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Chapel Ty'El's page
280 posts. Alias of Chapel36.
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I believe Milani is Aroden's daughter, and that's why a chaotic opponent of tyranny was championed by and elevated to sainthood at the hands of the God of Humanity. Well, after she rejected that Elf half of hers, of course.

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Castilliano wrote: Benjamin Tait wrote: Atheism is really not a persecuted minority group, and I say that as an atheist. Please do not act like Rahadoum is somehow massively yikes on par with actual bigotry, thank you. Not in the modern West by authorities, no. But there is bigotry toward atheists. I know of people who've lost jobs and spouses after revealing their atheism, or who've been harassed at criminal levels. Worse yet, some countries execute atheists. It is easier to hide from that kind of persecution since most atheists can feign retaining their belief, but many do have to hide. Which is why one call out is for atheists to make themselves known so that it becomes safer for other atheists.
ETA: Most bigotry against atheists comes from people who are also bigoted against many other groups, most of whom get treated worse. And those bigots organize against those other groups, even rally around that evil banner as an identity marker. Not so much against atheists, other than in a few theocratic countries.
End ETA.
That said, Rahadoum's pseudo-atheism does not mirror any Earth atheism. Atheism has diverse and conflicting options just like theism does. Hatred of active deities who've devastated one's region makes little comment on absence of belief in deities even existing. If anything, Rahadoum's story paints theism as the worse of the two camps. Yesterday I'd written a lengthy response to Trip that apparently was deleted w/o notification, so I'm reluctant to expound. But in short there are no societies on Earth, nor sub-cultures as the case is here, that one can point to and say "Those Earthlings have the same worldview (et al) as these evil guys on Golarion." Meanwhile many other countries & cultures do have corollaries on Golarion, and I doubt the French are offended by Galt, as grim as that country gets.
Fair point, they do suffer persecution in the world, but also other groups are getting a lot worse treatment in those areas, and may need some more help immediately than Atheism.
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Atheism is really not a persecuted minority group, and I say that as an atheist. Please do not act like Rahadoum is somehow massively yikes on par with actual bigotry, thank you.

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Rahadoum is what I would describe, religiously anti-theistic. They're not atheists who don't want to worship the gods, they're actively antagonistic or even full-on violent to any sort of divine magic; the fact they're willing to persecute people who manifested power after getting rained on during the Godsrain shows that it doesn't matter if you worship a god or not, the populace (largely thanks to the Pure Legion who are certainly the most extreme followers of the Laws of Mortality) are ready to see you punished for being a "God-slave".
Speaking of Pure Legion, that lovely paizo blog short story we had a while ago featuring a Pure Legionnaire demonstrated that they're kinda ready to just start cutting down anyone who seems remotely theistic; it literally featured a Legionnaire questioning a Druid that her nation hired, who saved her life, while keeping a hand on the pommel of her blade, just ready for an excuse to use it and all because Druidism looked a bit like praying in her eyes.
Please do not look at Rahadoum as the atheist nation, that's simply not what they are.
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I'm not really sure how her lobbing Atheist souls at Groetus like snacks were a core part of her character, that was 3.5 D&D-ancient character from like one module iirc, and from a time when she was legit the only judge in the Boneyard we had ever heard of, but now she has a whole pantheon and worship or not her one and only concern is making sure the River of Souls flows correctly and the cycle of life and death is not perverted. Chucking souls at Groetus and presumably destroying them flys in the face of her character, and I don't consider hypocritical, actually evil all along characterisation as particularly interesting.
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I feel the existence of Phlegyas, someone who Pharasma personally elevated to the rank of Usher, who also is tasked with handling the souls of Atheists, does imply that Pharasma doesn't feed Atheists to Groetus.
Friendly reminder that Pharasma is NOT the sole judge of all souls, most are getting judged by Yamaraj and Ushers, it's a whole ass legal system, and Pharasma leaves much of it's running to the discretion of those beneath her.
Also, iirc, there was an incident when Axis demanded Pharasma strip all Psychopomps of personality and free will and just make them drones, but she obviously refused; hardly the actions of a Tyrant.
