I don't believe there is anything else to find out here". Chitteron's mind was already wondering off to ponder what he knew about the Scarzni in general.

knowledge (history): 1d20 + 8 ⇒ (12) + 8 = 20 to find out about Scarzni Activity. Same mod if local is more appropriate


Sense Motive: 1d20 ⇒ 12

What did he say that could offend? Blink blink. A twitch of the whiskers. Blink. Oh!

"No offence taken, I understand it is a common social idiom."

Turning to Brutus: " You must know why we're here though; yes?"


They don't get it, they don't get it, they don't get it! What to do with the man is only an issue once we find the man. They're inefficiently allocating time on the ending without applying themselves to the solution! Chitteron was already worrying a little about the group he was working with. This was largely exacerbated by having never been in the Sheriff's office before. Lining a backwall was a bookshelf listing titles such as "The History of Sandpoint Jurisprudence" and "Saps: non-lethal policing and you", and Chitteron was strongly resisting the urge to jump past the group of adventures and start observing new information. Remember what papa said. It's not polite to ignore people when they're talking to you, even if they're not saying anything interesting. The rat folk is snapped back to attention by the sudden interruption by the small dragonoid.

" You mentioned a fall man. Is he still in your custody? He may have some information we can use in starting our game of Cat and Mouse with Mr Vhiski".


Chitteron wouldn't be exceptionally worried, he's too vague for that. He's like 'babe', a pig that thinks it's a dog.

Also, howdy to everyone! Looking forward to a great campaign together :)


As he is ushered into the office, Chitteron sidles close to the half-orc and sniffs his arm for a few seconds. As he does so, his lopsided whiskers bounce up and down rapidly. Satisfied that the faint scents on the guard contain nothing intellectually stimulating, the young rat folk continues inwards.

As Belor instructs them, Chitteron nods thoughtfully. "Of course we won't upset the locals sir, although Papa always said that the locals upset themselves pretty easily of their own accord."

dice:

Know(local): 1d20 + 8 ⇒ (4) + 8 = 12
sense motive: 1d20 ⇒ 5

That sense motive is low enough for Chitteron to miss any discomfort his sniffing causes


Here is the finished stat block for my Ratfolk Investigator. I'm filling out a rough backstory now, i'll keep it brief as I don't know enough about your campaign story and don't want to write in too deep :)

EDIT: Light backstory up.