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![]() Shi'Vatha wrote:
That is genuinely such a cool concept. "Extraplanar monster-thing, who just hung around longer than was needed" is getting stolen for one of comedy campaigns IRL now. Many thanks. ![]()
![]() Oh whoops, must have missed that post about it working, I thought I was still down and out Although the healing worked to heal the young ratfllk's wounds, he had spent the tail end of the fight lying on the ground staring. The blur of combat around him overloaded his senses, and when he saw the young lizard-kin sneaking away out of the fight Chitteron's mind went into overdrive. Do lizardfolk heal the same as a lizard when you cut their tail off? I wonder what their preferred fighting style is? Swarm fighters? Do they have a particular aptitude against giant spiders? Where is he even running back to? What even was his name? I know he burst into the sheriff's office, but I don't actually remember him being invited on the mission? Why does my head hurt so much? Finally noticing that the fight is over and the other seem to be discussing him, Chiltern lifts his torso upright. "The kobold went that way. I think, geographically he was heading towards Galt? Funny place, Galt. They are very fond of cheese, and artworks, and beheadings..." Again, the rat folks twitches his whiskers in thought and stairs up expectantly at Will. "Maybe our query is in Galt?" And with that, the young ratfolk collapses asleep. ![]()
![]() Keeping some distance, Chitteron moves in to engage the beast. He thrusts at it somewhat feebly with his longspear. Whoops, missed the post about being out of order. Apologies team! Move: Move to one square away (reach weapon)
attack: 1d20 + 2 ⇒ (9) + 2 = 11
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![]() Chitteron also drops by to get 5 trail rations with the others, before briefly stopping by the Sage to say goodbye to Brodert. Finding that the old man isn't home, Chiltern scrawls a simple, succinct note on the table and leaves. "Leaving town with group of strange men to find a criminal overlord. Please feed canary." ![]()
![]() "I am fine to depart as well, I don't believe there is anything else to find out here". Chitteron's mind was already wondering off to ponder what he knew about the Scarzni in general. knowledge (history): 1d20 + 8 ⇒ (12) + 8 = 20 to find out about Scarzni Activity. Same mod if local is more appropriate ![]()
![]() They don't get it, they don't get it, they don't get it! What to do with the man is only an issue once we find the man. They're inefficiently allocating time on the ending without applying themselves to the solution! Chitteron was already worrying a little about the group he was working with. This was largely exacerbated by having never been in the Sheriff's office before. Lining a backwall was a bookshelf listing titles such as "The History of Sandpoint Jurisprudence" and "Saps: non-lethal policing and you", and Chitteron was strongly resisting the urge to jump past the group of adventures and start observing new information. Remember what papa said. It's not polite to ignore people when they're talking to you, even if they're not saying anything interesting. The rat folk is snapped back to attention by the sudden interruption by the small dragonoid. " You mentioned a fall man. Is he still in your custody? He may have some information we can use in starting our game of Cat and Mouse with Mr Vhiski". ![]()
![]() As he is ushered into the office, Chitteron sidles close to the half-orc and sniffs his arm for a few seconds. As he does so, his lopsided whiskers bounce up and down rapidly. Satisfied that the faint scents on the guard contain nothing intellectually stimulating, the young rat folk continues inwards. As Belor instructs them, Chitteron nods thoughtfully. "Of course we won't upset the locals sir, although Papa always said that the locals upset themselves pretty easily of their own accord." dice: Know(local): 1d20 + 8 ⇒ (4) + 8 = 12 sense motive: 1d20 ⇒ 5 That sense motive is low enough for Chitteron to miss any discomfort his sniffing causes
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