And briefly on the memory thing, that's definitely not something Pharasma does that's not part of the normal process of Judgement; otherwise, I doubt one of the most powerful goddesses would be stumped by a Demigods sabotage (Soul Anchor)
I'm here now, gonna defend the Lady of the Graves.
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Genuinely would've been disappointed or unenthused if the secret was something like "Norgorber is actually the son of Aroden who has the potential to become the god of humanity and turn everyone evil, which was prophecised long ago but some say that Aroden sacrificed himself to prevent the ascension of his most evil child."
But nah, he's a goober called Jaxter, love that for him.
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It should be noted, it doesn't seem Arazni holds Iomedae responsible for her binding and death. If she did, it absolutely would've been mentioned by now and she probably would consider Iomedae a flat out enemy and hate her guts forever.
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Kinda like how Geb claims there's no evidence that undeath upsets the balance of the universe and hastens its ending, while he himself is a ghost necromancer who lords over a nation of undead?
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First off, Yivali is a She/Her, but that's no big dealio she is a little raven they're not extremely obvious in their sexual dimorphism. Also, have you ever heard of hypocrisy, projection and being blind to your own faults? It's clearly meant to be a character bit, rather than authors being weird or AI (Paizo still are very staunchly anti-AI my guy). It's just a quirk, that's all.
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I will say though, it does seem that the majority, if not all, of the redemption arcs we've seen so far have been "Hot lady stops being evil", which is a complaint of mine because it definitely feels one note and kinda skeevy.

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Yakman wrote: Paizo has THREE of these same characters:
Arazni, Nocticula, Shorsen
Each of them is IRREDEEMABLY EVIL. One is a bloody handed tyrant manipulator and schemer, the other is a DEMON PRINCESS, the last has controlled the bodies of others for millennia to do what they want, and advocated that more of this is better than less.
They do like, one kinda altruistic thing, and BOOM. REDEEMED.
They make for fun villains. They do not make for fun patrons.
As for me, Arazni is PERMA-DED in my homegame. She ain't gonna make that transition to divinity.
How is Arazni irredeemably evil? She got forced into undeath by Geb after being forcibly bound to her followers and then broken and used as a projectile by Tar Baphon. Then she tried to escape but never could while the Knights of Ozem gladly write her off as "The Harlot Queen", Aroden her former friend adventures about fighting demon lords but doesn't come to help her. Like jesus Arazni never asked for any of this and just wanted out.
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To add to why Geb was fine with reviving a dead god and making her a figurehead without fearing reprecussion: he put her under a compulsion to obey himself and the graveknights (who stole her corpse in the first place) that he made her bodyguards. She couldn't refuse their commands, no matter how powerful she was. Also why he did it: the Knights of Ozem were spoiling for a righteous crusade, and sent a squad of paladins into Geb to assassinate its ruler and set up an invasion. Geb the ruler responded to this brazen attack by a foreign power by turning their fallen goddess into a puppet monarch, as both a warning to Lastwall and so he could spend more time prepping for Nex's return.
The implications of Arazni's early reputation and the compulsion established later on are not great.
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keftiu wrote: No part of the Tripartite Oath any sort of ban on being religious, but their general belief in nonaggression does mean zealots and evangelists might not last for long in town. I also feel it's somewhat unavoidable that many outsiders who eskew their typical in-built morality do so because of faith. A number of deities have atypical outsiders as servants (Mahathallah has Fallen Psychopomps, Narakaas has Risen Velstrac, etc.) so idk if Basrakal would reject them just because their redemption/corruption came at the hands of faith.
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Anyone with their copy mind sharing what new beasties are in the toolbox of this adventure?
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Lord Snow wrote:
Man I remember back when I was young, when anthropomorphized flytrap plants had a damn firm human gender. Dunno what chemicals the govmnt is putting in in the sprinklers these days, but they're for sure priming young Leshies to disrespect tradition and their elders. What a farce.
Indeed! Nevermind that fly traps possess both male and female parts! Nevermind that most plants, in fact, are hermanphrodotic! Nevermind that they're nature spirits wearing plant bodies! Leshies should pick one of the two genders invented by humanoids and stick with it!

