Addams Family DM |
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This will be a homebrew campaign set in the town of Sandpoint, Varisia that starts just before the Swallowtail Festival that kicks off Rise of the Runelords. The campaign may lead to a revised version of the AP, but I'm not sure yet.
-I'm looking for 6 characters.
-First level
-20 point buy
-2 Traits
-All official Paizo material is allowed. It doesn't have to be allowed in PFS.
-No Occult playtest characters.
-May or may not go mythic. Definitely up in the air and up to if the players want to go there or not.
The campaign will start with the players tracking down Jubrayl Vhiski and attempting to bring him to the Sandpoint sheriff for imprisonment and probably the gallows. Information gathering and stealth will be useful skills. Enemies and other challenges will be varied.
Karmic Knight |
I'd be interested in joining. Would like to play an elven monk who is on the run from the Red Mantis clan and is hiding in Varisia or a dwarven bard researching the history of Varisia. He also passes on (ie., sells) information to a travelling merchant who unknown to him works for the Aspis Consortium.
Rod Benteft |
How do you feel about kobolds?
I'm thinking of a kobold who has a love of chemicals and eccentric behavior. He works with the town guard as an investigator and semi-forensics on and off as needed, who gets to stay peacefully in town for his services, along with access to their resources.
Mechanically, he'd be a fighter who relies on a mixture of lobbing explosive alchemical weapons followed up by leaping into the fray with his spear. His chief gimmick is he's got an alchemical trick for every occasion.
Addams Family DM |
Hi,
I could be interested, and would propose a character, but how do I find the details about the game?
Vocal/Text?
softwares
Game time
frequency
etc..I used to play AD&D a long time ago. I am now returning to RPG and Pathfinder caught me.
All the best
The game will by a play by post game on the site here. Pretty much it's post when you have the chance, but posting at least once a day or so keeps the game running smoother. Except for weekends. Weekends tend to be slow.
And I meant to say average starting gold for your character.
Crafting will be at full market price, unless you have something to reduce your crafting cost.
ClydeMcClod |
Here is crunch for Clyde McClod, lumberjack extraordinaire
Full Name : Clyde McClod
Race: Human
Classes/Levels Fighter 1 (Hp favored)
Gender M
Size M
Age 18
Special Abilities :
Alignment: NG
Deity : Eristal
Location : Varisa
Languages
Occupation : Lumberjack!
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 10
Wisdom 14 (+2)
Charisma 10
Height: 6'4" Weight: Hair: Brown Eyes: Brown
Favored Class: Fighter (hp)
EXP:
Hit Points: 13
Spd: 30
Init: +2
AC: ( armor shield)/Touch /FF )
BAB: +1
CMB:
CMD:
Saves: Fort +4 Ref +3 Will +4
Weapons:
Skills: Perception(1+2)3,Profession-Lumberjack(1+2+3)5,Climb(1+3+3)7
Feats: Weapon Focus-Greataxe,Improved Initiative,Iron Will
Traits: Axe to grind(+1 damage on foes threatoned just by Clyde),Quick Reactor(+1 reflex saves)
Special Abilities:
Equipment
Scale Mail (50)
Greataxe (20)
Shortbow (30)
20 arrows (2)
Fighter's Kit (9)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin
Addams Family DM |
-Ib Brewleaf: Halfling Fighter
-Will Murder: Human Fighter (archer)
-Draxwile the Exile Kobold Fighter
-Clyde McClod Human Fighter
If I end up getting a lot of submissions. I will probably drop one or two of the fighters.
Nohwear-Racial archetypes for their intended race only.
NOTY-Knowledge and links to Sandpoint is definitely incouraged.
Can I get some entries that aren't fighters? I'm glad the Fighter is getting some love. I really am. But 4/6 characters as Fighters? Really?
The Sword is the Solution. The Sword is the Only Solution.
NerdOfTheYear |
NerdOfTheYear wrote:Darn; there goes my samurai build ;)Is it at least the Cavalier type Samurai? I'm not opposed to a full team of martials as long as there is variety in the martials. (Yes, I know you're probably kidding. :P)
Haha, yeah, I was just poking fun. I've just finished work so I'm heading home to throw together a couple of ideas, but I was thinking some kind of Samsaran because I've always wanted to play one.
Illuthal Tarun |
This is Illuthal, a Spirit Guide archetype Oracle.
I had the profile all filled out, formatted nicely, and then I hit a wrong button and lost it all. It's late, so I just filled in the bare necessities. I'll get the rest of it in and formatted better tomorrow before noon, hopefully.
Within the next few levels, he will have all knowledge skills as trained class skills, as well as access to a few hexes.
NerdOfTheYear |
Ok, here are two basic crunch blocks for characters with zero flavour written but oozing with potential.
The first one is a Ratfllk Investigator who could focus on the investigation/knowledge role. He's has social issues as he doesn't realise that he's different to everyone else.
