Vimanda

Charlatan's page

Organized Play Member. 107 posts. 1 review. No lists. No wishlists. 1 Organized Play character.




I'm running this at the moment, and would like your advice. And yes I'm aware I'm maybe 2 years behind everyone else, haha. But I'd like your "advice" in the form of PC obituaries. For example:

Eznorb, Dwarf Monk 1
Aim: discover who murdered Bort
Methods: Surly, strong, flurry of blows.
Cause of death: After surviving the fight with Hallod, he succumbed to the poison that entered his bloodstream after kicking the locked chest under Hallod's bed, failing each and every Fort save, beginning with a Crit fail straight to stage 2.
Final moment: As the party were carrying their fallen comrade (see below, "Bard") back to Plaguestone, Eznorb lead the way, got stuck in the final tunnel, and died from his final failed save, blocking the path forward.
Heritage: Strong-blooded dwarf

Bard, the Gnome Champion 1
Aim: discover who murdered Bort
Method: Strongarm people, heal where needed, solo the Boar (and need rescuing by the NPC)
Cause of death: After barely surviving the encounter with Hallod, Bard was 1 of 3 PCs left unconscious while the 4th PC went and hid, allowing Hallod to escape unseen. Upon returning the PC revived everyone, beginning with the healer, unfortunately rolling a natural 1 on Medicine. Despite having his head wrapped in a bandage and his shoes put on the wrong feet, Bard succumbed to his wounds and went to meet his maker still in the boss fight room.

Brat Worst, Goblin Bard 1
Aim: Get out of Hallod's Hideout, with the new PC friends he'd made
Method: Convince the PCs that they were part of his team, and this was their initiation.
Cause of death: Sneaking successfully into the final fight, Hallod could only see 2 PCs to attack. Taking advantage of this, Brat Worst snuck closer with dagger drawn, totally missing the Spear Launcher trap and copping a Critical to the chest.

I'm very much enjoying Plaguestone, but I have warned my players how lethal it is, and they all accept that I'm going to run it exactly as written =)


Hullo, is my favourite Troll being underpowered? I think it's missing "and Grab" on it's bite attack entry.

I say this because the Quick Swallow ability specifically refers to it

"Fast Swallow [Reaction] Trigger: The jotund troll Grabs a creature with their jaws; Effect The troll uses Swallow Whole."

It's Claw attack doesn't have Grab instead (to rule out it being a typo of attack type), and the Troll even has Ravenous Jaws (bite all in reach, MAP after attacks) for 2 actions, allowing the troll to really be a unique fight.

If not, and you just say "flavour" the Grab with it's jaws, that's kinda meh.

Thanks in advance!


Hullo friends, Q about the A Vine.

It's reaction reads like an ambush mechanic, but it only costs a reaction, so is it supposed to use it every turn? If that was the case, why didn't the reaction create an "aura of plant grabbiness" that stayed with the vine?

I ran a fight the other day, which was very fun, but as I running it I realised it wasn't and one-and-done ability. So each new turn, assuming it moved, it could call new plants to stir and possibly entangle it's foes. I didn't use it as I thought the fight was enough as was (and vines are great fun to whip PCs with) but I think I ran it suboptimally.

Nothing wrong with that, but is the intent a constant 20-ft "hopefully you're tangled" fight? It feels like an aura of animation, but it isn't.

Thanks in advance.

Grasping Foliage --Reaction-- (primal, transmutation)
Trigger The assassin vine detects a creature within 20 feet via tremorsense
Effect The assassin vine causes vegetation within a 20-foot emanation to writhe for 1 round, turning this area into difficult terrain. When a creature starts its turn in this area, it must attempt a DC 20 Reflex save. On a failure, it takes a –10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure it is also immobilized for 1 round. A creature can attempt to Escape to remove these effects. Assassin vines are immune to Grasping Foliage.


What happens when the crit deals enough damage to drop the pc, and they fail the Fort save so they get wounded 1?

I'm thinking the attack deals one "lot" of effects, and in this case it is damage and the condition, so both are figured out before both are applied simultaneously.

Otherwise you can see the dmg drop them, then they go to Dying 2 but get wounded 1 or you apply the wounded first and they go to Dying 3.