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Teridax wrote: An amazingly talented person made a post on Reddit that I think is well worth discussing here, and that I recommend reading. In summary, they propose a "Warper" class that's based on aberrations and fleshwarping and is all about transformation, whether it be the body or the mind. My personal take is that this is one of many aspects the Shifter class could take in 2nd Edition: there's high demand to bring the Shifter into 2e, particularly as many players would like stronger battle forms, and while I think that much is good, I also believe the class could be so much more than just a Druid subclass turned into a full class.
Transformation I think isn't just the domain of primal magic, and I think a shapeshifter class that weren't shackled to just one tradition of magic could tell a great deal many more stories -- you could still have your primal warden who'd morph into an animal every time they fight (or perhaps an elemental?), but you could also have your freaky occult-flavored character who could turn into an ooze or some kind of aberration, a divine character who could turn into an angel or demon, or even an Iron Man- or Transformers-esque character who'd turn into a construct. Making one such Shifter a full martial class with access to focus spells I think would let them have really strong battle forms alongside some access to magic, and with the right feats they could do things no other class could in the same way, like disguise themselves really effectively as that poster illustrates, but also perhaps take on a chimeric form that combines two other transformations, or work as a mount to carry multiple allies into battle. There's tons of untapped potential to a transformation-based class, I think, and I think the Shifter could be expanded to deliver that full potential in 2e.
Truly, I'm eternally grateful that I'm not the only one really wanting to see a Shifter class. Sure it was a subpar class in 1e, but the concept has a lot of potential (as demonstrated by its archetypes) and I feel it could easily stand on its own in 2e.
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zezia wrote: Benjamin Tait wrote: And now, over a decade later, we know for sure Golarion is high magic, with 1 in 5 people having a Cantrip and 1 in 20 people being able to cast at least 1st rank magic. Where is this from? Lost Omens Travel Guide, and given that's the average, some areas will have higher or lower numbers (Nex iirc is named as a place where it's even more common)
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And now, over a decade later, we know for sure Golarion is high magic, with 1 in 5 people having a Cantrip and 1 in 20 people being able to cast at least 1st rank magic.
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I read that threat title in the tune of Carmen Sandiego

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Aotrscommander wrote: Sibelius Eos Owm wrote: I mean, if you think the only kind of hedonism the goddess of gluttony might be associated with is a "sex thing", that's kind of something you brought to the table with you.
No doubt Urgathoa's got some sex things going on, but really it's the forbidden hungers generally pervasive among most kinds of undead which form the basis of her theming. She loved all the pleasures of life, not just the horny ones.
All I can say it that is the angle that has seemd most prominent in what I've RETAINED after having read, but that, really, the whole hedonism aspect is ITSELF rather problematic for the connotations the cncept presents.
(If you want to take a stance I am so fracking fed-up with sex and all its aspects being waved around throughout human culture and I am sick to the back teeth of it being everywhere; that would be probably fair, as on a bad day, I wouldn't find it at all concerning it some outside horror waved the entire concept of sexual reproduction and all its associated fallout away entirely. (I say "bad" day, like that's not a normal day; there are no good days, anymore.)
But, leaving that aside, even just taking the feasts et al at face value, Undead, again, are beyond having to NEED to deal with food (except for ghouls and vampires, basically) and I think it's just not an idea that I think fits well with the vast majority of undead.
But again, this discussion of it it arguably more thought than I previously gave it; which perhaps is more damning itself that Urugotha who should *side glance at avatar* have been a fairly easy sell to me, is just not interesting to me at best, and off-putting to me at worst. I'll admit I find your stance interesting, especially since I personally consider Urgathoa to be the most interesting undead god I've really seen in TTRPGs. I can understand why becoming a Lich doesn't really fit with the majority of what she's about, but I love the idea that the ur-Undead creature, the first divine Undead and inadvertent progenitor of the grand majority of Undead, didn't come back from death out of some nihilism or desire to turn everything Undead and brood over a dead universe.
No, she's someone who adored living and living in excess so much she refused to let death be the end of her party days. She's someone who pushes you to live life to the fullest and then claw your way back afterwards and keep going. Consumption to the point of vomiting is something she preaches, as is spreading disease, cannibalism, sex is a part of it but definitely not a major part.