Second option is an Ifrit Sorcerer who takes after her ancestors in her propensity to dispense wishes. I really love the roleplay potential of a caster who won't cast unless her allies wish for it (although she isn't 'obligated' to grant wishes).
Ratticus Finch
Male ratfolk investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Advanced Race Guide 150)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee 2 claws +2 (1d4+1)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—heightened awareness[ACG], heightened awareness[ACG]
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 18, Wis 8, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Sharpclaw[ARG]
Traits calistrian prostitute
Skills Acrobatics +3 (-1 to jump), Diplomacy -1 (+0 to gather information), Disable Device +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Sense Motive +0, Stealth +11; Racial Modifiers +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Gnome, Goblin, Varisian
SQ alchemy (alchemy crafting +1), cornered fury, inspiration (4/day), trapfinding +1
Other Gear 105 gp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Calistrian Prostitute (Sense Motive) +1 Gather Information and Sense Motive, and one of these is a class skill.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Jannah
Ifrit sorcerer (wishcrafter) 1 (Pathfinder RPG Advanced Race Guide 126, 128)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +3, Will +1
Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Ranged light crossbow +1 (1d8/19-20)
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—burning hands (DC 14)
Sorcerer (Wishcrafter) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—burning hands (DC 14), summon monster I
. . 0 (at will)—acid splash, dancing lights, flare (DC 13), mage hand
. . Bloodline Efreeti
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 11, Wis 8, Cha 17
Base Atk +0; CMB +1; CMD 14
Feats Burning Spell[UM], Eschew Materials
Traits ease of faith, gifted adept
Skills Bluff +7, Diplomacy +4, Knowledge (planes) +4, Use Magic Device +7
Languages Common, Ignan
SQ fire ray, wishbound arcana
Other Gear crossbow bolts (30), light crossbow, 32 gp
--------------------
Special Abilities
--------------------
Burning Spell Spell with the acid or fire descriptor deals extra damage the next round
Darkvision (60 feet) You can see in the dark (black and white vision only).
Efreeti You were born with the power of fire genies, and the magic of the efreet is strong in you.
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to fire. This also changes the spell's descri
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire Ray (1d6 fire damage, 6/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of fire damage + 1 for every two sorcerer levels you possess. You can use this ability
Gifted Adept (Burning Hands) A chosen spell gets +1 CL.
Wishbound Arcana (Su) Use expressed wishes of nearby creatures as verbal components of your spell.
Addams Family DM |
-Silverpaw Hawkstorm Catfolk Sorcerer
-Will Murder Human Fighter (Archer)
-Draxwile the Exile Kobold Fighter
-Clyde McClod Human Fighter
-Illuthal Tarum Human Oracle (Spirit Guide)
-Ratticus Finch/Jannah
I'm partial to the Ratfolk Investigator over the Ifrit personally.
All slots are filled. I'll give you guys a chance to get your characters filled out and start the game a little later today.
Addams Family DM |
It seems a player has dropped out, so I'm opening up recruitment for a replacement character. I'll be talking with the party to see who they want to let in. Recruitment guidelines are up at the top of the thread. We're still first level.
Our current party consists of
Chitteron Quink-Ratfolk Investigator (empiricist), our knowledge guy.
Clyde McClod-Human Fighter with Greataxe
Illuthal Tarun-Spirit Guide Oracle
Silverpaw Hawkstorm-Catfolk Destined Sorcerer
Willful "Will" Murder-Human Fighter Archer
Shi'Vatha |
Question,
you seem to have some non-core races, so perhaps you might be ok with a non-standard character. :) Shi here is a fun character to play, he's basically an unfettered eidelon. A summoner without the squishy caster bit. He was statted up for a game that died unfortunately due to player vanishing and GM RL complications.
Basically, he's a LG sneaky scout, who used to be a summoned partner to a paladin who was turned into an Antipaladin. Shi survived the experience still intact, and still works for the church off and on.
He's basically a sneaky thief type. Originally, the plan was for him to advance as an eidelon, but at levels he didn't get hit die, he'd gain a class level instead, as well as evolution points.
If not, I understand. Just thought a sneaky but good type might fit in well with your party (which seems to be missing a rogue type element).
Chitteron Quink |
Question,
you seem to have some non-core races, so perhaps you might be ok with a non-standard character. :) Shi here is a fun character to play, he's basically an unfettered eidelon. A summoner without the squishy caster bit. He was statted up for a game that died unfortunately due to player vanishing and GM RL complications.Basically, he's a LG sneaky scout, who used to be a summoned partner to a paladin who was turned into an Antipaladin. Shi survived the experience still intact, and still works for the church off and on.
He's basically a sneaky thief type. Originally, the plan was for him to advance as an eidelon, but at levels he didn't get hit die, he'd gain a class level instead, as well as evolution points.
If not, I understand. Just thought a sneaky but good type might fit in well with your party (which seems to be missing a rogue type element).
That is genuinely such a cool concept. "Extraplanar monster-thing, who just hung around longer than was needed" is getting stolen for one of comedy campaigns IRL now.
Many thanks.