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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1
Offense:
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Speed 20 ft. (15 ft. in armor)
Melee longspear +2 (1d6+1/×3) or
. . 2 claws +2 (1d4+1)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
. . 1st—heightened awareness[ACG], heightened awareness[ACG]
Stats:
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Str 13, Dex 16, Con 12, Int 18, Wis 8, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Sharpclaw[ARG]
Traits adopted, reactionary, world traveler
Skills Acrobatics +0 (-8 to jump), Craft (alchemy) +6 (+7 to create alchemical items), Disable Device +5, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Sense Motive +0, Stealth +8; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Gnome, Goblin, Varisian
SQ alchemy (alchemy crafting +1), cornered fury, inspiration (4/day), trapfinding +1
Other Gear studded leather, longspear, alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, black, inkpen, mess kit, pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 5 gp
Abilities:
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Backstory:
Chitteron was born to a small clan of nomadic ratfolk who subsisted off of trade and alchemy. Unfortunately, his parents were particularly absent minded. After visiting Sandpoint Markets, they left with brand new alchemical powders, iron smelting gear and baubles, but without their son.
Taking pity on the poor outcasted ratfolk, Brodert Quink adopted him and raised him as best he could. As such, Chitteron grew up surrounded by knowledge and information. Like his adoptive father, Chitteron was often scorned by members of the town but never understood that this was due to his race as opposed to his advanced knowledge.
Chitteron spends his time between researching ancient texts in Brodert's collection, re-stocking chemical components in 'Pillbugs' and earning a small income through crafting ornate tattoos inspired by obscure facts from History, Geography, Nobility and Local culture.