Heck, her holy book is also a cannibalistic cookbook! That's just the kind of goddess she is.
Also, the fact she's so opposite what other undead and evil death deities are typically like, and yet is way too powerful for any of them to really challenge or usurp her, adds to her character. She's a bit basic true, she has no long term goals or long standing plans, has no aspirations to destroy Pharasma or anything, but really that's nice and refreshing; she came back to have a good time and that's all the motivation she needed to break reality asunder.
EDIT: I'll say she's often described as a hedonist, but really she's a libertine and that what makes her brand of seeking experiences particularly heinous.
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Arkat wrote: BTW...Does anyone have any theories on how Ragathiel views the celestial being that was formerly known as the Hand of the Inheritor (HotI)?
Do you think he was upset that the HotI in any way "betrayed" him by agreeing to become the Herald of Iomedae?
Now that Queen Galfrey is Iomedae's new herald, do you think Ragathiel would take the HotI back as a servant or is the celestial being formerly known as the HotI now a "free agent" able to serve any demigod or god who would have him?
Nah, if I recall correctly the Hand asked for permission to take his leave from Ragathiel's host to serve Iomedae. Nothing cloak and dagger about the Hand leaving his service.
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exequiel759 wrote: Ectar wrote: Sun Tzu had legions. Typical Pathfinder table has 4-6 total individuals. You are not the same.
You're the guy in the bomb squad giving orders, but you're still charging past the kicked-in door with the rest of the squad.
So the whole fantasy argument goes in one way but not the other, huh? It seems for some people its imposible to abstract someone commanding a group than commanding an army.
A fighter is able to fight a demon, but since real life Sun Tzu commanded armies and not individuals then the commander shouldn't either?
False equivalence, you're not commanding armies you're supporting your party, and Commander isn't going to be made to be a lazy dude who orders armies about, this is a team game so the class has to be more than a benchwarmer who only interacts by puppeting allies and thats it.
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They also don't usually have battles against fiends, horrors from beyond the stars and undead hordes, and yet here we are!
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I love both of these from my initial skim over, I'm wondering though if Drilled Reflexes and Practiced Reflexes should be built in to the class features and not be feats? Given the class shines by giving allies extra reactions to use their tactics, I'll admit these two feats feel more like feat taxes than actual choices.
Especially Practiced Reflexes; at level 18 you can either choose an action that might disable one enemy under specific circumstances, or take the feat that gives virtually all your party an extra reaction to use your Tactics.
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Arkat wrote: Gorum...because he adds nothing particularly interesting to Golarion.
He's completely unneeded/superfluous.
I mean, hardly a great god to hook people into an event with then is it? I don't get the "the dying god must be useless/have little impact with their death" argument, considering this is going to be a big event. For my money, I'm putting it on Sarenrae, as much as I don't want it to be her, she feels likely.
EDIT: Okay I do get it it's not wanting a favourite/one that person likes to be on the chopping block, but it's not going to be as interesting a story if they go for a god that will make zero impact with their death.
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Cole Deschain wrote: Meanwhile, I'm just like...
"Okay, once we figure who we lose of the Core 20, when do we start sweating bullets for favored non-Core deities?"
'Cause I've got a few of them I'd miss far more than anyone who's left...
I cannot help but notice the sudden explosion of non-Core 20 gods showing up in the last two prophecies...
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We do have a hint that Torag is preparing for something - but we don't know or have any hint towards what that something may be.

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zimmerwald1915 wrote: Cori Marie wrote: Zimmer I think you're getting hung up on different definitions of state. Paizo is a United States based company, and in the US the term state generally refers to one of fifty regional governing bodies that are part of a larger national governing body. Paizo doesn't like to use state to refer to a nation, as in their general audience it would imply that it was part of a larger nation and not a nation on it's own. I did in fact read Mr. Jacobs's post. And I came away not believing what it said. Because it he did in fact conceptualize "state" as being "self-governing federal or confederal subdivision," he could have said as much when asked "is Vyre independent [sovereign, with bespoke foreign and fiscal policies] or merely autonomous [self-governing]" within a federation or confederation. Because autonomous federal subdivision describes American states well enough.
