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Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() With the other person doing the only thing Charlie reasonably can do to fix the problem, Charlie just watches overhead, not panicking. There wasn't any point in panicking, there was literally nothing they could do if the elevator did not work properly. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() She'll be using the ink to mark walls with a finger print in dark areas. She'll use chalk like a normal person in other areas. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Humans are 9 (one of which is in the incredibly lame: you can pick any language with a high int). Tieflings without SLA are 11. :) Also, yeah, I guess 4th level. -But- there is a second level cleric spell that does the same thing without the HD limit, pretty much. It's important to note that 1HD skeletons are going to really limit you -anyway-. We're talking 4 HP critters here. So while I'm not arguing against you gaining the power, I just don't see it as 'that big of a deal'. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() I don't believe having 6 max hp is good for a character's life expectancy. But go for it :p Charlie listened and then nodded. She was the most likely to spot something that was amiss back home... though she hadn't quite acclimated to that since arriving. Things were different, with different rules. Ah well, learning would be half the battle. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() A tiefling without an SLA is still stronger than a human which comprises everything else in the party (I think). So it's not a question of power. I do understand that it's part of your character, though. It can be part of it without being currently a point of power though, yes? Why is it so important to you to have skeletons and zombies at level one? At two? At five? I understand that you wish to play the necromancer. But necromancy is an extension of being a wizard, neither is exclusive. The DM has hinted that the citadel isn't the only place well be, and has suggested that the citadel is ancient. Most likely you could find bone dust (which, as an aside, bone dust and ash is actually what necromancers in one of my world's use. :)) I'm not trying to be contrary, but again, how is a free second level spell weakened slightly, every day (but you have to wait to gain access to it) a detriment to the character? ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie gets one of the runes, Conall gets one, Alynthar gets one, and Shield gets one, looks like. Charlie climbs aboard, and once everyone is on, pushes the button. It'd be a slow ride, giving everyone plenty of time to discuss the situation. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() As you noted on your parchment, each does something different. We know top left is stop and top right is up. We do not know bottom left, but 'bottom left' is 'not death'. I figure the one-hour-ish blood toll meter is probably outish. Five minutes monkeying around, ten going down, five monkeying with the crucible, forty up, and then getting the portable crucible made. We probably have to repay the blood toll. Charlie will pay the one-to-two left over after someone else pays. Which I thought you'd paid for one. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie would wait door everyone else... And enable the lower left, top left and top right buttons. (Whichever are not already active of the three. Just let me know how much to pretend I do not have.) Charlie steps onto the elevator and waits for someone else to send them up. "We will need the rope this time." She said once more, absent-mindedly. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() All of the above in Charlie's case. The simple breakdown is that her people don't really ask questions (at least not the ferrous). They make statements, and all statements can be refuted or built upon. When they call out a subject, (the literal subject of the sentence) and then create a statement just behind that, it activates a framework that suggests a question is coming (think of the inverted question mark in spanish). It's effectively syntax, but the importance is that when 'yes?' is added to the end, it's a statement she is directly -requesting- someone to refute or fill in the gaps of. :) So... alien dialect, a logical tendency, how she speaks, and just for fluff. :) Giving her a unique speech quirk (after having an entirely different organization of syntax) just seems to make sense. She still doesn't understand questions as questions, but simply refutes statements as they are made and she doesn't understand them. :) It actually adds a lot of nuance to what she'll respond to (like any statement, question or no) and why (because she's curious or thinks someone misunderstands). :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie's lips pursed. [b]"Yes. Minute differences from the established norm can be quite detrimental to one's life expectancy."[/b\ After saying this, she grabs the iron vial dangling from her effective-web-belt and holds it for a moment to ensure the cure light wounds extract was still there... and then proceeded to double check everything. Paranoia was going to be a thing now, wasn't it. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() ...Gear Check. Came the slightly delayed response to Shield's suggestion and continued flamboyantness. "This is a thing you regularly felt the need to suggest to people where you are from, yes?" She didn't bother to look down. "I believe everything to be where I left it." She said all of this deadpan, not really sure of the man, still. "Belongings. These were a personal responsibility where you come from, yes?" she lowered her voice a little as she followed, but still could be heard, no malice in her voice. "It is also possible that one was expected to be forgetful, I suppose..." ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie nodded at that. "And one can assume will even allow Reya to communicate to us without us having to walk back and forth to the platform. It would seem that we have decided on traveling to the Magister's chambers. What steps do we follow this time?" ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Yeah, I'm good either way as well. Go mage way and get more subroutines going for prison. Go prison and have more gear for mage. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Won't matter overmuch. We'll still have to refeed the elevator :p ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Subsystems. These will be useful in some way, yes? You can explain what they will do, yes?" ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "And the crucible... there is a purpose in us carrying one away from here, yes?" Charlie asked, pulling her nail file out and beginning to work at her nails again. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Mana. Our blood has this, yes? Blood can be utilized to create crystallized mana. Crystallized mana. It fulfills a purpose, yes?" Charlie questioned. It was clear that the crucible was necessary for something specific, such as powering portions of the facility. If a little bit of blood could be put into the system to automate the things that they were having to manually activate... that would surely be good, right? ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "It didn't really impact me." Charlie said, though humorlously... it was still perhaps a joke. "A Portable version. You are capable of making one, yes? A non-portable version, therefore has no need to exist, yes?" ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Sort of. Connall is bringing it. A cart, I assume it is possible the next time you wish for us to retrieve something so large that you will provide one, yes?" She didn't wait for a response, but instead simply headed back to push the button once more, once Alynthar was out of the room, once more favoring the butt of her hilt as opposed to her hands. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() While he staggers down the hallway, Charlie nonchalantly moves past him to reach the elevator. "Miss Reya. There are magical rats in the room that the crucible previously resided in. Covered in runic symbols. Due to Occam's razor, one can presume that they are the cause of your blindness... or paralysis, or whichever sensation this mimics for you. Closing the door, or killing the rats, it is possible for us to do this with runes, yes?" ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Neat. That was a very clever idea, Alynthar." Charlie nods. "We should probably close the door back the way we found it, as well... once we get this out of the way. I suspect the rune rats are responsible for that room no longer working very well. As such... it is likely best they not go to other locations." ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Strength: 1d20 ⇒ 17 ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Actually... I'm on Alynthar's side with this one. The rope is weightless for him. He's exposing himself to possible danger to do this. Mage Hand (you're thinking of prestidigitation! Your DM is a horrible monster and he should feel terrible for ever having been wrong! (that is a joke)) is not at all usurping rope trick (actually animate rope!) and here's why: Mage Hand:
Animate Rope:
If you ask me, this seems quite like a legit use! :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() The rats scrambled out of line of sight. Also, mage hand doesn't work on magical items. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Now would be a good time for that rope. If we tied someone to the rope, and sent them into the room, they may be able to simply fly to the Crucible, and then we could use the rope to pull them back quickly." Charlie offered, still ready to pull someone out of a rat's maws. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Sorry, Tanque! I missed your question. Yeah. Traits: Helpful (combat) - +3 instead of +2 when aiding another.
From the myth-weaver's sheet. I totally forgot to put it on my profile page! ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() You know that 'Aha' moment, where something stood out as strange to you when you were reading something... but then months, or even years later, everything just clicks together and you suddenly realize exactly what was going on? That's what I'm here for. I want to maybe, just maybe suddenly get that sudden euphoria out of an amazing discovery clicking together. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() The other thing. I'm a rapid response player, much of the time... but I'm more the live-and-let-live sort. I'm here for the literature side of things, mostly. :) I like seeing character motivations and the like. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() He's roleplaying, methinks :P ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() I've found that I -definitely- prefer to DM, but I'm afraid of increasing my games as a DM, because I view being a player as being a responsibility... but I view being a DM as being a duty. :) The cool thing about being a DM is that you basically are a player... that gets to react to basically everything a player does. But as a self-described aggressive player... aggressively responding to players is probably not so good. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie lofts a brow at Conall... These people were going to make an excellent case study, some day. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() I usually start doing things around 14 hours ago on week days, and tend to sleep 2 hours from now, when I'm not doing the whole insomnia (or excitement at winning a grueling battle, leveling up after 6 months -and- gaining a mythic tier in one of my games..) thing. What I'm saying is... I have a job that tends to have breaks... and no life otherwise. I will be basically unavailable friday nights, as I pretend to be cool, and hang out with people for roleplay in the sunny place. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie moves in behind Tanque and Shield, eyeing up the situation, now that they can see. She readies an action to give the first one attacked a good jerk. Aid:AC: 1d20 + 3 ⇒ (8) + 3 = 11 +3 AC (helpful!) to the first person adjacent to Charlie to get attacked by a runerat! ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() I recolored the rats to RGB. If you're colorblind and those don't work for you, just inform me of what needs to be changed! :) Now you can just pick out which color to go for with relative ease. Finally, walking into a room where things are floating around... would probably cause a host of problems. Keeping the enemy in 0-g when they attack while you're safe, may well have positive implications for the tanky-men! Imagine, if you will... that the rats bite! But they have nothing to cling to, so they lose damage. Meanwhile... we swat, and they go flying! Compare and contrast to fighting bundles of teeth and fur while swimming. :) Hope that helps! ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() As Charlie has no way of seeing into the room... she'll wait til there -is- a way to see! "Good that you can see in the dark." she nodded. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "I... really did not expect for it to be -right there-. But, you know. Skittery things." she looks around in the room. "I probably should have asked for a few lightsources. I have matches, but don't think that will help all that much. FP if we want everything down. But do we?" ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Your SLA is full-power and doesn't cost anything to use. I dun think that makes it worthless. :) That may just be me, though. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Ourselves. And everything ever! :o Or perhaps the sentient AI ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Why not death -and- madness!? ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Something is trying to dig its way out." Charlie says, nonchalantly. "And I've no idea which rune is which. Maybe ask Reya which is which?" she tilts her head. So many roleplay doors. And doors we -know- are trapped and -must- do something about... ugh. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie lets Tanque slip by, as well, with a shrug. She'd be less observant at this point, but not much difference between ten and fifteen feet. And besides, if one of them touched something they shouldn't, it'd be easier to get out of dodge! ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Depends on where Tanque wants to be. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie wouldn't be looking for traps... but she would be looking for things of importance. Anything that seemed odd... and since she can find traps, that means she's covered. (and gets +1 to spotting traps!) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie shrugs as Shield moves in front, a well-chosen moniker. "Just be careful that you watch your step, we've no idea what has become broken within this place." She follows along, simply keeping attuned to her surroundings. Once she's about ten feet from the door, she begins to give it - and its surroundings - cursory examinations. Perception: 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Nothing like necromancy on her planet. Some spells exist for obvious reasons, but dead raising isn't one of them. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() "Something was burned here, possibly. If you have any defenses against fire, it would not be a terrible idea to utilize them." Charlie said as she looked forward, catching a whiff of the air. She started off down the hallway, following her nose, as it were. If someone else wanted to lead, passing her would be a simple prospect. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Worse, it's max hp. So it can't be healed. I'm maintaining that I cap out at 8. :) ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() Charlie raises a brow as she watched, but didn't respond to Shield for a moment, as she watched. "We were also warned that this would be anything but ordinary." By the way... clever investigator made a healing extract on the way down, if she had time. If not, she has been doing so. It takes one minute per extract. ![]()
Human HP (10/10) IP (7/7)
Stats: AC/Touch/Flat/CMD 15/13/12/13 | Fort/Ref/Will +02/+05/+02 | Init +03 Skills:
+9: Alchemy; +8: Disable Device, Linguistics, Spellcraft, Knowledge: Arc, Dun, Eng, Loc, Nat, Pla; +4: Perception, Use Magic Device. ![]() It does, but that doesn't mean she believes the reason their magic works is because a powerful outsider gave them access to it. It's possible that they did, but she's never seen evidence (and her nation doesn't have clerics of its own). As a result, she sticks with 'it doesn't matter to me' and 'saying x told me to' is opting out of free will. Now, all that being said, Charlie didn't, and wouldn't say that out loud. That's why she thinks your character is a blasphemer. Pointing out that someone's diety had no hand in something closes doors with them, pretty much immediately. Finally, she's trying to classify each of you into shiny boxes that you probably do not directly fit into unless you're playing a stereotype. :p. It's safe to say I don't think that. I don't think a lot of things Charlie will. So please don't take insult. :) hope that helps.
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