Pls n thank you


Hullo all,

Yapping Song says that it replaces fascinate, but doesn't that also replace Suggestion? If our Kobolds can't fascinate someone anymore, then Suggestion isn't useable, but if that's so nothing replaces the ability (unless this is some absurb power creep where Yapping Song is too strong and replaces 2 abilities).

For reference:
Yapping Song (Su) : A dragon yapper can use performance to annoy those that hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear effects and charm effects as long as the dragon yapper continues performing. This penalty increases by 1 at 5th level and every 6 levels thereafter. Yapping song is a mind-affecting ability that uses audible components, but is not language-dependent. This performance replaces fascinate.

Suggestion (Sp): A bard of 6th level or higher can use his performance to make a suggestion (as per the spell) to a creature he has already fascinated (see above).

Halp?


Hi Paizo, love everything you do. I'm just asking if we can pretty please have the full artwork for the Simurgh from bestiary 1? Page 295.
We can only see one wing, but I know it's other wing, plus it's tail, must be truly amazing artwork. I'm flawed with only 1 wing of the mythical beast, so seeing the whole thing would be amazing.
Please and thank you.


Hello all, a question about the Caypin. I'm assuming most ppl would rule as per gm, but as ever an [O]fficial answer is desired.

When the caypin uses it's detach ability it can make up to two "mouth swarms", but once it has done so does the caypin itself lose the ability to make bite attacks? If you rule as written then no, it never loses any abilities from it's own abilities. But the rule specifies there's "enough to make 2 swarms", at which point you could either see it as having no more tendrils to detach, OR not having enough to make more, but still enough to bite on it's own still.

Thoughts? Cheers in advance.


Hello, my partner and I have been waiting 6 months for product from Paizo.

My partner bought the items June last year, and we have sent several emails back and forth but nothing has happened. Her email is [blanked], and it was for a flip play mat and Starfinder condition cards. What gives? We paid you six months ago, and have had NOTHING for our money in this entire time. Our friends suggested that the play mats you were being supplied with are no longer made by the same manufacturer, but if that is the case then why weren't we alerted to the fact, and given options to cancel and get a refund, or otherwise?

Paizo handled the replacement Starfinder Core Rulebooks very well (we got our replacement copy, for the faulting binding, it's why we still love you) but this current situation is utter ****. 6 months and we've had a few useless emails, and whoever responded to them has made NO EFFORT TO FOLLOW UP. I'm posting this email in the forums section as well, seeing that tends to get more attention. I'm upset with this slow speed of response, OR lack of communication thereafter.

Charlatan Fox.


Khizar have no eyes, but I'm looking into Augmentations that grant it normal vision (not blindsense or blindsight).
Reading the description for Augmentations say the item becomes a PART of the PCs body, so I'd take that to mean the Khizar can be granted normal vision (and a range beyond 30 foot for perception) via techno eyes.
Especially considering that the Khizars can at least detect light and dark, which is super primitive "eye cells" that were never evolved because of the vibration/life senses.

Thanks!


Hello, I have a copy of the Core rulebook with the broken spine issue. I was told I can get a replacement, so I'm posting and sending an email with pictures as proof.

Does this happen often or was it just a first print issue?

Thanks in advance,
CF.


Hi all,

Endbringer Devil has "DR 15/good and magic" but isn't the "and magic" useless? Any weapon that is Good is also magic thanks to being a fusion, or a spell that deals Good damage, so I was wondering if this was meant to be a "good OR magic" instead?

(There would be instances in Pathfinder where you could cast Align Weapon to get a Good but not magical weapon, but there's no such spells in Starfinder.)

Thanks


Here's a question, regarding multiples of the same attack, from different sources.

Level 2 Barbarian Half-orc. Look Razortusk (bite 1d4+str) as level 1 feat. Level 2 took Animal Fury (bite 1d4+ 1/2str) for Barbarian trick.

Assuming player doesn't care about provoking AoO for unarmed attacks, can they rage and go Bite, Bite, unarmed strike, unarmed strike?

If not, why not? The feat/rage power grants them a bite attack, so the Orc has sharp teeth, and then the ferocity of raging gives them enough gaul to bite someone anyway (do note the different in str bonus. Razortusk is full str mod, animal fury is only half).

I imagine it's not possible, because you can't punch and swing a sword with the same hand, so having two reasons you CAN bite is not the same as having two mouths to bite with. More like "choose a reason to bite and use that."