Instead the comparison we got was to Magnimar and Korvosa, which are obviously independent and sovereign in themselves (and in pretty flagrant competition) rather than part of a confederation or federation to which sovereign powers are delegated.
And @VerBeeker, because apparently pressing the issue is productive of revelations like Vyre still being a part of Cheliax, which deprives Ravounel of "its" biggest city as well as of control of the shipping lanes out of Kintargo. I mean, Vyre is in name only a part of Cheliax. Cheliax itself lets Vyre get away with basically being its own entity because it's a pleasure city for nobility, training ground for hellknights, etc. Vyre is not going to harm Ravounel on behalf of Cheliax and Cheliax wouldn't risk losing Vyre just to punish Ravounel, the losses would outweigh their gains. Admittedly, I'm surprised that JJ said Vyre is part of Cheliax, considering how Ravounel's borders work, but honestly it's not like Vyre changes any given its essentially free city status.
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No hint before Part Ten this week, we going in blind with nine remaining gods (only one Prismatic Ray gets a prophecy, as has been said before, so Sarenrae and Shelyn can't be in the pool)
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Perpdepog wrote: It also makes some sense from a meta-narrative perspective, as well. Slight spoilers, sorry, but Abomination Vaults is very likely Paizo's most popular PF2E Adventure Path, popular enough to be translated into 5E, and Nhimbaleth is a pivotal figure in that story. Please use a spoiler tag if you can, we have those here.

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Perpdepog wrote: This is the kind of weird, abstractness I love in divine stories and fiction; absolute 10/10 read, up there with Asmodeus' for my possible fave!
PossibleCabbage wrote: I always figured Irori was safe, not because he's boring or anything, but because "the death of Irori" is a hard thing to loop like "ordinary people" and "low-level PCs" into.
Since if this prophecy were to come true, the hole in the universe isn't necessarily something that PCs are more equipped to handle than actual gods.
Still, part of the prophecy that seems odd to me is that I would guess that Pharasma would take it onto herself to patch the hole Irori bore in the fabric of reality since "maintain the universe" is kind of her job.
Or The Monad would be trying to do the same thing. Then again, since it's the Condition of All, it might also be one of the first things to get ripped apart in the growing void, which seems really bad for the rest of the cosmos.
Incidentally, is anybody else starting to get Nhimbaleth vibes from some of these prophecies? She is a goddess of void and consumption, and while fear isn't exactly part of her portfolio (I thought she had the Nightmare domain, but not so) she does focus greatly on despair and the futility of one's death. Despair and futility fit with several of the deities' prophecies, such as CC, Pharasma, Asmodeus to an extent, and ZK; hunger and consumption with Desna Erastil, as well as Asmodeus and Irori in a sense; and death, oblivion, and emptiness work with Irori, Nethys, and Desna's stories. There's also Urgathoa's story, which takes that odd turn of making undead become more numerous rather than less plentiful, which really starts to make sense when you consider the prophecy from Nhimbaleth's perspective. She loves devouring ghosts and other undead.
...Damn I had a thought like that.
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Well there goes my theory! Damn, but anyway: We got a void, a god predator, divine fears, fundamental rules of reality being altered, that seem to be common themes?
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Plus, its gonna lessen the negative impact of someones favourite god being torn in half and bleeding over Golarion, because its something they can prepare for meta wise.
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Kobold Catgirl wrote: What's your theory, Benjamin? Generally noticing a pattern, the first five prophecies were from rows 3, 4, 2, 5, 1. So far we've had gods for rows 3, 4 and 2. The gods on the same row have not only been adjacent to each other but have been able to connect to the row adjacent to it through the "safe" gods (e.g. Desna allows row 2 to connect to row 3 via Nethys). If this pattern is accurate, the next two would be Lamashtu and Iomedae. I wouldn't mind being wrong, and I know it sounds insane, but so far it's working out.
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I ship Moloch and Szuriel, because the former has been sending messengers to her and seems to be in some form of communication, and in my head I have the image of Moloch writing incredibly formal messages while trying to be flirtatious, meanwhile Dispater, the only Archdevil in a happy marriage, helps him out with his awkward attempts at courtship.
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Honestly my money's on it being Desna who gets a prophecy, we got a good look at what could happen in the material if Shelyn lost influence already so I'm marking her as safe also.
Sarenrae continues to be in a shaky position, but I know who'll be my no.1 if she gets a Prophecy.
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Looks like Zon-Kuthon remains to suffer another day. Interesting, seems like there's a pattern emerging in which god gets a prophecy. In any case, ZK was a popular choice and yet he remains.
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Looks like it was Nethys this time, that one was a popularish pick too. I for one appreciate that his survival was confirmed the same day that we got the remastered Archives.
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Kittyburger wrote: Mr. Phillips, GM of Intrigue wrote: Personally, I'd love to see Iomedae die. It would be fun to see the chaos that would happen across the world as her clerics and paladins lose their holy power! Could make for some interesting adventures for Pathfinder Society! It would make the edgelords happy. And basically nobody else. I mean, she's my top guess and I'm not calling myself an edgelord, but sure. What's your current guess by the way? I'm wondering what god you reckon they'll kill that won't be for the "edgelords"?

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The Raven Black wrote: keftiu wrote: Souls At War wrote: would be nice if the setting explained why Abadar has a monopoly on banking system. Quote: Edicts: bring civilization to the frontiers, earn wealth through hard work and trade, follow the rule of law
Anathema: engage in banditry or piracy, steal, undermine a law-abiding court
Minor Curse: Any time you steal, illegally harm or kill another creature, or undermine a law-abiding officer or court, a symbol or word describing your crime appears on a visible spot on your skin. This symbol cannot be removed or hidden with makeup (though it can be covered with clothing) and it doesn’t vanish until you make legal restitution for the crime, such as by serving your sentence.
Moderate Curse: Abadar curses all your enterprises, leading to financial disaster as all your ventures always seem to fail. The result of your check to Earn Income is always one degree of success worse than the one you rolled.
Major Curse: You become honest to a fault. You constantly suffer the critical failure effect of zone of truth. Additionally, you are always offered the worst possible option in a bargain. His clergy are forbidden from breaking the law, will be punished if they earn their generally-fair deity's ire, and have a centuries-long proven track record. Also - and perhaps most importantly - they operate internationally. And they are beholden to no one except Abadar himself. Did you miss the bold parts that point out that it's literally against their faith to not be beholden to the law? It's not "undermine Abadar" or "follow Abadar's law".
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Here's an interesting detail: it's the same author across all of these prophecies. Whether that changes or not, not sure, but it's definitely something worth noting.
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Kittyburger wrote: Killing Iomedae would have some serious repercussions of the "things got MUCH worse in a very grimdark way" on the ongoing storyline with the Gravelands. Fitting though, considering Arazni, the confirmed new Core 20 Member, is already empowering a major faction of the Knights there. Would make sense for her to become the Knights full-time patron as a result.
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Mudfoot wrote: I'm still betting on Asmodeus for the chop. Too much D&D. Looks like it's not D&D enough to kill him. Asmodeus has been confirmed to survive as of the Godsrain Prophecies Part 2.
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Asmodeus lives! That was another popular guess so the plot thickens. Got to say, I do love the "What If?" nature of these articles, they inspire some pretty rad ideas for alternative settings.
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Ed Reppert wrote: I wonder... does Norse mythology predate Tolkien? I...Are you serious?
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AnimatedPaper wrote: I've had it for about 1 week and a half, so they have been shipping out. Mind sharing what's in the toolbox?

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Kaspyr2077 wrote: Benjamin Tait wrote: I can see Banshees being unmarried from Elves anyhow, since that connection is pretty much just an OGL thing right? The Rakshasa has experienced greater changes over it, lost their backwards hands and are now primordial evil spirits, not even fiends anymore. So I'd be surprised if Banshees were entirely unchanged. The OGL can't reserve folklore for WotC's use.
OceanshieldwolPF 2.5 wrote: And that’s the thing with pulling real-world folklore into established Campaign Settings. My understanding was that Golarion’s elves are aliens from Castrovel, and not tied to the fey/fae or the First World. And that is certainly one of the established things about the setting, which complicates things, because the banshee comes from a body of traditional lore where elves and sidhe are basically synonymous. It means you can't have the banshee be both in this setting. Seems odd, but workable. Not having the banshee be EITHER just makes me wonder what about it is supposed to be a banshee.
Sibelius Eos Owm wrote: You want to homogenize two similar mythical beings from two different cultures and I'm the one who hates folklore. Funny thing is, among the things these cultures have in common is how little we know about the state of the folklore before Christianization. We simply do not have the information to track the no doubt rich folklorical similarities and connections. Do not act as if the commonalities between Norse and Celtic culture originates with me. There are countless books on the subject. If you're more of a casual enjoyer of mythology, folklore, and history, the mutual influence of Norse and Celtic cultures is a subject that frequently comes up on several YouTube channels. My favorite folklore channel is The Fortress of Lugh, and while the Norse influence doesn't come up in every video, it has been mentioned several times in the ones I've watched. Yes, a lot of it has been lost to time and Christianization. No, not enough has been lost that we... First of all, no, obviously OGL doesn't mean WotC reserves folklore, that's not what anyone is saying. The OGL represents a certain expression of the folklore that is WotCs idea/mechanics, the way they did the Banshee is theirs.
And for the record, you don't translate sidhe to elf, they're comparable entities involved but sidhe is the word for the mounds and hills the Aos Si (the actual similar folks) live under. End of the day it is a conflation, and a DnD/WotC original one.

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Okay so here we go. It's a 11-20 AP that goes like this:
Beneath the Faceless City (11-14)
A party of experienced Pathfinder Agents are called to investigate a Society Observatory that has failed to report in for a week, only to discover a group of rogue Mordant Spire Elves dismantling the place. They soon uncover the existence of the Faceless City, an Azlanti penal colony on Somal that has been in contact with the Observatory and has apparently uncovered something that resembles the Starstone within the caverns below. Traversing up to the moon, they find their way to the colony and have to fight their way into the caverns, since the only way down has been taken over by demonic remnants from the Moonscar. Below the surface of Somal, they uncover a Xiomorn laboratory and its owner, who has become obsessed with the Moonstone, a fragment of the same meteor that birthed the Starstone.
Star Above the Cerulean Sea (15-17)
The Agents discover that the Moonstone contains the essence of the dead goddess Acavna, and are confronted by a Star Archon who reveals that a nascent godling, Nuruu'gal, has become aware of and obsessed with it. The stone cannot be destroyed or its power claimed by another, not without help; the Archon brings the Agents to Heaven's Shore, so that the Agents can convince the celestial council there to grant them access to the safest passage to their true goal; Basrakal, home of Acavna's old herald. Finding evidence of the godling's corrupting influence the whole way, the Agents make a name for themselves in the bizarre city of outsiders, gaining audience with the Shieldmarshal and securing his advice on how best to deal with the Moonstone. Before they can act on this, the Star Archon, having been corrupted and driven mad by Nuruu'gal, leads an army of burning celestials into the city in a grand purge, forcing the Agents to decide whether to run or fight.
New Moon Rising (18-20)
With a ritual in hand, the Agents must travel to the Mordant Spire to convince the Elves there that they must claim the spiritual essence of Acavna. The tower itself reacts violently to their plans, and must be calmed before the Agents can convince the goddess' remnants to take back the Moonstone's power and be reborn! But it's too late for that; a new creature closest to Acavna's ideals must make the ultimate sacrifice to remove the Moonstone from play, being reborn as a new moon god. To do this, the Agents need to cleanse Acavna's center of worship (and it's master, an undead moon dragon) and perform a ritual that will allow a chosen mortal to ascend. Nuruu'gal refuses to back down though, as a host of demons, devils, mutants and aberrations assault the ritual site, the tripartite forces of Nurgal's pieces making their final ploy to become one again and teach mortalkind to fear the sun! Win or lose, the Agents are the catalyst for the rebirth of a god, be it of the new moon or the burning sun.
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Funnily enough I too have an AP idea that involves the Moon. I'll post more later but basic gist is "Pathfinder Agents find themselves in a position where their actions will determine which of two somewhat dead deities will experience a rebirth, the original Nurgal or Acavna. Spans the Moon, Heaven, Basrakal, the Mordant Spire and the domain of an ancient dragon that served Acavna in life."
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